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Risk™ Mod
GET IT HERE
Risk™ Mod for Space Empires IV Inspired by the popular board game of world domination, Risk™ Mod is set in the Space Empires IV universe, but removes much of the detail from the game. This is to give the mod the feel and play style of the original Risk™. There is no research, or resource collection in Risk™ Mod. There are no units to build. Only ships, and only one type of ship is available to build. There is also only one facilitiy available, a space yard. Every system in Risk™ Mod has one planet, and each planet can hold one space yard. Each space yard can produce one ship per turn. This models the original Risk™ board game where you gained a new army each turn for each country teritory you control. The ship is a specially designed ship that has a single component that has vehicle control, engines and weapons. The ship also can colonize planets. This models the Risk™ rule where the player must keep at least one army in each territory. There is no repair in Risk™ Mod. Since the ships have only one component, damage is treated similer to units in stock SEIV. They will operate at 100% effectivness during combat, until their total damage points are reached, and at theat point they will be destroyed. Any partial damage receved in combat will be discarded and the ships will be back to 100% at the end of combat. Suggested rules for play using Risk™ Mod: To add to the board game effect of the Risk™ Mod, it is suggested to play games with all systems seen, and omnipresent view turns on. It is also suggested that score be set to view all. Also it's suggested that a house rule be adopted where players can only attack systems adjacent to a system which they control. This Last rule is especially important since ships in Risk™ Mod do not use supply for movement or combat. The system names in Risk™ Mod have been replaced with a list of country names. Check it out. I will start a game on PBW in a couple days if anyone is interested. [ March 14, 2004, 03:42: Message edited by: geoschmo ] |
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Heh! Too cool.
Dibs on Austraila. |
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I get this with the link...
Not Found (404) Original request: /Download/filelib/954/RiskMod.zip Not found request: /Download/filelib/954/RiskMod.zip I think you mis-typed the URL or the file has been (re)moved |
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The link won't work unless you are logged into PBW. If you don't have a PBW login, I think Fyron will probalby post the mod for me on his site at some point.
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I'll take South America!!
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A couple ideas:
What if you gave every system the Movement Towards Center ability, such that all ships will always be in the center at the beginning of a turn? Alternately, is there a way to make it so all warp-points are in the system-center as well? (then give the ships movement of 1 (plus extra combat-only movement, if that mattters) |
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Are you going to use a custom map for this game? Because it wouldn't be too hard to place systems where each country/territory is on the board game.
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We could do some creative maps like that. Not too much of that can be done randomly. It *might* be possible to do the movement to center thing for every system. I'll have to look into that.
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Not a bump. Just putting it up here for the non-weekend crowd. http://forum.shrapnelgames.com/images/icons/icon12.gif
By the way, SJ gave me a good idea about putting supply back in. It will be used only for movement, not for weapons fire. This will help keep the AI obeying the rule about only attacking adjacent systems. Humans could play an alternate rules game without that house rule alltogether. THe lack of supply will be a limiting factor in how far your ships can range though. Also I'm going to put together a map modeleded off teh game board. Expect these changes in the next Version in a day or two. If anyone has any other suggestions, let's hear them. Geoschmo [ March 15, 2004, 19:44: Message edited by: geoschmo ] |
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This does sound like a really cool mod idea. I am very eager to see play it.
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want to play. but with everything else, two games is my max.
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Geo, how the heck did you make the superscript "TM"???
Slick. |
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too cool.
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I have the map ready. It's a 42 system map with 8 common starting positions, based as exactly as I could make it on the board that comes with the original game. I am going to hold off releasing a new Version until I get the AI not colonizing issue worked out and add in supply usage, but if anyone wants a sneak peek at the map... YOU CAN GET IT HERE. [ March 17, 2004, 11:26: Message edited by: geoschmo ] |
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Is there a list of all the neat "alt" keystrokes?
Slick. |
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I couldn't find the ™ sign on the character map, but there's a whole bunch of others there like: © ® £ º etc. BTW, when using the character map, be sure to hold down Alt and type the numbers on the keypad, not the numbers along the top of your keyboard. |
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If you are making a map, could you put the planet at the center of the system, with a WP on it, then have "Super Damaging Asteroids" or something in three lines out from this planet, and right next to it. | | P / \ /\ Put the other (if any) WPs one in each sector, right next to the planet. This gives up to four connection points and requires movement through the planet to continue. I think the AI would even obey without extra programming. Most, but sadly not all, Risk™ lands will fit in this. [ March 17, 2004, 16:33: Message edited by: Parasite ] |
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Only thing I wonder about is if Great Britain would make a better start point than Western Europe, in that it puts more pressure on the North American player, who looks like he has the best start (then again, in these sorts of games, getting an early lead often leads directly to your demise, when everyone gangs up on you... so who knows!) I can't wait! |
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I think the Japanese player would be able to threaten the North American player fairly quickly. He's actually closer to Alaska. But I think maybe the Japanese and Chinese players are too close together. Maybe I should move the Japanese starting position to Kamchatka? It's not any farther apart, but the Kamchatkan player would have more options from the start and less chance of getting bottled up. So if I move the Japanese player to Kamchatka and the Western European player to Great Britain, would that about do it? Or does anyone have any other map suggestions. I intentionally kept it to 8 starting positions. I think that's probably about the limit for a map this size, and that's the limit of players for the board game. If people want a bigger game they should use a bigger map I think. Geoschmo |
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Do any of you have RISK? I do, it was a great game to play against friends. I always lost. http://forum.shrapnelgames.com/images/icons/icon7.gif
(PC cdrom) |
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It's in this thread: [OT] pythageoron and 3d |
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where did Jack go, anyway?
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well, i havn't seen you for a while. so i was wondering.
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*shrug* I haven't really had anything to say for a while; it's not like anyone's posted the next segment of the roleplay we were working on a while back or anything.
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that seemed to go dead once it became apparent that we *may* have had 3 readers, tops. and i havn't seen mlmbd for a while.
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Wait - you mean it was for the reader's benifit? Now you tell me.
And don't you mean Krsqk? He Last posted on march 14 in the Othaglot and Cane - Story Thread [ March 18, 2004, 05:40: Message edited by: Jack Simth ] |
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right, Krsqk. it's not my fault they both have nonsense names. http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon7.gif
well, i was enjoying writing it, but so many months with so little reading and my enthusasim did a slump. and when Krsqk didn't post and you didn't say anything, i assumed it was unanimous(sp?). must remind self not to assume. |
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So has any one here played Risk on line before?
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I had a computer Risk game a few years that had support for Online play, but I could never get it to work. Tried for weeks and couldn't get a single game to start before I finally gave up.
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[ March 19, 2004, 07:27: Message edited by: Imperator Fyron ] |
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ahh-ahh-choo. Oh. Excuse me. I sneezed. http://forum.shrapnelgames.com/images/icons/icon12.gif
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