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new cloaking idea problem.
I've created a new set of cloaking devices for my mod. One for each type of cloak. However, I noticed that another race entered one of my systems with a Level 8 EM Passive cloaking device activated, and I could see his ship. I didn't have any sensors in the system. His ship had the cloaked circle around it.
Any Ideas? |
Re: new cloaking idea problem.
All ships my default get IIRC one level EM active and one level EM Passive. If your cloak doesn't cover those you'll be seen even without sensors.
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Re: new cloaking idea problem.
What are the abilities for that cloaking device? The device must have at least a level 2 in ALL FIVE types of cloaking ability, or it will be visible to ships without any sensors.
Geoschmo EDIT: Oh wait. Maybe Phoenix is right and it only needs active and passive. I thought by default ships had level 1 in all five, but what he says does make more sense. [ March 10, 2004, 17:35: Message edited by: geoschmo ] |
Re: new cloaking idea problem.
IIRC ships only get level 1 EM Active by default...
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Re: new cloaking idea problem.
How about Partnerships? Are you his Partner or Partner with a Partner of his. That would effectively void the cloak.
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Re: new cloaking idea problem.
Just give every cloaking device that you want to be able to operate independantly of other cloaking components level 2 cloak in all cloak areas (at least). This will force you not to create level 1 scanners of any type, thus relieving any possible confusion. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: new cloaking idea problem.
Did you have an ally present in the system who has the necessary sensor to see through the cloak?
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Re: new cloaking idea problem.
Tweaking the cloaking system can lead to unexpected outcomes.
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Re: new cloaking idea problem.
Cloak modding is sometimes very problamatic.
Hum, we all sound like cloak engineers here. LOL |
Re: new cloaking idea problem.
Does the collective hive mind know what is the maximum level for cloaking and scanning that works?
PvK |
Re: new cloaking idea problem.
How many levels do you need? http://forum.shrapnelgames.com/images/icons/icon12.gif I would assume it works up to 255, but have never tested above 13.
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Re: new cloaking idea problem.
Wow. Didn't expect that many answers so quick!!
I wasn't aware that every ship had level 1 sensors by default. That's more than likely the issue. I'm going to check for each sensor type and I'll let everyone know for certain. I was always of the impression that a sensor level had to be higher than the cloak level to be seen, but if an equal level sensor to cloak will negate the cloak, that would explain a lot. No, there were no partnerships involved and no allies. It was a test game with just me and the other race. Thanks, guys! |
Re: new cloaking idea problem.
Does this mean that you can't have specific cloaking devices? For example, I have created a Mass Displacement Device.
Provides up to level 8 Gravitic Cloak, but if someone is using a Level 3 Psychic sensor, and I've got a level 3 Gravitic Cloak, would he see me? If so, it kind of makes all these other sensor and cloaking options rather redundant. Unless I'm missing something, that would mean that a Gravitic Cloaking device would only be effective against Gravitic Sensors, right? [ March 11, 2004, 04:57: Message edited by: bearclaw ] |
Re: new cloaking idea problem.
Right. That is how it is supposed to work. Each cloak type can only cloak against the same sensor type. The highest level of each cloaking ability on the ship determines how hard it is to detect with each sensor type. Each sensor type is treated separately, and does not care what level of cloaking you have in other areas.
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Re: new cloaking idea problem.
duh. Guess I should have figured that one out. Been travalling a lot with little sleep. At least, that's the best excuse I can think of.
Thanks. (goes off and redesigns entire mod worth of cloaks and sensors.) |
Re: new cloaking idea problem.
Quote:
For example...give a Gravitic Cloaking Jobber level 100 passive em, active em, temporal, etc...but only level 4 gravitic so that it can only be detected by gravitic scans? Just wondering http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: new cloaking idea problem.
Then you just use two of them and can not be detected by ANY scanners... http://forum.shrapnelgames.com/images/icons/shock.gif Just give level 2 cloaking ability in every area as a minimum. http://forum.shrapnelgames.com/images/icons/icon7.gif
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