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-   -   Extreme Game Programming! (http://forum.shrapnelgames.com/showthread.php?t=11733)

Baron Munchausen March 29th, 2004 04:34 AM

Extreme Game Programming!
 
So, do you want to see some really original games? Drop in on the annual 'Ludum Dare' competition. Slashdot is carrying a story about it. You sit down at a computer and design a game from scratch in one weekend -- whether you sleep or not is your choice... http://forum.shrapnelgames.com/images/icons/icon7.gif ONE person must do everything, programming, graphics, and any 'content' (background story, culture, etc.) and the final products are judged for quality.

http://developers.slashdot.org/artic...id=127&tid=186

"The 4th Ludum Dare game competition is being held over the April 16-18 weekend. A forum discussion can be found here, and you may register your details here. Previous compos have spawned some interesting games, as well as provided a unique insight into the creative process of the programmer mind."

[ March 29, 2004, 02:39: Message edited by: Baron Munchausen ]

geoschmo March 29th, 2004 05:40 AM

Re: Extreme Game Programming!
 
Hmmm, maybe we could get Aaron involved? He could do SE5 in a weekend, right? http://forum.shrapnelgames.com/images/icons/icon12.gif

General Woundwort March 29th, 2004 10:53 AM

Re: Extreme Game Programming!
 
What about Taz's old Bar game? He did that in one day, right? http://forum.shrapnelgames.com/images/icons/icon10.gif

[ March 29, 2004, 08:53: Message edited by: General Woundwort ]

Taz-in-Space March 30th, 2004 07:25 AM

Re: Extreme Game Programming!
 
Quote:

What about Taz's old Bar game? He did that in one day, right?
<font size="2" face="sans-serif, arial, verdana">Maybe it only SEEMED that way! http://forum.shrapnelgames.com/images/icons/icon12.gif

But, seriously, I DID do most of it in one day... http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

(I made it with a program called GameMaker) http://forum.shrapnelgames.com/images/icons/icon6.gif

Kamog March 30th, 2004 07:41 AM

Re: Extreme Game Programming!
 
How do you create an entire game in one weekend? I thought it takes months of work. Maybe if you already have an idea and have it all planned out before you go to the competition, and then when you're there you just type out your code as fast as you can? Even then it sounds very difficult! And debugging is a lot of work, too so you have to leave time for that.

David E. Gervais March 30th, 2004 12:23 PM

Re: Extreme Game Programming!
 
Quote:

Originally posted by Kamog:
How do you create an entire game in one weekend?
<font size="2" face="sans-serif, arial, verdana">Wow a question I know the answer to,..

"Keep it simple, and be very creative."

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM March 30th, 2004 05:25 PM

Re: Extreme Game Programming!
 
Quote:

Originally posted by Taz-in-Space:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> What about Taz's old Bar game? He did that in one day, right?
<font size="2" face="sans-serif, arial, verdana">Maybe it only SEEMED that way! http://forum.shrapnelgames.com/images/icons/icon12.gif

But, seriously, I DID do most of it in one day... http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

(I made it with a program called GameMaker) http://forum.shrapnelgames.com/images/icons/icon6.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Linky?

Ruatha March 30th, 2004 08:14 PM

Re: Extreme Game Programming!
 
Quote:

Originally posted by Kamog:
How do you create an entire game in one weekend? I thought it takes months of work. Maybe if you already have an idea and have it all planned out before you go to the competition, and then when you're there you just type out your code as fast as you can? Even then it sounds very difficult! And debugging is a lot of work, too so you have to leave time for that.
<font size="2" face="sans-serif, arial, verdana">It all depends on how advanced you want it.
I could make a snake game in a couple of minutes.
Improve it with graphics, sounds, game history and scenarios, maps, enemies, weapons, bonuses, history, scenario editor, hiscore list, netplay, savegames, options, etc ..... and you could keep at it for many months and end up with something completely different.

Have you seen junkyard wars on discovery channel? Make a submarine or an airplane in 10 hours from scrap, it's amazing, and fun!!!

Taz-in-Space March 31st, 2004 06:39 AM

Re: Extreme Game Programming!
 
Quote:

(I made it with a program called GameMaker)
--------------------------------------------------------------------------------

Linky?
<font size="2" face="sans-serif, arial, verdana">Gamemaker Homepage

Atrocities March 31st, 2004 07:51 AM

Re: Extreme Game Programming!
 
And if the game is good enough, your work will be stolen by one of the big three and exploited to no end.

Now thanks.

Ruatha March 31st, 2004 08:34 AM

Re: Extreme Game Programming!
 
Quote:

Originally posted by Atrocities:
And if the game is good enough, your work will be stolen by one of the big three and exploited to no end.

Now thanks.

<font size="2" face="sans-serif, arial, verdana">Ok, but if you want your game stolen right NOW, you'll need to send it to one of them!

narf poit chez BOOM March 31st, 2004 08:50 AM

Re: Extreme Game Programming!
 
Quote:

Originally posted by Atrocities:
And if the game is good enough, your work will be stolen by one of the big three and exploited to no end.

Now thanks.

<font size="2" face="sans-serif, arial, verdana">Copyright it, don't annouce it till it's done and feel safe in the fact that coorperations trying to be creative resemble robots trying to walk.

Atrocities March 31st, 2004 09:11 AM

Re: Extreme Game Programming!
 
They will steal it any ways Narf. They figure that most people won't have the funds to sue them even though they have a strong case. Even if they do sue, most people do not have the long term funds to keep it going. Even if they loose the case they can always appeal and in the mean time they are producing and selling the game. When it is finally all said and done, the appeal for the game has gone, sales have slumped off so they offer a settlement.

Just look at MS did to all those young development houses and tell me that they cannot get away with it.

Baron Munchausen March 31st, 2004 07:42 PM

Re: Extreme Game Programming!
 
Yep, the US 'justice system' is as market driven as everything else in the country. More money=more 'justice' but lack of money = lack of 'justice'. http://forum.shrapnelgames.com/images/icons/icon9.gif

This applies everywhere, not just technology. Hallmark cards noticed that Sandra Boynton's cards were selling very well, so they just copied the style for a special line of their own cards. She sued, but simply ran out of steam in court. Her small company couldn't sustain the case through the appeals process and Hallmark, the 'Microsoft' of the greeting cards business, successfully took what they wanted.

In fact it's even worse in the technology sector because of the complete lack of standards for patents on software. There is no test for 'originality' anymore. Anyone who can afford to file the patent can claim simple methods of programming taught in standard textbook as their 'intellectual property'. Rich companies like Microsoft can afford to pay lawyers to file all sorts of ridiculous patents and then when they see some new technology company appear with something they want they just find something in their product which they have '0wned' and file suit against them... and either they get a settlement 'deal' where the start-up gives them a license to use their new techniques/ideas, or they get the whole schmear when the smaller company dies from the burden of the legal bills and loses the case by default. It's now impossible to break into the computer business because of this abuse of the patent system. Anything new is eaten by the good-old-boys very quickly.

[ March 31, 2004, 20:18: Message edited by: Baron Munchausen ]

Wardad March 31st, 2004 08:06 PM

Re: Extreme Game Programming!
 
Yep,

Remember back about 20 years ago when Sears had to change their rachet design?
They lost a patent lawsuit that had persisted for decades.

TI (Texas Instruments) lost a large patent law suit over handcalulator ICs.
TI was contracted to produce someone elses original design.
Later TI designs were very similar to the original, and cheaper.

David E. Gervais April 1st, 2004 10:13 PM

Re: Extreme Game Programming!
 
Hey, anyone here remember a card game by parker brothers caller "Waterworks"? I was the one who invented that. I was 14 years old and created a whole set of cards and rules. (aka a prototype Version of the game) I sent it to Parker Brothers (Yes even the prototype) and 4 months later Waterworks came out on the market. The ONLY difference between their game and mine is that I had 'Repair Cards' they used silly little wrenches that the player placed over a broken pipe to indicate it has been repaired. Oh, yeah, they sent me a letter saying they can't accepe unsolicited creative ideas, but never returned my prototype.

I was too trusting and nieve. And boy was I mad that my Idea was stollen. I eventually got over it, then in 1979 I got my first computer and had a great idea, I would get back at them for steeling my game idea by making a computer Version with actual animated water running through the pipes and it would sell millions,.. anyone want to guess who came out with the game before I could? (Lucas Arts: Pipedream) I Can't blame them though, I finished my game only about 2 weeks before them and I could not blame them for steeling my idea again. besides their silly game allowed water to flow through 4-way pipes without spilling out the side branches. What's up with that.

anyway, I digress, at least I have the satisfaction of knowing that my ideas were good enough to steal. http://forum.shrapnelgames.com/images/icons/tongue.gif

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

[ April 01, 2004, 20:14: Message edited by: David E. Gervais ]

Atrocities April 2nd, 2004 02:41 AM

Re: Extreme Game Programming!
 
This is why I favor reforming the laws and going after companies that conduct themselves like this. I feel that Microsft SHOULD have been broken up after what they pulled on Netscape and many many other companies.

How much justice are you willing to pay for? Wouldn't it be funny if Microsft was hit by that organization that monitors the use of Software legally in business? That they found Microsft violating the license agreement for there own software as well as other companies and fined them.

I would laugh so hard.


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