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-   -   SE4 System Notes (http://forum.shrapnelgames.com/showthread.php?t=11947)

BBegemott April 26th, 2004 08:43 PM

SE4 System Notes
 
My first poll.
Interested, how much useful you find this feature.

Slick April 26th, 2004 09:06 PM

Re: SE4 System Notes
 
In addition to system facility info and todo info, I track the presence of sensor satellites and Long Range Sensor satellites.

Slick.

bearclaw April 26th, 2004 11:24 PM

Re: SE4 System Notes
 
In depth RP games I use for historical information and such.

Baron Grazic April 27th, 2004 12:11 AM

Re: SE4 System Notes
 
I use it for Locations of Empires Home Worlds, Major Planets, Training facilities and fleets.
Sometimes for remembering the details & dates of agreed apon borders or trades.

Certainly couple use an improvement in this area for SE V. I would also like to see all communications received & sent stored within the game itself.

Kamog April 27th, 2004 06:53 AM

Re: SE4 System Notes
 
When I first explore a new system, I count the number of planets, asteroids, and stars, and give the system a score, as follows:

star = 40 points
huge planet or asteroid field= 5 points
large planet or asteroid field = 4 points
medium planet or asteroid field = 3 points
small planet or asteroid field = 2 points
tiny planet, moon, or asteroid field = 1 point

I total up the points and type the number in the system notes. I give priority to colonizing systems with the highest scores (assuming I have already researched high levels of colonization, stellar manipulation, and planetary utilization.)

(If you multiply the score by 6, you get the total number of facilities you can build in the system if you have advanced storage ability, convert all asteroids to planets, colonize everything, convert all atmospheres, and build sphere worlds around every star. Trinary systems of course have the highest score.) http://forum.shrapnelgames.com/images/icons/icon7.gif

capnq April 27th, 2004 06:42 PM

Re: SE4 System Notes
 
I track other races' colonies, and the results of the Covert Recon intel op (i.e. facilities & cargo).

Ruatha April 28th, 2004 04:57 AM

Re: SE4 System Notes
 
Quote:

Originally posted by Baron Grazic:

I would also like to see all communications received & sent stored within the game itself.

<font size="2" face="sans-serif, arial, verdana">Now you can!!
With the all new and shining History Editor:
History Editor Thread

PvK April 28th, 2004 09:10 AM

Re: SE4 System Notes
 
I've used it for various purposes. One is to record notes on surveillance info that won't Last to later turns, such as spotted alien presence and the Last date it was updated.

Usually I use it for notes of details I may forget related to a system.

PvK

tesco samoa April 28th, 2004 04:07 PM

Re: SE4 System Notes
 
I also use it for storing info on my partners...

Always nice to know which planet to take out first

And for keeping info on which system is upgraded to what system wide facility

And for telling me where that RC is located...

I lose those things all the time.

Atrocities April 28th, 2004 04:37 PM

Re: SE4 System Notes
 
A very useful tool that could be a lot better. I would like to see the notes window become a moveable one with the option to keep on top so that I can place it in a section of the screen and add info as I go without having to alt tab to it or open and close it each turn.

Paul1980au April 28th, 2004 11:37 PM

Re: SE4 System Notes
 
Capturing the enemy homeworlds is a quick way to ensure their surrender - the fact they defend that planet most means if you strike their fleet there they find it hard to regroup. Capture it will 300+ troops. Once you have the homeworld if they wont surrender - capture the bigger planets first esp those with no domes - native population atomosphere build enormous amounts of facilities. Small planets are hard to defend ie lack of space for WPs etc.

Use boarding ships to capture enemy pop transports they usually have up to 300+ populations and can be used to colonize youre domed planets to exchange with the captured pop and remove the dome and expand back system planet facilities.

Yef April 29th, 2004 01:36 AM

Re: SE4 System Notes
 
I use it mainly to mark the alien Homeworlds.

[ April 28, 2004, 12:37: Message edited by: Yef ]

Tampa_Gamer April 29th, 2004 05:24 PM

Re: SE4 System Notes
 
I think to be truly useful - they need to be incorporated into the main strategy screen. Perhaps there can be a little shape in the upper left corner of the sector which will appear if there is a note (kind of like the green triangle for excel notes if you are familiar with that program). Another related wish list item is to be able to tell notes to automatically pop-up or create a line in the turn summary in XX number of turns.

-TG

Roanon April 29th, 2004 11:18 PM

Re: SE4 System Notes
 
The SE system notes are MUCH to cumbersome to use, have poor editing tools, bad overview and lack any search or list feature.
I use excel and space emires simultaneously and toggle between them when playing. I enter every planet into a list that I can then sort/filter for atmosphere, type and size, much more useful than the planet list in SE. I also enter colonization priorites from 1 to 5 stars so I don't have to think the same thoughts every turn again when searching for the best planet to colonize from a given spaceyard planet. Plus, whenever I start building a colony ship I note where it should go and replace the stars on my list with the turn number planned.
Without this, it often has happend to me that I had double-targeted some planets with 2 colonizers built at different planets. Or that I did not know where a freshly produced colonizer should head because in the meantime all eligible nearby planets of that type already had been colonized.
In large galaxies, like the 20 player NGC games, having to check like 20 different notes windows that can only be viewed one-by-one is equivalent to zero information.

Ruatha April 30th, 2004 04:39 AM

Re: SE4 System Notes
 
I usually uses the planets window for this, there you can see if a ship is heading towards a planet, you can see the special planets, the ones with right atmosphere etc, and you can see how far away it is from the system the ship is built.

Kamog April 30th, 2004 05:45 AM

Re: SE4 System Notes
 
I use a low-tech method. For detailed notes about enemy planet locations, facility information etc, I write them in a notebook using a pen. http://forum.shrapnelgames.com/images/icons/icon12.gif

Roanon April 30th, 2004 03:17 PM

Re: SE4 System Notes
 
The planets list does not have much usable information. I really hate that list in its imperfection.

I usually plan to use a ship for a certain planet when STARTING to build it, so it doesn't help if a ship is listed as already heading to a planet or not. Also, it might happen that a ship is en route to a planet but has to load population for a certain atmosphere at another planet first. As you cannot specify an amout to load with the "load" order, you have to manually load at that planet and can only give colonize order after this, again preventing that dumb list to display the "ship en route" entry.

Furthermore, the list/sort options suck. I am looking for a planet for my Rock colonizer. I have all 3 colonizing techs, so it is impossible for me to get a list with only Rock planets. It is not even possible to sort by Ice/Rock/Gas. The list also contains every planet in even the most remote systems where just an explorer has been. Or you have to enter these under "avoid" EVERY TURN - which also is not very user-friendly.

You cannot even enter a line of text that would display on that list. For example, if there is already a spaceport in that system. Or if a certain planet has to be urgently colonized due to political reasons rather then its resources.

To be useable, this list should at least have: user notes, more sort criterias, filters. I tried to use this list in my first games, and messed up my colonizers hopelessly. Now I have no colonizer flying around for more than 2 turns unless deliberately designed for exploration.
A small improvement, but every bit adds up http://forum.shrapnelgames.com/images/icons/icon12.gif .

Caduceus May 2nd, 2004 04:18 AM

Re: SE4 System Notes
 
I would say that the Notes option is fairly useless as it doesn't come onto the main screen. Meaning, if I make notes on a planet/system, I have to go back to a minor screen to revisit the information.

It would be more useful if this information could be seen in the starchart at the right side of the main screen when the cursor falls on a system.

Wildcard

PvK May 2nd, 2004 10:30 AM

Re: SE4 System Notes
 
That doesn't make it "useless". It may make it inconvenient and easy to overlook. But it can certainly be used.

PvK

Roanon May 3rd, 2004 01:52 AM

Re: SE4 System Notes
 
"I can be used" is correct, it is usable. But still useless http://forum.shrapnelgames.com/images/icons/icon12.gif Tabbing into Word or Excel is much more convenient and gives you far more options for usage.

PvK May 3rd, 2004 07:18 PM

Re: SE4 System Notes
 
I guess I'm just out of touch with the modern slang meaning of "useless". http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK

mottlee May 4th, 2004 12:10 AM

Re: SE4 System Notes
 
KO....OK I'll bite, where in the heck is it????? I do not use it so I do not know where/how

Slick May 4th, 2004 02:09 AM

Re: SE4 System Notes
 
Quote:

Originally posted by mottlee:
KO....OK I'll bite, where in the heck is it????? I do not use it so I do not know where/how
<font size="2" face="sans-serif, arial, verdana">Right click on the galaxy map, then left click on a system.

Slick.

mottlee May 5th, 2004 12:08 AM

Re: SE4 System Notes
 
OK Been playing for a few years and did not know this Cool http://forum.shrapnelgames.com/images/icons/icon6.gif

Paul1980au May 5th, 2004 12:15 AM

Re: SE4 System Notes
 
Something for MM to consider adding to Version 2 of SE4 should he be kind enough to give us another upgrade before SE5.

Baron Grazic May 5th, 2004 12:22 AM

Re: SE4 System Notes
 
Quote:

Originally posted by Paul1980au:
Something for MM to consider adding to Version 2 of SE4 should he be kind enough to give us another upgrade before SE5.
<font size="2" face="sans-serif, arial, verdana">Time to give it a rest Paul.

Roanon May 5th, 2004 07:27 AM

Re: SE4 System Notes
 
More urgently needed would be a bugfix for the still existing no-trade bug which does not validate your trade accept if you do not confirm trades as absolutely Last in your player turn.


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