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-   -   What Will Happen To SEIV (http://forum.shrapnelgames.com/showthread.php?t=12614)

Atrocities August 5th, 2004 11:17 PM

What Will Happen To SEIV
 
What do you think will happen to SEIV once SE V comes out? Do you think people will continue to play it or pretty much right it off and stick to the new?

I for one am hopeful that people will continue to play SEIV as it is a great game. I know that many of the PBW game will more likely than not continue through to there conclusions, however no new games will start.

We all have invested a huge amount of time into SEIV and I am sure we will all do the same for SE V. But turning our backs on SEIV, something I do not want to see happen, would be a crime in my opinion. Then again I could be wrong an no one really asked me so there.

solops August 5th, 2004 11:30 PM

Re: What Will Happen To SEIV
 
You are having pre-post-partum blues. SEIV will slowly disappear, if SEV is any good. I know where I'll spend my time.

Atrocities August 5th, 2004 11:37 PM

Re: What Will Happen To SEIV
 
Not really, I am just wondering what others think will happen. I predict a sudden flurry of SEIV disks on Ebay and other auction sites.

For me, I will keep my disk and wish to be burried with it when I kick off. http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky August 6th, 2004 12:19 AM

Re: What Will Happen To SEIV
 
Certainly, unless portable, there will be a LOT of shipsets and mods that would go to waste...that would be a shame http://forum.shrapnelgames.com/images/icons/icon9.gif .

Thermodyne August 6th, 2004 12:25 AM

Re: What Will Happen To SEIV
 
It all depends on the Game. If it is a quantum leap like SE4 was, then I think there will be a big player turn over again. SE4 guys will, for one reason or another, wonder off. But a new generation of SE5 peeps will show up. If the game is more of a natural transition, then the SE4 gang will stay around and there will still be a bunch of newbs.

When I look around, I don’t see many of the old SE3 people, most have moved on. Some because of RL and some because they didn’t like SE4. The one thing that I hope for is a well tested release. When I first started playing SE4, the game locked up a lot. That really made me dislike it. It was very different from what I was used to, and it crashed. A Lot! I would be willing to wait however long it takes to get a good playable Version of SE5.

Fyron August 6th, 2004 12:25 AM

Re: What Will Happen To SEIV
 
A SEIV to SEV mod converter should be fairly straightforward for someone to program. The data files probably won't change a whole lot, other than new lines added to various entries.

Aaron has stated that 2d ship images will likely be useable in SEV, though they will look funky next to 3d rendered models...

mottlee August 6th, 2004 01:01 AM

Re: What Will Happen To SEIV
 
Quote:

Originally posted by Atrocities:


For me, I will keep my disk and wish to be burried with it when I kick off. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">Geee I still have SE3 and SE4 SE4 Gold, now have Starfury (Demo at this time) I like the idea of taking them with me http://forum.shrapnelgames.com/images/icons/icon10.gif

Barronosod August 6th, 2004 02:26 AM

Re: What Will Happen To SEIV
 
What a wonderfully rich community you guys have here. I truly wish I'd been a part of it longer, I just got SEIV yesterday. The prospect of everyone moving on in a year or so is a bit of a bummer, but such is progress.

Gandalf Parker August 6th, 2004 03:24 AM

Re: What Will Happen To SEIV
 
Quote:

Originally posted by Barronosod:
What a wonderfully rich community you guys have here. I truly wish I'd been a part of it longer, I just got SEIV yesterday. The prospect of everyone moving on in a year or so is a bit of a bummer, but such is progress.
<font size="2" face="sans-serif, arial, verdana">You would be surprised at how many we have sucked into the Dominions 2 forum (right next door) http://forum.shrapnelgames.com/images/icons/icon7.gif

But I think it will be a Looong time before the SEIV forum dies off.

[ August 06, 2004, 02:25: Message edited by: Gandalf Parker ]

Barronosod August 6th, 2004 03:41 AM

Re: What Will Happen To SEIV
 
I can believe it. I began as a Dominions 2 freak, then migrated this way.

Loser August 6th, 2004 04:14 AM

Re: What Will Happen To SEIV
 
I'll still play Se IV, I'm thinking.

Unless everything translates.

I doubt we'll be done with the Play by Committee game when SE V comes out.

Fyron August 6th, 2004 04:17 AM

Re: What Will Happen To SEIV
 
Quote:

Originally posted by Barronosod:
What a wonderfully rich community you guys have here. I truly wish I'd been a part of it longer, I just got SEIV yesterday. The prospect of everyone moving on in a year or so is a bit of a bummer, but such is progress.
<font size="2" face="sans-serif, arial, verdana">Possibly half of the (Online, vocal) SE3 community left when SE4 came out, because in some ways it was a radically different game. Some of them converted after the game was out for a few years (myself being one of these). With a real time combat engine, SE5 may well be just as different from SE4 as SE4 was from SE3. Who knows what will happen. Those that remain will just move to the SE5 forum and it will be business as usual...

Barronosod August 6th, 2004 06:18 AM

Re: What Will Happen To SEIV
 
Fogive me Loser, but I'm curious... what is this play by committee?

PvK August 6th, 2004 07:37 AM

Re: What Will Happen To SEIV
 
Quote:

Originally posted by Atrocities:
What do you think will happen to SEIV once SE V comes out? Do you think people will continue to play it or pretty much right it off and stick to the new?

<font size="2" face="sans-serif, arial, verdana">I expect SE V will have a period of wierdness after release. As in, I wasn't really entirely happy with SE4 until SE4 Gold. Most SE4 players will of course give it a lot of attention, and different people will like or dislike different things. I think there will still be enough people playing SE4 to find new PBW games probably for as long as PBW continues to offer it. Are there not still diehards playing pre-Gold SE4 on PBW?

Of course, you are invoking the annoying term "people", which suggests maybe you are interested in herd behaviour, and not just in whether there will be enough players for games.
Quote:

I for one am hopeful that people will continue to play SEIV as it is a great game. I know that many of the PBW game will more likely than not continue through to there conclusions, however no new games will start.
<font size="2" face="sans-serif, arial, verdana">I'd say you're wrong that no new games will start. Unless again, you are exaggerating out of concern for what "people" will do, meaning some sort of herd.
Quote:

We all have invested a huge amount of time into SEIV and I am sure we will all do the same for SE V. But turning our backs on SEIV, something I do not want to see happen, would be a crime in my opinion. Then again I could be wrong an no one really asked me so there.
<font size="2" face="sans-serif, arial, verdana">Why then do you (if I'm not mistaken) periodically create such threads where you talk about SE4 "dying" and such concepts? Seems like counterproductive populist pessimism to me. No?

PvK

Alneyan August 6th, 2004 09:08 AM

Re: What Will Happen To SEIV
 
PBC (Play by Commitee) is a board-forum SEIV game. So, you play as an officer of some rank or as a high-ranking civil servant (up to a System Lord, ruling over a system), within the human Empire played in this game. If you want to do *something*, you will be sending your orders to SJ, who handles the actual SEIV game.

For example, Loser is the Minister of Science and is responsible for... well, science. He has been writing quite a lot of tech reports about the discoveries of the Republic, as you can see in this thread.

David E. Gervais August 6th, 2004 11:41 AM

Re: What Will Happen To SEIV
 
Quote:

Originally posted by Imperator Fyron:
.. With a real time combat engine, SE5 may well be just as different from SE4 as SE4 was from SE3.
<font size="2" face="sans-serif, arial, verdana">What? Where did you hear that SE5 was going to have 'Real-Time' Combat? The only thing about a Real-Time Engine that has been mentionned is that SE5 will be using the Starfury Engine. (As in a 3D Display rather than using the same old 2D Display found in SE:IV)

But in all honesty, regarding if SE5 will have 'Real-TIme Combat' or not, that might be a good question for next Friday. Or to post in the #Se4 chat thread.

Really Fyron, don't start rumors, SE:V will simply be SE:IV Platinum with a complete graphics overhaul. http://forum.shrapnelgames.com/images/icons/icon12.gif

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

[ August 06, 2004, 10:42: Message edited by: David E. Gervais ]

Raging Deadstar August 6th, 2004 02:09 PM

Re: What Will Happen To SEIV
 
Eventually SEIV will probably die out in terms of support, it's inevitable i guess.

But i Have SEIV Gold and Starfury and i will be keeping those games for the rest of my life. They are both great games and SEV will join them.

Even when SEV comes out maybe i won't play SEIV for a while, but there will be days when i decide to play another game of gold.

I Imagine it will feel slightly weird once it's released as there are bound to be a hell of a lot of new stuff to discover. But even if there are features we really dislike we all know somebody will start modding straight off the bat http://forum.shrapnelgames.com/images/icons/icon10.gif

And i'm pretty sure this community will survive, It will probably just trnasfer itself over to the inevitable SEV forum http://forum.shrapnelgames.com/images/icons/icon7.gif

Chronon August 6th, 2004 03:03 PM

Re: What Will Happen To SEIV
 
Considering the quality of the artwork that I've seen so far, the way in which Aaron is integrating our comments into the game, and what I've heard about the 3D displays and combat, I imagine that I'll be switching over to SEV exclusively once it comes out.

I hate to say it, but 4x games have needed to go fully three-dimensional for a long time. Space is, after all, three dimensional (even more, really, but three is good enough for game purposes). Ascendancy did it, and looked great doing it, but unfortunately the rest of the game was pretty shallow. MoO3 failed miserably, Stars! Supernova never got released, and all the other 3D space games are fully RTS mission-based games like Homeworld. If SEV retains the strategic depth of SEIV (I'm pretty sure it will) and seamlessly integrates real-time combat and a 3d universe (which will be the new stuff), it will be my dream game. http://forum.shrapnelgames.com/images/icons/icon6.gif

Ragnarok-X August 6th, 2004 03:04 PM

Re: What Will Happen To SEIV
 
I think SE 4 will still be around, mainly because i think SE 4 and SE 5 will be somehow "different" so there will still be reasons to play 4 and 5...

Ragnarok August 6th, 2004 03:32 PM

Re: What Will Happen To SEIV
 
I think SEIV will continue its life for quite some time after SEV comes out. I also think SEV will grow into the same thing that SEIV is to us all.

I know I will continue to play PBW with SEIV until I get the hang of SEV's mechanics and so forth and learn some stratagy for it.

I can't wait to see if it will be possible to have games like RTH1 and RTH2 on PBW with SEV. http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron August 6th, 2004 05:33 PM

Re: What Will Happen To SEIV
 
Quote:

What? Where did you hear that SE5 was going to have 'Real-Time' Combat?
<font size="2" face="sans-serif, arial, verdana">Aaron Hall has mentioned it numerous times... such as in the previous IRC chat sessions, the news page on malfador.com, the Yahoo email newsgroup, etc.

tesco samoa August 6th, 2004 05:58 PM

Re: What Will Happen To SEIV
 
space is 3 d but we are looking at it from a comand point of view...

tesco samoa August 6th, 2004 05:59 PM

Re: What Will Happen To SEIV
 
se skins ...

want the game to look like 3 to 5 just one click away...

make everyone happy... http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/shock.gif

David E. Gervais August 6th, 2004 06:21 PM

Re: What Will Happen To SEIV
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> What? Where did you hear that SE5 was going to have 'Real-Time' Combat?
<font size="2" face="sans-serif, arial, verdana">Aaron Hall has mentioned it numerous times... such as in the previous IRC chat sessions, the news page on malfador.com, the Yahoo email newsgroup, etc. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">To Quote MM's news page,..

"..We've got big plans for this next Version including real-time 3D rendered graphics,.."

This is talking about the Starfury Engine being used in SE5, nowhere does it say "Real-Time Combat" I think this phrase is meant to inform you that the ships, planets etc will be 3D models as opposed to 2D bitmaps. I think you're jumping to the conclusions that "Real-time 3D rendered Graphics" is the same as "Real-time Combat".

I don't know what the combat 'mechanics' is going to be like in SE5, and I'm not going to make any assumptions.

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

P.S. I scanned through the MMChat transcript and only found two references to Real Time Combat and both instances were refering to 'other' products. Read the transcript again and see for yourself.

[ August 06, 2004, 17:32: Message edited by: David E. Gervais ]

Gryphin August 6th, 2004 06:30 PM

Re: What Will Happen To SEIV
 
SEIV is a great game in it's own right.
I expect it will be around for a long time. People still play CIV II and chess, monopoly, etc....

Fyron August 6th, 2004 06:32 PM

Re: What Will Happen To SEIV
 
http://games.Groups.yahoo.com/group/SE4/message/5348

Quote:

SEV will definitely be turn-based.
<font size="2" face="sans-serif, arial, verdana">This, of course, is somewhat contradicted by his next message.

http://games.Groups.yahoo.com/group/SE4/message/5351

Quote:

Excellent question! The strategic movement of ships in SE5 will be
turn-based (and simultaneous turn-based) like in SE4. As for combat, that
has not been decided yet. Turn-based ship movement would definitely be
useful since you can manage large numbers of ships (and SE4 players would
not be too thrown off). But real-time does have a certain exciting edge to
it. And real-time battles look so much cooler than the simple move and
shoot of turn-based.
<font size="2" face="sans-serif, arial, verdana">Aaron puts forth the idea of real time combat. Much debate ensues. Starfury is made as a test bed for the SEV combat engine. It is real time combat. Thus, SEV combat engine will possibly be real time combat, as stated by Aaron Hall.

From 11-4-03 chat log:

Quote:

[17:05] Mephisto: What do you hold as strength of Moo3 (if you ever played it, that is...)?
[17:05] Malfador: Ouch, tough question.
[02:04:44-PM] Malfador: I like some the ways they come at Empire government. And I did play it for a little while, but the UI was a real fight.
[02:05:09-PM] Malfador: And the real-time combat might have been good if the ships were a little larger. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">It would seem that the idea of real time combat is foremost on Aaron's mind. Second thing he thought to say after mention of MOO3. 9 months after the discussion on the mailing list about real time combat, no less.

Quote:

[02:06:33-PM] ZeroAdunn: You might want to take a look at conquest: Frontier wars
[02:06:51-PM] tescosamoa: what part of conquest ??
[02:06:55-PM] ZeroAdunn: It has some interesting methods of real time space combat
[02:07:36-PM] Malfador: Yes, I kind of like Conquest: Frontier Wars. Definitely an interesting use of maps.
<font size="2" face="sans-serif, arial, verdana">More discussion of real time combat engines, with no denial by Aaron about SEV combat engine.

Then we have this little bit that directly states that SEV will have real time combat, from the 10-21-03 IRC chat log:

Quote:

06:31:23-PM] Malfador: The plan right now is to have real-time combat in SE5 such that ships move and fire much like they do in Starfury.
[06:31:30-PM] Mephisto: Will we be able to save games in simultaneous games in SE5? Please?
[06:31:49-PM] Malfador: Correction - pausable real-time. You can pause at any time to give orders to your ships.
<font size="2" face="sans-serif, arial, verdana">Incidently, this is why there was not really discussion of whether SEV would be real time or not in the 11-4 chat, as it was a forgone conclusion that the game would have it.

To my knowledge, this statement has never been retracted. Aaron has never since this point said that there would be turn based combat. The news page on malfador.com does not specify which mode of combat there will be, thought it does confirm there will be 3d rendering, and Aaron always seemed excited about having 3d combat to go with the 3d models... I am left with one conclusion based on the information at hand: the plan is still to have a real-time combat engine.

[ August 06, 2004, 17:58: Message edited by: Imperator Fyron ]

Emperor Fritsch the Dense August 6th, 2004 07:36 PM

Re: What Will Happen To SEIV
 
keep it turn based omg. but a nice function would be to be able to watch the combat in replay. this would be really awesome in a Star Wars theme.
Deposed Emperor Fritscht the Dense

Ragnarok August 6th, 2004 08:01 PM

Re: What Will Happen To SEIV
 
Quote:

Originally posted by Emperor Fritsch the Dense:
keep it turn based omg. but a nice function would be to be able to watch the combat in replay. this would be really awesome in a Star Wars theme.
Deposed Emperor Fritscht the Dense

<font size="2" face="sans-serif, arial, verdana">It will still be turned based, no doubt about it. The RT aspect of it only comes into play with the combat and even then you will have the option of doing that or having the computer handle it in strategic mode just like in SEIV.

gregebowman August 6th, 2004 11:11 PM

Re: What Will Happen To SEIV
 
Quote:

Originally posted by Ragnarok:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Emperor Fritsch the Dense:
keep it turn based omg. but a nice function would be to be able to watch the combat in replay. this would be really awesome in a Star Wars theme.
Deposed Emperor Fritscht the Dense

<font size="2" face="sans-serif, arial, verdana">It will still be turned based, no doubt about it. The RT aspect of it only comes into play with the combat and even then you will have the option of doing that or having the computer handle it in strategic mode just like in SEIV. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I hope so. I'm too old to have that hand-eye coordination you need for real time games. That's why I don't buy them. As long as I can tell the computer to handle the combat, then I'll be happy.

Atrocities August 7th, 2004 12:18 AM

Re: What Will Happen To SEIV
 
After some thought I realized that no matter what happens, SEIV will always be SEIV and that alone means that it will always be a game onto its own.

I know that I will continue to play it for a good many years to come. http://forum.shrapnelgames.com/images/icons/icon7.gif

With the continued fan support this game will go down in history as one of the most valued of its genera. A true testament to its design, playability, fun factor, and support.

I look forward to playing it each and every day, even when I am burned out I still think about. http://forum.shrapnelgames.com/images/icons/icon10.gif

Right now I am learning to play Dominions 2 and so far I have found the game to be very enjoyable and addictive. http://forum.shrapnelgames.com/images/icons/icon7.gif I now have two great games to play. http://forum.shrapnelgames.com/images/icons/icon7.gif

Renegade 13 August 7th, 2004 12:23 AM

Re: What Will Happen To SEIV
 
I know that even when I'm old and grey, I'll still play SEIV if at all possible http://forum.shrapnelgames.com/images/icons/icon7.gif

Tim Brooks August 7th, 2004 12:36 AM

Re: What Will Happen To SEIV
 
Quote:

What a wonderfully rich community you guys have here. I truly wish I'd been a part of it longer, I just got SEIV yesterday. The prospect of everyone moving on in a year or so is a bit of a bummer, but such is progress.
<font size="2" face="sans-serif, arial, verdana">Just so you know Shrapnel's position, this forum will remain here for as long as the SEIV community wants it.

Fyron August 7th, 2004 01:19 AM

Re: What Will Happen To SEIV
 
Quote:

Originally posted by gregebowman:
I hope so. I'm too old to have that hand-eye coordination you need for real time games. That's why I don't buy them. As long as I can tell the computer to handle the combat, then I'll be happy.
<font size="2" face="sans-serif, arial, verdana">Hand-eye coordination has nothing to do with it. MM has always stated that if the game is to have real time combat, it will be pauseable real time combat, with the ability to issue orders while paused. Simply unpause the game for a bit after issuing orders, and repause it whenever you need to change orders. No click festing, no reflexes needed, nothing. Multiplayer combat will most likely be handled 100% strategically, just as with SEIV, so it _does not matter_ how it is executed, as you have no intervention anyways. It is only for single player that it is an issue. You can make the AI wait as long as you would like; it will not grow impatient.

Antonin August 7th, 2004 05:55 AM

Re: What Will Happen To SEIV
 
Oh no...the 3D monster is rearing its head...

I would prefer that SE5 include things like better diplomacy and more commodities. I'm disappointed that effort is going to be expended on something like 3D, real-time combat. I'm an older gamer and I would prefer a deeper game, not more eye-candy.

Real-time combat is not going to make SE a better game. A deeper economic system and better diplomacy will.

Oh well. I still have SE4.

Fyron August 7th, 2004 06:06 AM

Re: What Will Happen To SEIV
 
Actually it will, as it will improve one aspect of the game... A better combat engine definitely makes the game deeper. It is not the only thing that will be improved, of course. From what little we have seen, modding will become far more elegant. No more need to explicitly define every level of every component family, for example. Not much else is known at this point in time. Certainly, we can expect far more changes than just a change in how combat is executed...

[ August 07, 2004, 05:07: Message edited by: Imperator Fyron ]

Raging Deadstar August 7th, 2004 12:59 PM

Re: What Will Happen To SEIV
 
I Personally am looking froward to SEV and I am quite excited about this 3D Combat Engine.

I quite enjoyed Starfury, and since the SEV Combat Engine is apparently based off starfury (or maybe i have my rumours crossed http://forum.shrapnelgames.com/images/icons/icon10.gif ) , there are several points and speculations i would like to raise here are...

1. Space Empires V combat will most likely be like SEIV in one sector. That means that it provides a lot more stratergy if objects are in that sector. We all complained everything was too small in Starfury like planets and stuff, since combat most likely is confined to one sector everything should be much larger. Imagine fleet battles in asteroid belts or using a gas giant for cover? http://forum.shrapnelgames.com/images/icons/icon7.gif

2. 2 dimensional or 3 dimensional movement...That would be epic, although maybe difficult to keep track of in huge ship battles. Either way i am happy.

3. Most likely they will keep the starfury type of shield and armour methods. Instead of one giant shield you have one for each side that should make things very interesting. It would make ship battles much more fun, And if certain Skills from Starfury (Shield Regeneration, Hull Repair, Armour Regeneration) were implemented each race would certainly have more tactics to consider

4. Ship Models. Personally i thought although they all looked slightly alike that the Abbidon, Fazrah, Terran and Amonkrie ships were better than their SEIV counterparts, i still prefer Xiati from SEIV but thats ok. If they continue to use the same races (who knows? They might go for something totally new) and Hopefully MM's modelling skills have improved more just imagine what to expect.

Now if you put this together with the sheer scale that is hopefully going to be SEV (A lot of the suggestions people have made in the Sticky Suggestions thread could be implemented as well) Plus the sheer modding scale MM provides with it's games and the community here....

I'll always keep and play SEIV, But I personally think SEV will be an even better game http://forum.shrapnelgames.com/images/icons/icon7.gif

[ August 07, 2004, 12:04: Message edited by: Raging Deadstar ]

Master Belisarius August 7th, 2004 06:50 PM

Re: What Will Happen To SEIV
 
Who many people still play SE3? or SE2? (Not many, can bet).
Think if SEV is a better game than SEIV, then, believe SEIV will die slowly.

About a RT 3D combat or something like that for SEV, really don't care about it.
Probably would help to Aaron to get more customers, but don't think would help me to like more the game... just because will be not usefull to me in MP games.

What I really expect from SEV, are better modding options for the AI (request some kind of computer language to create scripts to manage the AI behavior is too much?? Stars Supernova supposed to have it http://forum.shrapnelgames.com/images/icons/icon9.gif ).

Fyron August 7th, 2004 07:00 PM

Re: What Will Happen To SEIV
 
Quote:

just because will be not usefull to me in MP games.
<font size="2" face="sans-serif, arial, verdana">Ah, but it would make combat far more balanced by eliminating the tendency of SE4 combats to result in one side being completely decimated and the other unscathed. http://forum.shrapnelgames.com/images/icons/icon9.gif

[ August 07, 2004, 18:02: Message edited by: Imperator Fyron ]

Master Belisarius August 7th, 2004 07:06 PM

Re: What Will Happen To SEIV
 
Quote:

Originally posted by Imperator Fyron:
Ah, but it would make combat far more balanced by eliminating the tendency of SE4 combats to result in one side being completely decimated and the other unscathed. http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="sans-serif, arial, verdana">Ok, I understand. For this reason wrote "to me".

In my case, only can play using PBEM, because have not enough time.. and my life is too chaotic to know when I could be Online and commit myself to play X hours without stop.

Mephisto August 7th, 2004 08:04 PM

Re: What Will Happen To SEIV
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> just because will be not usefull to me in MP games.
<font size="2" face="sans-serif, arial, verdana">Ah, but it would make combat far more balanced by eliminating the tendency of SE4 combats to result in one side being completely decimated and the other unscathed. http://forum.shrapnelgames.com/images/icons/icon9.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I think Fyron is quite on the spot. I guess combat will be a bit like in Medieval:Total War or Combat missions. You have all the time you want but some artificial barriers like hexes instead of true range and IGOYGO will become "obsolete" and more "real".


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