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Space Empires IV: Data/Sound/Graphic
Please move any old content off of the old scenario archive from the home page and put them here as the old archive WILL be going away.
Thanks! [ September 14, 2003, 13:52: Message edited by: Mephisto ] |
Re: Space Empires IV: Data/Sound/Graphic
Newton V1.1:
This is just a quick conVersion of standard SE4 to a more Newtonian style of movement. All the standard AIs have been converted; to change over other AIs, download and use Suicide_Junkie's AI patcher. Use the P&N 2.x setting, and convert the AIDesigncreation file ONLY. DO NOT convert AI general. EDIT: 1.1. AI neutrals patches, excess files removed. 1007333287.zip Phoenix-D dphoenix_d@yahoo.com [ 02 December 2001: Message edited by: Phoenix-D ]</p> |
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Latest P&N v2
HomeComing Scenario (for P&N v2.3b) P&N Classic Pirate EMPs FTL propulsion map AI patcher I did discover a little bug/quirk in the file extension checker; it thinks: "Pirates&NomadsModV2.3c.zip" is Invalid (as a ".3C" file) Is it really neccesary to block these? Is it a security threat if there are multiple "."'s in the filename? Am I gonna have to rename the file "P&Nv2point3c.zip"? PS: Is it just me, or is this new message board software really paranoid? Even my sig's "& gt"'s get converted into <'s, then they get deleted as HTML tags when I edit my profile. Sheesh. [ 03 December 2001: Message edited by: suicide_junkie ]</p> |
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Here is the basic Ship Set Tutorial I wrote.
SS Tutorial [ 03 December 2001: Message edited by: Atrocities ]</p> |
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capnq's Hypermaze Mod v1.2
While many warp points lead to relatively short wormholes connecting star systems in normal space, the majority open into hyperspace zones where the fabric of space-time is less stable. This mod adds a new quadrant type to the Game Set-Up screen. A Hypermaze quadrant has roughly as many colonizable systems as an Ancient quadrant, but most of the asteroid systems, nebulae, and black holes are replaced by hyperspace zones. Version 1.2 adds compatibility with Matryx's SE4 Launcher. (Note that these are for SE IV v1.49; Versions adapted for SE IV Gold are on the Gold CD.) The "full" Version includes custom backgrounds for the hyperspace systems, and is over 7.9Meg. Hypermaze12.zip The "lite" Version does not use the custom backgrounds, and is only 84K. HypermazeLite12.zip Both Versions include instructions for making your own backgrounds. [ 07 December 2001: Message edited by: capnq ] [ 20 December 2001: Message edited by: capnq ] [ 21 February 2002: Message edited by: capnq ] [ 06 March 2002: Message edited by: capnq ]</p> |
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Just in case the old UBB files disappear, I have uploaded this to the *new* area.
se4Launcher.zip |
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Culture Mod: I balanced the Culture values based on an equivalent racial characteristic cost. I used 800 points as the base value determined by using a 2 in all fields for a neutral culture (making neutral a playable culture). Excel "What IF" spreadsheet included so anyone can change the numbers but still maintain a balanced culture. Can "What IF" new cultures by copying and pasting the values from the line above (some Excel necessary)
Culture Mod [ 06 December 2001: Message edited by: Jourin ]</p> |
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This is sort of a 'sub-mod' for P&N and for Ultimate. These two mods introduce the Racial Trait "Gravity Manipulation" for the P&N and Ultimate "Universes" respectively.
1007679226.zip OR 1007679334.zip The components are purposely defensive in nature (i.e. Black Hole Projectors are exclusively planet based weapons), and have been created for the sole purpose of making my wife a better SEiv player. In both cases this is a 'proposed' tech tree only. The creators of each mod have final say in what and how they incorporate this tech tree. Furthermore, these tech trees (or any part within them) can be used by anyone for any other mod. Havin' fun modding -jimbob [ 06 December 2001: Message edited by: jimbob ]</p> |
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1008275189.zip
This is the neomod. Numerous changes, including my new mounts, full replacement of fighter equipment, new movement system, various other new items. Also adds space monsters as a racial trait, note: Very powerfull. |
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::Begin Tired Mumbling:: Yello. It's me, the Green Stars guy from a long time ago. I know it was a crappy add-on, but I wanna repost it. I know Hadrian and the others were looking for who the author of the Green Stars was, so I could get credit in UM. I'm here, now. I haven't done much with SE4 for about a year, but I dug up some other odd star files. I have odd, probably unworkable ideas for what could be done with artifically making asteroids colonizable, as I don't think there's a value for it in the game or anything. What you do is make a new planet entry in SectType, let's say Tiny. You put the graphic for a small asteroid field on it, and set it for Rock, no athmosphere. To distinguish it from normal, uncolonizable asteroids, you put the little colonizable graphic used to show population on a ship right next to the asteroids. It might work, but the problem is that if you colonized that 'asteriod', and changed the athmosphere, it would become a planet of another type. There might be a way around this, but I don't know. Another idea that I had was making small, free-floating dome colonies. I know in the UM there are these old machine planets, but these would be smaller and buildable. They would have the same problem as the asteriod idea, though. If there was a way to make new planet types (other than rock, ice, or gas), you could make a Metal planet, which would work for such things. If it is possible, the only roadblocks would be designing the graphics for ship components. To go off in another tangent again, you could make a class of ship like that, specifically a large baseship that holds population. If it has a construction yard and could build facilities, would it be a movable planet? I don't know all of the features in the UM, as I DLed a few days ago. Sorry for my rambling; I'm just really tired right now, so that is why I'm not making much sense. ::End Tired Mumbling::
1009232376.zip The Green Stars - I made this about 11 months ago, using photoshop. It ain't that good, and the SectType file is quite old. It's in the UM. 1009232921.zip Other stupid looking cyan and purple stars - I made these about the same day, but never did much with them. Just the graphics are here; Untouched (parts of stars not filled in) Versions and Normal (parts filled in) Versions. -Loknar [ 24 December 2001: Message edited by: Loknar ]</p> |
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Zippy's SE IV Mod
Update: My life has gone in another direction so I will not be updating my mod until further notice. You can download the latest Version from 1030060922.zip You can also download my web page (which contains some additional info about my mod) from 1030061098.zip Just unzip and view Home.htm I hope you enjoy! ORIGINAL MESSAGE: I want to invite everybody to try out my mod. Please visit the ZippyMod Home Page to download the latest Version and/or visit the ZippyMod Readme for additional information about my mod. Zippy's SE IV Mod spans many aspects of SE IV, making additions and improvements to each of these areas. The mod also includes a program that allows you to quickly and safely adjust the difficulty of my mod. There are too many changes to list individually, but some of the more significant changes include: 1. Improved AI text files 2. 25 new types of components (most have between 3-20 levels of improvement, new pictures, new sounds, and fighter Versions) 3. 36 additional tech areas (13 additional unique tech areas) 4. Many modifications to the original components and research areas 5. Sensors and ECM now add to vehicle modifiers 6. A new racial trait (called Energy Race) with its own ships and a hybrid of shields and armor 7. Eight unique AI’s that are compatible with the new and modified components and the new tech areas. Each AI has unique and highly optimized Research and DesignCreation files. 8. New CompEnhancements, Cultures, and Facilities 9. Improved game balance 10. A few new beam and torp pictures 11. 31 new combat sound files My Components.txt file is around 800k while the Components.txt file that comes with v1.49 is only around 485k. Using these numbers as a rough estimate says that my mod has over 50% more components than the original Version! There is more, but if this isn’t enough to make you want to try my Mod, then I’m afraid that I’ve failed. If you are looking for something new and challenging, then I think you'll enjoy! [ August 23, 2002, 01:06: Message edited by: zippy ] |
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The _fixed_ Version of New Color Stars/Cyan/Mangeta/Thingie.
1012256940.zip]Here it is. ::Embarassed look:: |
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I got bored one night and changed somethings around. I altered the color of all the planets that came with the game. Here is a collection of those modified works.
Atrocities Planet Zip New [ 04 February 2002: Message edited by: Atrocities ]</p> |
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Okay, I'll add my little contribution: A list of 255 system names for the ST:TNG/TOS afficionados to add a little Federation flavor to SE4G.
I took care to only include system and not planetary names... hope I got them right. http://forum.shrapnelgames.com/image...s/rolleyes.gif 1016474026.txt [ 19 March 2002: Message edited by: wr8th ]</p> |
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Hello Worlds,
I have compiled 10 (sorted and unsorted) name lists. 557 Names from the Greek Mythology 1029 Scottish Lastnames 1016 BattleMech Names 750 10 digit binary numbers 500 6 digit trinary numbers 500 6 digit decimal numbers 500 6 digit hexadecimal numbers 500 numerical and alphabetical names 500 numerical and alphabetical names 199 european (mostly german) beer names please see the readme.txt for credits and sources NameLists.zip have fun Vulture-B |
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I have enjoyed SEIV for a few months now and thought I'd try to give something back to the SEIV community...but since I am a newbie I thought
I'd start small. With a Map! 1019538206.zip The above file is a map and associated read me file. just unzip it to you Map folder in SEIV. Enjoy. http://forum.shrapnelgames.com/images/icons/icon10.gif Oh, the map was made with SEIV Gold so it may or may not work in previous Versions. http://forum.shrapnelgames.com/image...s/rolleyes.gif [ 23 April 2002: Message edited by: Taz-in-Space ]</p> |
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Settings.zip
This is a new Gold-compatible Settings.txt for Pirates & Nomads V3. It adds the 700KB economic upgrade, as well as improved ground combat action, and probably some other stuff too http://forum.shrapnelgames.com/images/icons/icon7.gif |
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MINIATURIZATION MOD
Here is a mod that I created that allows for miniaturization of ship components as the tech level increases. I find it compelling to play with. Be sure to back up your Component file before using this. 1020593517.txt |
Re: Space Empires IV: Data/Sound/Graphic
The following contains mini-fleet bitmaps for the Star Trek TNG shipsets that aid in spotting on the starmap. There's also a Vulcan speech file that was missing from Atrocities' voluminous work on these excellent shipsets that I took a hand at adding. Please feel free to download.
1020705184.zip |
Re: Space Empires IV: Data/Sound/Graphic
ESP VERSION 1.3 Released
SPACE EMPIRES IV GOLD EMPIRE SPECIES PROFILER This release mainly fixes a crash reported by some folks that had more than 80 race sets installed on their PC. Here's the download link: 1020725521.zip ESP is a small utility that builds HTML pages from the SE4 text header files in the race subdirectories. The resulting HTML page generated by ESP provide an overview of each race, their characteristics and race styles. Version History. v1.3 - Fixed bug causing a crash when 80+ races are processed. - Added status message displayed when program searches drive for SE4 directory. v1.2 - Removed exit program confirmation. - Added yes/no choice for initial default path search on first load. - Added status message to display HTML generation directory location. - Added status message to display current search path on load. - Changed main HTML index name from 'main.html' to '0_index.html'. - Added status Messages for search directory change command. - Changed the file select dialog to a directory select dialog. - Increased size of status area and added word wrapping for multiline Messages. v.1.1 - Added error checking and error message status window. - Changed initial startup to provide feedback before searching for default dir. -CS |
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SJ
This is the set of micro fighters for P&N v2.6 (see vehicle file). I've made some changes to the other two files. Changes are always entered at the very bottom of the file. The Components file includes the small cargo container for fighters (I just couldn't find yours) and I've put an appendix at the end of the file that includes my thoughts on astromech droids. They're a sketch of my ideas that I'd like to propose to the Sci-Fi cross-over, are they any good? Components: 1020730816.txt Tech Area: 1020730880.txt Vehicle Size: 1020730911.txt |
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Trek Mod Version 2.0 for Space Empires IV Gold
I hadn't really planed on updating this, but was told by many that the Voyager scenario works in Gold. And since the Voyager scenario was designed to work with the Trek Mod I figured I should update it. Trek Mod Version 2.0 (Includes Voyager Scenario) Geoschmo [ 10 May 2002, 02:33: Message edited by: geoschmo ] |
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The unfinished Starfire Scenerio. This is a modifed Version of Proportions 2.2. I asked PvK earlier if posting this on PBW would be OK; hopefully that also applies here.
You need Proportions 2.2 to use this, as I've deleted the pictures to cut down on download time. Just copy the pictures directory over from Proportions 2.2. Do NOT overwrite any of the files in the planets directory; they're needed for the closed warp point. this isn't much useful on it's on, posted by request. Will not be updated nor supported, and I'm not 100% sure the new elements are balanced correctly. Includes: -map (sf2e is the one I intended to use, after manually opening some more WPs with the GM race) -new techs: Allied Tech, OF, Bug Engineering/Weapons, Gunboats. -modifed the racial traits to better represent the Bugs and Opolichi populations. -.EMP files for all major races plus the "GM" race; text used for description is from the Starfire website. 1021847654.zip Phoenix-D |
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I composed a list of names from the glossary of the Silmarillion a long, long time ago (back in the days of SE3 http://forum.shrapnelgames.com/images/icons/shock.gif ). Anyways, here it is:
Silmarillion.txt Btw, it is pretty long. It's a 7 kb text file! Lots of names in there. Edit: Come to think of it, here are a bunch more Tolkien names lists (mostly randomly generated, so they aren't official Tolkien names, but close enough http://forum.shrapnelgames.com/images/icons/icon7.gif ): Adûnaic, or Númenórean.txt Black Speechm or Orcish.txt Khuzdûl, or Dwarvish.txt Quenya, or High-elven.txt Sindarin, or Grey-elven.txt Valarin, or Angelic.txt Westron, or Common Speech.txt They are all unsorted. If that is problematic, I can sort them. [ May 31, 2002, 06:22: Message edited by: Imperator Fyron ] |
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Trek Names
I gathered these from various sources. They are the names of characters who were seen in Star Trek. [ June 14, 2002, 01:33: Message edited by: Atrocities ] |
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here are the transformer names list. They have all the transformers from all american and japan shows. I put all the good guys in the autobot file and all the bad guys in the decpticons file.
You may find the same name in both files as the bot switched sides, depending on the show. You may also find different names for the same bot as that bot changed names depending on the show. I just wanted to have a complete list. the transformers file has all bots together. Autobots.txt Decpticons.txt Transformers.txt |
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The Full B5Mod GOLD is available !!
Get it at B5ModGold Note 1 : I host it myself, so you won't get this silly filenamenumber ... Note 2 : unzip it in your SE4 mod directly with Winzip, a B5ModGold folder will be created Note 3 : IT'S NEAR 20 MB HEAVY, so be patient if you're on telephone modem http://forum.shrapnelgames.com/images/icons/shock.gif Enjoy ! http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Okeydokey
Mods: P&N Classic.zip Scenarios: Chess.zip Homecoming.zip Utilities: AI Patcher 2b.exe Neobuilder.zip [ June 04, 2002, 22:47: Message edited by: Suicide Junkie ] |
Re: Space Empires IV: Data/Sound/Graphic
repository of one pre-gold system/quadrant types mod.
I don't remembe the author and apologize if I offend him/her by reposting the data files. The original download is buried somewhere here. It is very good mod. I wish the author will upgrade it to include new Gold systems (with some changes, of course). Then it will be awesome. P.S. it uses some nice graphic for storm systems, I don't have 1024 Version (space restrictions on my computer). Sorry. 1023551123.zip |
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