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-   -   Another pair of bugs from the beta-testers (us players) (http://forum.shrapnelgames.com/showthread.php?t=13984)

Freyland December 28th, 2000 02:03 AM

Another pair of bugs from the beta-testers (us players)
 
Greetings all.

Two problems, both today, oddly enough. Apparently one of my AI opponents sabatoged a ship within a fleet during one turn, and I got the message "[sic] Ship XXX has been sabatoged and lost movement for this turn". I went to the fleet, and the ship was undamaged and had its full 7 movement points, as did the rest of the fleet.

Number two, I received a Log message stating Ship XXX was damaged by an Ion Storm, a random event (thank God those work, I had yet to see a R.E. in all my days of playing). Yet, upon going to the event, my ship was undamaged.... no components lost, no points collected against me in the "damage bar". Anyone else have either of these two things happen or explicitly not happen to them?

Jonathan

Will email MM

Puke December 28th, 2000 02:13 AM

Re: Another pair of bugs from the beta-testers (us players)
 
well, you might be totally shocked to hear this, but i have never seen a random event either. I would suppose though that the ion storm that hit you either did not do enough to penetrate your shields, or did not do enough damage to actually destroy a component.

as for the movement loss, I dont could not guess about that.

Freyland December 28th, 2000 02:23 AM

Re: Another pair of bugs from the beta-testers (us players)
 
Good thought about the shields, Puke, but this vessel was a non-combatant, and had neither shields nor armor.

Jonathan

Puke December 28th, 2000 02:25 AM

Re: Another pair of bugs from the beta-testers (us players)
 
high damage resistance colonization component? http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Freyland December 28th, 2000 02:34 AM

Re: Another pair of bugs from the beta-testers (us players)
 
No, but apparently the multiple struts from the numerous satellite bays were able to hold her together. http://www.shrapnelgames.com/ubb/images/icons/icon6.gif

Jonathan

The Puke Empire December 28th, 2000 04:19 AM

Re: Another pair of bugs from the beta-testers (us players)
 

No random events? I've seen twice this ion storm thing that destroys entire systems. The 2nd time I saw it it destroyed my home system leaving me with a bunch of unconnected mining colonies and I lost the game. I now turn events off....

The only events I haven't seen is a good event.


DirectorTsaarx December 28th, 2000 05:15 PM

Re: Another pair of bugs from the beta-testers (us players)
 
Puke: sorry to hear about the ion storm in your home system. That would TRULY suck...

As for shields blocking ion storm damage - I thought shields only worked during combat; hence the fact that mines, warp points, etc. ignore shields when applying damage to the ship.

Organic armor might do the trick... but not for restoring movement.

Just a question - you don't have "simultaneous turn" on, do you? Maybe it's another one of THOSE bugs?

Long live the Moebius Consortium!

Mac December 28th, 2000 05:59 PM

Re: Another pair of bugs from the beta-testers (us players)
 
I had the report of storm damage and found none but the ship was well shielded. As to random events, I've had lots and none ever good, Has anyone had a star explode?

Nyx December 28th, 2000 07:05 PM

Re: Another pair of bugs from the beta-testers (us players)
 
I've had a report of a star about to explode, but I won the game before it was due to go off.

Also, if you look through the random events file there are no good events. Not a single one. I think this was supposed to balance out the fact that there are no bad racial traits.

WhiteHojo December 28th, 2000 07:11 PM

Re: Another pair of bugs from the beta-testers (us players)
 
A little off the posted topic but similiar to the thread talk - How the heck do you stop a planet from rioting after they already start? I've heard putting a ship in orbit, but I tried this w/a lt cruiser and it didn't work.

LintMan December 28th, 2000 07:17 PM

Re: Another pair of bugs from the beta-testers (us players)
 
I had some sort of planetary firestorm on one of my colonies that killed about half the population... It gave advance notice of the disaster, about 3 turns ahead, but unfortunately, I evactuated the wrong planet in the system (IV instead of VI), so they were toasted.

I thought I might have evactuated the wrong planet, but it was 1-2 turns after the warning, and I couldn't find any way to find out where the disaster would happen...

One wierd thing is that once you get the message of impending doom, there's no other indication of the problem until it happens - it would have been nice if the planet info mentioned the upcoming disaster, and also if the log had a message about if _every_ turn.


Puke December 28th, 2000 07:51 PM

Re: Another pair of bugs from the beta-testers (us players)
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by LintMan:
I had some sort of planetary firestorm on one of my colonies that killed about half the population... It gave advance notice of the disaster, about 3 turns ahead, but unfortunately, I evactuated the wrong planet in the system (IV instead of VI), so they were toasted.<HR></BLOCKQUOTE>

hehehe.. ooo, that hurts. and you can see it happening even.. I mean, if they can miss an english-metric conVersion on the mars orbiter, I can just picture nasa picking up all these millions of people in a great feat of engineering, and watching dumbfoundedly from orbit as the population of the planet next door is incinerated! with little people screaming over the comm channel - and all the people that were just evacuated by mistake looking really peeved.. ahh, hoooo.

righty, then. back to the TOPIC: It sounds like a bug Frey. If there is any chance you still have the save game, im sure you know what to do with it by now http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Worgaus December 29th, 2000 06:46 AM

Re: Another pair of bugs from the beta-testers (us players)
 
I have random events going on in my games all the time, even on the Infrequent setting. There was one game were I was battling with the AI over a system, where the AI had already established a good hold on it, and I had just got a planet set up myself as a launch point for attacks, and then I got the warning maybe 2 turns later the sun was going to nova....and it did, wiped out the entire system, and prolonged my conquest of those evil Eee significantly, since its next system was 2 warp points away. This Last game I've been playing, an AI controlled planets core became unstable, so I got a good laugh when that exploded. That was one less planet I had to take =) The same game there was a random anomoly that dumped one of my ships off into unexplored territory several systems away. So yes, they definitely do work, though I wouldn't complain to rigorously when bad events don't work against you =P

DirectorTsaarx December 29th, 2000 04:10 PM

Re: Another pair of bugs from the beta-testers (us players)
 
I finally got one of those "ship damaged in ion storm" reports. It was a colony ship (which I had in a fleet, but only the colony ship was "damaged"). Anyway, there was no permanent damage to the ship. I looked at it immediately, and no damage. Regular hotseat-style game, NO simultaneous turn stuff, etc. Might be that the colony module was damaged, but not enough to destroy it...

Psitticine December 30th, 2000 12:00 AM

Re: Another pair of bugs from the beta-testers (us players)
 
Lessee, I've seen the Ion Storm and Fire Storm events, plus I've had several stars go bye-bye. I've also returned to distant systems after awhile and found them . . . gone.

I've also seen one called the Spacial Anomoly. It picks one of your ships and flings it . . . someplace. It has the annoying side-effect of breaking up the fleet the ship belonged to, even when leaving the rest of the fleet in place (so much for their fleet experience! http://www.shrapnelgames.com/ubb/images/icons/icon9.gif).

I've also had a neutral empire's ship pop into my system spontaneously. I can only assume they've been struck by the same event.

ColdSteel December 30th, 2000 03:22 AM

Re: Another pair of bugs from the beta-testers (us players)
 
I'm running my first game of SE4 and I ran into a Spatial Anomaly event that moved a defense base from my homeworld into another race's home system far away. It's how we made first contact (must have been quite a shock to their defense pickets, heh). The bummer is that I can't move the darn thing since movement for bases is zilch. The race is starting to get PO'd at me because the base is just sitting there like a motionless hunk of meat (albeit a hunk of meat with some teeth). The system it's in is too far away to get to (lying as it does on the other side of the territory of a race that I'm at currently war with.

Anybody got any ideas on what to do here?

Hydraa December 30th, 2000 03:41 AM

Re: Another pair of bugs from the beta-testers (us players)
 
What is even worse is having a mothballed ship being transported somewhere. It is somewhat like your base. Stuck out there until a Space yard ship can get too it. I think that was my first one that hit me. I was wondering why that mothballed ship drifted so far away.

However a base space yard getting teleported behing enemy lines into a nebula could make for a nasty little suprise.

imperishable December 30th, 2000 05:23 AM

Re: Another pair of bugs from the beta-testers (us players)
 
what the hell is mothball?

Psitticine December 30th, 2000 06:49 AM

Re: Another pair of bugs from the beta-testers (us players)
 
Mothballing a ship (or base) relieves you of its maintenence cost but it needs to be unmothballed before it can be used again. All experience will be zeroed by being mothballed and both mothballing and unmothballing require a ship yard in the same sector.

To do it, just go into the same screen where you also refit and scrap ships and the option will be there if you have a ship yard present.

AJC December 30th, 2000 11:07 PM

Re: Another pair of bugs from the beta-testers (us players)
 
give the base to the AI-

henk brouwer December 31st, 2000 01:44 AM

Re: Another pair of bugs from the beta-testers (us players)
 
I once had this game with a neutral computer player in it. somewhere early in the game the star in his system exploded, needless to say the neutral race was wiped out by this event..

Psitticine December 31st, 2000 07:16 AM

Re: Another pair of bugs from the beta-testers (us players)
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by AJC:
give the base to the AI- <HR></BLOCKQUOTE>

Good idea, but only if it doesn't have any tech the enemy might get by analyzation!


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