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SEV for Linux?
Se IV was written in VB if I remember correctly.
I don't program in that so I know very little of it. I program in Delphi, in Delphi you can make a program and compile a Version for windows and one for linux, is that possible in Visual Basic? And if so, will SE V come in Linux flavour? SE IV is the only reason I haven't switched OS yet... and If SE V isn't in Linux ver I'll never switch. (I've tried dual boot but it's to bothersome, it's all or nothing for me!) |
Re: SEV for Linux?
I think it was SE3 that was in VB, while SE4 was in delphi.
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I remember AH stating on one of the old #se4 interviews that it was made in delphi.
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To the transcripts!
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SEIV was done in Delphi, not VB. http://forum.shrapnelgames.com/images/icons/icon7.gif
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SJ is correct in saying SEIV was written in Delphi. I do not know for sure on SEIII.
Dang, Fyron beat me to it. http://forum.shrapnelgames.com/images/icons/tongue.gif Edit 2: wow, 3 Posts in 3 minutes. Not bad. http://forum.shrapnelgames.com/images/icons/icon7.gif 6 in 7 minutes. [ April 07, 2004, 19:21: Message edited by: Ragnarok ] |
Re: SEV for Linux?
The ancient and forgotten "original" SE without a number was in VB, as was SE II. SE III and SE IV were in Delphi (though different Versions). SE V might be in C++ just because so many libraries are in C++ now.
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Great.
Will mail MM tomorrow and give them a hint, altough they might use stuff that isn't compatible with Linux, the chance still remains... There are loots of libraries and components and stuff to Delphi too. Much are made for both C and Delphi. And usually people tends to stick with what they're good at, atleast I. I've tried C++ and VB but I have to look up things all the time, much easier for me to do Delphi that I have in my memory and don't have to learn. [ April 07, 2004, 19:30: Message edited by: Ruatha ] |
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I've heard that SE IV works with WinE. Maybe SE V will also.
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Will have to test that someday soon then! |
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Will have to test that someday soon then! </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Some people (I am one) are having problems with the mini bmps not showing every other time a game is loaded. I did 2 things that did help with the other problems I had: 1. I put in the windows fonts 2. Changed "PerfectGraphics" = "N" to "Y" in wine/config |
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I thought SE5 was going to use DirectX, which pretty much throws Linux out the window, doesn't it? http://forum.shrapnelgames.com/image...s/rolleyes.gif
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The difficulty in having the game run (natively) under Linux is that you can't just set your compiler to create Linux binaries rather than Windows binaries, you have to rewrite a large portion of the code. Anything to do with interface, graphics, sound, etc. is OS specific and has to be written differently to run under Linux than it does to run under Windows.
[ April 08, 2004, 03:08: Message edited by: Imperator Fyron ] |
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If OpenGL libraries used to render 3D graphics instead of DirectX, it won't be a big deal to port it to *nix (see Unreal Tournament series for example).
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But they will not be used, DirectX will be.
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i did what parabolize did as well. So Far I have played the game on 6 different linux flavours.. gentoo , caldera, mandrake , redhat, suse, debain.
And different Versions of each over the years. Some times it was very easy to get up and running some times I ran away screaming. I found it ran really well under the mandrake flavour for some reason. Now to get it to run on aix http://forum.shrapnelgames.com/images/icons/icon7.gif |
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[ April 22, 2004, 17:41: Message edited by: Baron Munchausen ] |
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If you can get it running on aix, i will demand a research alliance http://forum.shrapnelgames.com/images/icons/icon7.gif
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I emailed AH about the possibilities of porting se4 to linux, and he didn't seem too interested, and the libraries he used are only early alpha on linux, it wouldn't run very well, se4 runs perfectly under wine, haven't gotten around to starfury, anyone know which Version of directx it is based on? WineX still has serious(read: it doesn't work) problems with dx9, pixel shaders are the main culprit, but Versions before work perfectly, it depends on what AH writes it with, hell, I'd be willing to port it for free if he'd let me http://forum.shrapnelgames.com/images/icons/icon7.gif
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You're having the bitmap problem with the ships not showing? Which Version of wine with which distro are you using?
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SuSE personal 9.0 wine ver 20030813 thanks in advance http://forum.shrapnelgames.com/images/icons/icon7.gif |
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SuSE personal 9.0 wine ver 20030813 thanks in advance http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I had this problem initially, but I fixed it many, many months ago, can't remember how though, i'll look into, see what I can find. |
Re: SEV for Linux?
what you do not document http://forum.shrapnelgames.com/images/icons/icon7.gif
Man when you recompile your toast ! Ps... I started on the AIX SEIV project at work in my spare time.... I do know I can load it up there but I do think that will be about it... Anyone know of anything in aix that can emulate windows ???? |
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Well, I recompiled wine, reinstalled se4, gonna take a good look at fixing it again over the weekend. What did you recompile? Thnk that's bad? At least you're on Suse, you get YaST, I'm on gentoo, if something goes seriously wrong it takes about 3 days to get my desktop back.
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Re: SEV for Linux?
HA HA HA HA HA i'm a moron. LOL, I found out why Se4 was running perfectly before, can't believe I didn't even realize what I was doing, I was running it under winex, not wine. All the tweaking I did I could not get it to work under wine, so I finally though about how I was running it, and realized that it was winex, so I reinstalled winex, and bam, straight out of the box it ran flawlessly.
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Commercial winex or the free CVS download of the reduced Version? Anyway I will try it. Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif |
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CVS reduced Version, the only real difference between them is copywright support(which se4 does not use), and support for ms installer, which se4 also does not use. Unfortunately, I have spoke too soon though, I am unable to save my game, I get an error. This may be because of the file system I am using,(reiser3), but I don't know, let me know if file saves work for you.
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There is an excellent howto located at www.frankscorner.org, I can't remember where exactly, but I am pretty sure, look at the left for the howto's link, and it is in there.
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Re: SEV for Linux?
Ok CVS was to hard for me so I spent my 15$ on the commercial winex. After a few installs Point2Play-small-suse-1.2.1-1.i386.rpm was the one that worked. I told p2p to load seiv and the matrix launcher in virtual desktops. It moves a little slow but MUCH better for me than duel boot. No error Messages yet. The game creation screen is the only gui loading bad and its just the bottom right boarder missing.
I wouldnt call it perfect but its good http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Cool, are you able to save your games? I ran into problems there.
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Cross platform compatibility is growing daily for gamers... ya'll should check out SDL as a substitute for directX... yes its missing alot of the new fangled bells and whistles... but then again this is a 4x game... not Doom3 :-)
It all depends on how the game is coded... I don't blame MM for putting out a windows only Version this time around... but I think by the time SEVI is going to hit shelves, it should at least be *nix and M$ compatible. Its not hard at all to accomplish as the libraries to do so are all open source and use the same calls throughout the program to access the lower level functions of both OS's... but switching in the middle of the process would be absolutely painfull.... |
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The question is not whether it can be done, but whether it is profitable to do so... the game would probably not pick up very many sales if it were made to be capable of running natively on Linux, compared to practically doubling the amount of time necessary for debugging. This would be due to having to test the game in two totally different environments and having to make absolutely certain that every piece of code can work in either Windows or Linux... This adds a lot of time to development, and time is money...
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Re: SEV for Linux?
It would make creating a web-based game managing system MUCH easier. I still have a strong preference in using Windows (or Mac) for playing on the client side, and Linux (or Unix) for hosting/server side. If he creates a seperaate hosting executable then possible porting it would be easier. He could even leave off the gui interface completely as far as local access to the host.
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Re: SEV for Linux?
Where can you buy winex? I'd like to but the Transgaming store is closed for renovations... http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: SEV for Linux?
WinEx is a product of Transgaming Technologies. If you can't buy it from their site, where else could you get it? http://forum.shrapnelgames.com/images/icons/icon7.gif
http://www.transgaming.com/ [ August 06, 2004, 16:38: Message edited by: Baron Munchausen ] |
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Re: SEV for Linux?
Well I thought maybe they had distributors or something... http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Anyone know if the actual Version of Wine is able to run SEIV? I´m thinking about migrating from WINXP to Mandrake Linux but i wish to be able to run SEIV...
thanks... btw: i never worke with linux before, but i´m trying some livecds and found Mandrake the most user-friendly (at least for me), but i only tested Slackware, Conectiva and Madrake livecds... is there any other more user-friendly than Mandrake out there? I think i can manage Mandrake without major problems, but if there is other distros more "windows-like" than it i would like to know.... |
Re: SEV for Linux?
Yes, individuals have gotten SEIV to run on Wine just fine. Lemme dig up the threads and I'll link you to them.
Edit: Here is one. In there is a link to another thread dealing with getting SEIV to run in Wine but since the forum upgrade that broke the link. I cannot seem to find it manually either. Edit2: I cannot find the other threads. Maybe someone else will have been fortune finding it. |
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thanks man.... no rush.... i´m still downloading the Mandrake isos...., even with my IDSL it will take at least 3 days....
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I don't really know what Version fixed the icons not showing up. http://forum.shrapnelgames.com/images/smilies/frown.gif
What I do know is: if the one mandrake uses doesn't work I can help install a newer Version or winex (yes I know how to use cvs now). http://forum.shrapnelgames.com/images/smilies/happy.gif |
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