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-   -   TDM-ModPack 3.40 Beta (http://forum.shrapnelgames.com/showthread.php?t=11451)

Mephisto February 26th, 2004 11:30 PM

TDM-ModPack 3.40 Beta
 
Hi all!
Here is the latest beta Version of the TDM-ModPack compatible with v1.91. Have fun!

http://home.t-Online.de/home/3200453...mstartgold.htm

gregebowman February 26th, 2004 11:44 PM

Re: TDM-ModPack 3.40 Beta
 
Thanks a lot. I do plan on having fun with it!

mac5732 February 27th, 2004 04:09 AM

Re: TDM-ModPack 3.40 Beta
 
Mephisto you old canary http://forum.shrapnelgames.com/images/icons/icon7.gif , what if anything is new in 3.4 Beta? I downloaded it, but your site doesn't list what if anything is new, added, etc.
just wondering... tks

Just some ideas mac

Atrocities February 27th, 2004 04:12 AM

Re: TDM-ModPack 3.40 Beta
 
Thanks Mephisto. http://forum.shrapnelgames.com/images/icons/icon7.gif

Mephisto February 27th, 2004 11:56 PM

Re: TDM-ModPack 3.40 Beta
 
There is not much new yet in the patch. I just included all the changed files from the offical patch into the Mod. I try to get hold of the latest files for all the races right now.

Quote:

Originally posted by mac5732:
Mephisto you old canary http://forum.shrapnelgames.com/images/icons/icon7.gif , what if anything is new in 3.4 Beta? I downloaded it, but your site doesn't list what if anything is new, added, etc.
just wondering... tks

Just some ideas mac

<font size="2" face="sans-serif, arial, verdana">

Captain Kwok February 28th, 2004 12:49 AM

Re: TDM-ModPack 3.40 Beta
 
The TDM AIs should really benefit by some of the fixes in the Last patch. Especially that they'll be using their bonuses to full potential!

gregebowman February 28th, 2004 02:48 AM

Re: TDM-ModPack 3.40 Beta
 
I d/l it Last night and it worked fine. Haven't played TDM in awhile, though, but it was great playing it again. Great job.

mac5732 February 28th, 2004 05:53 AM

Re: TDM-ModPack 3.40 Beta
 
Doh, forgot to ask, I had Version 3.0 and upgraded to 3.4 beta, do I need to also download vs 3.3 lst???/ or will 3.4 upgrade include 3.3 as well?

dumb mac http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok February 28th, 2004 06:14 AM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by mac5732:
Doh, forgot to ask, I had Version 3.0 and upgraded to 3.4 beta, do I need to also download vs 3.3 lst???/ or will 3.4 upgrade include 3.3 as well?

dumb mac http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">No. Ver 3.40 is the mod in its entirety.

Aiken February 29th, 2004 08:37 PM

Re: TDM-ModPack 3.40 Beta
 
It will be really nice to provide a patch which will upgrade existing 3.30 up to 3.40, because D/Ling of a 10 meg mod on dialup is quite painful.

Thanks in advance.

Desert Fox March 7th, 2004 04:13 PM

Re: TDM-ModPack 3.40 Beta
 
I sent you email on this, but I thought I would post here as well. I am using your Mod as a base for my own. I encountered a few errors with the Orks Race. AI_Design file contained wrong values for various weapons etc. Anyone else get this error?

I am hoping that this beta is nearly complete so I do not end up modifying to much in my own Mod to make it compliant with what you end up adding. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks, love the update! http://forum.shrapnelgames.com/images/icons/icon10.gif

Master Belisarius March 7th, 2004 06:38 PM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by Desert Fox:
I am hoping that this beta is nearly complete so I do not end up modifying to much in my own Mod to make it compliant with what you end up adding. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks, love the update! http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">hehehe, but can bet many things would change... I sent the new Versions for Aquilaeian, Pyrochette and Tessellate, after Mephisto released this beta Version... and can bet others moders did it too.

[ March 07, 2004, 16:39: Message edited by: Master Belisarius ]

Desert Fox March 8th, 2004 11:55 AM

Re: TDM-ModPack 3.40 Beta
 
Thanks for the note on that. http://forum.shrapnelgames.com/images/icons/icon12.gif I will be adding at least 10-12 Human races to the Mod anyways. Only keeping about 8-10 Aliens not sure yet how the balance will work.

I decided it was much easier to find a Mod to use as a base for ours. TDM just offered what I wanted allowing me to skip many additional changes I would have had to make. If anything besides the races are drastically altered, no worries either. I am at least 4-6 weeks form releasing a beta even. We have at least 4 maybe 6 ships sets to design. http://forum.shrapnelgames.com/images/icons/icon10.gif Babbling sorry. http://forum.shrapnelgames.com/images/icons/icon12.gif

gregebowman March 8th, 2004 04:40 PM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by aiken:
It will be really nice to provide a patch which will upgrade existing 3.30 up to 3.40, because D/Ling of a 10 meg mod on dialup is quite painful.

Thanks in advance.

<font size="2" face="sans-serif, arial, verdana">That's why I try to d/l the big files at work, and use WinRar to cut them up so I can put them on floppies (why are we still calling 3.5" disks floppies?) so I can take them home. I had to buy more disks, but it's faster this way than waiting forever to d/l a huge file.

Aiken March 8th, 2004 05:27 PM

Re: TDM-ModPack 3.40 Beta
 
grege, you're so lucky to have a generous admin at your work. But our admin is natural BOFH! http://forum.shrapnelgames.com/images/icons/icon8.gif

Ragnarok March 8th, 2004 06:24 PM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by aiken:
grege, you're so lucky to have a generous admin at your work. But our admin is natural BOFH! http://forum.shrapnelgames.com/images/icons/icon8.gif
<font size="2" face="sans-serif, arial, verdana">The admin here at my work is a really nice guy. He plays SEIV alot, visits this forum every day, and allows pretty much anything (that's not dangerous) to be downloaded by all. Come to think of it, I think that admin is me. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif

gregebowman March 8th, 2004 10:46 PM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by aiken:
grege, you're so lucky to have a generous admin at your work. But our admin is natural BOFH! http://forum.shrapnelgames.com/images/icons/icon8.gif
<font size="2" face="sans-serif, arial, verdana">Well, it's not so much as being generous as being ignorant. While I know my boss knows I surf the net in my spare time, I don't think she realizes how much stuff I d/l, especially for this game. I don't flaunt it, and usually hide teh screen when she or other office workers walk by. Like I mentioned in another post, one of my co-workers is getting canned, partly for personal e-mails at work. That's one thing I don't do. But as long as I'm not forbidden to d/l files, I'll keep doing it.

Slick March 9th, 2004 04:42 AM

Re: TDM-ModPack 3.40 Beta
 
Feedback for the beta guys:

I'm not sure if this is a bug or intentional, but I just crew-insurrected an Earth Alliance DN which had a design type of "attack base". Its components were consistent with an APB/SD dread with all the ship type components supporting. It was just wierd seeing that for the design type.

Slick.

Mephisto March 9th, 2004 09:39 PM

Re: TDM-ModPack 3.40 Beta
 
I will consider an upgrade for your dial up guys. http://forum.shrapnelgames.com/images/icons/icon7.gif
Slick, thanks for the feedback. Do you have a file you can sent me? I'm a bit puzzled by the problem.

Loser March 9th, 2004 09:41 PM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by Slick:
Feedback for the beta guys:

I'm not sure if this is a bug or intentional, but I just crew-insurrected an Earth Alliance DN which had a design type of "attack base". Its components were consistent with an APB/SD dread with all the ship type components supporting. It was just wierd seeing that for the design type.

Slick.

<font size="2" face="sans-serif, arial, verdana">I was under the impression that AI designers use the type "Attack Base" to make attack ships that specifically will not join fleets.

Slick March 9th, 2004 09:54 PM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by Mephisto:
I will consider an upgrade for your dial up guys. http://forum.shrapnelgames.com/images/icons/icon7.gif
Slick, thanks for the feedback. Do you have a file you can sent me? I'm a bit puzzled by the problem.

<font size="2" face="sans-serif, arial, verdana">Maybe. I have processed a few turns since then but I think the DN may still be alive under my malevolent dominance. If I do, I'll email you the file tonight.

Slick.

Master Belisarius March 10th, 2004 12:33 AM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by Loser:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slick:
Feedback for the beta guys:

I'm not sure if this is a bug or intentional, but I just crew-insurrected an Earth Alliance DN which had a design type of "attack base". Its components were consistent with an APB/SD dread with all the ship type components supporting. It was just wierd seeing that for the design type.

Slick.

<font size="2" face="sans-serif, arial, verdana">I was under the impression that AI designers use the type "Attack Base" to make attack ships that specifically will not join fleets. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yep, and if I'm not wrong, Rollo was the first to use the "Attack Base" ship design to create Scouts.
In the other hand, think I'm the first modder to use BA as standard ships in the late game! http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 09, 2004, 23:52: Message edited by: Master Belisarius ]

Slick March 10th, 2004 01:15 AM

Re: TDM-ModPack 3.40 Beta
 
No problem, then. I just thought it looked strange. I have played TDM for some time now and apparently never noticed this before.

BTW, before the "final" 3.40 is released, would it be asking too much to have a consolidated file of all the changes? Or will we have to check each of the readmes for all the different races individually?

Slick.

Slick March 10th, 2004 01:52 AM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by Mephisto:
I will consider an upgrade for your dial up guys. http://forum.shrapnelgames.com/images/icons/icon7.gif
Slick, thanks for the feedback. Do you have a file you can sent me? I'm a bit puzzled by the problem.

<font size="2" face="sans-serif, arial, verdana">Got the file, if you still want to see it. Wanna PM me your email address? the email option on this forum won't allow attachments.

Slick.

Mephisto March 10th, 2004 07:30 AM

Re: TDM-ModPack 3.40 Beta
 
I'm sorry but probably I will not make one large Readme with every change to every race. This is just so much work and I'm already running short of time. http://forum.shrapnelgames.com/images/icons/icon9.gif I will see if I can highlight at least the changed races so you only have to read their Readmes, not all.

Quote:

Originally posted by Slick:
BTW, before the "final" 3.40 is released, would it be asking too much to have a consolidated file of all the changes? Or will we have to check each of the readmes for all the different races individually?
Slick.

<font size="2" face="sans-serif, arial, verdana">

Rusty_Nail March 14th, 2004 12:23 AM

Re: TDM-ModPack 3.40 Beta
 
I downloaded the 3.40 beta after updating to 1.91, but it does not react to a double click (i.e.nothing to open) It is classified as a shortcut called SE4Gold. Am I missing something here? Have I done something wrong? How do I get it to work? Been away for some time, but I liked the earlier Version of TDM mod. I suppose I can't use the 3.20 Version now that have 1.91, huh?

Master Belisarius March 14th, 2004 12:41 AM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by rusty nail:
I suppose I can't use the 3.20 Version now that have 1.91, huh?
<font size="2" face="sans-serif, arial, verdana">You can use the 3.2 without problems.
Edit: why you don't install the 3.3 Version?

[ March 13, 2004, 22:42: Message edited by: Master Belisarius ]

Rusty_Nail March 14th, 2004 10:50 AM

Re: TDM-ModPack 3.40 Beta
 
Thanks. Apparently an error in the download. A new download worked successfully.

Master Belisarius March 14th, 2004 03:19 PM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by Mephisto:
Hi all!
The latest beta can be downloaded here thanks to Fyron:
http://home.t-Online.de/home/3200453...mstartgold.htm

This beta does not contain any images. If you need the images, please install the Last offical TDM first.

<font size="2" face="sans-serif, arial, verdana">Then, you have not included the Tessellate, right?

Mephisto March 14th, 2004 11:07 PM

Re: TDM-ModPack 3.40 Beta
 
I included them but forgot the pictures. Sorry. The pictures will be in the full release.

Master Belisarius March 14th, 2004 11:10 PM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by Mephisto:
I included them but forgot the pictures. Sorry. The pictures will be in the full release.
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif No problem, I realized that after download the files!

Anyway, here are the Tessellate 1.0, if somebody still don't have this great shipset (I'm not talking about the AI, right! http://forum.shrapnelgames.com/images/icons/icon7.gif ).
Tessellate Complete 1.0 Version: Tessellate Version 1 Complete Files.zip

Mephisto March 15th, 2004 02:35 AM

Re: TDM-ModPack 3.40 Beta
 
Hi all!
The latest beta can be downloaded here thanks to Fyron:
http://home.t-Online.de/home/3200453...mstartgold.htm

This beta does not contain any images. If you need the images, please install the Last offical TDM first.

Slick March 17th, 2004 06:02 AM

Re: TDM-ModPack 3.40 Beta
 
More feedback:

It appears to me that the Aquilaeian empire does not make enough intelligence facilities. Even in the endgame, they always seem to make very few intel points.

Slick.

Master Belisarius March 19th, 2004 05:10 AM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by Slick:
More feedback:

It appears to me that the Aquilaeian empire does not make enough intelligence facilities. Even in the endgame, they always seem to make very few intel points.

Slick.

<font size="2" face="sans-serif, arial, verdana">Yep, and thanks for the report!
Usually all of my AIs hasn't good Intel.
Because the AIs are not good doing Intel project, decided to use most the effort to get more resources and research.
Depending of the map o or the luck or the human's gameplay, it can be a big problem or not.
Sadly, we can't force the AI to build more Intel facilities, if are under Intel attacks...

Slick March 19th, 2004 03:48 PM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by Master Belisarius:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slick:
More feedback:

It appears to me that the Aquilaeian empire does not make enough intelligence facilities. Even in the endgame, they always seem to make very few intel points.

Slick.

<font size="2" face="sans-serif, arial, verdana">Yep, and thanks for the report!
Usually all of my AIs hasn't good Intel.
Because the AIs are not good doing Intel project, decided to use most the effort to get more resources and research.
Depending of the map o or the luck or the human's gameplay, it can be a big problem or not.
Sadly, we can't force the AI to build more Intel facilities, if are under Intel attacks...
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">If that's the way it was intended, then that's cool. I could have been a little more clear in that they seem to have far less intel points when compared to other TDM AI's. And I always use at least a low AI bonus, which I think applies to intel and research as well as the other resources. I would think that with the AI bonus, they would have a little more intel points.

Slick.

mac5732 March 19th, 2004 10:27 PM

Re: TDM-ModPack 3.40 Beta
 
have you tried setting their intel, cunning etc, up higher in pre-game set up? Don't know if that would help, but might be worth a try,

just some ideas Mac

Slick April 5th, 2004 05:47 AM

Re: TDM-ModPack 3.40 Beta
 
GREAT HORNY TOADS!!!!!!!!!!!!!

Well it seems that with the latest patch, the AI is sure using its bonus well! I'm playing a large galaxy with 19 TDM AI opponents with a medium bonus. At turn 152ish the United Flora mosey in with a fleet of 107 ships. Visible ships! There may be other ships in the fleet cloaked but I don't seem to remember UF using any cloaking...

Anyway, while I have fielded several fleets of BB's and DN's with an average size of 25-30 ships, the UF has a few fleets of the same size wreaking havoc in a few systems.

Then in comes this BEAST of a fleet of 107 ships! OMFG!!! Big ships too!!! My nearby fleet of 25 dreads ran like it's butt was on fire (well soiled itself first, then ran).

This is one tough game. I'm currently barely in first place and I think UF is in 2nd. I had a rough start so I think my lead is based on production with the UF having more ships. Not exactly sure since I have the scores only on for allies.

Just some feedback to the TDM guys... That UF is very well made indeed.

Slick.

Mephisto April 10th, 2004 10:10 AM

Re: TDM-ModPack 3.40 Beta
 
Ok, lads, I have just compiled the final Version that is now in internal testing. Expect to see the full Version (and an update Version) very soon.

General Woundwort April 10th, 2004 02:36 PM

Re: TDM-ModPack 3.40 Beta
 
Maschochist that I am, I can hardly wait. http://forum.shrapnelgames.com/images/icons/icon10.gif

Yimboli April 13th, 2004 02:22 AM

Re: TDM-ModPack 3.40 Beta
 
in 3.30, the startup screen is the original from the older Versions of the game - are you planning to change that? just curious..

-tim

Tampa_Gamer April 13th, 2004 02:55 AM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by Yimboli:
in 3.30, the startup screen is the original from the older Versions of the game - are you planning to change that?
<font size="2" face="sans-serif, arial, verdana">Yup - Done.

Fyron April 13th, 2004 06:53 AM

Re: TDM-ModPack 3.40 Beta
 
For reference, ANY mod that works in SE4 1.84 is automatically 100% compatible with SE4 1.91. It will not use the new modding features of 1.91, but those do not affect TDM at all anyways. However, TDM will lack the changes to several data files (Components.txt and Facilities.txt namely) that are in 1.91. Simple solution is to install TDM 3.30 (possibly apply 3.40 BETA patch if you wish), then copy Components.txt and Facilities.txt from the SE4\Data folder to the TDM-Modpack\Data folder. TDM makes no changes to these files at all, so replacing them with the new 1.91 stock files is not a problem.

Mephisto April 13th, 2004 09:42 PM

Re: TDM-ModPack 3.40 Beta
 
The next beta Version is out, you can download it at http://home.t-Online.de/home/320045362204-0001/ as usual or on www.spaceempires.net .

This Version would have been the final Version if Atrocities didn't show up with his races just in time for making this one another beta release. http://forum.shrapnelgames.com/images/icons/icon7.gif

Tampa_Gamer April 13th, 2004 10:19 PM

Re: TDM-ModPack 3.40 Beta
 
FYI - for those that like statistics and requested more information on what races were modified below - the following 12 races were modified since Version 3.30 (if I missed any, please tell me): Aquilaeian, Drakol, Earth Alliance, EEE, Narn, Piundon, Pyrochette, Rage, Terran, Tessellate (entirely new), Toron and Xiati. This DOES NOT mean that the other 20+ races will not work or are not challenging (quite the opposite actually), it simply means they were not tweaked in the past year - so if you have mods based on 3.30 Versions of those races, you don't need to do anything to update them.

-TG

[ April 13, 2004, 21:22: Message edited by: Tampa_Gamer ]

gregebowman April 13th, 2004 10:21 PM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by Mephisto:
The next beta Version is out, you can download it at http://home.t-Online.de/home/320045362204-0001/ as usual or on www.spaceempires.net .

This Version would have been the final Version if Atrocities didn't show up with his races just in time for making this one another beta release. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Mephisto, I just tried both links, and I'm getting the 404 error message stating the page couldn't be found. Is there another link, or is something going out there in cyberland?

General Woundwort April 13th, 2004 11:21 PM

Re: TDM-ModPack 3.40 Beta
 
I'm having the same problem...

Kamog April 14th, 2004 01:57 AM

Re: TDM-ModPack 3.40 Beta
 
I tried both links as well and can't get either one to work.

Fyron April 14th, 2004 03:43 AM

Re: TDM-ModPack 3.40 Beta
 
They are fixed now. Stupid lab computer has file extensions hidden and I can not change it... http://forum.shrapnelgames.com/images/icons/icon9.gif

Kamog April 16th, 2004 06:23 AM

Re: TDM-ModPack 3.40 Beta
 
Thanks, I got it. http://forum.shrapnelgames.com/images/icons/icon7.gif

solops June 10th, 2004 02:24 PM

Re: TDM-ModPack 3.40 Beta
 
The link to TDM Mod 3.40 is not working, i.e.:

http://tdm.otaku42.de/TDM-ModPack_340.exe

Anybody know where else I can get either the full Version or the upgrade from 3.30?

[ June 10, 2004, 13:25: Message edited by: solops ]


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