![]() |
Zero Zero Zero
At about turn 150 in a solo game against 11 TDM
AI's I noticed a yellow "never" in the build menu. I checked the planet out and it looked normal except the population read 0M (none). There had been no intel attacks, no plague and I could still access the planet, it just wouldn't build anything. The min/org/rad totals showed 0 0 0. Over the next few turns 4 more planets did this. No attacks or plague's and the game isn't limited rescource. Some of the planets had been around a long time some were newly colonised. Some of them were green cross planets so I guess it wasn't bad conditions. I built a cargo ship and sent over some population and off it went building again. The only change to colonisation I made was in the settings file. Automatic col = 2 (to hurry things along). Is this the problem? Any help appreciated. |
Re: Zero Zero Zero
Actually, this sort of thing happens when you send colony ships out without people aboard. It makes the colony, but nothing else happens. Are your shipyards set to automatically send ships out somewhere, and then you're giving colonization orders a turn later?
|
Re: Zero Zero Zero
Sometime plagues happen and are not mentioned in the turn even file. http://forum.shrapnelgames.com/images/icons/icon9.gif I have seen this a couple of times in many of my games.
|
Re: Zero Zero Zero
Ok I can believe there's a plague and its not
mentioned. But if all the people die you'd lose the planet and alls it facilities, wouldn't you? In answer to the first post, my shipyards aren't set to anything automatic. |
Re: Zero Zero Zero
Having something that happens not turning up in the events turn file needs to be fixed Version 2 anyone.
|
Re: Zero Zero Zero
I thought it was something I was doing.
It still could be but this "non reporting event" sounds plausible. Thanks |
Re: Zero Zero Zero
Quote:
|
Re: Zero Zero Zero
Quote:
|
Re: Zero Zero Zero
Quote:
Check to see if your planets are rioting. Various things happening in your empire can lead to an increase in anger levels. What happiness type did you pick? Bloodthirsty and Neutral get angry over new colonies established. |
Re: Zero Zero Zero
Anger and even riots don't decrease population, though.
I was pretty sure plagues and random or intel-generated population loss events would leave empty colonies - the colony box shows (except on moons) with no population bars inside it. Enemies who land troops will get the planet and all facilties and units that were on it, too, IIRC. PvK |
Re: Zero Zero Zero
If all the people on the planet die from a plague or some other event, you do not lose the facilities. The planet goes dormant like you are describing. Only if the population is killed in combat are the facilities also destroyed and the colony erased.
|
Re: Zero Zero Zero
Plagues, either event or bomb caused, definitely always reverts the planet to uncolonized when all population is dead. You get a message to the effect that "Population of planet has expired from the plague"
What leaves an empty planet with facilities intact is the food poisoning Intel option, and maybe some other events too, I don't know. This is the second thread today about wierdness associated with altering the starting population setting up from zero, in order to speed things up. Gonna be cool when someone figures out what's happening, this is all to wierd for me to start experimenting. [ June 08, 2004, 02:26: Message edited by: Arkcon ] |
Re: Zero Zero Zero
In a recent game I was playing, a bomb exploded on one of my planets (an intel attack) and killed all my population, but I still had the colony. Just zero population.
|
Re: Zero Zero Zero
This is all very odd.
I once again had an event-plaque and my planet was cleaned up completely. Is it possible "zero population and nothing else" happens in classic turn games ? I am 100%, no 1000% ! sure plagues wipe out planets completely in simult. turn games |
Re: Zero Zero Zero
I've just checked all the TDM AI's that played
against me (turn 150) and they all had similar problems. From a couple to a couple of dozen "never" in the production menu. All had zero population. I guess the only way to avoid plagues is to setup your race to be immune to them at the start of the game. I'll try that next game and report back. |
Re: Zero Zero Zero
Ok, maybe I mis-remembered about the plagues causing empty colonies... so perhaps it's the other events and intel strikes that remove population without removing the colony.
Those should all generate log Messages, though... but perhaps one of them doesn't? PvK |
Re: Zero Zero Zero
Quote:
|
All times are GMT -4. The time now is 07:32 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.