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can drones be put into fleets ?
Problem:
i recently discovered drones. I thought they are okay, and got a few constructed in a system which is shared between an AI and me. I decided to make antiplanet drones, launch them from my planet and attack the next hostile planet. The problem is that my drones seem to attack one after another and can thereby be shot down very easily by the PDS. Is there way to make more than one drone attack in the same combat (not using drone launchers IN combat) I think drones are supposed to be ballistic missiles, so why cant you simply launch a volley of nuke missiles ?! ty |
Re: can drones be put into fleets ?
Sorry. Drones are just buggy. http://forum.shrapnelgames.com/images/icons/icon9.gif
They MIGHT be useful, however, if you limited them to use only inside combat, so you could design your missiles in much the same way you do in MOO3 only more so... but that idea's been bandied about before and something (though I can't recall what) is fundamentally deficient with it... anyone remember? |
Re: can drones be put into fleets ?
I think the main weakness of that idea is that any enemy contact will cause your fleet to launch all the drones it can. This means you need supply ships with no launchers to maintain a supply past the first battle (or the first turn if on the defensive).
However you can get them all to attack at once. They'll work that way in simultaneous movement mode if they all have the same speed and aren't trying to get through a warp point. http://forum.shrapnelgames.com/image...s/rolleyes.gif I think in sequential-movement mode, you can also get a volley attack by selecting several drones and giving them an order, the same way you do for Groups of ships you want to move together without a fleet. PvK |
Re: can drones be put into fleets ?
The only use I have found yet for drones is to use them as scouts in a full-tech game. A Large Drone with Contra Terrene engines and four stellar panels can travel at a speed of 10, should generate enough supplies to travel for more than a few turns.
Its main advantage is that it can be built in a single turn without a space yard (thanks to emergency build), unlike an escort. But obviously, you do need full tech, or many points to waste on the drone technology. In his next mod, SJ will use these drones as repair machines, but I seem to be digressing. At least, drones will have an use there. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: can drones be put into fleets ?
I've seen several battles where drones were decisive. Sure they take research and are expensive, but they're not expensive in the long run since they have zero maintenance cost. They can also give you the crucial element of surprise, single a single ship, even a transport, can launch many drones, and many people are not expecting drones. They can be good for scout and suicide missions because losing them doesn't give enemy experience nor your own empire a happiness hit. Etc. They are a bit tricky to take good advantage of, and you can certainly waste a lot of time/energy/resources/research doing inefficient things with them, but they can be used to good effect.
PvK |
Re: can drones be put into fleets ?
I will admit I prefer fighters for the same effect, as the fighter technology gives other useful components (many small components, which work for troops as well, such as the small DUC and perhaps the small shield generators), they are cheaper than drones, and you don't actually lose all your fighters in a single assault.
Above all, Fighters I gives the very nice Light Carrier, roughly on par with the Light Cruiser. (The former has decent transport abilities, some extra protection thanks to its fighter bays, while the latter has a defence bonus and 20kt more space) These hulls are very versatile, and your opponent is left guessing about the contents of these carriers, which may be loaded with direct fire weaponry or fighters instead. I would expect the Other Side to be surprised if they saw a strong fighter complement to these previously empty carriers. Obviously, it is most useful if you do have the time to produce a good amount of fighters, but they can be built rather quickly if you have the spare resources and some idle planets for mass production. On the other hand, I have found drones to be slow to build because of their higher cost, and I would rather use kamikaze fighters instead of drones for the same purpose. So I am not laughing at these units, but merely discarding drones for fighters instead. Granted, I am too much addicted to these fighters swarms and their Light Carriers. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: can drones be put into fleets ?
The combination of being very fast and having no 'cost' associated with loss (no morale hit, etc.) makes drones excellent 'surprise' weapons. You can use them to strike at some fleet or out-of-the-way planet that would have taken a lot of trouble to attack by ships. If it works, your enemy has gotten a nasty surprise and possibly been thrown off balance while your fleets haven't had to even move, if it doesn't work (powerful defenses were waiting for them) you haven't lost nearly as much as if you'd sent a fleet of actual ships. As a corrolary to this, yeah, they also make good scouts. Just send them in, heck send ONE in, and use combat replay to see what it witnessed before it was smoked. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: can drones be put into fleets ?
Yeah, fighters have some good uses too, and are better in the ways you mention Alneyan, though not in all ways. Fighters and drones are good in different ways, and can be good used together, too. For example, several drones set to Max Range with range-5 weapon and strong shields and ECM, can soak up the enemy PD to protect fighters, as can other drone designs. Drones that launch seekers can also overwhelm PD. Drones that don't ram can be re-used. In one case, including about 100 drones in a fleet won me a major fleet battle and then also served to guard the fleet while it repaired after the battle.
Good points too, Baron. PvK |
Re: can drones be put into fleets ?
actualy, they are not that fast. a BC with a sail and full engines are speed 12.
a large drone with full engines (cant use sail on them) is speed 12 also |
Re: can drones be put into fleets ?
You are using a modded game to get a BC to move at 12. The Solar Sail only gives +3 movement in the stock game, and a BC can only move at 6 max with full engines, so it should only get to a top speed of 9 in the unmodded game.
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Re: can drones be put into fleets ?
The nice Quantum Engines do give another +3 to movement speed however, so a Battlecruiser has 6 basic movement and 6 bonus movement. (Not that it makes much sense though) The Battlecruiser is the biggest ship with six engines, as the Battleship has only five engines, the Dreadnought four (if memory serves) and the Baseship two.
As for drones, using them to draw PDC fire would be indeed very nice. Their lack of fleet training doesn't matter much in this case, and they can be much stronger than a fighter. I will consider using them with this purpose in mind, as I tend to have too many research points at my disposal. It should be very nice with a few seekers thrown in for good measure and an armada of fighters as backup. *Smirks* |
Re: can drones be put into fleets ?
Oops, forgot the bonus. I haven't actually played SE IV in months. Been playing Starfury and trying to finish a game of MOO III so I can claim to have played one game through... http://forum.shrapnelgames.com/images/icons/icon7.gif Unfortunately I seem to be stuck with the 'Last man standing' solution and that's tedious with MOO. You're only allowed to attack one planet per turn.
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Re: can drones be put into fleets ?
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Re: can drones be put into fleets ?
Thanks for the ideas on how to use drones. http://forum.shrapnelgames.com/images/icons/icon7.gif I have not used drones in my games before because I haven't figured out a good way to use them.
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