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-   -   star wars mod help (http://forum.shrapnelgames.com/showthread.php?t=12494)

Emperor Fritsch the Dense July 16th, 2004 08:16 PM

star wars mod help
 
i downloaded the starwars II mod and have giving it a try. i had a bunch of glitches at first but got past them but now im really stuck. when i try to start a game and load an empire for me to play i get the message, Unable to load empire "blah blah\starwars-ii\ALLIANCE. em". anybody have an idea why i cant load the empires? do i need to move the empire folders out of the original starwars-ii folder? help SEGURUS your my only hope!

Emperor Fritsch the Dense July 16th, 2004 08:19 PM

Re: star wars mod help
 
oh i got the quick start to run.....but no star maps are up and no solar system maps...im guessing ill need to DL a map for it. anyone provide a link so i can kinda play this mod?

Alneyan July 16th, 2004 08:24 PM

Re: star wars mod help
 
You can run into this kind of bug when you load a mod for the first time. Save your game, exit the game (I am not sure this step is needed, but...) and reload your game.

You do not need a "fixed" map to play; instead, the game has created a random map when you launched the game.

Aiken July 16th, 2004 08:26 PM

Re: star wars mod help
 
Quote:

when i try to start a game and load an empire for me to play i get the message, Unable to load empire "blah blah\starwars-ii\ALLIANCE. em". anybody have an idea why i cant load the empires?
<font size="2" face="sans-serif, arial, verdana">You're trying to load the empire with different amount of racial points spent. Try to set your racial points to 5000 and then load the empire. It's just my guess, though.

Alneyan July 16th, 2004 08:29 PM

Re: star wars mod help
 
Quote:

You're trying to load the empire with different amount of racial points spent. Try to set your racial points to 5000 and then load the empire. It's just my guess, though.
<font size="2" face="sans-serif, arial, verdana">Either that, or the Empire in question was made with different files. In fact, adding or removing an advanced trait will invalidate an Empire file, so it may be your problem if you are trying to load up a stock Empire file (or even one done under a different Version of the Star Wars mod).

Emperor Fritsch the Dense July 16th, 2004 08:38 PM

Re: star wars mod help
 
Alneyan was right on the quick start, i have the system and star map up now. i tried to fix the racial points to 5000 and that didnt fix the normal game...i didnt change any race abilities, what i downloaded is pretty much what im trying to run /shrug im clueless hehe. well worst comes to worst i can still play empire or alliance on the quick start games.

[ July 16, 2004, 19:40: Message edited by: Emperor Fritsch the Dense ]

Emperor Fritsch the Dense July 19th, 2004 02:48 AM

Re: star wars mod help
 
well it crashes when i go to the second turn. maybe i installed in the wrong place its been quite a while since i did anything to this game, after i opened the files up i jammed the SWII file into the SPIVG folder....was i supposed to move files around or is that right? i cant remember please help i want to breathe some life back into a game i love!
EFD

Aiken July 19th, 2004 03:53 AM

Re: star wars mod help
 
Wait, tell us some more info about your installation:
Waht Version of SW mod do you have?
What Version of SE4 do you have (is it Gold)?

Emperor Fritsch the Dense July 19th, 2004 04:07 AM

Re: star wars mod help
 
its the latest Version of the Starwars-ii mod, and im running Version 2.01 Mod Picker Utility to run my mods. atm i have Version 1.91 of SEIV gold.

Aiken July 19th, 2004 04:16 AM

Re: star wars mod help
 
Do you have a folder structure like that:

SEIVG\SWII\data\*.txt (bunch of files)?

Are you sure that your Version of the SW mod is latest and SE4 gold compliant? Where was pretty many confuses with preGold B5 mod around.

Emperor Fritsch the Dense July 19th, 2004 04:40 AM

Re: star wars mod help
 
yes i have that folder, do i need to cut and paste the mod into it? and as far as having a gold Version for SW mod im not sure, i DL the one that is posted right now.

Paul1980au July 19th, 2004 11:32 AM

Re: star wars mod help
 
what about the mod program launcher - in SE5 though id like to see

Sceniro editor
Map editor
Mod launcher

Ones that perferably are of a high quality and in working order even if they have to be charged at $5 per download via a web server ?

Alneyan July 19th, 2004 12:10 PM

Re: star wars mod help
 
What is the error message you had when it crashed (if any)? Is there an error message when loading the game, or starting the game? AI error Messages aren't uncommon, but they do not crash the game. It might have been the dreaded range error (when numbers get too high), but it doesn't seem too likely either.

Emperor Fritsch the Dense July 19th, 2004 02:11 PM

Re: star wars mod help
 
1. when in New game and trying to add existing race error reads unable to load race (then goes on with the files pathing). if i try to create my own race i have to pick one of the races pics from SWii and when i go into the game i cannot create vehicles (que is blank)
2. when i get the quick game to work, i get AI construction vehicles errors (alot of file paths) with alot of different vehicles, sats and fighters, at the end of AIs turn. then error invalid index pops up. game crashes.

ok the first two errors are with me cut and pasting Anti-ship Warhead info from different mod.
just to get it to load, without me cut and pasting that file the loading process locks up with unknown value "ships\sat" for Weapon target in record "Anti-Ship Warhead I-III"

do you guys use the SE Mod launcer or just cut and paste the mod info into the game?

Alneyan July 19th, 2004 04:49 PM

Re: star wars mod help
 
My guess on your first problem is that this mod requires you to take a racial area, such as Rebellion or Empire (it should be a safe guess for a Star Wars mod). Taking them would be compulsary to have hulls, components... specific for the race in question.

I cannot answer to your second question; invalid index isn't an error I know of. I am downloading the mod and will have a look, if only for curiosity sake; I have always had an interest in making things go awry. AI construction errors happen when the AI isn't made to play the mod, and they shouldn't prevent you from playing the mod.

Edit: I have no problems when using the mod here with the Modlauncher. My Version is 1.91, and I have downloaded the mod from here. Is it the same for you? If so, check your components.txt file for a double empty line. When you made your modificaiton in this file, you may have added such a break of two lines or more.

[ July 19, 2004, 16:33: Message edited by: Alneyan ]

Emperor Fritsch the Dense July 19th, 2004 07:44 PM

Re: star wars mod help
 
do you cut and paste the data file in? or just run it all from the Starwars-ii file? i checked the DL, its the same. and Last of all...is this a PBW mod? cus i solo play this game.

[ July 19, 2004, 18:45: Message edited by: Emperor Fritsch the Dense ]

Alneyan July 19th, 2004 07:58 PM

Re: star wars mod help
 
You must extract the file you have downloaded to [SE4 Directory]\Star Wars (or any other name). Then, you should see several directories, such as Data, Empires and so on. You need to extract the mod to its own directory, as otherwise it will overwrite the files of the standard game. Likewise, something such as [SE4 Directory]\Star Wars\Star Wars\Data will not work.

Then running the Modlauncher should display the Star wars mod (or the name you have given to this directory), and the game should use the files of the mod. By the looks of it, the mod can be played with the AI, but I cannot say how well the AI plays it.

Emperor Fritsch the Dense July 19th, 2004 10:44 PM

Re: star wars mod help
 
hmmm, it is in its own directory (starwars-ii) and all the files (data and empires and such) are in it. this blows lol i want to play the mods you guys are making.


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