.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Longest game? (http://forum.shrapnelgames.com/showthread.php?t=11669)

Renegade 13 March 20th, 2004 08:01 PM

Longest game?
 
Ok, I know a lot of you don't play single player, but for those of you who do, how long is the longest game you've ever played in terms of turns?

My longest is 484 turns.

I played with 19 AI's all allied against me, high bonus, high difficulty. I quit once I knew I had won, which was when I had a couple of sphereworlds built and could beat the AI in 50 on 50 ship battles with only one loss to my fleet.

So what's your record?

capnq March 20th, 2004 09:00 PM

Re: Longest game?
 
I don't keep track anymore, but it wasn't anywhere close to yours. I don't remember ever breaking 300.

Fyron March 20th, 2004 09:19 PM

Re: Longest game?
 
If you want a long game, play Proportions mod. http://forum.shrapnelgames.com/images/icons/icon12.gif

Hippocrates March 20th, 2004 09:42 PM

Re: Longest game?
 
Yeah; playing a slighlty modded Version of Proportions, set to team mode (human vs AI) with 19 AI's, I've broken 1000 turns more than once. And that wasn't even to play it to completion - that was merely playing until I had captured 2 homeworlds.

-Hippo

Renegade 13 March 20th, 2004 09:44 PM

Re: Longest game?
 
I tried Proportions but didn't really like it. I thought it slowed things down a little too much. But yeah, I can definitly see how it could create some VERY long games.

[ March 20, 2004, 19:45: Message edited by: Renegade 13 ]

Kamog March 20th, 2004 10:07 PM

Re: Longest game?
 
I think my longest game was around 400 turns. 255-system map, 19 A.I.'s. http://forum.shrapnelgames.com/images/icons/icon7.gif I didn't finish that game.

Atrocities March 21st, 2004 02:22 AM

Re: Longest game?
 
The longest game I played was in 1.49 and it was over 5000 turns. I posted the Turn files here for people to see a very long time ago.

I had colonized all the planets, converted them to my races breathable atomsphere, made planets out of all the Asteroids, cleared all the black holes - nebula and put stars in them. Put a ring world or sphere world around every star.

It was a very long game. I did not conquer one enemy. I contained him and his 5 planets were the only 5 I did not control. Hell I even made two planets for him out of asteroids in his home system.

That was a long and fun game.

No if I am lucky most of my games Last about 100 to 200 turns before I get bored and move on. http://forum.shrapnelgames.com/images/icons/icon9.gif

Wardad March 21st, 2004 03:24 AM

Re: Longest game?
 
wow that's long...
i used to mess around like that.
if it weren't for PBW, i may not be playing at all.

Kamog March 21st, 2004 08:46 AM

Re: Longest game?
 
That sounds like a great game! http://forum.shrapnelgames.com/images/icons/icon7.gif One day if I have a good solid two weeks or so that I don't have to work or have any other commitments, I'd like to play continously and have a super long game. I'd buy enough food and drinks to Last a couple of weeks and I won't leave the house or answer the phone. I'll just play non-stop until I've completely conquered the galaxy and totally built everything up. http://forum.shrapnelgames.com/images/icons/icon7.gif

I need to play continuously because if I save and not play for a few days and come back, I don't feel like continuing and I have to start a new game.

Karibu March 21st, 2004 11:50 AM

Re: Longest game?
 
Quote:

Originally posted by Atrocities:
No if I am lucky most of my games Last about 100 to 200 turns before I get bored and move on. http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="sans-serif, arial, verdana">Thats quite respectable achievemnt. I have same problem, sometimes I start single game and I get bored before 50 turns. That's why I play only PBW, you never get bored when playing against other humans http://forum.shrapnelgames.com/images/icons/icon7.gif

dogscoff March 22nd, 2004 10:03 AM

Re: Longest game?
 
I have a proportions single player game that is well into the thousands. I think it might even top Atrocities' 5000 but I'd have to check.

I have a ringworld in my home system which is just a few dozen turns away from completing a cultural centre...

Yef March 22nd, 2004 03:42 PM

Re: Longest game?
 
A cultural center?
I have never managed to build one of those. It takes forever! http://forum.shrapnelgames.com/images/icons/icon10.gif

I only play single player, and the longest would be well below 300 turns. The thing is that I always come up with this new great idea for a new component or facility, and when I add it I break the game.
But its awesome. Now I have drone fighters, not just the real drones, and drone tanks, and Assault Infantry (2kt), power armor for infantry (engine coded so you can't use it on tanks) and a gazillion more little twiks.

My next game breaker addition will be more power armors:
1-Power Armor (30% defense bonus, deflects 10 damage)

2-Combat Armor (40% defense, 10% offense (superior targeting equipment http://forum.shrapnelgames.com/images/icons/icon10.gif ) deflects 15)

3-Assault Armor (50% defense, 20% offense, deflects 20)

I was also thinking of "conventional tanks", something like a 5kt tank that doesn't need any tech, so you can build it from the very begining with a depleted uranium cannon and composite armor.

One thing I don't know if it will work or not its artillery units. I had the idea of making an mobile artillery unit that could have an indirect fire weapon that could reach to a range of 5, but I have my doubts wehther it will work or not.

Would a long range ground weapon fire over the heads of friendly units or does it have to wait until the units on the first row are destroyed to then engage the enemy in close proximity combat?

dogscoff March 22nd, 2004 05:59 PM

Re: Longest game?
 
Yef: I'm not sure how the combat works in any detail- no one is, except The Man himself. (Malfador)

Send in your tweaks to PvK, see if he wants to add them to the next official release of proportions.

I like some of your troop-tweaks, I'd like to see the code. If I ever get around to making my own tweak of proportions, (which will be based around Quarian Rex's excellent Primitive Proprotions) I'd like to include a host of primitive tech troops: for example dirt tech gliders, catapults and riders (think ewoks etc- yub yub), steam tech airships, cavalry and so on.

Spoo March 22nd, 2004 06:33 PM

Re: Longest game?
 
Quote:

One thing I don't know if it will work or not its artillery units. I had the idea of making an mobile artillery unit that could have an indirect fire weapon that could reach to a range of 5, but I have my doubts wehther it will work or not.
<font size="2" face="sans-serif, arial, verdana">Weapon range and fire rate has no effect on troops. A troop weapon with range 5 and fire rate 30 is the same as a weapon with range 1 and fire rate 1. Also, shield regeneration, organic armor, and crystaline armor don't work any units (including troops). I'm not sure about emissive armor, but I suspect that it doesn't work either.

Fyron March 22nd, 2004 06:38 PM

Re: Longest game?
 
Keep in mind that the defense and offense bonuses on your armors will stack with EVERYTHING. 50% is a huge bonus to add on top of ECM, stealth armor and scattering armor...

Yef March 22nd, 2004 06:54 PM

Re: Longest game?
 
Do you mean that if I land 100 small troops, which have sensors with offenses +10, and in the same transport are 100 assault infantry, with offense +20, then ALL the units will have offense +30?
Or will the bonus of every single unit stack up to....+6000 . http://forum.shrapnelgames.com/images/icons/icon10.gif

It can't be like that, right?


So range doesn't work. Too bad, I was already thinking of several indirect fire support weapons for artillery units.

[ March 22, 2004, 16:55: Message edited by: Yef ]

Fyron March 22nd, 2004 07:00 PM

Re: Longest game?
 
Well with troops, I believe that the best bonus that any single troop has in offense is applied to all your troops, and the same with defense. I was thinking more with ships, but even for troops 50% is a big bonus to add to what else you can have...

Renegade 13 March 23rd, 2004 01:13 AM

Re: Longest game?
 
So you're saying if I have a couple of troop weapons, with stats like this for damage at range:

20 / 10 / 5

25 / 5 / 0

The second example would make a better troop weapon right? Because you're saying that range and firing rate don't matter with troop weapons? Do I have this right, or am I confused again?

[ March 22, 2004, 23:14: Message edited by: Renegade 13 ]

Slick March 23rd, 2004 02:38 AM

Re: Longest game?
 
Quote:

Originally posted by Renegade 13:
So you're saying if I have a couple of troop weapons, with stats like this for damage at range:

20 / 10 / 5

25 / 5 / 0

The second example would make a better troop weapon right? Because you're saying that range and firing rate don't matter with troop weapons? Do I have this right, or am I confused again?

<font size="2" face="sans-serif, arial, verdana">Right. Troop weapons are hard coded to always fire at range 1 and fire each turn regardless of what the description says.

Slick.

Renegade 13 March 23rd, 2004 06:25 AM

Re: Longest game?
 
Well that's good to know. Thanks.

PvK March 23rd, 2004 07:34 AM

Re: Longest game?
 
Quote:

Originally posted by Yef:
Do you mean that if I land 100 small troops, which have sensors with offenses +10, and in the same transport are 100 assault infantry, with offense +20, then ALL the units will have offense +30?
Or will the bonus of every single unit stack up to....+6000 . http://forum.shrapnelgames.com/images/icons/icon10.gif

It can't be like that, right?
...

<font size="2" face="sans-serif, arial, verdana">It depends on where the bonuses are. IIRC there are three possible locations. Putting the bonus on the troop chassis itself DOES cause a stacking effect for that bonus only. See Proportions Elite Infantry for an example - each one present will add a +1 to-hit to the entire army.

Combat Offense bonuses don't stack but DO share - the highest one of any in the army will be used for the entire army. Proportions and unmodded combat sensors and ECM are examples of this.

To-hit bonuses on weapons neither stack nor share. By this I mean the to-hit bonus of the weapon's attack itself. I don't know of any unmodded (or modded) weapon that uses this except in Proportions mod - see the infantry weapons there for an example.

PvK

Karibu March 24th, 2004 04:04 PM

Re: Longest game?
 
Quote:

Originally posted by Imperator Fyron:
I was thinking more with ships, but even for troops 50% is a big bonus to add to what else you can have...
<font size="2" face="sans-serif, arial, verdana">Actually, it is not. Think about Iraq war. USA had superior equipments and superior training compared to Iraq soldiers. IIRC it was about 100-200 USA soldiers lost their lives during the campaign, but there were tens of thousands of Iraq soldiers who died (again, IIRC). Why? Because US troops could use satellites and reconnaissance planes to locate Iraq forces and bash them before they even knew something was wrong. Also tanks you use (M1A2 Abrams, IIRC) has far greater range than Iraq tanks ever had not to mention targetting system, which allowed US tanks to shoot with out problems in the middle of sandstorm. Iraq tanks relied heavily on visual sight.

Had US army have same equipments than Iraq soldiers, the result of war could have been something very different. I believe that even several hundred percents of improvement in troops and ships capability due training and superior equipments is not only credible but grounded.

dogscoff March 24th, 2004 04:49 PM

Re: Longest game?
 
I think you over-estimate Iraq's available forces in the most recent conflict. They had very little in the way of military equipment.

Karibu March 24th, 2004 05:07 PM

Re: Longest game?
 
Well, same thing happened in the gulf war 13 years ago. Then Iraq military was on their best capacity ever and they were ready when the alliance attacked them. Still their forces were crushed like house made of paper before tank. Furthermore, everybody knows what happened in Somalia 1993. You know the movie Black hawk down, which (propably not most trustworthy source, though) presents the situation there. About 100 US state of the art soldiers fought their way out of the city against forces whose numbers were far greater.

I believe that any military officer can confirm that sufficiently trained and equipment force is far more effective than any amount of troops alone.


All times are GMT -4. The time now is 04:29 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.