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-   -   I already have a question, bLast! (http://forum.shrapnelgames.com/showthread.php?t=12610)

Barronosod August 5th, 2004 03:49 AM

I already have a question, bLast!
 
How can I use more than one mod at once? EX: TDM and Fryons Quadrant mod.

Thanks

Randallw August 5th, 2004 04:13 AM

Re: I already have a question, bLast!
 
Quote:

Originally posted by Barronosod:
How can I use more than one mod at once? EX: TDM and Fryons Quadrant mod.

Thanks

<font size="2" face="sans-serif, arial, verdana">The mods are rewrites of the data files. You can mix mods by mixing data files. Sometimes you can't mix mods as they make different changes to the same file. I am not a mod expert and have never even made or changed mods I just download them and choose whichever one the game is in. I would see no trouble mixing TDM and FQM. One changes the AI while the other changes map setup.

Barronosod August 5th, 2004 04:16 AM

Re: I already have a question, bLast!
 
How about with using the Mod Picker Utility? Can you use more than one mod that way? Honestly, I'm too afraid to be messing w/ the data files just yet.

Randallw August 5th, 2004 04:32 AM

Re: I already have a question, bLast!
 
I don't think its possible to pick two different mods at the same time with the Mod Picker. It would only be possible if you combined the two mods under a new name and then picked that name in the picker.

Slick August 5th, 2004 05:04 AM

Re: I already have a question, bLast!
 
Normally you can't mix mods very easily or at all. FQM has instructions on combining it with TDM, though. This is an exception since the mods don't alter the same files.

Slick.

Fyron August 5th, 2004 05:08 AM

Re: I already have a question, bLast!
 
The easiest thing to do would be to copy the Pictures\Races folder from TDM into the Pictures folder of FQM Deluxe (make sure to copy the entire Races folder, including the folder itself). FQM Deluxe has all of the formations in TDM, plus more, so no data files at all are needed from TDM.

Barronosod August 5th, 2004 05:24 AM

Re: I already have a question, bLast!
 
Perfect. Thanks again everyone.

dogscoff August 5th, 2004 12:12 PM

Re: I already have a question, bLast!
 
Couldn't you just create a map in FWM, save it and then load it up in your favourite mod?

Fyron August 5th, 2004 04:01 PM

Re: I already have a question, bLast!
 
Only if you are using FQM Standard, and only if that mod does not modify the SectType.txt file (and possibly PlanetSize.txt). You get no new planet images, star images, system images, etc. with FQM Standard.

Spectarofdeath August 6th, 2004 01:46 AM

Re: I already have a question, bLast!
 
Isn't there a way to allow fighters to enter warp points?

Captain Kwok August 6th, 2004 02:09 AM

Re: I already have a question, bLast!
 
Quote:

Originally posted by Spectarofdeath:
Isn't there a way to allow fighters to enter warp points?
<font size="2" face="sans-serif, arial, verdana">No. They're hard coded to be that way.

Randallw August 6th, 2004 02:19 AM

Re: I already have a question, bLast!
 
Quote:

Originally posted by Captain Kwok:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Spectarofdeath:
Isn't there a way to allow fighters to enter warp points?

<font size="2" face="sans-serif, arial, verdana">No. They're hard coded to be that way. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I had the idea that if you order a group of fighters to attack a wormhole they warp through instead.

Phoenix-D August 6th, 2004 02:47 AM

Re: I already have a question, bLast!
 
Quote:

Originally posted by Randallw:
I had the idea that if you order a group of fighters to attack a wormhole they warp through instead.
<font size="2" face="sans-serif, arial, verdana">That is how drones work, not fighers.

Randallw August 6th, 2004 02:55 AM

Re: I already have a question, bLast!
 
ah, I knew it was some unit that moved but forgot about drones.


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