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-   -   FQM Gas Giant Sizes (http://forum.shrapnelgames.com/showthread.php?t=12252)

Fyron June 12th, 2004 03:21 AM

FQM Gas Giant Sizes
 
To all those that play FQM (especially the Deluxe Version), would it, in your opinion, have negative effects on play balance if all gas giants were to be doubled in facility space?

Actually, you could also answer within the context of FQM Standard, which would be stock SE4 for distribution of planet types and atmospheres. Two separate answers would be nice. http://forum.shrapnelgames.com/images/icons/icon7.gif

Suicide Junkie June 12th, 2004 03:28 AM

Re: FQM Gas Giant Sizes
 
Once my map analyser is done, you'll be able to easily balance out the extra facility slots with fewer numbers.

Captain Kwok June 12th, 2004 03:32 AM

Re: FQM Gas Giant Sizes
 
I wouldn't double the space on gas giants. Sure they have more volume, but I'd hazard to guess on most real gas giants, the conditions would nullify most of that extra volume. Plus, it'd be too much of a bonus for gas giant races...

I thought standard was the same as deluxe minus the "pretty" nebulae?

TerranC June 12th, 2004 04:06 AM

Re: FQM Gas Giant Sizes
 
Quote:

Originally posted by Imperator Fyron:
To all those that play FQM (especially the Deluxe Version), would it, in your opinion, have negative effects on play balance if all gas giants were to be doubled in facility space?
<font size="2" face="sans-serif, arial, verdana">Yes. If you want to improve upon FQM Deluxe again, add more nebula pictures http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron June 12th, 2004 04:32 AM

Re: FQM Gas Giant Sizes
 
Quote:

Originally posted by Captain Kwok:
I thought standard was the same as deluxe minus the "pretty" nebulae?
<font size="2" face="sans-serif, arial, verdana">FQM Deluxe makes use of the image mod files to add hundreds of new planet, star, etc. images. FQM Standard does not, as doing so makes the maps unusable in stock SE4.

Captain Kwok June 12th, 2004 05:13 AM

Re: FQM Gas Giant Sizes
 
This is not specific to the topic, but I've noticed that FQM Deluxe's nebulae pics are kind of pixel-ish, perhaps from resizing etc. If you have photoshop or a similar program, try to use a blur and it should fix that right up. I've done it with a few with good results.

Combat Wombat June 12th, 2004 05:15 AM

Re: FQM Gas Giant Sizes
 
I have alot more "pretty" nebulae pictures if fyron wants them

Combat Wombat June 12th, 2004 05:25 AM

Re: FQM Gas Giant Sizes
 
http://www.kahl.net/astro/graphics/h...tulanebula.jpg

http://www.monolithictechnologies.co...ion-nebula.jpg

http://jimmywallis.com/keyhole-nebula.jpg

http://jimmywallis.com/n4414.jpg

http://jimmywallis.com/ngc1999.jpg

http://jimmywallis.com/ngc2440.jpg

Spoo June 12th, 2004 06:24 AM

Re: FQM Gas Giant Sizes
 
Quote:

To all those that play FQM (especially the Deluxe Version), would it, in your opinion, have negative effects on play balance if all gas giants were to be doubled in facility space?
<font size="2" face="sans-serif, arial, verdana">I think it's a good idea. Then players would have to choose between "quality" and "quantity".

However, make sure that the gas giant player doesn't start out with homeworlds filled with twice as many facilities as everyone else.

Fyron June 12th, 2004 08:27 AM

Re: FQM Gas Giant Sizes
 
Quote:

Originally posted by Captain Kwok:
This is not specific to the topic, but I've noticed that FQM Deluxe's nebulae pics are kind of pixel-ish, perhaps from resizing etc. If you have photoshop or a similar program, try to use a blur and it should fix that right up. I've done it with a few with good results.
<font size="2" face="sans-serif, arial, verdana">Which ones specifically? And how would one go about de-pixelating them?

[ June 12, 2004, 07:28: Message edited by: Imperator Fyron ]

Raging Deadstar June 12th, 2004 10:33 AM

Re: FQM Gas Giant Sizes
 
Actually i was doing a search for Nebulae pictures on google for an image and a lot of the ones simmilar to FQM Deluxe came up, and they are't the best quality there.

As for Gas Giants, hmmm, it's a good idea i just can't think of a way of blancing it.

[ June 12, 2004, 09:38: Message edited by: Raging Deadstar ]

Captain Kwok June 12th, 2004 03:57 PM

Re: FQM Gas Giant Sizes
 
Quote:

Which ones specifically? And how would one go about de-pixelating them?
<font size="2" face="sans-serif, arial, verdana">Most of them. Like I said before, all you need to do is use some sort of blur tool (like the blur filter in photoshop) on the entire image. In fact, let me just do it for you. It takes only 5-10 sec per image. I'll find you Online later...

Fyron June 12th, 2004 07:05 PM

Re: FQM Gas Giant Sizes
 
Quote:

Originally posted by Spoo:
However, make sure that the gas giant player doesn't start out with homeworlds filled with twice as many facilities as everyone else.
<font size="2" face="sans-serif, arial, verdana">The only way to accomplish that would be to leave small, medium and large worlds alone (well, maybe not small, since they are not a good option for HWs in FQM Deluxe...). Maybe I'll just go the route of Admiral's System Mod and add new gigantic planet sizes...


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