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Star Trek, Quadrants of Conflict
So here we go, we talked about it for a few days now, so I better make a start.
Star Trek, Quadrants of Conflict. A RPG PBW-game, based on the Star Trek Universe using the Star Trek Mod (Version: 1.7.? ) 8472 : Borg : Petra Breen : Cardassian : Dominion : Federation : Annika Ferengi : Klingons : Alarikf Orions : Romulans : Intimidator Tholians : Sofar the people already signed up, so if your interested, let me know. We are going to use one of the Star Trek maps (the real thing) which one is still open for discussion, so give me your opinion. Also I'm going to use some minor races, which one will be decided soon. But think about the more important races: Vulcan, Bajoran, Kazon, Hirogen, Kazon, Nausicaan etc. The minors will offcourse start the game with less racial points and an smaller planet, to balance the ST-Universe. But I still have to find out what is possible with those minors in this Mod. Regarding to the Mod, I think I've got some time left to work all out. Because I want to wait until Atrocities has it ready and bug-free and placed on PBW (offcourse I will not wait forever, and in one month I will go back to 1.5.1 http://forum.shrapnelgames.com/images/icons/icon12.gif ) So if you are: - Interested - Have some other ideas (about minor races, ST-map, setup or what ever) - Have some detailed info about ST Minor races (Background, Map location) Please let me know. Intimidator |
Re: Star Trek, Quadrants of Conflict
I should have 1.7.2 done for PBW by this Friday.
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Re: Star Trek, Quadrants of Conflict
Interested!! Very interested!! If possible, I'd take the Dominion. If you don't mind me playing of course.
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Re: Star Trek, Quadrants of Conflict
I would be interested in playing the Cardassians, Tholians, or 8472, Cardassians being my first choice.
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Re: Star Trek, Quadrants of Conflict
Intimidator
If you want a map with the minor starting locations I have one of those, that I did not have AT include in the STM Mod. I could not figure out how to get the minor races to start on those particular planets. But if you want it I'll email it to you. |
Re: Star Trek, Quadrants of Conflict
I would like to play the Breen then.
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Re: Star Trek, Quadrants of Conflict
Version 1.7.2 is ready for download.
Star Trek Mod Home Page Download Page I recommend that the host download the full Version and install it. That way if any one has any file issues they can get the same file the host has simply by downloading it. I will post the DATA only folder for 1.7.2 and email it to any one who needs it if their files do not match those of the HOST after downloading the newest patch or full Version of the mod. [ April 08, 2004, 04:48: Message edited by: Atrocities ] |
Re: Star Trek, Quadrants of Conflict
I'll be in the seventh heaven if you allow me to join your game and play for 8472 Species!
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Re: Star Trek, Quadrants of Conflict
Leading the Ferengi is good opportunity... :-)
I'm in. |
Re: Star Trek, Quadrants of Conflict
I'd be very intersted although i've never played MP. If you'd have me i'll go with the Tholians.
I dont know how others feel and how fast PBW/MP games are but i've enjoyed disabled mines/fighters/shuttles but any 1 of the above is good. If no one likes that i'm fine playing with all of the above too ! I like Tnargs map and Balance isnt to important to me, thats what alliances are for http://forum.shrapnelgames.com/images/icons/icon7.gif Love role playing too, btw http://forum.shrapnelgames.com/images/icons/icon7.gif [ April 08, 2004, 08:30: Message edited by: BlackRose ] |
Re: Star Trek, Quadrants of Conflict
You know, the Breen must have come into the Trek universe after I stopped watching it...are they from the later DS9 series? Or Voyager? Never heard of 'em...
thanks, Alarik Quote:
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I would choose Species 8472, now that the cardassian have been taken. sign me in
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i would like to play Species 8472 now that the cardassian have been taken.
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I believe it was DS9 that they came in. Most of the fighting that happened in DS9 was against the Breen.
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Ugh. I have been out of the loop. Last I remember about DS9 was the war vs. the Dominion/Cardassia. Oh well!
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Sofar the list of players.
8472 : Aiken Borg : Petra Breen : Atrocities Cardassian : Tnarg Dominion : Renegade 13 Federation : Annika Ferengi : Kiedryn Klingons : Alarikf Orions : Romulans : Intimidator Tholians : BlackRose Ragnorak-X if you look down in the thread you will see that Aiken was before you, sorry. I will put in some minor races also tonight, as soon as I know if it is possible. So keep watching this thread ! Intimidator BTW. Yes thanks Tnarg, please send me the map, want to take a look. |
Re: Star Trek, Quadrants of Conflict
Speaking of the map for the game:
I suppose it will be a map from STM Major Systems series by Tnarg. I like this map - it's devoted with a lot of effort and love, but think about the dark side of this: we all know this map - we know where are our nearest neighbours and best planets, key systems and such. I'm affraid it will kill the spirit of descovery in the game. I hope that my anxieties are groundless of course, but can someone make this point clear - it will be map with same system/warppoints layout as Major Systems 1.x, or something totally different (but with Trek flavour)? Thanx. |
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My side of the galaxy is quite full, Tholia, Breen, Cardassia and Ferenginar. So we'll be playing very interesting roles and should be fun to see how and if we get along. The Borg have a major advantage in the Major Systems map which I like, but If i was that player I wouldnt expect to develop many friendships http://forum.shrapnelgames.com/images/icons/icon7.gif On the other Side the Klingons and Romulans will make early rivals, made all the better if an Orion player is found. Poor feds stuck right in the middle but with great access to starter systems. The Dominion player will also be very interesting http://forum.shrapnelgames.com/images/icons/icon7.gif 8472 is quite isolated, but not with the same access as the Borg, still they will be vying with eachother for dominance in the Delta Quadrant ! I'd reccomend MORE AI empires in the Delta and Gamma Quads so as not to totally unbalance things, thus giving those players something to contend with before they begin their respective onsloughts into the Alpha/Beta Quadrants, or, until the Alpha/Beta Quadrants begin their onsloughts into deep space http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Star Trek, Quadrants of Conflict
Well, now I'm confused as to which map we're going with, but, actually, I've never looked at the maps that come with the mod except for two minutes a week or so ago...so, I have no idea where anyone is!
In general, though, the ability to know where all the juicy planets are is pretty advantageous... I'm generally in favour of making it double-blind, using a new map. MY SUGGESTION: IDEALLY, we could get someone who is good with the map editor to take a huge map with similar systems generated with the mod (so we get the right names) and then they modify it to retain the same general role-playing oriented placements but so that all of us are still exploring the galaxy for the first time. There are a number of people out there who are willing to make maps for PBW games BTW... (I won't mention any names, but Tesco has made some maps for me in the past... http://forum.shrapnelgames.com/images/icons/icon7.gif ) Just my two cents, Alarik |
Re: Star Trek, Quadrants of Conflict
Hi,
BlackRose, I alread thought about it. So the minor races in the Delta quadrant will be the Kazon and the Hirogen and maybe the Vaadwaur (let me know what the rest of you think of it) Aiken, you are right about the map point. But I intent to forbid the ancient trait so although you know the map, you still have to travel to every system to get it 'really' discovered. I started this thread only to see if there was some interest. And was planning to get it setup in my holiday, which starts tomorrow http://forum.shrapnelgames.com/images/icons/icon7.gif . So please all be patient, I will work it all out in the weekend, and will put a game on PBW asap. Until than, I like this discussion...... Intimidator, |
Re: Star Trek, Quadrants of Conflict
Editing or remaking a map would take a LONG time ! That editor is hocus pocus, i'm impressed that Userx and Tnarg had the ability to tinker with it so much http://forum.shrapnelgames.com/images/icons/icon7.gif I dont mind playing on a new map, sort of. But i'd prefer playing on a Star Trek one... I just like cannon stuff! Certainly knowing the systems is an advantage but one we'll all share somewhat. Heck i reccomend going in and having a look at it before we start to play.
I dont mind if any of the races become strong either, its just like trek, others will team up to knock them down a peg http://forum.shrapnelgames.com/images/icons/icon7.gif Politics will be far more important than map knowledge. Never mind its a 200+ system map and memorizing things like that would be very hard. Also what are the thoughts on using standard emp files or are we allowed to customize them? Good idea with the 3 races in the Delta Quadrant, should have at least 1 or 2 in the Gamma as well. I'm declaring war on the Borg right away, I dont like them + the Borg and the Tholians are about as far away as races can get from eachother in Tnarg's map soooo http://forum.shrapnelgames.com/images/icons/icon7.gif jk. As far as other minors go i'm fond of the UCP break away group, but that part of the galaxy is already quite clusterd ! Sheliak in the Gamma Quadrant is good. I'd reccomend a placement south of the Federation for a Minor race (its a lot of empty space there) and one in between there and Orion (a lot of empty space too. Perhaps a few buffers as well in our crowded corner of the Galaxy, Breen, THolia, Cardassia, etc. [ April 08, 2004, 20:50: Message edited by: BlackRose ] |
Re: Star Trek, Quadrants of Conflict
About the map: My whole idea was to use the ST-map, and the races on the right spot. (Cardassia / Bajoran for example). So all is open for discussion but about the map isue I will be hard to convince.
Minor Races: Alpha: Vulcan/Nausicaan/Gorn/Sheliak/Bajoran Delta: Kazon/Hirogen/Vaadwaur Gamma: Who knows an minor race from the Gamma-Q. Major Races: 5000 racial points Minor Races: 0 or 2000 racial points and an smaller planet (It are minor races aren't they) So if there are people willing to play a minor race, let me know. I thought of the standard emp-files also !! BTW, BlackRose: you said Sheliak in the Gamma, but as far as I know they are Alpha, aren't they ?? (I really think correct map place is important, although we might balance it a bit) Intimidator, |
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Somebody the Orions. please !!
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Re: Star Trek, Quadrants of Conflict
The Sheliak are indeed in the Alpha, perhaps Beta Quadrant, (To my knowledge) However both the Tamarians and Tama are in Delta and the Shelia (Sheliak) are in the Gamma. (not positive on Tama, but I remember seeing it in the Delta quad while playing the map).
Since, again to my knowledge, the exact placement of the Sheliak is unkown i'm guessing that is why they were placed in the Gamma Quadrant. (You'd have to ask Tnarg tho) I'm guessing he did this for balance issues. I'm fine with total unbalance to be honest and would be more than willing to play on a totally true to trek map http://forum.shrapnelgames.com/images/icons/icon7.gif Even if I was the weakest of the 11 powers, not really sure who that is tho http://forum.shrapnelgames.com/images/icons/icon7.gif Heck i'd even play as a minor if alll the race slots were filled, lol http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Star Trek, Quadrants of Conflict
Hi all!
I think, we should use the „original“ star trek map( we spoke about it frans!). Because IMHO there are some points which makes this one really fitting. First: Both the delta and gamma quadrant are connected to the rest of the galaxy by only one system, so it produces the islated effects for the borg and the kazon or the dominion in gamma. We should impair opening of warppoints from these locations until the races have developed warppoint technology IV or more to display the far reach of these regions ( 10.000 lightyears for the delta quadrant). Second: there is much space for everybody… even the minor races will have a good deal of management to get started in such a great quadrant. Third: If we could rp the minor races correspondingly to the series, well this would make a quite interesting session. But this needs an admin who is closely monitoring the ai races. Therefore he must assign them to “shadow” players to get control over themand setting them to computer player and complete AI on! Which makes it really hard not to “cheat” in any way. I use to play 2 games where I just made this setting and it runs well. One must trust of course the admin( even more if he is also player) that he do not use the “power” he has over the minor races to topple the game. I also like to know how important intel is? This is a difficult point. While the borg for example do not use intel alltogether, nealry all other races do. But I think the system in SEIV to simulate intel do not fit any proper use. It´s only who gets first the most point and when does these points stack over the enemy points. So I must say I would be not really disappointed if we shun intel from the game. Sarting racial points I think shall be 3000 with 5 planets good conditions and medium severity with 100000 ressources. AI should be medium difficulty and medium boni. So that are my opinions! Ralf |
Re: Star Trek, Quadrants of Conflict
The Vulcans and the Andorians are a neutral race. If you want to use them in this game you will need to install them into the mod B4 you start the game.
I would strongly suggest using one of the other races AI for them as well. You Can use the Neutral AI if you wish that the current Vulcans are using in the neutral race folder. Basically all you would be doing is copying that neutral vulcan race and renaming it Vulcan instead of Neutral. Tis easy enough. They will then of course expand. Ok I have sent Geoschmo an email yestarday about uploading Version 1.7.2. So far no response. Any of you care to send him one please be my guest. Also if you have just installed a fresh install of the full 1.7.2 mod I have been advised that there are two images not in the latest Version of the IMAGE mod that the STM mod needs. You can download them from www.astmod.com/startrek/stm.htm or directly Missing Files |
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[ April 09, 2004, 08:53: Message edited by: BlackRose ] |
Re: Star Trek, Quadrants of Conflict
i wouldnt mind playing a minor race, just for the fun of it.
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Re: Star Trek, Quadrants of Conflict
Personally, I'd like it best if Intel was off, and so was warp point manipulation.
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My two cents, way that I am looking at it is that this game is going to be heavy on the role play, so why note have a cannon and reallistic map. |
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Re: Star Trek, Quadrants of Conflict
Hi all!
To be exact: I(Ralf(Annika)) will play the federation and my wife(Petra) the borg |
Re: Star Trek, Quadrants of Conflict
Hi all!
I would like to play Orions. |
Re: Star Trek, Quadrants of Conflict
So, looks like we are going to be started soon!
What is the status of that new patch for ST Mod? And what do the great game admin decide about playing the minor races.. |
Re: Star Trek, Quadrants of Conflict
Okay guys,
I'm back from work. Have a lot of reading to do in this thread. But if all goes well, we should be able to start in a week. Intimidator |
Re: Star Trek, Quadrants of Conflict
Quadrants of Conflict UPDATE:
STM 1.7.2 Major Races: Large Planet / 5000 Racial points 8472 : Aiken Borg : Petra Breen : Atrocities Cardassian : Tnarg Dominion : Renegade 13 Federation : Annika Ferengi : Klingons : Alarikf Orions : Tomecki Romulans : Intimidator Tholians : BlackRose Minor Races: Medium Planet / 0 Racial points Bajoran : Kiedryn Vulcan : Gorn : Nausicaan: Sheliak : Kazon : Ragnorak-X Vaadwaur : Hirogen : (All the minors are open for discusion, more can added or changed) - 1 good/large(medium) planet, slow start but real Trek (build your empire from scratch) - NO Stellar Manipulation - Race optimizing: , I go for Aikens solution (see below) Quote:
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Summary: I think most of the people want to play a RPG-game as close to trek universe as possible. So I will go for the Trek-map (which one is not decided). And the emp-files as stated by Aiken (I will write all the rules asap) Intel is still open for discussion but are interested by BlackRose. if not possible than Intel off. (Atrocities can you explain how the STM-mod intel is changed or maybe more balanced??) Intimidator, BTW, We need an Ferengi an lots of minors !! [ April 09, 2004, 20:52: Message edited by: Intimidator ] |
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What happened with Kiedryn?
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Re: Star Trek, Quadrants of Conflict
Ok, couple of other suggestions:
I suggest turning the following off: Computer Control Warp Point Manipulation I also reccomend having the following disabled, but i'm open to this issue: Mines Fighters Shuttles As far as intel goes each player should have a list of what they can and cannot do, here is a preliminary run of what I feel to be CANNON, its totally subjective and should be further discussed. **8472** Counter Intellegence 1-2 Crew Insurrection (open to discuss?) **Borg** Counter Intellegence 1 **Breen** Counter Intellegenc 1-3 (should they have more?) **Cardassian** Counter Inteligence 1-3 Intellegence Sabatoge Ship Bomb Engine Damage Fuel Leak Cargo Bomb **Dominion** Counter Intel 1-2 Infiltrator Population Destabilization Political Assassination Anarchy Groups Industrial Sabatage Communications Mimic Crew Inssurection **Federation** Counter Intel 1 Communications Taps Embassy Taps **Ferengi** Counter Intel 1 Economic Dissruption Resource Procurment Trade Disruption **Klingon** Counter Intel 1-2 **Orion** Counter Intel 1-2 Planet Bomb Planet Sabatoge Terrorist Bombing **Romulan** Counter Intel 1-3 Biological Weapon Deployment Political Assassination *Entire General Espionage File* Weather Disruption Ground Contamination Food Contamination Cargo Maintenance Problems Communications Taps Communications Interceptors **Tholian** Counter Intel 1-3 |
Re: Star Trek, Quadrants of Conflict
Ill play the Kazon
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Re: Star Trek, Quadrants of Conflict
I think you'r idea is worth trying, BlackRose.
But how to control it, or is it based on trust. (If someone is strikes you with an wrong intel-ops, inform the gamehost and action will be taken.) So people let me know what you think of this. I LIKE IT !! Intimidator, BTW. Klingon should have crew-insurrection I guess !! (2 Klingons with Batleths on your bridge should do the trick http://forum.shrapnelgames.com/images/icons/icon12.gif ) |
Re: Star Trek, Quadrants of Conflict
The vulcans and bajorians are neutral races. You will have to copy them over to the Race folder and rename the files.
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Re: Star Trek, Quadrants of Conflict
Thanks Atrocities, but figures that out already.
Only want to know if there is some sort of shipset available for the Bajoran (they didn't had much of a star fleet only some fighters, but what can I use??) Int, |
Re: Star Trek, Quadrants of Conflict
Sounds like things are shaping up, couple of things I'd like to know,
1: what map are we using? (Just wether its Tnargs or UserX's) 2: Are we going to use Aiken's Idea? 5k Racial points, with restrictions but allowed to modify Traits? (I like it btw) 3: What tech restrictions will we be using? And about the Klingons, dunno about his, 1 How would they get aboard? 2 would the crew really follow a the Klingons orders? Figured that ship capture would handle all that http://forum.shrapnelgames.com/images/icons/icon7.gif I was more thinking along the lines about Founders being able to 'replace' the captain of a star ship as they have done that sort of thing before http://forum.shrapnelgames.com/images/icons/icon7.gif As far as 8472 go i'm really not sure, there is an episode we see that in Voyager but ... I dont much like Voyager so...! Not sure if they should have it or not http://forum.shrapnelgames.com/images/icons/icon7.gif [ April 09, 2004, 21:31: Message edited by: BlackRose ] |
Re: Star Trek, Quadrants of Conflict
Hi,
1 I will look into the maps this weekend, but Tnarg is my favorite on the moment. 2 Yes I think this will be it. (let hear your opinion, people) 3 No Stellar manipulation, But what to keep mines, fighters, shuttles. And what is your idea on computer control ?? Inti, |
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I like Aiken's idea for EMP files....it keeps with the Star Trek theme, but allows some individual tweaking. Also, I'm VERY happy that stellar manipulation will be out. I really hate it sometimes (when its used against me http://forum.shrapnelgames.com/images/icons/tongue.gif )
Other than that, I think everythings great. Especially since the Dominion has some good intel attacks http://forum.shrapnelgames.com/images/icons/icon12.gif |
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As far as computer control goes, In Trek Massive computers never seem to replace Crew and Officers, it just doenst feel like Trek http://forum.shrapnelgames.com/images/icons/icon7.gif Stellar Manipulation cuts away a lot doesnt it? Like Creating planets, Modifiying Atmosphere etc? Why not just cut out Artificial Wormhole tech? |
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I also strongly reccomend being only able to view own scores http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Star Trek, Quadrants of Conflict
Obvious, Is my standard setup !
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