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Does "Change Bad Intelligence Chance - System" now really work with the new patch?
I installed the new patch and used my old savevegame I had to test the "Change Bad Intelligence Chance - System" ability: In a system with a facility that should reduce the chance by 90% I had an attack with three intel projects (cargo maintenance). All three projects succeded as it was before the new patch.
Did anybody test this abilty and what were the results?? |
Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
I asked Aaron questions via email related to this Last week. Hopefully on Monday he will answer my latest email... I will post his response once he does. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
I wonder if this ability just reduces the chance for intel to select that specific system when "Any" is selected as the target..
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
Well... I got this response:
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
Thank you for this information Fyron. I explains what I have seen (because the intel projects were targeted to this system). However as you stated this mechanism of action reduces the usefulness of this ability greatly. I supposed that if you have a facility with this ability in the system it will simply cancel the effect of any intel project in this system in x% of the cases (x being the amount of the reduction). If the intel project is just redirected to an other system and if targeted projects are not inhibited, then I doubt that it will be very useful.
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
It looks like a "saving throw." If it's selected, the facility causes a second roll. If your system fails the roll, the event occurs. If the system passes the roll, it sounds like the event fails and doesn't keep looking for a system. I await (your posting of) Aaron's clarification, however.
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
If it just diverts it, then you just need a colony in a system to let them beat up. Name it "Bite Me" or something. It could just be a Tiny moon with nothing worth killing on it.
PvK |
Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
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missile WPs with Cargo maintenance Intel project prior invasion. I had set up a testbed for this purpose to determine how many projects i need to take out a certain amount of WPs. The attacked planet had 8 WPs and 12 sats in cargo the message in both empires says that units are destroyed, but unfortunately looking into cargo the WPs and Sats are still there. Of course i tried it several times with single and multiple Intel attacks the same turn, no result at all. Am i too stupid to do the testbed properly or is this a bug? |
Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
I tried the same thing, and it didn't work either. I am not sure why though. Does it mean this project is broken, or it is too weak to destroy a weapon platform with a single project? As the "Effect Amount" is 1, I would believe the project cannot work properly as for now, but I may be wrong.
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
So to continue the previous posting of emails...
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
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But this bug has nothing to do with the ability "decrease bad intel chance": Even if I remove the facility with this ability the results is the same. And if I use the "industrial sabotage" project instead to destroy facilities on a specific planet then the ability of -90% chance will give no protection and the facilities are actually destroyed. |
Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
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The cargo bomb however works differently perhaps because the cargo in a ship or base has no damage resistence at all in contrast to the cargo on a planet. But as I said this has nothing to to with the "decrease bad intel chance" problem. |
Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
That was what I thought as well, but I was a bit confused about the Cargo Bomb project. (I had expected its "Amount" to be the amount of damage dealt as well) Or am I confusing it with another project, which deals some damage to the components of a given ship?
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
Nevermind...my goof
[ March 17, 2004, 17:12: Message edited by: clark ] |
Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
More bugs wonder if MM is just trying to ignore them as 1.91 was the Last patch. So they will just leave it as it is and focus on SE5
Or maybe he is fixing it in silent and will realise another 1.92 or something in a few weeks ? (unlikley) |
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