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-   -   100+ mines (http://forum.shrapnelgames.com/showthread.php?t=11488)

spoon March 2nd, 2004 02:22 AM

100+ mines
 
In a v1.91 Gold game today, I had a fleet wiped out by mines, even though the fleet had 100 sweeping capability. Here was the event message: "Our forces have been damaged by a minefield at coordinates (4,5) of the Blahblah system. We have lost 15 ships to the mines. Our mine sweepers were able to eliminate 100 mines." It is possible that multiple players had launched mines in that sector, but I thought that sweepers would still sweep all the mines from each player individually (ie, if you can sweep 100 mines, then you are safe).

Has something changed in v1.91? Or was I mistaken about having multiple players "stack" mines???

Fyron March 2nd, 2004 02:23 AM

Re: 100+ mines
 
No, sweepers do not sweep mines from each race individually.

Slick March 2nd, 2004 02:34 AM

Re: 100+ mines
 
From the FAQ:

8.4.10 The default limit for mines in a sector is 100 per empire. This means that every empire can potentially have 100 mines in the same sector. It is customary to make fleets that can sweep 100 mines to be able to clear a given minefield, but this won't protect you from 2 or more allies who heavily mine the same sector. Note that your fleet will not be engaged by mines of an empire that you have a peace treaty with.

Slick.

wilhil March 2nd, 2004 02:43 AM

Re: 100+ mines
 
i dont know if this has anything to do with it, but it star trek mod I wiped 120 mines in a sector and I think they were from the same race?

Slick March 2nd, 2004 02:44 AM

Re: 100+ mines
 
You can mod (in settings.txt) the max allowed mines per sector. Stock default is 100, but that can be easily increased. The FAQ is written for stock default settings.

But the general idea is the same. If the mod has an upper limit of 500 mines per sector, that means that it is 500 per sector per empire so there could be thousands mines in a sector if several allies arranged this. I don't know what the limit in your mod is, but you should check and adjust your fleet mine sweeping capability to suit.

Slick.

[ March 02, 2004, 00:47: Message edited by: Slick ]

geoschmo March 2nd, 2004 03:07 AM

Re: 100+ mines
 
The max mines per sector for Atrocities Star Trek mod is 120.

Kamog March 2nd, 2004 08:28 AM

Re: 100+ mines
 
I'm not sure but maybe you can have more mines together in one sector if you lay a whole bunch in a random movement system, and the movement causes them to come together into one group? But you can't control where they end up.

oogs March 2nd, 2004 03:50 PM

Re: 100+ mines
 
strangely enough, i'm finding Groups of 120 mines and 120 satellites in v1.9.1. The satellites are all fromt eh same AI force.

geoschmo March 2nd, 2004 03:59 PM

Re: 100+ mines
 
Quote:

Originally posted by oogs:
strangely enough, i'm finding Groups of 120 mines and 120 satellites in v1.9.1. The satellites are all fromt eh same AI force.
<font size="2" face="sans-serif, arial, verdana">Then you are using a modded settings.txt file. The stock limit in 1.91 is still 100. Are you playing the Star Trek Mod by chance? As I said before that one is modded to allow 120 mines per sector.

DemoMonkey March 2nd, 2004 05:06 PM

Re: 100+ mines
 
Were you playing a stock game (V1.91) or a mod (V1.91)? Some of the mods have a default "Maximum Mines" setting higher than 100.

Fyron March 2nd, 2004 06:58 PM

Re: 100+ mines
 
Star Trek Mod (STM) and Atrocities Star Trek Mod (AST) are two very, very different mods. Their names should not be used interchangeably. In this case, I think they both have the same max mines setting of 120, but still. http://forum.shrapnelgames.com/images/icons/tongue.gif

geoschmo March 2nd, 2004 07:08 PM

Re: 100+ mines
 
There are so many Star Trek mods, I have trouble keeping them straight. http://forum.shrapnelgames.com/images/icons/icon7.gif

1FSTCAT March 2nd, 2004 07:10 PM

Re: 100+ mines
 
Are you playing Gravey's turns? Something strange like that happened to him, just yesterday. LOL Yeah, those we're our mines. Hope you liked that little suprise! It was kind of funny how he had Geo reverse the turns so he could get his fleet wiped out. We're glad he did!

MWUHAHAHAHA

--Ed

[ March 02, 2004, 17:12: Message edited by: 1FSTCAT ]

spoon March 2nd, 2004 07:53 PM

Re: 100+ mines
 
Laugh while you can, monkeyboy! The clock, she's ticking!

oogs March 2nd, 2004 08:51 PM

Re: 100+ mines
 
ehhh.. sorry, i forgot to mention that little detail http://forum.shrapnelgames.com/images/icons/icon7.gif i'm playing one of the ST Mods... whichever is at Version 1.5.1.

[ March 02, 2004, 18:51: Message edited by: oogs ]

Paul1980au March 3rd, 2004 04:13 AM

Re: 100+ mines
 
What would everyone say as a proper and balanced limit for mines ? 100 mines, 150 mines - i usually play with 200 mine limit (modded files) but ive also fiddled with the tech levels for mine tech - ie 10 levels instead of 5 i have mine sweepers ie level 1 10 level 1 mines, level 2 20 level level 1 mines, level 3 = 10 level 2 mines , level 4 = 20 level 2 mines and so forth. Adds more extended play to that aspect of the tech tree which i have considered a bit quick.

1FSTCAT March 3rd, 2004 05:07 PM

Re: 100+ mines
 
Monkey Boy? Anyone with half a brain could see that I'm an ape man! You, you, FREAK OF NATURE!! http://forum.shrapnelgames.com/images/icons/icon7.gif

--Ed

narf poit chez BOOM March 4th, 2004 12:20 AM

Re: 100+ mines
 
*plops down on a lawn chair with some popcorn* http://forum.shrapnelgames.com/images/icons/icon10.gif

[ March 03, 2004, 22:20: Message edited by: narf poit chez BOOM ]


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