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-   -   Space Empires IV: Data/Sound/Graphic (http://forum.shrapnelgames.com/showthread.php?t=14627)

Richard December 2nd, 2001 05:25 AM

Space Empires IV: Data/Sound/Graphic
 
Please move any old content off of the old scenario archive from the home page and put them here as the old archive WILL be going away.

Thanks!

[ September 14, 2003, 13:52: Message edited by: Mephisto ]

Phoenix-D December 3rd, 2001 12:38 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Newton V1.1:

This is just a quick conVersion of standard SE4 to a more Newtonian style of movement. All the standard AIs have been converted; to change over other AIs, download and use Suicide_Junkie's AI patcher. Use the P&N 2.x setting, and convert the AIDesigncreation file ONLY. DO NOT convert AI general.

EDIT: 1.1. AI neutrals patches, excess files removed.

1007333287.zip

Phoenix-D
dphoenix_d@yahoo.com

[ 02 December 2001: Message edited by: Phoenix-D ]</p>

Suicide Junkie December 3rd, 2001 06:07 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Latest P&N v2
HomeComing Scenario (for P&N v2.3b)
P&N Classic
Pirate EMPs
FTL propulsion map
AI patcher


I did discover a little bug/quirk in the file extension checker; it thinks:
"Pirates&NomadsModV2.3c.zip"
is Invalid (as a ".3C" file)

Is it really neccesary to block these? Is it a security threat if there are multiple "."'s in the filename?
Am I gonna have to rename the file "P&Nv2point3c.zip"?

PS: Is it just me, or is this new message board software really paranoid?
Even my sig's "& gt"'s get converted into <'s, then they get deleted as HTML tags when I edit my profile. Sheesh.

[ 03 December 2001: Message edited by: suicide_junkie ]</p>

Suicide Junkie December 3rd, 2001 07:30 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED* *DELETED*
 
Post deleted by Mephisto

Atrocities December 3rd, 2001 10:53 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Here is the basic Ship Set Tutorial I wrote.

SS Tutorial

[ 03 December 2001: Message edited by: Atrocities ]</p>

capnq December 3rd, 2001 08:15 PM

Re: Space Empires IV: Data/Sound/Graphic
 
capnq's Hypermaze Mod v1.2

While many warp points lead to relatively short wormholes connecting star systems in normal space, the majority open into hyperspace zones where the fabric of space-time is less stable.

This mod adds a new quadrant type to the Game Set-Up screen. A Hypermaze quadrant has roughly as many colonizable systems as an Ancient quadrant, but most of the asteroid systems, nebulae, and black holes are replaced by hyperspace zones. Version 1.2 adds compatibility with Matryx's SE4 Launcher. (Note that these are for SE IV v1.49; Versions adapted for SE IV Gold are on the Gold CD.)

The "full" Version includes custom backgrounds for the hyperspace systems, and is over 7.9Meg.

Hypermaze12.zip

The "lite" Version does not use the custom backgrounds, and is only 84K.

HypermazeLite12.zip

Both Versions include instructions for making your own backgrounds.

[ 07 December 2001: Message edited by: capnq ]

[ 20 December 2001: Message edited by: capnq ]

[ 21 February 2002: Message edited by: capnq ]

[ 06 March 2002: Message edited by: capnq ]</p>

Tampa_Gamer December 4th, 2001 02:50 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED* *DELETED* *DELETED*
 
Post deleted by Mephisto

Matryx December 5th, 2001 08:18 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Just in case the old UBB files disappear, I have uploaded this to the *new* area.
se4Launcher.zip

Jourin December 6th, 2001 08:04 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Culture Mod: I balanced the Culture values based on an equivalent racial characteristic cost. I used 800 points as the base value determined by using a 2 in all fields for a neutral culture (making neutral a playable culture). Excel "What IF" spreadsheet included so anyone can change the numbers but still maintain a balanced culture. Can "What IF" new cultures by copying and pasting the values from the line above (some Excel necessary)


Culture Mod

[ 06 December 2001: Message edited by: Jourin ]</p>

jimbob December 7th, 2001 12:51 AM

Re: Space Empires IV: Data/Sound/Graphic
 
This is sort of a 'sub-mod' for P&N and for Ultimate. These two mods introduce the Racial Trait "Gravity Manipulation" for the P&N and Ultimate "Universes" respectively.

1007679226.zip
OR
1007679334.zip


The components are purposely defensive in nature (i.e. Black Hole Projectors are exclusively planet based weapons), and have been created for the sole purpose of making my wife a better SEiv player.

In both cases this is a 'proposed' tech tree only. The creators of each mod have final say in what and how they incorporate this tech tree. Furthermore, these tech trees (or any part within them) can be used by anyone for any other mod.

Havin' fun modding
-jimbob

[ 06 December 2001: Message edited by: jimbob ]</p>

Deathstalker December 9th, 2001 08:08 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

ZeroAdunn December 13th, 2001 10:28 PM

Re: Space Empires IV: Data/Sound/Graphic
 
1008275189.zip

This is the neomod. Numerous changes, including my new mounts, full replacement of fighter equipment, new movement system, various other new items. Also adds space monsters as a racial trait, note: Very powerfull.

Suicide Junkie December 14th, 2001 08:41 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Fyron December 24th, 2001 12:34 AM

Re: Space Empires IV: Data/Sound/Graphic
 
some new facility pictures:

1009146803.zip

Loknar December 25th, 2001 12:29 AM

Re: Space Empires IV: Data/Sound/Graphic
 
::Begin Tired Mumbling:: Yello. It's me, the Green Stars guy from a long time ago. I know it was a crappy add-on, but I wanna repost it. I know Hadrian and the others were looking for who the author of the Green Stars was, so I could get credit in UM. I'm here, now. I haven't done much with SE4 for about a year, but I dug up some other odd star files. I have odd, probably unworkable ideas for what could be done with artifically making asteroids colonizable, as I don't think there's a value for it in the game or anything. What you do is make a new planet entry in SectType, let's say Tiny. You put the graphic for a small asteroid field on it, and set it for Rock, no athmosphere. To distinguish it from normal, uncolonizable asteroids, you put the little colonizable graphic used to show population on a ship right next to the asteroids. It might work, but the problem is that if you colonized that 'asteriod', and changed the athmosphere, it would become a planet of another type. There might be a way around this, but I don't know. Another idea that I had was making small, free-floating dome colonies. I know in the UM there are these old machine planets, but these would be smaller and buildable. They would have the same problem as the asteriod idea, though. If there was a way to make new planet types (other than rock, ice, or gas), you could make a Metal planet, which would work for such things. If it is possible, the only roadblocks would be designing the graphics for ship components. To go off in another tangent again, you could make a class of ship like that, specifically a large baseship that holds population. If it has a construction yard and could build facilities, would it be a movable planet? I don't know all of the features in the UM, as I DLed a few days ago. Sorry for my rambling; I'm just really tired right now, so that is why I'm not making much sense. ::End Tired Mumbling::

1009232376.zip The Green Stars - I made this about 11 months ago, using photoshop. It ain't that good, and the SectType file is quite old. It's in the UM.

1009232921.zip Other stupid looking cyan and purple stars - I made these about the same day, but never did much with them. Just the graphics are here; Untouched (parts of stars not filled in) Versions and Normal (parts filled in) Versions.

-Loknar

[ 24 December 2001: Message edited by: Loknar ]</p>

zippy January 6th, 2002 10:31 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Zippy's SE IV Mod

Update: My life has gone in another direction so I will not be updating my mod until further notice. You can download the latest Version from 1030060922.zip

You can also download my web page (which contains some additional info about my mod) from 1030061098.zip
Just unzip and view Home.htm

I hope you enjoy!

ORIGINAL MESSAGE:
I want to invite everybody to try out my mod. Please visit the ZippyMod Home Page to download the latest Version and/or visit the ZippyMod Readme for additional information about my mod.

Zippy's SE IV Mod spans many aspects of SE IV, making additions and improvements to each of these areas. The mod also includes a program that allows you to quickly and safely adjust the difficulty of my mod. There are too many changes to list individually, but some of the more significant changes include:

1. Improved AI text files
2. 25 new types of components (most have between 3-20 levels of improvement, new pictures, new sounds, and fighter Versions)
3. 36 additional tech areas (13 additional unique tech areas)
4. Many modifications to the original components and research areas
5. Sensors and ECM now add to vehicle modifiers 6. A new racial trait (called Energy Race) with its own ships and a hybrid of shields and armor
7. Eight unique AI’s that are compatible with the new and modified components and the new tech areas. Each AI has unique and highly optimized Research and DesignCreation files.
8. New CompEnhancements, Cultures, and Facilities
9. Improved game balance
10. A few new beam and torp pictures
11. 31 new combat sound files

My Components.txt file is around 800k while the Components.txt file that comes with v1.49 is only around 485k. Using these numbers as a rough estimate says that my mod has over 50% more components than the original Version!

There is more, but if this isn’t enough to make you want to try my Mod, then I’m afraid that I’ve failed.

If you are looking for something new and challenging, then I think you'll enjoy!

[ August 23, 2002, 01:06: Message edited by: zippy ]

Fyron January 14th, 2002 07:02 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Loknar January 29th, 2002 12:29 AM

Re: Space Empires IV: Data/Sound/Graphic
 
The _fixed_ Version of New Color Stars/Cyan/Mangeta/Thingie.

1012256940.zip]Here it is. ::Embarassed look::

Loknar January 29th, 2002 02:50 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Atrocities January 31st, 2002 12:21 PM

Re: Space Empires IV: Data/Sound/Graphic
 
I got bored one night and changed somethings around. I altered the color of all the planets that came with the game. Here is a collection of those modified works.

Atrocities Planet Zip New

[ 04 February 2002: Message edited by: Atrocities ]</p>

Deathstalker February 6th, 2002 01:12 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Tampa_Gamer March 6th, 2002 05:24 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

TerranC March 9th, 2002 05:41 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

wr8th March 18th, 2002 07:59 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Okay, I'll add my little contribution: A list of 255 system names for the ST:TNG/TOS afficionados to add a little Federation flavor to SE4G.

I took care to only include system and not planetary names... hope I got them right. http://forum.shrapnelgames.com/image...s/rolleyes.gif

1016474026.txt

[ 19 March 2002: Message edited by: wr8th ]</p>

Rollo April 4th, 2002 10:34 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Here is a list of beers that can be used for ship designs.

beer.txt

Rollo

Vulture-B April 18th, 2002 05:55 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Hello Worlds,

I have compiled 10 (sorted and unsorted) name lists.

557 Names from the Greek Mythology
1029 Scottish Lastnames
1016 BattleMech Names
750 10 digit binary numbers
500 6 digit trinary numbers
500 6 digit decimal numbers
500 6 digit hexadecimal numbers
500 numerical and alphabetical names
500 numerical and alphabetical names
199 european (mostly german) beer names

please see the readme.txt for credits and sources

NameLists.zip

have fun

Vulture-B

Taz-in-Space April 22nd, 2002 06:06 AM

Re: Space Empires IV: Data/Sound/Graphic
 
I have enjoyed SEIV for a few months now and thought I'd try to give something back to the SEIV community...but since I am a newbie I thought
I'd start small. With a Map!

1019538206.zip

The above file is a map and associated read me file. just unzip it to you Map folder in SEIV.
Enjoy. http://forum.shrapnelgames.com/images/icons/icon10.gif
Oh, the map was made with SEIV Gold so it may or
may not work in previous Versions. http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ 23 April 2002: Message edited by: Taz-in-Space ]</p>

Suicide Junkie April 23rd, 2002 03:16 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Settings.zip

This is a new Gold-compatible Settings.txt for Pirates & Nomads V3.
It adds the 700KB economic upgrade, as well as improved ground combat action, and probably some other stuff too http://forum.shrapnelgames.com/images/icons/icon7.gif

DirectorTsaarx April 26th, 2002 05:24 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

ColdSteel April 27th, 2002 04:29 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Rollo April 28th, 2002 09:15 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

ColdSteel May 4th, 2002 01:58 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Dracus May 4th, 2002 02:18 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Klingon speech file 2.3

klingon_speech.txt

Cito May 5th, 2002 12:45 PM

Re: Space Empires IV: Data/Sound/Graphic
 
MINIATURIZATION MOD

Here is a mod that I created that allows for miniaturization of ship components as the tech level increases. I find it compelling to play with. Be sure to back up your Component file before using this.

1020593517.txt

wr8th May 6th, 2002 07:18 PM

Re: Space Empires IV: Data/Sound/Graphic
 
The following contains mini-fleet bitmaps for the Star Trek TNG shipsets that aid in spotting on the starmap. There's also a Vulcan speech file that was missing from Atrocities' voluminous work on these excellent shipsets that I took a hand at adding. Please feel free to download.

1020705184.zip

ColdSteel May 7th, 2002 12:53 AM

Re: Space Empires IV: Data/Sound/Graphic
 
ESP VERSION 1.3 Released
SPACE EMPIRES IV GOLD EMPIRE SPECIES PROFILER

This release mainly fixes a crash reported by some folks that had more than 80 race sets installed on their PC. Here's the download link:
1020725521.zip

ESP is a small utility that builds HTML pages from the SE4 text header files
in the race subdirectories. The resulting HTML page generated by ESP
provide an overview of each race, their characteristics and race styles.

Version History.

v1.3
- Fixed bug causing a crash when 80+ races are processed.
- Added status message displayed when program searches drive for SE4 directory.

v1.2
- Removed exit program confirmation.
- Added yes/no choice for initial default path search on first load.
- Added status message to display HTML generation directory location.
- Added status message to display current search path on load.
- Changed main HTML index name from 'main.html' to '0_index.html'.
- Added status Messages for search directory change command.
- Changed the file select dialog to a directory select dialog.
- Increased size of status area and added word wrapping for multiline Messages.

v.1.1
- Added error checking and error message status window.
- Changed initial startup to provide feedback before searching for default dir.

-CS

jimbob May 7th, 2002 02:23 AM

Re: Space Empires IV: Data/Sound/Graphic
 
SJ

This is the set of micro fighters for P&N v2.6 (see vehicle file).

I've made some changes to the other two files. Changes are always entered at the very bottom of the file.

The Components file includes the small cargo container for fighters (I just couldn't find yours) and I've put an appendix at the end of the file that includes my thoughts on astromech droids. They're a sketch of my ideas that I'd like to propose to the Sci-Fi cross-over, are they any good?

Components:
1020730816.txt

Tech Area:
1020730880.txt

Vehicle Size:
1020730911.txt

geoschmo May 10th, 2002 02:50 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Trek Mod Version 2.0 for Space Empires IV Gold

I hadn't really planed on updating this, but was told by many that the Voyager scenario works in Gold. And since the Voyager scenario was designed to work with the Trek Mod I figured I should update it.

Trek Mod Version 2.0 (Includes Voyager Scenario)

Geoschmo

[ 10 May 2002, 02:33: Message edited by: geoschmo ]

Rollo May 19th, 2002 02:57 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Phoenix-D May 20th, 2002 12:36 AM

Re: Space Empires IV: Data/Sound/Graphic
 
The unfinished Starfire Scenerio. This is a modifed Version of Proportions 2.2. I asked PvK earlier if posting this on PBW would be OK; hopefully that also applies here.

You need Proportions 2.2 to use this, as I've deleted the pictures to cut down on download time. Just copy the pictures directory over from Proportions 2.2. Do NOT overwrite any of the files in the planets directory; they're needed for the closed warp point.

this isn't much useful on it's on, posted by request. Will not be updated nor supported, and I'm not 100% sure the new elements are balanced correctly.

Includes:
-map (sf2e is the one I intended to use, after manually opening some more WPs with the GM race)
-new techs: Allied Tech, OF, Bug Engineering/Weapons, Gunboats.
-modifed the racial traits to better represent the Bugs and Opolichi populations.
-.EMP files for all major races plus the "GM" race; text used for description is from the Starfire website.

1021847654.zip

Phoenix-D

Derek May 23rd, 2002 03:25 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Latest Version of Derek's Mod Gold, Version 1.08, located here

Diccussion thread located here

Enjoy!

Derek

Deathstalker May 30th, 2002 10:56 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Fyron May 31st, 2002 07:10 AM

Re: Space Empires IV: Data/Sound/Graphic
 
I composed a list of names from the glossary of the Silmarillion a long, long time ago (back in the days of SE3 http://forum.shrapnelgames.com/images/icons/shock.gif ). Anyways, here it is:
Silmarillion.txt

Btw, it is pretty long. It's a 7 kb text file! Lots of names in there.

Edit:
Come to think of it, here are a bunch more Tolkien names lists (mostly randomly generated, so they aren't official Tolkien names, but close enough http://forum.shrapnelgames.com/images/icons/icon7.gif ):

Adûnaic, or Númenórean.txt
Black Speechm or Orcish.txt
Khuzdûl, or Dwarvish.txt
Quenya, or High-elven.txt
Sindarin, or Grey-elven.txt
Valarin, or Angelic.txt
Westron, or Common Speech.txt

They are all unsorted. If that is problematic, I can sort them.

[ May 31, 2002, 06:22: Message edited by: Imperator Fyron ]

Atrocities May 31st, 2002 10:34 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Trek Names

I gathered these from various sources. They are the names of characters who were seen in Star Trek.

[ June 14, 2002, 01:33: Message edited by: Atrocities ]

Dracus June 1st, 2002 05:05 PM

Re: Space Empires IV: Data/Sound/Graphic
 
here are the transformer names list. They have all the transformers from all american and japan shows. I put all the good guys in the autobot file and all the bad guys in the decpticons file.
You may find the same name in both files as the bot switched sides, depending on the show. You may also find different names for the same bot as that bot changed names depending on the show. I just wanted to have a complete list.

the transformers file has all bots together.

Autobots.txt

Decpticons.txt

Transformers.txt

PDF June 1st, 2002 10:19 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Binford June 4th, 2002 03:35 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

PDF June 4th, 2002 09:52 PM

Re: Space Empires IV: Data/Sound/Graphic
 
The Full B5Mod GOLD is available !!
Get it at B5ModGold

Note 1 : I host it myself, so you won't get this silly filenamenumber ...
Note 2 : unzip it in your SE4 mod directly with Winzip, a B5ModGold folder will be created
Note 3 : IT'S NEAR 20 MB HEAVY, so be patient if you're on telephone modem http://forum.shrapnelgames.com/images/icons/shock.gif

Enjoy ! http://forum.shrapnelgames.com/images/icons/icon7.gif

Suicide Junkie June 4th, 2002 11:23 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Okeydokey
Mods:
P&N Classic.zip

Scenarios:
Chess.zip
Homecoming.zip

Utilities:
AI Patcher 2b.exe
Neobuilder.zip

[ June 04, 2002, 22:47: Message edited by: Suicide Junkie ]

oleg June 8th, 2002 05:46 PM

Re: Space Empires IV: Data/Sound/Graphic
 
repository of one pre-gold system/quadrant types mod.

I don't remembe the author and apologize if I offend him/her by reposting the data files.
The original download is buried somewhere here.
It is very good mod. I wish the author will upgrade it to include new Gold systems (with some changes, of course). Then it will be awesome.

P.S. it uses some nice graphic for storm systems,
I don't have 1024 Version (space restrictions on my computer). Sorry.

1023551123.zip


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