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TDM-ModPack 3.40 Beta
Hi all!
Here is the latest beta Version of the TDM-ModPack compatible with v1.91. Have fun! http://home.t-Online.de/home/3200453...mstartgold.htm |
Re: TDM-ModPack 3.40 Beta
Thanks a lot. I do plan on having fun with it!
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Re: TDM-ModPack 3.40 Beta
Mephisto you old canary http://forum.shrapnelgames.com/images/icons/icon7.gif , what if anything is new in 3.4 Beta? I downloaded it, but your site doesn't list what if anything is new, added, etc.
just wondering... tks Just some ideas mac |
Re: TDM-ModPack 3.40 Beta
Thanks Mephisto. http://forum.shrapnelgames.com/images/icons/icon7.gif
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There is not much new yet in the patch. I just included all the changed files from the offical patch into the Mod. I try to get hold of the latest files for all the races right now.
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The TDM AIs should really benefit by some of the fixes in the Last patch. Especially that they'll be using their bonuses to full potential!
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I d/l it Last night and it worked fine. Haven't played TDM in awhile, though, but it was great playing it again. Great job.
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Doh, forgot to ask, I had Version 3.0 and upgraded to 3.4 beta, do I need to also download vs 3.3 lst???/ or will 3.4 upgrade include 3.3 as well?
dumb mac http://forum.shrapnelgames.com/images/icons/icon7.gif |
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It will be really nice to provide a patch which will upgrade existing 3.30 up to 3.40, because D/Ling of a 10 meg mod on dialup is quite painful.
Thanks in advance. |
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I sent you email on this, but I thought I would post here as well. I am using your Mod as a base for my own. I encountered a few errors with the Orks Race. AI_Design file contained wrong values for various weapons etc. Anyone else get this error?
I am hoping that this beta is nearly complete so I do not end up modifying to much in my own Mod to make it compliant with what you end up adding. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks, love the update! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: TDM-ModPack 3.40 Beta
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[ March 07, 2004, 16:39: Message edited by: Master Belisarius ] |
Re: TDM-ModPack 3.40 Beta
Thanks for the note on that. http://forum.shrapnelgames.com/images/icons/icon12.gif I will be adding at least 10-12 Human races to the Mod anyways. Only keeping about 8-10 Aliens not sure yet how the balance will work.
I decided it was much easier to find a Mod to use as a base for ours. TDM just offered what I wanted allowing me to skip many additional changes I would have had to make. If anything besides the races are drastically altered, no worries either. I am at least 4-6 weeks form releasing a beta even. We have at least 4 maybe 6 ships sets to design. http://forum.shrapnelgames.com/images/icons/icon10.gif Babbling sorry. http://forum.shrapnelgames.com/images/icons/icon12.gif |
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grege, you're so lucky to have a generous admin at your work. But our admin is natural BOFH! http://forum.shrapnelgames.com/images/icons/icon8.gif
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Feedback for the beta guys:
I'm not sure if this is a bug or intentional, but I just crew-insurrected an Earth Alliance DN which had a design type of "attack base". Its components were consistent with an APB/SD dread with all the ship type components supporting. It was just wierd seeing that for the design type. Slick. |
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I will consider an upgrade for your dial up guys. http://forum.shrapnelgames.com/images/icons/icon7.gif
Slick, thanks for the feedback. Do you have a file you can sent me? I'm a bit puzzled by the problem. |
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Slick. |
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In the other hand, think I'm the first modder to use BA as standard ships in the late game! http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 09, 2004, 23:52: Message edited by: Master Belisarius ] |
Re: TDM-ModPack 3.40 Beta
No problem, then. I just thought it looked strange. I have played TDM for some time now and apparently never noticed this before.
BTW, before the "final" 3.40 is released, would it be asking too much to have a consolidated file of all the changes? Or will we have to check each of the readmes for all the different races individually? Slick. |
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Slick. |
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I'm sorry but probably I will not make one large Readme with every change to every race. This is just so much work and I'm already running short of time. http://forum.shrapnelgames.com/images/icons/icon9.gif I will see if I can highlight at least the changed races so you only have to read their Readmes, not all.
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I downloaded the 3.40 beta after updating to 1.91, but it does not react to a double click (i.e.nothing to open) It is classified as a shortcut called SE4Gold. Am I missing something here? Have I done something wrong? How do I get it to work? Been away for some time, but I liked the earlier Version of TDM mod. I suppose I can't use the 3.20 Version now that have 1.91, huh?
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Edit: why you don't install the 3.3 Version? [ March 13, 2004, 22:42: Message edited by: Master Belisarius ] |
Re: TDM-ModPack 3.40 Beta
Thanks. Apparently an error in the download. A new download worked successfully.
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I included them but forgot the pictures. Sorry. The pictures will be in the full release.
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Anyway, here are the Tessellate 1.0, if somebody still don't have this great shipset (I'm not talking about the AI, right! http://forum.shrapnelgames.com/images/icons/icon7.gif ). Tessellate Complete 1.0 Version: Tessellate Version 1 Complete Files.zip |
Re: TDM-ModPack 3.40 Beta
Hi all!
The latest beta can be downloaded here thanks to Fyron: http://home.t-Online.de/home/3200453...mstartgold.htm This beta does not contain any images. If you need the images, please install the Last offical TDM first. |
Re: TDM-ModPack 3.40 Beta
More feedback:
It appears to me that the Aquilaeian empire does not make enough intelligence facilities. Even in the endgame, they always seem to make very few intel points. Slick. |
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Usually all of my AIs hasn't good Intel. Because the AIs are not good doing Intel project, decided to use most the effort to get more resources and research. Depending of the map o or the luck or the human's gameplay, it can be a big problem or not. Sadly, we can't force the AI to build more Intel facilities, if are under Intel attacks... |
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Usually all of my AIs hasn't good Intel. Because the AIs are not good doing Intel project, decided to use most the effort to get more resources and research. Depending of the map o or the luck or the human's gameplay, it can be a big problem or not. Sadly, we can't force the AI to build more Intel facilities, if are under Intel attacks... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">If that's the way it was intended, then that's cool. I could have been a little more clear in that they seem to have far less intel points when compared to other TDM AI's. And I always use at least a low AI bonus, which I think applies to intel and research as well as the other resources. I would think that with the AI bonus, they would have a little more intel points. Slick. |
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have you tried setting their intel, cunning etc, up higher in pre-game set up? Don't know if that would help, but might be worth a try,
just some ideas Mac |
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GREAT HORNY TOADS!!!!!!!!!!!!!
Well it seems that with the latest patch, the AI is sure using its bonus well! I'm playing a large galaxy with 19 TDM AI opponents with a medium bonus. At turn 152ish the United Flora mosey in with a fleet of 107 ships. Visible ships! There may be other ships in the fleet cloaked but I don't seem to remember UF using any cloaking... Anyway, while I have fielded several fleets of BB's and DN's with an average size of 25-30 ships, the UF has a few fleets of the same size wreaking havoc in a few systems. Then in comes this BEAST of a fleet of 107 ships! OMFG!!! Big ships too!!! My nearby fleet of 25 dreads ran like it's butt was on fire (well soiled itself first, then ran). This is one tough game. I'm currently barely in first place and I think UF is in 2nd. I had a rough start so I think my lead is based on production with the UF having more ships. Not exactly sure since I have the scores only on for allies. Just some feedback to the TDM guys... That UF is very well made indeed. Slick. |
Re: TDM-ModPack 3.40 Beta
Ok, lads, I have just compiled the final Version that is now in internal testing. Expect to see the full Version (and an update Version) very soon.
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Maschochist that I am, I can hardly wait. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: TDM-ModPack 3.40 Beta
in 3.30, the startup screen is the original from the older Versions of the game - are you planning to change that? just curious..
-tim |
Re: TDM-ModPack 3.40 Beta
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For reference, ANY mod that works in SE4 1.84 is automatically 100% compatible with SE4 1.91. It will not use the new modding features of 1.91, but those do not affect TDM at all anyways. However, TDM will lack the changes to several data files (Components.txt and Facilities.txt namely) that are in 1.91. Simple solution is to install TDM 3.30 (possibly apply 3.40 BETA patch if you wish), then copy Components.txt and Facilities.txt from the SE4\Data folder to the TDM-Modpack\Data folder. TDM makes no changes to these files at all, so replacing them with the new 1.91 stock files is not a problem.
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Re: TDM-ModPack 3.40 Beta
The next beta Version is out, you can download it at http://home.t-Online.de/home/320045362204-0001/ as usual or on www.spaceempires.net .
This Version would have been the final Version if Atrocities didn't show up with his races just in time for making this one another beta release. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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FYI - for those that like statistics and requested more information on what races were modified below - the following 12 races were modified since Version 3.30 (if I missed any, please tell me): Aquilaeian, Drakol, Earth Alliance, EEE, Narn, Piundon, Pyrochette, Rage, Terran, Tessellate (entirely new), Toron and Xiati. This DOES NOT mean that the other 20+ races will not work or are not challenging (quite the opposite actually), it simply means they were not tweaked in the past year - so if you have mods based on 3.30 Versions of those races, you don't need to do anything to update them.
-TG [ April 13, 2004, 21:22: Message edited by: Tampa_Gamer ] |
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I'm having the same problem...
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I tried both links as well and can't get either one to work.
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They are fixed now. Stupid lab computer has file extensions hidden and I can not change it... http://forum.shrapnelgames.com/images/icons/icon9.gif
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Thanks, I got it. http://forum.shrapnelgames.com/images/icons/icon7.gif
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The link to TDM Mod 3.40 is not working, i.e.:
http://tdm.otaku42.de/TDM-ModPack_340.exe Anybody know where else I can get either the full Version or the upgrade from 3.30? [ June 10, 2004, 13:25: Message edited by: solops ] |
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