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-   -   Updating the Gold-D-2 Mod Soon (http://forum.shrapnelgames.com/showthread.php?t=11457)

Deathstalker February 27th, 2004 04:14 PM

Updating the Gold-D-2 Mod Soon
 
Just a little tease for what I'm playtesting right now...

Advanced PDC tech (skips shields and armor)

MAUW Weapons (Manually Activated Unit Weapons, beams, missiles and fighter weapons that target seekers, drones, fighters and sats).

Escort Carrier reduced to 30% ftr bay required vs 50%.

External mounted missiles ranges extended and targets for drones/sats added.

Various weapons retargeted....(should Torps be able to hit sats/drones...anyone....??).

Machine shop replaced with massive shipyard for space going ships.

Retro Mounts (bigger and cheaper/less damaging components and weapons).

Decoy Drone (1-2 speed missile with massive structure to soak up PDC fire).

Points Generation Abilities:

Base Research Components
Base Intell Components
Sats-Weather (organic)
Rad (radioactives)
Mining (mineral)
Ship Research Comp
Ship Intell Comp
Testing Ship Factories/Hydroponics for useability....might limit 1/2 ship.

Warheads....plague drones anyone??

AI scripts re-done/updated (various)
Added AI's for :Fazrah
Gamilon
Manticore (pending permission)



Plus other stuff I've forgotten..... http://forum.shrapnelgames.com/images/icons/icon10.gif

gregebowman February 27th, 2004 04:40 PM

Re: Updating the Gold-D-2 Mod Soon
 
I'm already drooling in anticipation. Hope it comes out soon.

HEMAN February 28th, 2004 05:14 AM

Re: Updating the Gold-D-2 Mod Soon
 
My heart is pounding in anticipation,my mouth is foaming Deathstalker,Oh by the way how about adding;
(1)cloacking facility, http://forum.shrapnelgames.com/images/icons/shock.gif to planets.

QuarianRex February 28th, 2004 06:43 AM

Re: Updating the Gold-D-2 Mod Soon
 
Could you add an AI-only tech requirement to the AI mounts? It is a little irritating to see the AI mounts mocking me whenever I make a new ship. I actually did this myself in a tweak of the D-2 mod that I have been tinkering with. I could actually send you the relevant files if you would like. It might save you some time.

narf poit chez BOOM February 28th, 2004 06:46 AM

Re: Updating the Gold-D-2 Mod Soon
 
Quote:

Various weapons retargeted....(should Torps be able to hit sats/drones...anyone....??).
<font size="2" face="sans-serif, arial, verdana">well, depends on if they manuever and how accurate your torpedo's are.

Deathstalker February 28th, 2004 04:34 PM

Re: Updating the Gold-D-2 Mod Soon
 
Rex, you are welcome to send any of your ideas and suggestions to me. Always good to have a fresh set of eyes look over a mod. http://forum.shrapnelgames.com/images/icons/icon7.gif

Email:

I_8_BAD_GRAPES@Hotmail.com

narf poit chez BOOM February 28th, 2004 08:57 PM

Re: Updating the Gold-D-2 Mod Soon
 
spider bots might get your email if you leave it like that.

or so i've heard.

Fyron February 28th, 2004 09:33 PM

Re: Updating the Gold-D-2 Mod Soon
 
There is no might about it. But since it is a hotmail address, it is already spam fodder, so it probably will make no difference. http://forum.shrapnelgames.com/images/icons/icon7.gif

Ed Kolis February 28th, 2004 11:00 PM

Re: Updating the Gold-D-2 Mod Soon
 
I'd think torpedoes should be able to hit satellites... they might be small, but they *are* stationary targets, and torpedoes generally have a proximity fuse http://forum.shrapnelgames.com/images/icons/icon12.gif Not sure about drones, though...

Fyron February 29th, 2004 12:20 AM

Re: Updating the Gold-D-2 Mod Soon
 
Actually... satellites are pretty big. They are like miniature, automated space stations, afterall. These are not at all like modern day communications satellites. If they were, you would not be able to mount large ship-class weapons systems on them. http://forum.shrapnelgames.com/images/icons/icon7.gif If you ever watched Babylon 5, think of those defense satellites in orbit of Earth. They are relatively massive structures, much, much larger than fighters, equal in size to a lot of ships.

[ February 28, 2004, 22:23: Message edited by: Imperator Fyron ]

Alneyan April 17th, 2004 08:21 PM

Re: Updating the Gold-D-2 Mod Soon
 
Any news about this update? If you have actually updated the mod Deathstalker, feel free to mock me. (I would check on PBW before bumping this thread, but it isn't quite possible for now. *Shrugs*)

HEMAN April 26th, 2004 04:39 AM

Re: Updating the Gold-D-2 Mod Soon
 
Any news on this D-2 mode, Deathstalker http://forum.shrapnelgames.com/images/icons/tongue.gif ?.Can you post whats new on your mod.

Spoo April 27th, 2004 02:51 PM

Re: Updating the Gold-D-2 Mod Soon
 
Quote:

Warheads....plague drones anyone??
<font size="2" face="sans-serif, arial, verdana">Yes!

Deathstalker April 28th, 2004 01:16 AM

Re: Updating the Gold-D-2 Mod Soon
 
Ok, here is the deal. Going to be a bit till this thing is updated. I seem to have a file corruption problem (or something like that). The files will not upload to the pbw site nor will they work as an attachment in hotmail (the action just times out in both options). Worst case scenario I might have to re-download my own modd and add in the new stuff manually http://forum.shrapnelgames.com/images/icons/icon9.gif

As for new stuff added:

"Advanced PDC tech (skips shields and armor)

MAUW Weapons (Manually Activated Unit Weapons, beams, missiles and fighter weapons that target seekers, drones, fighters and sats).

Escort Carrier reduced to 30% ftr bay required vs 50%.

External mounted missiles ranges extended and targets for drones/sats added.

Various weapons retargeted....(should Torps be able to hit sats/drones...anyone....??).

Machine shop replaced with massive shipyard for space going ships.

Retro Mounts (bigger and cheaper/less damaging components and weapons).

Decoy Drone (1-2 speed missile with massive structure to soak up PDC fire).

Points Generation Abilities:

Base Research Components
Base Intell Components
Sats-Weather (organic)
Rad (radioactives)
Mining (mineral)
Ship Research Comp
Ship Intell Comp
Testing Ship Factories/Hydroponics for useability....might limit 1/2 ship.

Warheads....plague drones anyone??

AI scripts re-done/updated (various)
Added AI's for :Fazrah
Gamilon
Manticore (pending permission)"

as well as AI's for the EEEvil and Hedres (totally unofficial as I have yet to approach these shipset owners.) Also added in External Mounted One-shot Torpedoes.

HEMAN April 29th, 2004 04:08 AM

Re: Updating the Gold-D-2 Mod Soon
 
Deathstalker wrote: Various weapons retargeted....(should Torps be able to hit sats/drones...anyone....??).
Answer Oh Yea http://forum.shrapnelgames.com/images/icons/tongue.gif ,also torps should have good (bonus to hit target http://forum.shrapnelgames.com/images/icons/shock.gif .


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