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-   -   Ship/Fleet Exp (http://forum.shrapnelgames.com/showthread.php?t=1454)

General Hawkwing January 17th, 2001 04:17 PM

Ship/Fleet Exp
 
A question I have is about ships/fleets gaining experience. Is there a possible bug in the program that suspends the gaining of exp. when you only damage a ship and not destroy it. The reason I ask, is because I had a new fleet guarding a warp point. When an enemy was within reach for me to strike and return, I would send the fleet to intercept the enemy. Now being a 'bean counter' I tend to play a very number focused game. I realize that the cost for a fully functional ship is the same as a lame duck, so I only damaged the ships until they could not move. Talk about 'frozen assests'. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif However, in the next few battles I did destroy some ships, yet my fleet exp. did not increase. Only after clearing my fleet and rejoining it could I gain exp points.
Any ideas why the fllet would not gain experience? Colud it have glitched on the first enemy ship not being destroyed?

Baron Munchausen January 17th, 2001 07:46 PM

Re: Ship/Fleet Exp
 
The game is not supposed to give you experience until ships are actually destroyed. There's no bonus for just damaging a ship. So, that part isn't a bug. As far as I know, you don't get your experience until the combat is over. There is still a problem with missiles and credit for a kill, so if you are using missiles it's possible that you are not getting proper experience boosts for kills. Other than that, a fleet gains experience just like a ship. +1 per ship destroyed.

General Hawkwing January 17th, 2001 09:58 PM

Re: Ship/Fleet Exp
 
No, I wasn't using CSM's, I was using PPB's. I realize you don't get exp. for damaging only destroying.
My question is: could not destroying the first ship in the 1st combat, prevented the fleet from gaining exp. in next combat.
After the 1st combat, my fleet slaughtered about a dozen ships in 3 combats and still had exp. 0%. I then disbanded the fleet, recreated it with the same ships and after the next combat they gained exp. equal to the ships killed.

Baron Munchausen January 17th, 2001 10:03 PM

Re: Ship/Fleet Exp
 
Ah... you think something got "stuck" because of the damaged ship? Interesting thought. You could probably test this by deliberately taking on a smaller force and firing just enough to cripple them, then backing out. Then save the game, and you can go back & finish them. Try it without disbanding and reforming the fleet,then try it with disbanding & reforming. If you can reproduce it, you've found a bug.

Samurai January 17th, 2001 10:25 PM

Re: Ship/Fleet Exp
 
Just how important is fleet experience?

UmberGryphon January 18th, 2001 02:30 AM

Re: Ship/Fleet Exp
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Samurai:
Just how important is fleet experience?<HR></BLOCKQUOTE>

Well, it depends on how you play. If you use Religious Talismans or CSMs or otherwise don't need to make to-hit rolls, it's not a problem. If you fight at point-blank range, it's not a big deal.

I, however, fight at max PPB range (range 6) all the time, and unless I have better combat sensors than they have ECM (which doesn't happen anymore now that I have the AIs on maximum boost) I need all the help I can get.

Even with 20% experience on both my ships and my fleets, I sometimes have problems hitting at range 6, especially on smaller ships. I shudder to think how rarely I'd hit if I didn't have the 20% fleet experience.

Nyx January 18th, 2001 07:29 PM

Re: Ship/Fleet Exp
 
Does experience effect only acuracy or does it change defenses too?

------------------
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Daynarr January 19th, 2001 01:36 AM

Re: Ship/Fleet Exp
 
It adds to both defense and offense (accuracy). So it useful even to religious empires because it will make their ships harder to hit by enemy.

Tomgs January 19th, 2001 04:06 AM

Re: Ship/Fleet Exp
 
Has anyone ever experimented with fleet experience? I took a fleet with 10% exp saved the game went into combat then recalled the game disbanded the fleet and created a new one and my to hit percentages were the same with a new fleet with no experience. The ships however had the same experience both times ranging from 8 to 12 percent. Has anyone else tried this? Was this just a fluke or does fleet experience mean nothing?

Thinking back on it though I may have cleared the group assignments before I tested this I wonder if that caused the fleet experience to be nulified? I will have to test it again and see if that was the problem.

[This message has been edited by Tomgs (edited 19 January 2001).]

Emperor Zodd January 19th, 2001 06:58 AM

Re: Ship/Fleet Exp
 
Maybe you only get a 2% combat bonus for every 10% of experience.

Tomgs January 19th, 2001 08:04 AM

Re: Ship/Fleet Exp
 
OK I just reconfirmed this. I had a fleet with 10% experience with 3 ships. The ships experience were 1%, 14% and 20%. All this experience came from combat no facilities were used. First I entered combat with the fleet. Staying in formation the to hit chance from 6 spaces away was 26%, 39% and 45% meaning the base chance must have been 25% with 1, 14 and 20% added or 15% with the fleet 10%. I reloaded the saved game removed the three ships from the fleet and held the shift button and selected all three and reentered combat. The to hit chances were identical from 6 spaces away. This seems to me to mean that the fleet experience has no bearing on to hit chances. I don't know if it helps in defence.

Can someone else try this and see if they get the same results? I have made a couple of mods but nothing that should effect the to hit chances. Also if someone out there uses the facilities to raise fleet experience does this change the results?

Edit: Ok I went back again to that battle and made both races human players. There is not a defencive bonus for fleet experience either. I will send off an E-mail to Malfador to see if he knows about this.

[This message has been edited by Tomgs (edited 19 January 2001).]

Emperor Zodd January 19th, 2001 08:29 AM

Re: Ship/Fleet Exp
 
E-mail MM about it.

Samurai January 19th, 2001 09:10 AM

Re: Ship/Fleet Exp
 
This is the reason for my original question farther down the thread: How important is *fleet* experience.

I've noticed no benefits from it whatsoever.

As anyone under any conditions in any situation received *noticable* benefits?


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