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-   -   Mephisto MOD 1.60 (http://forum.shrapnelgames.com/showthread.php?t=1264)

Mephisto January 7th, 2001 12:50 PM

Mephisto MOD 1.60
 
Sorry to post again but I have final squished the "Index bug". As this bug breaks the game I could not keep it back until my next "regular" patch was ready (which should include a new race).

For all that are interested: The index bug is related to the storage facilities. Generally all "mineral" stuff used minerals in the description (i.e. Resource Generation - Minerals; Resource Gen Modifier System - Minerals and so on). But not so for storage, the correct call for this is "Resource Storage - Mineral". That caused the "Index Error". Just wanted to let you know, all you Modders out there. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Tenryu January 7th, 2001 01:30 PM

Re: Mephisto MOD 1.60
 
Ah ha! Good stuff. Thanks again. I always use your Mod.



[This message has been edited by Tenryu (edited 07 January 2001).]

Barnacle Bill January 7th, 2001 03:11 PM

Re: Mephisto MOD 1.60
 
Mephisto:

It would be helpful if, in the readme file for each Version of your mod, you listed which files were affected by the Version upgrade. This would be nice for those of us using previous Versions of your mod to know which files we can skip updating.

Thanks in advance,

BBill

pathfinder January 7th, 2001 08:54 PM

Re: Mephisto MOD 1.60
 
hey, Mephisto, you doing ok there. I use your original EA mod and it along with the MM patch has made a good game even better. So, at least ya got that bug n sent it to bug hell.

Mephisto January 8th, 2001 10:04 AM

Re: Mephisto MOD 1.60
 
I can do this but since patch 1.10 or so I only altered the EA files.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Barnacle Bill:
Mephisto:

It would be helpful if, in the readme file for each Version of your mod, you listed which files were affected by the Version upgrade. This would be nice for those of us using previous Versions of your mod to know which files we can skip updating.

Thanks in advance,

BBill
<HR></BLOCKQUOTE>


Mephisto January 8th, 2001 06:33 PM

Re: Mephisto MOD 1.60
 
I did not fix the "pause" bug nor did I encounter it. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Do you have a savegame with the problem?
But Version 1.6 should fix the "Index Error" once and for all.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tampa_Gamer:
Thanks for the heads-up Mephisto. B/T/W the "paused" build queu problem was only partially solved in the Darloks 1.30 I just posted. Have you totally resolved this issue now with the EA Version 1.60? If so, how? Regardless, I will download your latest Version and run a blackline, but I was just curious.

Thanks
Tampa_Gamer
<HR></BLOCKQUOTE>


Tampa_Gamer January 8th, 2001 07:40 PM

Re: Mephisto MOD 1.60
 
Well I call it the "paused" build queue, but it really is a less than efficient use of the construction queues by all races (EA and Darlok as well). They will periodically go a few turns without building anything or only one or two items even though there are sufficient resources, cargo spaces and vehicles needed. I will send you a save game over the next couple of days. I think it is a program problem, not a text file problem, since it occurs with all races.

Jubala January 8th, 2001 09:53 PM

Re: Mephisto MOD 1.60
 
Has anybody informed MM that the AI doesn't always build stuff even though it can?

Tampa_Gamer January 9th, 2001 12:34 AM

Re: Mephisto MOD 1.60
 
Yes, it is in my recent bug-list/wishlist that I forwarded as of Last week.

Tampa_Gamer January 9th, 2001 02:33 AM

Re: Mephisto MOD 1.60
 
Thanks for the heads-up Mephisto. B/T/W the "paused" build queu problem was only partially solved in the Darloks 1.30 I just posted. Have you totally resolved this issue now with the EA Version 1.60? If so, how? Regardless, I will download your latest Version and run a blackline, but I was just curious.

Thanks
Tampa_Gamer

Tomgs January 9th, 2001 10:39 AM

Re: Mephisto MOD 1.60
 
I have noticed this as well. When I check how my mods have effected the AI I look at their build queue and am no longer amazed that I can outbuild them so quickly. I almost never have a build queue empty except for some of the tiny planets. I build ships on 90% or more of my planets after the facilities are all built, they are never idle unless I am short of minerals and that is a very rare occurance now. The AI on the other hand is building on maybe 10%-20% of their worlds, even if there is room left to build facilities, in the mid and late game. They even make intell designated worlds that sit almost empty untill they finally research intell.

Trachmyr January 10th, 2001 06:23 AM

Re: Mephisto MOD 1.60
 
Just a thought...

Since Ai's don't scrap facs, maybe this is intended so Ai's don't fill up their planets before they get more advanced facilities.

Jubala January 10th, 2001 06:53 AM

Re: Mephisto MOD 1.60
 
Then please teach the AI to reevaluate how it's uses it planets and scrap facilities to make room for those later ones. Besides, I don't think that's the case since I rarely ever see those later ones anyway.


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