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-   -   Null-space weapons vs. temporal weapon (http://forum.shrapnelgames.com/showthread.php?t=11895)

Yimboli April 18th, 2004 01:55 AM

Null-space weapons vs. temporal weapon
 
I was wondering if the null-space cannon's damage is any different than the temporal weapon that skips shields and armor. THe damage type is listed as the same: "Skips shields and armor" - but the null-space cannon does more damage and goes like twice as far, so I figure that there simply must be some difference, otherwise there would be no point to the temporal weapon!

Thanks!
-Timbo

Baal April 18th, 2004 02:01 AM

Re: Null-space weapons vs. temporal weapon
 
They are essentially the same weapon but I'm pretty sure the temporal weapon costs less to research making it easier to get at than nullspace weapons. But yes there is not point really.

Master Belisarius April 18th, 2004 03:46 AM

Re: Null-space weapons vs. temporal weapon
 
Quote:

Originally posted by Yimboli:
I was wondering if the null-space cannon's damage is any different than the temporal weapon that skips shields and armor. THe damage type is listed as the same: "Skips shields and armor" - but the null-space cannon does more damage and goes like twice as far, so I figure that there simply must be some difference, otherwise there would be no point to the temporal weapon!

Thanks!
-Timbo

<font size="2" face="sans-serif, arial, verdana">The Temporal Shifter III can do 50 of damage and the range is 4. Cost 500 Minerals and 200 Radioactives.
The Null - Space Projector III can do 60 of damage and the range is 5. Cost 1000 Minerals and 1000 Radioactives.

The point with the Temporal Weapons are the other weapons... not the Temporal Shifter that's a near to useless weapon (like the Null Space Projector!!!).

Yimboli April 18th, 2004 04:18 AM

Re: Null-space weapons vs. temporal weapon
 
Then I have another question for you - do you play temporal technology often? The only reason I ever play it is for the space yards. The only temporal weapon I ever use is the shield accelerator cuz it outranges the standard shield depleter.

bearclaw April 18th, 2004 04:46 AM

Re: Null-space weapons vs. temporal weapon
 
I play Temporal most times. And for me, the Shipyards are the biggest draw, but the Tachyon Cannon is my second choice. With almost as much damage as a Wave-Motion Gun and a reload rate of 2, it becomes very effective anti-ship weapon. I primarily use it on Weapon Platforms. Most ships have to get into, and stay in range of these to do a planetary attack. Unless the attacker has enourmous numbers on me, this is quite effective.

As for the Temporal Shifter, I only really use that against Organics.

Yimboli April 18th, 2004 05:30 AM

Re: Null-space weapons vs. temporal weapon
 
is this referring to solitary or PBW? or both?

the reason i ask is cuz i've never seen the AI mount a decent planet assault, so if you have, i wanna know about it! http://forum.shrapnelgames.com/images/icons/icon7.gif

Raging Deadstar April 18th, 2004 11:38 AM

Re: Null-space weapons vs. temporal weapon
 
Late Game TDM Modpack, High Difficulty, Max Bonuses.... It Hurts http://forum.shrapnelgames.com/images/icons/icon7.gif

I always play Temporal with my main race. And Yes The Spaceyards, Tachyon Cannons and Shiled Accelerators are pretty cool.

Although that weapon (Time Distotion Burst, you know the one that does 4x damage to shields) is extremely useful on fighters and troops http://forum.shrapnelgames.com/images/icons/icon10.gif

Raging Deadstar April 18th, 2004 11:38 AM

Re: Null-space weapons vs. temporal weapon
 
Edit: Double Post, I havn't done that in a LONG Time...

Although, Temporal becomes really nasty if you add Hardy Industrialists to your Racial Traits, Combine it with another Racial Trait and things get obscene...

"Fear my Crystalline armoured Temporal armed Baseships with Huge Reductions to Maitenance!!!" http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

[ April 18, 2004, 10:41: Message edited by: Raging Deadstar ]

Master Belisarius April 18th, 2004 03:24 PM

Re: Null-space weapons vs. temporal weapon
 
Quote:

Originally posted by Yimboli:
Then I have another question for you - do you play temporal technology often? The only reason I ever play it is for the space yards. The only temporal weapon I ever use is the shield accelerator cuz it outranges the standard shield depleter.
<font size="2" face="sans-serif, arial, verdana">In multiplayer games, think is not so easy try to play using special traits... because you must survive until you could take advantage of it (IMHO).
About the Temporal Tech itself, think not only the space yards are usefull, because the other 2 facilities are very good (the combat bonus are great defensive facilities, and the happiness bonus are the best in the game). Also, think excluding the Temporal Shifter, the others weapons are very good (although expensive to research).
Finally, about AI attacking planets, well, for sure the SEIV AI never will play like an human player. But as Raging Deadstar said, using TDM, High Difficulty and Max Bonuses, sometimes you can get a decent challenge.

Raging Deadstar April 18th, 2004 04:08 PM

Re: Null-space weapons vs. temporal weapon
 
Especially against your AI MB!!!

Those Tesselate are tougher than the Aquilaeians! http://forum.shrapnelgames.com/images/icons/shock.gif

Spoo April 18th, 2004 04:08 PM

Re: Null-space weapons vs. temporal weapon
 
Quote:

...the combat bonus are great defensive facilities...
<font size="2" face="sans-serif, arial, verdana">I remember reading here that the Events Predictor only gives an offsensive bonus.

[ April 18, 2004, 15:09: Message edited by: Spoo ]

Fyron April 18th, 2004 07:13 PM

Re: Null-space weapons vs. temporal weapon
 
Quote:

Originally posted by Spoo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> ...the combat bonus are great defensive facilities...
<font size="2" face="sans-serif, arial, verdana">I remember reading here that the Events Predictor only gives an offsensive bonus. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Sadly, this is true. http://forum.shrapnelgames.com/images/icons/icon9.gif But, the facility is still primarily defensive in nature, as you can only use it in your systems, when you are being attacked.

Ed Kolis April 18th, 2004 11:31 PM

Re: Null-space weapons vs. temporal weapon
 
Unless you send a cloaked colony ship into enemy territory, along with a storm generator, and create storms over the planet you colonize hoping to God that you get a cloaking storm http://forum.shrapnelgames.com/images/icons/icon12.gif

Of course then the opponent, if he were a human, would sooner or later realize that one of those tiny toxic planets he'd been meaning to colonize sooner or later had suddenly disappeared, and he'd research hyper optics for a few turns, then crush your puny outpost http://forum.shrapnelgames.com/images/icons/tongue.gif

Master Belisarius April 19th, 2004 03:38 AM

Re: Null-space weapons vs. temporal weapon
 
Quote:

Originally posted by Spoo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> ...the combat bonus are great defensive facilities...
<font size="2" face="sans-serif, arial, verdana">I remember reading here that the Events Predictor only gives an offsensive bonus. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif I wrote it in the sense that Fyron said... then again, Fyron is right!

Master Belisarius April 19th, 2004 03:42 AM

Re: Null-space weapons vs. temporal weapon
 
Quote:

Originally posted by Raging Deadstar:
Especially against your AI MB!!!

Those Tesselate are tougher than the Aquilaeians! http://forum.shrapnelgames.com/images/icons/shock.gif

<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif Think they're strong if had enough time to survive until get the Talisman and BB.

But really I'm very happy with the BA ships that designed for them. Sure, they're slow and the AI will need a good time until research the tech to build those ships... but the Crystalline Armors make them hard to defeat and cheap to build.

Kamog April 19th, 2004 06:10 AM

Re: Null-space weapons vs. temporal weapon
 
Tesselate? I'll have to include them in my next game! http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa April 19th, 2004 12:55 PM

Re: Null-space weapons vs. temporal weapon
 
one thing i think that needs to be resolved is the cloaking and mine problem.

As mines are developed rather early They render cloaking obsolete rather early.

ps. I know this brings this down a different path... but it will go back to temporal soon enough


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