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What Will Happen To SEIV
What do you think will happen to SEIV once SE V comes out? Do you think people will continue to play it or pretty much right it off and stick to the new?
I for one am hopeful that people will continue to play SEIV as it is a great game. I know that many of the PBW game will more likely than not continue through to there conclusions, however no new games will start. We all have invested a huge amount of time into SEIV and I am sure we will all do the same for SE V. But turning our backs on SEIV, something I do not want to see happen, would be a crime in my opinion. Then again I could be wrong an no one really asked me so there. |
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You are having pre-post-partum blues. SEIV will slowly disappear, if SEV is any good. I know where I'll spend my time.
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Not really, I am just wondering what others think will happen. I predict a sudden flurry of SEIV disks on Ebay and other auction sites.
For me, I will keep my disk and wish to be burried with it when I kick off. http://forum.shrapnelgames.com/images/icons/icon10.gif |
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Certainly, unless portable, there will be a LOT of shipsets and mods that would go to waste...that would be a shame http://forum.shrapnelgames.com/images/icons/icon9.gif .
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It all depends on the Game. If it is a quantum leap like SE4 was, then I think there will be a big player turn over again. SE4 guys will, for one reason or another, wonder off. But a new generation of SE5 peeps will show up. If the game is more of a natural transition, then the SE4 gang will stay around and there will still be a bunch of newbs.
When I look around, I don’t see many of the old SE3 people, most have moved on. Some because of RL and some because they didn’t like SE4. The one thing that I hope for is a well tested release. When I first started playing SE4, the game locked up a lot. That really made me dislike it. It was very different from what I was used to, and it crashed. A Lot! I would be willing to wait however long it takes to get a good playable Version of SE5. |
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A SEIV to SEV mod converter should be fairly straightforward for someone to program. The data files probably won't change a whole lot, other than new lines added to various entries.
Aaron has stated that 2d ship images will likely be useable in SEV, though they will look funky next to 3d rendered models... |
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What a wonderfully rich community you guys have here. I truly wish I'd been a part of it longer, I just got SEIV yesterday. The prospect of everyone moving on in a year or so is a bit of a bummer, but such is progress.
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But I think it will be a Looong time before the SEIV forum dies off. [ August 06, 2004, 02:25: Message edited by: Gandalf Parker ] |
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I can believe it. I began as a Dominions 2 freak, then migrated this way.
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I'll still play Se IV, I'm thinking.
Unless everything translates. I doubt we'll be done with the Play by Committee game when SE V comes out. |
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Fogive me Loser, but I'm curious... what is this play by committee?
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Of course, you are invoking the annoying term "people", which suggests maybe you are interested in herd behaviour, and not just in whether there will be enough players for games. Quote:
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PvK |
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PBC (Play by Commitee) is a board-forum SEIV game. So, you play as an officer of some rank or as a high-ranking civil servant (up to a System Lord, ruling over a system), within the human Empire played in this game. If you want to do *something*, you will be sending your orders to SJ, who handles the actual SEIV game.
For example, Loser is the Minister of Science and is responsible for... well, science. He has been writing quite a lot of tech reports about the discoveries of the Republic, as you can see in this thread. |
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But in all honesty, regarding if SE5 will have 'Real-TIme Combat' or not, that might be a good question for next Friday. Or to post in the #Se4 chat thread. Really Fyron, don't start rumors, SE:V will simply be SE:IV Platinum with a complete graphics overhaul. http://forum.shrapnelgames.com/images/icons/icon12.gif Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif [ August 06, 2004, 10:42: Message edited by: David E. Gervais ] |
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Eventually SEIV will probably die out in terms of support, it's inevitable i guess.
But i Have SEIV Gold and Starfury and i will be keeping those games for the rest of my life. They are both great games and SEV will join them. Even when SEV comes out maybe i won't play SEIV for a while, but there will be days when i decide to play another game of gold. I Imagine it will feel slightly weird once it's released as there are bound to be a hell of a lot of new stuff to discover. But even if there are features we really dislike we all know somebody will start modding straight off the bat http://forum.shrapnelgames.com/images/icons/icon10.gif And i'm pretty sure this community will survive, It will probably just trnasfer itself over to the inevitable SEV forum http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Considering the quality of the artwork that I've seen so far, the way in which Aaron is integrating our comments into the game, and what I've heard about the 3D displays and combat, I imagine that I'll be switching over to SEV exclusively once it comes out.
I hate to say it, but 4x games have needed to go fully three-dimensional for a long time. Space is, after all, three dimensional (even more, really, but three is good enough for game purposes). Ascendancy did it, and looked great doing it, but unfortunately the rest of the game was pretty shallow. MoO3 failed miserably, Stars! Supernova never got released, and all the other 3D space games are fully RTS mission-based games like Homeworld. If SEV retains the strategic depth of SEIV (I'm pretty sure it will) and seamlessly integrates real-time combat and a 3d universe (which will be the new stuff), it will be my dream game. http://forum.shrapnelgames.com/images/icons/icon6.gif |
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I think SE 4 will still be around, mainly because i think SE 4 and SE 5 will be somehow "different" so there will still be reasons to play 4 and 5...
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I think SEIV will continue its life for quite some time after SEV comes out. I also think SEV will grow into the same thing that SEIV is to us all.
I know I will continue to play PBW with SEIV until I get the hang of SEV's mechanics and so forth and learn some stratagy for it. I can't wait to see if it will be possible to have games like RTH1 and RTH2 on PBW with SEV. http://forum.shrapnelgames.com/images/icons/icon10.gif |
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space is 3 d but we are looking at it from a comand point of view...
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se skins ...
want the game to look like 3 to 5 just one click away... make everyone happy... http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/shock.gif |
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"..We've got big plans for this next Version including real-time 3D rendered graphics,.." This is talking about the Starfury Engine being used in SE5, nowhere does it say "Real-Time Combat" I think this phrase is meant to inform you that the ships, planets etc will be 3D models as opposed to 2D bitmaps. I think you're jumping to the conclusions that "Real-time 3D rendered Graphics" is the same as "Real-time Combat". I don't know what the combat 'mechanics' is going to be like in SE5, and I'm not going to make any assumptions. Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif P.S. I scanned through the MMChat transcript and only found two references to Real Time Combat and both instances were refering to 'other' products. Read the transcript again and see for yourself. [ August 06, 2004, 17:32: Message edited by: David E. Gervais ] |
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SEIV is a great game in it's own right.
I expect it will be around for a long time. People still play CIV II and chess, monopoly, etc.... |
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http://games.Groups.yahoo.com/group/SE4/message/5348
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http://games.Groups.yahoo.com/group/SE4/message/5351 Quote:
From 11-4-03 chat log: Quote:
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Then we have this little bit that directly states that SEV will have real time combat, from the 10-21-03 IRC chat log: Quote:
To my knowledge, this statement has never been retracted. Aaron has never since this point said that there would be turn based combat. The news page on malfador.com does not specify which mode of combat there will be, thought it does confirm there will be 3d rendering, and Aaron always seemed excited about having 3d combat to go with the 3d models... I am left with one conclusion based on the information at hand: the plan is still to have a real-time combat engine. [ August 06, 2004, 17:58: Message edited by: Imperator Fyron ] |
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keep it turn based omg. but a nice function would be to be able to watch the combat in replay. this would be really awesome in a Star Wars theme.
Deposed Emperor Fritscht the Dense |
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After some thought I realized that no matter what happens, SEIV will always be SEIV and that alone means that it will always be a game onto its own.
I know that I will continue to play it for a good many years to come. http://forum.shrapnelgames.com/images/icons/icon7.gif With the continued fan support this game will go down in history as one of the most valued of its genera. A true testament to its design, playability, fun factor, and support. I look forward to playing it each and every day, even when I am burned out I still think about. http://forum.shrapnelgames.com/images/icons/icon10.gif Right now I am learning to play Dominions 2 and so far I have found the game to be very enjoyable and addictive. http://forum.shrapnelgames.com/images/icons/icon7.gif I now have two great games to play. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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I know that even when I'm old and grey, I'll still play SEIV if at all possible http://forum.shrapnelgames.com/images/icons/icon7.gif
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Oh no...the 3D monster is rearing its head...
I would prefer that SE5 include things like better diplomacy and more commodities. I'm disappointed that effort is going to be expended on something like 3D, real-time combat. I'm an older gamer and I would prefer a deeper game, not more eye-candy. Real-time combat is not going to make SE a better game. A deeper economic system and better diplomacy will. Oh well. I still have SE4. |
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Actually it will, as it will improve one aspect of the game... A better combat engine definitely makes the game deeper. It is not the only thing that will be improved, of course. From what little we have seen, modding will become far more elegant. No more need to explicitly define every level of every component family, for example. Not much else is known at this point in time. Certainly, we can expect far more changes than just a change in how combat is executed...
[ August 07, 2004, 05:07: Message edited by: Imperator Fyron ] |
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I Personally am looking froward to SEV and I am quite excited about this 3D Combat Engine.
I quite enjoyed Starfury, and since the SEV Combat Engine is apparently based off starfury (or maybe i have my rumours crossed http://forum.shrapnelgames.com/images/icons/icon10.gif ) , there are several points and speculations i would like to raise here are... 1. Space Empires V combat will most likely be like SEIV in one sector. That means that it provides a lot more stratergy if objects are in that sector. We all complained everything was too small in Starfury like planets and stuff, since combat most likely is confined to one sector everything should be much larger. Imagine fleet battles in asteroid belts or using a gas giant for cover? http://forum.shrapnelgames.com/images/icons/icon7.gif 2. 2 dimensional or 3 dimensional movement...That would be epic, although maybe difficult to keep track of in huge ship battles. Either way i am happy. 3. Most likely they will keep the starfury type of shield and armour methods. Instead of one giant shield you have one for each side that should make things very interesting. It would make ship battles much more fun, And if certain Skills from Starfury (Shield Regeneration, Hull Repair, Armour Regeneration) were implemented each race would certainly have more tactics to consider 4. Ship Models. Personally i thought although they all looked slightly alike that the Abbidon, Fazrah, Terran and Amonkrie ships were better than their SEIV counterparts, i still prefer Xiati from SEIV but thats ok. If they continue to use the same races (who knows? They might go for something totally new) and Hopefully MM's modelling skills have improved more just imagine what to expect. Now if you put this together with the sheer scale that is hopefully going to be SEV (A lot of the suggestions people have made in the Sticky Suggestions thread could be implemented as well) Plus the sheer modding scale MM provides with it's games and the community here.... I'll always keep and play SEIV, But I personally think SEV will be an even better game http://forum.shrapnelgames.com/images/icons/icon7.gif [ August 07, 2004, 12:04: Message edited by: Raging Deadstar ] |
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Who many people still play SE3? or SE2? (Not many, can bet).
Think if SEV is a better game than SEIV, then, believe SEIV will die slowly. About a RT 3D combat or something like that for SEV, really don't care about it. Probably would help to Aaron to get more customers, but don't think would help me to like more the game... just because will be not usefull to me in MP games. What I really expect from SEV, are better modding options for the AI (request some kind of computer language to create scripts to manage the AI behavior is too much?? Stars Supernova supposed to have it http://forum.shrapnelgames.com/images/icons/icon9.gif ). |
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[ August 07, 2004, 18:02: Message edited by: Imperator Fyron ] |
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In my case, only can play using PBEM, because have not enough time.. and my life is too chaotic to know when I could be Online and commit myself to play X hours without stop. |
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