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Suicide Junkie (LOOK)
I have 40 new images for the facility image mod.
the file has a corrected readme and a corrected Facilities.BMP, along with images 361 thru 400. (Wow, 100 new facilities by me http://forum.shrapnelgames.com/images/icons/icon7.gif total.) Facility Images 361 thru 400 The format is WinR (.rar) http://www.rarlab.com/ |
Re: Suicide Junkie (LOOK)
Nice facilities there AT, now we just got to get then merged inside the imagemodpack.
Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Suicide Junkie (LOOK)
Thanks David. Say do you know of any good sites that offer tutorials for ArtGem?
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Re: Suicide Junkie (LOOK)
You seem to have a very outdated Version of the Facilities Pack Atrocities. You are missing all of the RON facilities. I suggest you get the latest Version ASAP. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Suicide Junkie (LOOK)
Are the numbers off because if they are I am not going to be happy. I downloaded this not more than a month ago!
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Re: Suicide Junkie (LOOK)
Get IrfanView, which can aide in renaming files quite well. http://www.irfanview.com
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Re: Suicide Junkie (LOOK)
Thanks Fyron.
I have renumbered the images and made a new Facilites.BMP image. The new images are 561 thru 600 I am uploading them now and <font color=red>should be done by 2pm PST.</font> LINK |
Re: Suicide Junkie (LOOK)
I'm swamped at school lately, but I've added this to my bookmarks for doing as soon as I get a chance.
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Re: Suicide Junkie (LOOK)
Thanks SJ.
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Re: Suicide Junkie (LOOK)
Quote:
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Re: Suicide Junkie (LOOK)
Quote:
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Re: Suicide Junkie (LOOK)
You can now make ships that generate research and intel. So, nomads no longer have much need for planets at all, once the appropriate components are made. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Suicide Junkie (LOOK)
Ahhhh coool. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks. See Fyron, another question and answer that just fules the need for MW.
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Re: Suicide Junkie (LOOK)
Here's a code snippet I use until the "official" Version comes out:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Name := Outer Space Research Station I Description := [EN] A space borne research laboratory. Pic Num := 1142 Tonnage Space Taken := 100 Tonnage Structure := 100 Cost Minerals := 3000 Cost Organics := 100 Cost Radioactives := 200 Vehicle Type := Ship\Base Supply Amount Used := 25 Restrictions := None General Group := Research Family := 9274 Roman Numeral := 1 Custom Group := 0 Number of Tech Req := 2 Tech Area Req 1 := Applied Research Tech Level Req 1 := 1 Tech Area Req 2 := Is A Nomad Tech Level Req 2 := 1 Number of Abilities := 1 Ability 1 Type := Generate Points Research Ability 1 Descr := Generates 100 research points each turn. Ability 1 Val 1 := 100 Ability 1 Val 2 := 0 Weapon Type := None</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana"> |
Re: Suicide Junkie (LOOK)
Things I would change about that for P&N:
1) Make it ten-per-ship max. 2) Divide the stats by 10 2) Remove nomadic requirement. 3) Make it count as cargo (so the Pirate Civvie transports can use it too) 4) Swap minerals and organics cost. (Researchers are people too! http://forum.shrapnelgames.com/images/icons/icon12.gif ) 5) Reduce points generated. Maybe 5, then 8 and 10 can be given by applied research techs. Normal players can use this too, but they'll be paying way more in maintenance while they have powerful planet-based facilities they could use instead. They'll probably stick them in the extra space on BSYs, or wherever there is room, and they won't cost too much maintenance. [ March 04, 2004, 13:18: Message edited by: Suicide Junkie ] |
Re: Suicide Junkie (LOOK)
Good idea.
Beleive it or not it is in my list of things to do. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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