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-   -   Thank God For SE IV. (http://forum.shrapnelgames.com/showthread.php?t=12577)

Atrocities July 31st, 2004 07:45 AM

Thank God For SE IV.
 
I have to say it, thank God for SEIV. I downloaded and tried the demo for that crappy SOE game by lucas arts called Star Wars Galaxies. What a POS that is. It took me a better part of a day to download the demo, even with a DSL connection, then another hour, no ****, to install it. Then another half hour to update it. Then 20 minutes to get the game going. Hell for a second there, or more, I thought my PC had locked up. Then I go through the character build process, pick a universe, and spent the next six hours of my life wondering about Tatooien trying to figure out what in the HELL I am suppose to be doing. I have this little green robot that tells me to go out into the open desert and shoot things. SO I go. The thing is the combat system in this game is so lame that it takes me nearly 10 minutes to kill a little rat like thing.

Now I have played some horrible horrible games before, but this one, this one takes the all time prize for POS GAME OF THE YEAR. Hell it even topples Masters Of Orion 3.

If you are thinking about paying the $60.00 bucks for this game, and then shelling out an additional $20 bucks a month to play it, check your self into a mental hospital for you've lost your fricking mind.

God what a horrible game. No wonder NO ONE is playing it.

narf poit chez BOOM July 31st, 2004 08:11 AM

Re: Thank God For SE IV.
 
Well, you can always be glad you downloaded the demo before you bought it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Paul1980au July 31st, 2004 08:57 AM

Re: Thank God For SE IV.
 
the downside to movie to game strategy games is mostly - they suck - star wars , star trek lol

Its the smaller titles like SE3-4-5 and Starships unlimited etc that really excel.

narf poit chez BOOM July 31st, 2004 09:03 AM

Re: Thank God For SE IV.
 
Half-life excelled. I still remember the first time a soldier snuck around behind me.

Randallw July 31st, 2004 09:31 AM

Re: Thank God For SE IV.
 
I thought Galaxies was entertaining enough and I played it for months.Eventually I had a lot of mining facilities and was making respectable money selling my minerals that I found. Meanwhile I was practicing my weapons building skills and becoming an experienced weapons maker. I was stockpiling minerals to use so I could make weapon after weapon and increase my skill. Every few days I logged on to pay the maintenace on my facilites and move them to better positions. Therein lay the problem though. Ok I could practice making a lot of weapons (and when experimenting I don't even have to actually create things) but whats the point. I'd eventually make Master weapons maker, but then so could anyone who spent a week just practicing. One day my Guild moved to another planet to build our guild city. I redeeded all my facilities and took a transport to our new planet. Finished for the day I logged off. I never went back. I realised I had spent the Last 3 weeks logging on every 2-3 days merely to pay maintenance and move my facilities. All my facilities were in my pocket so I had no reason to return to pay maintenance. I had spent 1 1/2 to 2 years waiting for the game to come out and even bought a new computer to handle it. After a few months I just wasn't interested in playing anymore. To explain it in SE4 terms I was in top place (#1) and I just couldn't be bothered making the effort anymore, afterall what was the point I was already at the top.

Atrocities July 31st, 2004 11:03 AM

Re: Thank God For SE IV.
 
The thing is, it hit me right off as a boring game. I was into it about 15 minutes and realized that it was horribly borning. Run around and shoot sand critters. Ohhhhh what fun.

I had no money, not enough skill to get a job, and I really hated reading everything. Hell people talk in RL so why can't they do it in the game? At least have the basic NP's dialog scripted for talk like in Deus Ex and such.

I wasn't looking for a FPS, I was looking for something fun to do for a long time. SWG just was to borning with an excessive learning curve that sent me into a new demention of pi**ed off that I could hardly imagine.

Not since CIV III had I been any where close to this frustradedly mad. Not even with MOO3, because I bought that game KNOWNING it was going to suck. I just wanted to see it for my self, and learned a valuable lession, NEVER BUY A GAME ON OPENING DAY.. Unless its DOOM, SE, or Tribes.

You should post how you did what you did Randal, it might make for an interesting read. In the mean time, I have truncated the space that this game took back to the HD and am defraging it now. 2.4 gigs is a lot of space for any ONE game.

narf poit chez BOOM July 31st, 2004 11:09 AM

Re: Thank God For SE IV.
 
2.4 GIGS? Only half-life ever took up more space on my drive, and that was with a bunch of mods. Still, like I said, at least you didn't buy it.

FLX July 31st, 2004 12:46 PM

Re: Thank God For SE IV.
 
SW galaxies tries to be a mmorpg, but it fails, as many other, due the powerplayers that only play to kill critters (or other players) getting cash to buy better weapons so then they can kill more critters. The point of games like that is the roleplay, never log alone. I've been playing in a NWN server for more than a year with the same character, reaching only the 9th level http://forum.shrapnelgames.com/images/icons/icon10.gif , because i knew people that enjoy playing the roles of their characters and not to going hunting every five minutes to rise stats and gold.

The point is: mmorpg like swg are social games, if you play alone they're terrible boring, but if you find people that really roleplay, can be quite addictive. On the other hand are the stat-rising players that screw off any game.

btw, why did you downloaded swg if you were looking for a fps? http://forum.shrapnelgames.com/image...s/rolleyes.gif

Gandalf Parker July 31st, 2004 03:44 PM

Re: Thank God For SE IV.
 
I traveled about the same route. I joined a players group and we ended up with a nice city. I found a niche for myself as kindof an entertainer (doing real songs and jokes, not just the pre-programmed ones) and being a delivery guy betwen our player city and the game-built main city. Oh yeah, I also invented a "surveyers library" with creative use of a sales bot.

Still, at some point (I think I got sick or something) I fell off for awhile. I realized most of my stuff was gone and decided it wasnt worth going back.

All in all its not bad as an ongoing world for a virtual life. I think thats part of the problem that MMORPGs are fighting now. If its exciting, then its not a realistic world. And if its realistic then its not exciting. The word "virtual" means almost as good as. And virtual work, is still work.

Fyron July 31st, 2004 04:51 PM

Re: Thank God For SE IV.
 
Quote:

Originally posted by FLX:
btw, why did you downloaded swg if you were looking for a fps? http://forum.shrapnelgames.com/image...s/rolleyes.gif
<font size="2" face="sans-serif, arial, verdana">He said he wasn't looking for a FPS.

Quote:

I wasn't looking for a FPS,
<font size="2" face="sans-serif, arial, verdana">

Fyron July 31st, 2004 05:46 PM

Re: Thank God For SE IV.
 
Quote:

2.4 gigs is a lot of space for any ONE game.
<font size="2" face="sans-serif, arial, verdana">My SE4 1.91 folder takes 3.2 GB... the SE4 1.84 folder takes 2.99 GB. The SE4 1.49 folder takes up 825 MB. That is 7.0 GBs total. 2.4 GB for SWG? Pfft.

PvK July 31st, 2004 05:57 PM

Re: Thank God For SE IV.
 
Gee, my SE4 1.91 folder is only 0.5 GB.

PvK

Fyron July 31st, 2004 06:21 PM

Re: Thank God For SE IV.
 
I like to have everything installed. http://forum.shrapnelgames.com/images/icons/icon6.gif

Raging Deadstar July 31st, 2004 06:41 PM

Re: Thank God For SE IV.
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> 2.4 gigs is a lot of space for any ONE game.
<font size="2" face="sans-serif, arial, verdana">My SE4 1.91 folder takes 3.2 GB... the SE4 1.84 folder takes 2.99 GB. The SE4 1.49 folder takes up 825 MB. That is 7.0 GBs total. 2.4 GB for SWG? Pfft. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Lol, my space empires IV gold folder takes up about 4 gigs. Worth every mb of space if you ask me http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM August 1st, 2004 12:28 AM

Re: Thank God For SE IV.
 
about 600-800 megs. Largest folder, I think, is NeverWinter Nights, at 5.88gigs. No idea how it got that big.

What's the difference between size and size on disk and how come there can be huge differences between them?

Randallw August 1st, 2004 01:03 AM

Re: Thank God For SE IV.
 
Quote:

Originally posted by Atrocities:

You should post how you did what you did Randal, it might make for an interesting read. In the mean time, I have truncated the space that this game took back to the HD and am defraging it now. 2.4 gigs is a lot of space for any ONE game.

<font size="2" face="sans-serif, arial, verdana">Warning the following goes on for awhile.

If you wish. I'm not doing anything at the moment. I have a terrible memory and its been about a year since I quit, but I'll do my best. First off I didn't go much into the Fighting stuuf as from the beginning I was pursuing a crafting career. My previous MMPORG experience was Ultima and perhaps another game, which to the life of me I can't remember what it was (it may even be that I am confusing my 2 times previous experience before CoH).

Before it shipped I went through the net looking for a PA to join. In fact as SWG has never been released to my knowledge in Australia I needed a fellow PA to send me a copy. Come the time it was released I waited 2 weeks for my copy to arrive. I spent an hour or two getting the avatar to look as much like me as possible. Since I knew where my PA was starting I chose that planet and sprinted across to where all our PA buildings where (Consortia). Until the PA moved I never left my starting planet, and only travelled once across country (I only bought a 1 way ticket to somewhere and then ran home). To pursue my career crafting I needed funds. As a crafter I either started with or knew how to build all the basic equipment. I built a detector to find deposits and a maker to cook food and gathered wheat and fruit. With the ingredients I built cakes etc and sold them on the market. With this money I could afford shuttle tickets. I started with single missions but eventually realised it was more efficient to have 2 or even 3 missions to the same city. In SWG you can get missions delivering disks or trinkets to people (ie. delivery boy. In America I think you have FedEX). Basically get a mission from a terminal. Look at the distance the target is away. Simply look at the map. Say for example one city is 4500 m from where you are, look for missions between 4300-4700 m. After accepting the mission run a couple of hundred meters to the first person and collect the disk or trinket (sometimes it was orders) go to the shuttle port and buy a 2 way ticket to the target city (first check that your estimated waypoint is in the other city. If you made a mistake then just quit the mission). You get a discount for a 2 way ticket, and pay about 100 credits for the 2 way trip (or maybe 200).....but a mission going so far will pay 800-1000 credits. (In other words it will take you longer to run a kilometer out of town for 200 credits than to take the bus 4.5 kilometers in a few seconds (disregarding waiting 10 minutes for the shuttle)) you arrive and run to your waypoint(s) where the recipient says "thakyou very much heres a wad of cash for your time" With these missions finished you get an identical mission in that city to the city you came from and do it again. This is simple and quite frankly hardly any effort. If you want to gain points as a Imperial or Rebel just take that sides delieveries. When you get bored being a gofer buy some fairly good minerals (even this is not necessary, you can always search for deposits and hand mine stuff) and build weapons or stuff (as you build stuff you get xp. Eventually you have enough xp to go up a level. Either pay a trainer or (and this is what I always did) ask a higher level PA memebr if he can spend 5 seconds training you. Your stuff hardly has to be the best in existance, at least when I played there were newbies willing to pay at least twice what it cost you to make (and remember some times you didn't even pay for the components you made yourself), and sometimes If i had found great deposits I charged 3 times the effort (note: when I played it was impossible to charge more than 10000 for anything, at least on the market). Eventually after building cheap stuff and gaining experience I could build Mining facilties and gas gatherers. I even had plenty of money to buy a few premade facilities. I hand gathered the couple of hundred units of minerals to build facilities (you get 1-10 units each time you dig, depending on the percentage of minerals/gas/energy etc in the area you mine. usually 4-7 in my case). Build the facilities and go out into the countryside searching for good sites (heres a hint. If you find a sudden industrial park in the middle of nowhere check your detector to see which mineral everyone discovered). Depending on your skill (or the skill of whoever built your facility) the miner digs a certain amount each 10-15 seconds (again dependant on concentartion).
When I started I made a mistake. You need to pay maintenance on facilities to pay for wear. With my first miner I didn't pay maintenance (why should I, its brand new) and left. Of course after a minute the facility stopped working because it had-.1 maintenance. This hurdle fixed the first time I checked I just left the facility and came back 2 days later picked up my stuff from the hopper and fed more repair money and fuel (you need to also put fuel in facilities. Fuel is also gathered so you eventually build a facility to gether fuel)
Basically add up the maintenance money and fuel cost and charge double for the stuff you make. Sometime if you found 95% good minerals charge triple. I tended to look at what others charged and reduced it by 100 credits. usually I sold minerals/wood/gas/energy for two to three times the units eg 500 units of medium quality wood for 1000 or 900 credits (you make a good profit since the original cost depends on the maintenance and energy bill, and you didn't place your facility on a place with only 20% concentration did you http://forum.shrapnelgames.com/image...s/confused.gif ) Congratulations you have now reached the stage where you need to do bugger all to get rich. Just pay the bills take out all the stuff you mined and sell it or, If you can be bothered actually make things from it. Being set for life spend the rest of your time experimenting on stuff (using you own minerlas ).
Take the minerals, build componments, turn components into product, then sell product, or if you can't be bothered (and you could only have 15 items for sale on the market at a time) tick "experiment" and get 5% extra xp while not bothering to fill your bag with junk (tell me your not using the good stuff to make junk http://forum.shrapnelgames.com/images/icons/icon7.gif ). You just keep doing this time after time till you have earnt enough xp to get to the top level. I never went this far, when I finished I was a novice weapon smith.
Sometimes I went hunting, but since I was rich and made my own excellent weapons this wasn't hard as long as I didn't get greedy and try to mug a Krayt Dragon.
At the end I spent 2 or 3 weeks doing nothing else but log on to pay maintenance, put in fuel and collect my minerals. I could have done other stuff in game but I was only logging on to check my facilities. Writing this now I realise I wasn't interested in doing anything else, but my facilities while they stood there needed maintaning.
Then my PA moved and I packed up all my facilites. The facilites were no longer being used so didn't need to be maintained, thus I no longer had a reason to play. I never bothered to play again and after a few weeks realised I hadn't played for ages and quit.
This is all my experience and quite frankly I wouldn't be surprised if the numerous easy things to do had been changed.I played SWG because I am a Star Wars fan ("oh boy, you mean I get to be in the star wars galaxy"). I felt bad that I had an up to date computer simply for a game I quit playing, but it runs CoH well so I'm happy http://forum.shrapnelgames.com/images/icons/icon10.gif . A Last bit of trvia, only yesterday did I get around to deleting the bookmarks to my PA and SWG pages.

Edit: As for what FLX said. I tend to play alone (What with the time difference most others are asleep when I'm on, and my PA was run by a Kiwi). I don't tend to group in CoH, and find it challenging enough. I prefer maximum points, like 50 pts, for beating the bad guys instead of joing 10 other people and not only do the villains die before I reach them but I only get minimum points. You can't roleplay well when its impossible to type comments while fighting bad guy after badguy (I roleplay a smart mouthed scrapper ala: Deadpool, try typing witty repartee while moving about choping villains)

[ July 31, 2004, 12:12: Message edited by: Randallw ]

Fyron August 1st, 2004 01:19 AM

Re: Thank God For SE IV.
 
Size is the exact file size. Size on disk is essentially how many total clusters (or maybe it is some other smaller unit, I forget) the files take up on the hard disk. Every file has to take up space in specific sized chunks on the hard disk. The size of these chunks depends on how the disk was formatted. The size of the file should be the same when it is stored on any PC, CD, disk, etc. The size on disk is the total amount of space used up by all of those chunks. It will always be a bit larger than the actual file size, as it is very rare for a file to fit exactly into X chunks of hard disk space.

Atrocities August 1st, 2004 02:28 AM

Re: Thank God For SE IV.
 
Size does not matter, its the motion of the hard drive that makes the CPU sing. http://forum.shrapnelgames.com/images/icons/icon10.gif

TerranC August 1st, 2004 02:51 AM

Re: Thank God For SE IV.
 
Quote:

Originally posted by Imperator Fyron:
My SE4 1.91 folder takes 3.2 GB... the SE4 1.84 folder takes 2.99 GB. The SE4 1.49 folder takes up 825 MB. That is 7.0 GBs total. 2.4 GB for SWG? Pfft.
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/shock.gif The largest game I have on my computer is Freespace 2, and it only ranks at 1.2 GBs...

[ August 01, 2004, 01:52: Message edited by: TerranC ]

Colonel August 1st, 2004 03:00 AM

Re: Thank God For SE IV.
 
you dont have alot on your computer my SEIV is 1.6 gigs and i got a a game that is 4 gigs

Baron Munchausen August 1st, 2004 03:48 AM

Re: Thank God For SE IV.
 
Quote:

Originally posted by narf poit chez BOOM:
about 600-800 megs. Largest folder, I think, is NeverWinter Nights, at 5.88gigs. No idea how it got that big.

What's the difference between size and size on disk and how come there can be huge differences between them?

<font size="2" face="sans-serif, arial, verdana">Log files, save games, downloaded 'expansions' and patches. And of course with SE IV... MODS! http://forum.shrapnelgames.com/images/icons/icon7.gif

Randallw August 1st, 2004 06:37 AM

Re: Thank God For SE IV.
 
I was surprised at how big peoples folders of se4 were so I checked mine

size: 1.85 GB
size on disk: 2.21 GB

good lord! http://forum.shrapnelgames.com/images/icons/shock.gif .
and I still have a seperate 1.84 copy at 1.3 Gb.

If I had been forced to guess I would have said less than 100 MB. I just checked my sub folders and its pretty clear its because I have a seperate folder for every game I've ever been in and a copy of every turn, and of course lots of Mods.

Edit: so far the rankings are
1. Fyron 7 GB
2. Deadstar 4GB
3. Myself (Randallw) 3.15 GB
4. Colonel 1.6 GB
I expect Atrocities or Geoschmo will come in a take the top spots.

[ August 01, 2004, 05:44: Message edited by: Randallw ]

Fyron August 1st, 2004 06:56 AM

Re: Thank God For SE IV.
 
What have I done? http://forum.shrapnelgames.com/images/icons/shock.gif

Ed Kolis August 1st, 2004 07:02 AM

Re: Thank God For SE IV.
 
File size: 1.61 GB (1,737,194,778 bytes)
Size on disk: 933 MB (979,286,093 bytes)

Behold the wonders of drive compression on bitmaps and text files! http://forum.shrapnelgames.com/images/icons/icon10.gif

Oh yeah... that was SE4 Gold, now here's SE4 Classic, which I keep around for that P&N on PBW game which has been going on about the past 3 years or so http://forum.shrapnelgames.com/images/icons/tongue.gif

File size: 159 MB (166,731,438 bytes)
Size on disk: 80.4 MB (84,365,000 bytes)

Wow, I didn't even know an SE4 install could be that small... guess it must have to do with the fact that the Last time my computer crashed I had to reinstall SE4 and I just installed the basics - the stock game, the 1.49 patch, and the mod and shipsets from that one game! http://forum.shrapnelgames.com/images/icons/icon12.gif

Randallw August 1st, 2004 07:03 AM

Re: Thank God For SE IV.
 
Its your own fault. Shamelessly saying how much SE4 stuff you have. The ensuing one-upmanship can squarely be blamed on you. http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron August 1st, 2004 07:05 AM

Re: Thank God For SE IV.
 
It has come back to haunt us!

I was just trying to tell AT how 2.4 GB is nothing for one game... http://forum.shrapnelgames.com/images/icons/tongue.gif

Hmm... my SE4 folder has not aged very well at all. Put on a lot of weight in the Last 2 years! I hope it doesn't have a heart attack or something...

[ August 01, 2004, 06:07: Message edited by: Imperator Fyron ]

Randallw August 1st, 2004 07:42 AM

Re: Thank God For SE IV.
 
Damn, your right. Sorry, didn't know about the previous blow out http://forum.shrapnelgames.com/image...s/confused.gif .

Phoenix-D August 1st, 2004 06:41 PM

Re: Thank God For SE IV.
 
Make sure you back all that up. Especially if you're working on a Star Trek mod, they seem cursed (for those who don't check that forum, the ST mod for Starfury just had a total wipeout too)

Raging Deadstar August 1st, 2004 07:00 PM

Re: Thank God For SE IV.
 
The only reason that my SEIV folder is so huge is because i have most the Non-NeoStandard shipsets installed in the main directory and then i have all the neostandard ones installed with certain variations to use in different mods with different shipsizes. Some Neostandard sets are installed 6 times on my pc with certain tweaks depending on what race i want to play http://forum.shrapnelgames.com/images/icons/icon10.gif .

Then i have Play By Committe and all 84 turn files stored on my pc, mods, designname files, hundreds of empire files for every mod, savegames....ouch i'm beginning to see where this habit is going http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

narf poit chez BOOM August 2nd, 2004 09:46 AM

Re: Thank God For SE IV.
 
Quote:

Originally posted by Randallw:
I was surprised at how big peoples folders of se4 were so I checked mine

size: 1.85 GB
size on disk: 2.21 GB

good lord! http://forum.shrapnelgames.com/images/icons/shock.gif .
and I still have a seperate 1.84 copy at 1.3 Gb.

If I had been forced to guess I would have said less than 100 MB. I just checked my sub folders and its pretty clear its because I have a seperate folder for every game I've ever been in and a copy of every turn, and of course lots of Mods.

Edit: so far the rankings are
1. Fyron 7 GB
2. Deadstar 4GB
3. Myself (Randallw) 3.15 GB
4. Colonel 1.6 GB
I expect Atrocities or Geoschmo will come in a take the top spots.

<font size="2" face="sans-serif, arial, verdana">My new Space Empires folder, with SE4Gold, SE4Gold 1.91 and Starfury: Size: 2.12GB, Size on disk: 2.47
Old folder: 635/673 for SE and some old starfury stuff.

Atrocities August 2nd, 2004 10:33 AM

Re: Thank God For SE IV.
 
I delete everything!

narf poit chez BOOM August 2nd, 2004 11:37 PM

Re: Thank God For SE IV.
 
I'm a packmouse.


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