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Slynky v Joachim Ratings bash
I am moving house 2moro so will be a little slow on the turns in my various games. I have asked all game owners to put them on ALPU. I dont envisage slowing things down too much as I will have limited internet access for the next week. I am also changing ISPs with the move, which is why I need a few days for them to connect it. At least I will have broadband and not dial up soon - Hooray http://forum.shrapnelgames.com/images/icons/icon7.gif
Thanks for your patience [ March 25, 2004, 10:17: Message edited by: Joachim ] |
Re: Slynky v Joachim Ratings bash
if you have helpers and can afford it, get pizza and drinks.
good luck on the move. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Can't believe you wouldn't postpone your move just for the opportunity to try those new battleships out against my little ships. http://forum.shrapnelgames.com/images/icons/icon10.gif
No worry, though...I'll come and see you very soon... http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Slynky v Joachim Ratings bash
Hooray - moved and I have Broadband now http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
Sorry to Slynky and Parabolize for turn delays. And yes Narf, we did have friends over to help clean old place and unpack new - followed by beer and pizza. |
Re: Slynky v Joachim Ratings bash
just thought I should remind you. http://forum.shrapnelgames.com/images/icons/icon7.gif
some otherwise nice people I've known have forgotten. Or they may not have had enough money. http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 24, 2004, 08:28: Message edited by: narf poit chez BOOM ] |
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Moving in OZ must be a real pain in the arse having to follow that yellow brick road all the time. http://forum.shrapnelgames.com/images/icons/icon10.gif
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I'm trying to move your "house"...right out of the galaxy! Your fleet of mean ships was absolutely obnoxious http://forum.shrapnelgames.com/images/icons/icon12.gif .
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Hehe, funny place to be chatting about our game. What the heck, right?
If you aren't just a brute, I suspect I will see a hole opening soon. It can't just be me. I'd like to see 4th place in the tourney but I won't feel bad losing to you at all. You've played a very good game! Catch your return turn in the morning. Off to bed for me. |
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Hehe, I see...
If the info in the thread has changed, just change the subject line http://forum.shrapnelgames.com/images/icons/icon12.gif . Seriously, though...do you plan on attacking again with that big fleet of battleships http://forum.shrapnelgames.com/images/icons/icon12.gif ? |
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My fleet and ships were also fully trained, I am warrior and you are worker so there is a small difference there... For the general audience, we are on turn 77, Slynky has 60% of the galaxy (balance mod as well - so all good systems). I have all colony techs but Slynky seems to only have the one (unless he is not colonising on the edge systems??) While I am using BBs, most of his ships are LCs - though I see a BC there now! Slynky scared the proverbial out of me by opening warp points and sending through fleets, he has flamed one and a half systems - my ships keep chasing. Of course when he did open the warp point I realised where the research points had gone!! And did a bit of an oops, thats right stellar tech, better think about researching that one. http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/blush.gif The fight mentioned above was me trying to get his attention by slamming through a warp hole. Bit of a hail Mary attack that I expected to get slaughtered but on the contrary... |
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See Slynky, you are gambling as well to make a quick run for Warp Openers. I am not the only wildcard here. http://forum.shrapnelgames.com/images/icons/icon12.gif (Well, it also depends on how early you gained it, and with how many research points behind you)
Now, we shall see if that tactics works fine when properly used. |
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Anyone who plays routinely with me knows I'm big on UPCs...a priority somewhere around Sensor/ECM 2s...so they are everywhere. And when you broke through the hole, I started building various defenses on all planets in the vicinity. Yeah, I realized the difference between our races in warfare but missing about half my shots when beside the target http://forum.shrapnelgames.com/images/icons/shock.gif , I was a bit shocked! And I won't even discuss firing from a distance. And around 100 shots from sats resulted in about 10 hits or so. Ugh! I suppose, since 1st through 3rd in the tourney has been decided, there isn't much interest in our game...'cept for us http://forum.shrapnelgames.com/images/icons/icon10.gif . |
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But, as I said, very exciting game on a map that Joachim said was a bit boring because of the Balance Mod. I suspect he finds it a bit more interesting now http://forum.shrapnelgames.com/images/icons/icon12.gif . |
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My god(s), what a corker of a game!!!
I have just pasted Slynkys planet with three warp points on it, one of the three raider fleets (damn warp openers) just flew past my homeworld and left it alone http://forum.shrapnelgames.com/images/icons/shock.gif . Lucky for me as the cavalry, two fleets, were both two squares away from the Homeworld. The Hero of Silesia Medal goes to every sailor aboard Yabby V 003 for a daring and potentially Empire saving attack. They bravely flew out of their hiding hole in an ion storm and attacked a lone enemy light cruiser, suspected of being an accursed warp opener. In blatant disregard for the 60 other enemy ships in the system they destroyed one of the greatest threats to the Empire. Three cheers to the crew of Yabby V 003... Hurrah, Hurrah, HURRAH! And I note that you do have ice col as well now. I think this might be one of those games of who can cause enough riots first! So Slynky do you have UPCs and troops as well???? |
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Well, Turn 88 it is, and my empire is tetering on the edge of oblivion...
I have managed to catch and destroy all but one of the old set of raider fleets Slynky sent through with his openers. The Last one is now bottled in an already dead system. Unfortunately he has just pushed another through in a different spot. THe massive damage - must have been at least 50 colonies that he glassed or I abandoned - lead to uncontrollable rioting and at one point a -300 000 min debt. This occured just as my own 4 open/close ships appeared - if only 5 turns earlier http://forum.shrapnelgames.com/images/icons/icon9.gif . I am now returning to positive mins but it may be too late. I have a few tricks left but it will depend on what happens in a few turns. I am wondering now given the similarity in speeds whether I should have bothered to chase the raider fleets at all. In retrospect they might have been better joining the counter attack and having a race between us both. What are other's experience of this dilema? I was far too defensive and reactionary in this game and have been tail chasing for the Last 20 turns - at least I have learnt a lot from this one, and it not even over yet! [ March 28, 2004, 06:49: Message edited by: Joachim ] |
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Well, in my experience with raiders it isn't cost-effecive to chase them. I tied Geo down for a LONG time that way.
build weapon platforms instead. Raiding fleets genneraly don't have enough oomp to get past a decent set of platforms, and you free up your mobile forces for attacking. |
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Year: 2409.4 - Joachim surrenders
For many many turns, Joachim's fleets readily outdid mine so I turned to a way to get past him--Stellar Manip. I worried it would be too late but it seemed he was being cautious. I had already seen he was fielding battleships while I had LCs. http://forum.shrapnelgames.com/images/icons/icon9.gif . Even without bats, and not too big of a racial difference in fighting, I was getting pasted pretty well. When I lost a fleet trained at 20% and ships at various levels of training, I knew there was only one way out. I didn't say so back at the other Messages but, if you can believe it, my first opener off the line (100 sectors) couldn't reach from ANY of my colonies accross space to any of his systems! I thought that was the end as I then needed to get the next level (200 sectors) and I never had more than 155k in research the whole game till the Last 3 turns. I think I was ready to counter any "Riot Run" you may have put together, Joachim. When your "Hail Mary" crushed my defensive point, I shifted my the forward third of my empire to getting ready for it. What was on my side was you had no panels and I did. So, I started putting mines over every planet...I knew you could sweep 100 with the fleet you had but this would keep it from breaking up and spreading out. Second, I built the heck out of platforms. The critical places had, when I stopped, about 5 or 6 small platforms and 3 or 4 medium platforms. Engine killers, etc. I was going to make it as painful as possible for you to run around. Even the 3 fac places had 1 long-reaching medium platform on them. Thirdly, I put troops on just about any planet that wasn't doing something. Only 2 planets ever rioted...and that was in the system you sat in for a while. One of the good things about the Balance Mod and getting stellar manip...I started building Monolith facs in all the places in the rear. At the end of the game, I had around 1.4 million minerals and about 300k in rads and orgs. As the surrender came around, I had 55 dreadnoughts at various levels of completion (and about 20 other kinds of support ships). That and about 400 ships in service. You played a heck of a game! A thrill ride...coming close the the most thrilling game I ever played, the one where each of us (MarkW and I) had openers and closers and were ripping each other up. And, as usual, you must have expanded and handled your empire much better than I did as I was second most of the time up till I had spent several turns in your "back country" after opening holes. My hat off to you, sir http://forum.shrapnelgames.com/images/icons/icon7.gif ! |
Re: Slynky v Joachim Ratings bash
*Claps*
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It was a most fine game. I was too defensive in the mid game when I had the advantage of BBs over your LCs. I also completely forgot about stellar -I guess it is a product of not having any one on one games get to openers/closes before, it didn't enter my calculations until too late. And having you break in and send nearly all my planets into riot as the first 4 stellar ships came off the line was very depressing - damn maintenance.
The balance mod and map size also gives more production and more predictable production. I'm still not sure if I like it or not. I certainly dont like the predictability it gives, you know that every system will have 1 breathable and 3 others. It also means that raiding attacks like your are always the choice strategy - this is because you know you will be going into an inhabited system every time and you dont need to worry about entering a nebula or worse black hole. This makes defending against raiders really hard, mines are useless and you need a lot of WPs to stop a fleet of 20 BBs with repair and panel support. I am also still torn about how to colonise the balance mod. What order of planets? Colonise a system completely or keep going? Still, great game, I enjoyed it a lot. The highlight for me is still Yabby 003 killing your stellar ship after hiding in the storm for what must have been 30 or 40 turns - Still think you should have let it live and escape back into the storm! http://forum.shrapnelgames.com/images/icons/icon12.gif Thanks for the excellent game Slynky, I look forward to meeting you again.... http://forum.shrapnelgames.com/images/icons/icon7.gif |
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As to colonizing, you seemed to do really well getting tech advantage on me early as well as mineral advantage, I suspect.
Mines are pretty much useless in middle to later part of game anyway. I kept using them to make sure you couldn't split your (potential) invading fleet into 3 or 4 small ones and glass many more planets. But that's about it for them. The same goes with fighters but knowing I had them, and in some places in the hundreds, kept you honest (using slots on your ship for PD) becasue you never knew when you'd find a nice fighter group. Yes, I should have "honored" the crew of Yabby V. Only problem was allowing it to spy on me AND I had a warp closer in the same system...get me once, fine, get me twice and I'd have to surrender in humiliation... http://forum.shrapnelgames.com/images/icons/icon10.gif . |
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