![]() |
Anybody know if,
there is a setting anywhere in Windows 98SE to tell it to wait a certain amount of time before desiding that a program is not responding? Whenever the AI's turns get to a certainly length Windows says it's stopped responding and stalls it.
------------------ I AM Canadian. |
Re: Anybody know if,
Windows only tells you it's stalled. Windows doesn't stop the operation of any programs. As a workaround, you might want to get more ram.
Frank V. |
Re: Anybody know if,
I need more then 192MB?
------------------ I AM Canadian. |
Re: Anybody know if,
Hurm I run the game on a P-133 with 64 ram in Win 95. I have no idea why it should take that long on your system.
------------------ Seawolf on the prowl |
Re: Anybody know if,
Well stupid me if I leave it run for a what? About 10-15 minutes it gets throught the AI's turn. I though when Windows (CTRL-ALT-DEL menu) said not responing it ment that the program was freezen and had to be forced to close.
I don't doubt you can run it on that system, but can you run it with 255 systems and 14 AI players? After 50+ turns when the AI's all have 500+ ships, 100+ planets, and many thousands of troops, mines, fighters, and sats.? Still you'd think an Athlon Classic @880MHz would make this game hum. ------------------ I AM Canadian. |
Re: Anybody know if,
Ok, please don't take this as an insult but, are you sure that your computer's cmos is configured correctly. I have an Athlon 650 and the morons I bought it from did not confiruge the cmos correctly. Get a benchmark program from the web and see how fast your computer is really running. If the cmos is not correct, then use it's optimal settings option.
Frank V. |
Re: Anybody know if,
wish i could help. i'm running SE4 on an dedicated 933MHz processor under NT with about 2 GB ram. I still get some delays once in a while, but nothing like you're describing. There is a switch in the registry to extend the "not responding" tag, but i'd have to look to remember it. also, try promoting the se4 process to take 100% of resources to increase the speed...
|
Re: Anybody know if,
I built it myself hences the OC. Anyway I found why it was taking so ****ing long look at the screen shot, that many ships didn't even touch the colony, they just moved around which took like 5 minutes, then one more ship moved into the sector and the process repeated itself, there where 50+ ships set to move into that sector one at a time, that would take hours and hours.
BTW Took me one turn and three shots in tactical mode. ------------------ I AM Canadian. |
Re: Anybody know if,
Never mind the ship window in the top corner.
------------------ I AM Canadian. |
Re: Anybody know if,
Okay mailed MM with the screen shot and the game files, hopfully it'll get fixed before mid-December.
------------------ I AM Canadian. |
Re: Anybody know if,
You might try disabling all animation.
There seems to be built in delays. e.g. there's no "fast" flag for strategic combat animation vs tactical, pre-turn ship movement in the galaxy, etc. -MKC |
Re: Anybody know if,
Also, if autosave is on you might clear the savegame directory of the history files. I had 65K+ files accumulate when I used autosave 1 turn.
-MKC |
All times are GMT -4. The time now is 01:09 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.