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Question for MODders
What would cause a race to act like a neutral (use generic, neutral components), even though it is a "main" race?
[ March 23, 2004, 02:21: Message edited by: pathfinder ] |
Re: Question for MODders
Program not finding the files, or not using the files due to the way the race was added to the scenario. Be a bit more specific about what you did and what it did, and someone will probably be able to figure it out more precisely.
PvK |
Re: Question for MODders
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Re: Question for MODders
Unless you use bogus ability tags or the new 1.91 AI label tags, the AI will just use whatever engines it thinks are best. So it might be skipping your designcreation.txt altogether for some reason like wrong file name or wrong directory location. Just an idea.
PvK |
Re: Question for MODders
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Using the bogus abilities. So far the AI Tag are not working. Really puzzeling: They add some of the components (Ancient scanner jammer, biodrive engine) but seem to refuse to add the Shadow molecular slicer weapons and ancient scanner http://forum.shrapnelgames.com/image...s/confused.gif [ March 23, 2004, 23:31: Message edited by: pathfinder ] |
Re: Question for MODders
This is whack: I KNOW that the wrong Shadows DesignCreation is being read. I had made a change to the abilites for the destroyer and heavy destroyer and forgot to change the number of abilities. Ran a check game setup and did NOT get an error message.
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Re: Question for MODders
So it's definitely using a modded Version of the Shadows' DesignCreation.txt, but not the right modded Version?
PvK |
Re: Question for MODders
Check the tech area and see what it says for that racial Trait. Sounds like you using a trait that has the wrong race tech number assoicated with it.
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Re: Question for MODders
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BTW Neither Molecular Weapons nor Laser Weapons in the Tech file require a racial trait. PvK: Not sure of that, I have two folders of B5 MOD but they are named different and one is not in the game folder. They both have the same problem though. [ March 24, 2004, 10:27: Message edited by: pathfinder ] |
Re: Question for MODders
Well, mystery partially figured out. I deleted the empire file and did a fresh one and guess what...now the designcreation file can't be found at all.... http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/image...s/confused.gif
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Re: Question for MODders
Do this, back up your files.
Are you making a new mod or working on an exsisting one? |
Re: Question for MODders
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Hehe, I keep a back-up of the entire MOD. %$#@!! I could kick myself. Error was in the number of spaces/lines between the Intro text and the actual ship data in designcreation .....DOH! http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/shock.gif [ March 25, 2004, 01:05: Message edited by: pathfinder ] |
Re: Question for MODders
So what exactly is the problem? The AI files just are not working or what?
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Re: Question for MODders
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me thinks me gonna crawl under a rock and hide... [ March 25, 2004, 01:07: Message edited by: pathfinder ] |
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