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-   -   Can old mod work with new patch? (http://forum.shrapnelgames.com/showthread.php?t=11439)

Vasiliy February 26th, 2004 01:34 AM

Can old mod work with new patch?
 
Hi

I have Version 1.84 with TDM-ModPack Version 3.30.
If I will install new patch 1.91, will my TDM work?

Thanks

Argitoth February 26th, 2004 01:40 AM

Re: Can old mod work with new patch?
 
my P&N mod works.

Loser February 26th, 2004 02:08 AM

Re: Can old mod work with new patch?
 
Quote:

Originally posted by Vasiliy:
Hi

I have Version 1.84 with TDM-ModPack Version 3.30.
If I will install new patch 1.91, will my TDM work?

Thanks

<font size="2" face="sans-serif, arial, verdana">First reinstall SE IV, perhaps in a new directory, so you don't lose anything.

Then install the TDM mod in that new directory.

Then go into the Data folder in your TDM folder and delete everything other than Formations. txt and RepairPriorities.txt.

Anyway that's what I did and it's golden.

PvK February 26th, 2004 04:40 AM

Re: Can old mod work with new patch?
 
What did you delete from the TDM folder, and why?

PvK

Mephisto February 26th, 2004 07:23 AM

Re: Can old mod work with new patch?
 
The settings.txt of the TDM is also changed from the original so you shouldn't delete it. If you delete all the other files in the TDM-Data folder it will give me an error. I would suggest to instead copy all files from the SEIV-Data folder into the TDM-Data folder except for the formations.txt and settings.txt (or just download the first TDM beta patch once I found a place to upload it...).

Loser February 26th, 2004 11:49 AM

Re: Can old mod work with new patch?
 
Quote:

Originally posted by PvK:
What did you delete from the TDM folder, and why?

PvK

<font size="2" face="sans-serif, arial, verdana">I deleted everything, at first, becuase the things in TDM that were newer than stock had newer Versions in the new patch. Well, except Formations.txt, which was did not seem to be update in the newest patch, and of which TDM had a new Version.

Noting it's date, I deleted Settings.txt anyway, becuase the one in the patch was newer, and because I regularly replace this file with the Settings.txt from FQM, as I play the two combined, without any problems. This I took to mean that it was not going to cause a problem to let it use the stock Settings.txt, and I was going to copy the whole thing over to another folder anyway, to put FQM in it.

Just to note, to save space I had already moved all the folders from Pictures\Races to the root Pictures\Races, except for the ones for the stock AIs, which don't have any pictures in them anyway.

Since it looked like the only change to Settings.txt was the 'smoothed' population bonus (I hadn't looked too closely, really), I figured I could keep the FQM Setttings.txt once I combined the two. FQM 2.08, the Version I am using, already has smoothed population modifiers, though they are somewhat different than 1.91 stock.

I hope I have done a decent enough job of explaining myself. http://forum.shrapnelgames.com/images/icons/icon10.gif

[edit:I should mention that I got an error abotu RepairPriorities.txt, so I put that back in the folder and I didn't get any more errors.]

[ February 26, 2004, 12:46: Message edited by: Loser ]

oleg February 26th, 2004 03:58 PM

Re: Can old mod work with new patch?
 
AIC mod works fine.

Siegebreaker February 26th, 2004 04:16 PM

Re: Can old mod work with new patch?
 
What happened to that old mod, Proportions?
Does people here still play it?
Does it work with the new patch?

gregebowman February 26th, 2004 04:38 PM

Re: Can old mod work with new patch?
 
Quote:

Originally posted by Nahhhhh:
What happened to that old mod, Proportions?
Does people here still play it?
Does it work with the new patch?

<font size="2" face="sans-serif, arial, verdana">I was playing Proportions for awhile, but then new mods kept coming out, and I although I won't quite say I've lost interest in it, I just haven't played it in months. Hope the new patch works with it too, but I couldn't tell you. Maybe I'll try that tonight.

PvK February 26th, 2004 07:01 PM

Re: Can old mod work with new patch?
 
I believe Proportions Mod works fine (actually, better) with the new patch. Let me know if you see anything amiss. Yes, folks are still playing it. I'm running a long-standing PBW game with it, which has a couple of good slots available, if anyone wants to join.

PvK

PvK February 26th, 2004 07:03 PM

Re: Can old mod work with new patch?
 
Loser, sounds like you did the right thing, for TDM mod, since it didn't really change those stock files - just the AI's.

PvK

oleg February 26th, 2004 08:40 PM

Re: Can old mod work with new patch?
 
Quote:

Originally posted by Nahhhhh:
What happened to that old mod, Proportions?
Does people here still play it?
Does it work with the new patch?

<font size="2" face="sans-serif, arial, verdana">Proportions' AI should benefit greatly from the new patch. Can't wait for the next update http://forum.shrapnelgames.com/images/icons/icon7.gif

AMF February 26th, 2004 08:55 PM

Re: Can old mod work with new patch?
 
Will 1.84 EMPire files be usable in setting up a 1.91 game? Anyone know yet?

Thanks,

Alarik

Loser February 26th, 2004 09:50 PM

Re: Can old mod work with new patch?
 
Quote:

Originally posted by alarikf:
Will 1.84 EMPire files be usable in setting up a 1.91 game? Anyone know yet?

Thanks,

Alarik

<font size="2" face="sans-serif, arial, verdana">TDM AIs work, so I'm thinking "yes".

PvK February 26th, 2004 10:55 PM

Re: Can old mod work with new patch?
 
EMP files shouldn't be a problem.

PvK


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