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-   -   pets healing (http://forum.shrapnelgames.com/showthread.php?t=15094)

Akachaki May 16th, 2003 10:32 PM

pets healing
 
Is there a way to hmake a new skill that can heal pets ? Also is there a way to make mod the pets so that they heal themself automaticly ? If there is any of both of these things impossible (wich is probably the case) it should be changed in the next patch, let's hope aaron will make one soon after completing starfury, with these moddifications, it would be much better if we want to make a tamer class.

Thank you
Justin

[ May 16, 2003, 21:34: Message edited by: Akachaki ]

Rollo May 16th, 2003 11:43 PM

Re: pets healing
 
yes, I believe that would be possible to mod.

And I am also hoping for a patch after Starfury.

Rollo

DarkStar May 17th, 2003 12:02 AM

Re: pets healing
 
Pets? How about auto-heal and auto-mana for the player? Also it would be cool if it found the potion power that is close to the amount of mana/health lost. I don't know how many times I wasted a 100 point health potion on 50 points of damage or less because it was 'next' in my inventory. It would be cool if the potions only took as much as needed like in Dungeon Siege

Akachaki May 17th, 2003 03:05 AM

Re: pets healing
 
Sorry but Auto/heal Auto/mane is already on dungeon odyssey.

And thanks rollo for answering my question.

Somone should make a list of evry fix that should be on the next patch, i will probably do it if I think about it.

Justin

one more post and i'll be at 100 !

[ May 17, 2003, 02:06: Message edited by: Akachaki ]

Rollo May 17th, 2003 05:23 AM

Re: pets healing
 
After given it some more thought: yes, self healing pets would be no problem to mod at all, either give them a healing spell to use (that could be pretty annoying, but OTOH you could make it without sound or visual effects) or give them a regeneration ability.
A spell to heal your pets or followers I am not so sure. It could be that you cannot target your friendly monsters as normally all targetted spells are harmful and friendly monsters are usually protected from that. But hey, at least you can cast a Fire Storm and not worry about frying your doggie http://forum.shrapnelgames.com/images/icons/icon10.gif .

Rollo

Akachaki May 17th, 2003 04:17 PM

Re: pets healing
 
I never knowed what OTOH meens, i also dont even know what IMHO (I think). What does it meen anyway ?

Rollo May 17th, 2003 05:26 PM

Re: pets healing
 
IMHO - in my humble opinion
OTOH - on the other hand

DarkStar May 18th, 2003 12:39 AM

Re: pets healing
 
Akachaki:

What do you mean that auto heal and auto mana are already in the game. Can you tell me how it works? In my game it doesn't auto heal or auto mana I have to use the hotkeys.

Please let me know how to do this. Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif

Akachaki May 20th, 2003 03:40 AM

Re: pets healing
 
It depand on what you meant , i meant that the auto/heal auto/mana was already in the game because the player is slowly gaining his hp and mana back. but i think you meant that i said there was a way to take a potion automaticly without click or using an hotkey, if there's a way to do that then i dont know it.

DarkStar May 20th, 2003 06:17 AM

Re: pets healing
 
Yep that is what I meant. That when you got low on health or mana it would use a potion for you.

David E. Gervais May 28th, 2003 02:40 PM

Re: pets healing
 
Quote:

Originally posted by Akachaki:
1054122567.txt

Add this file to \dungeonodyssey\modulename\data\

Justin

<font size="2" face="Verdana, Helvetica, sans-serif">Pssst, Justin. It might help if we knew what the 'Real' name of the file is, just placing the file '1054122567.txt' to the data directory will have very little effect. (In fact no effect at all.)

Oh, and fyi, most if not all the game 'data' is stored within the save games and therefore will not be generated from new data files unless you start a new game. (I could be wrong, It might depend on what file it is.)

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

PvK May 28th, 2003 09:48 PM

Re: pets healing
 
Do monsters heal?

Akachaki May 28th, 2003 10:01 PM

Re: pets healing
 
PvK: no, only pets heal themself , for monsters it would be a long and hard process.

I did'nt think about this one. when i uploaded the file it automaticly changed it's name. Here's the right file in .zip http://forum.shrapnelgames.com/images/icons/icon7.gif

Summon_MonsterClasses.txt

Akachaki May 29th, 2003 01:50 AM

Re: pets healing
 
Pets healing, it's finaly here ! simply add to file to any module to make pets slowly heal themselves.

1054122567.txt

Add this file to \dungeonodyssey\modulename\data\

And I think you dont even need to start a new game to take advantage of pets healing.

Bring any modification to it and add it to any module. Also if you think they heal too fast or too slow, you can tell me and i will arrange it.
If you think it's like cheating you can give me your opinion.

Justin

PvK May 31st, 2003 07:10 PM

Re: pets healing
 
Quote:

Originally posted by Akachaki:
PvK: no, only pets heal themself , for monsters it would be a long and hard process.

<font size="2" face="Verdana, Helvetica, sans-serif">Why?

Akachaki June 1st, 2003 02:23 AM

Re: pets healing
 
The file I edited is called summon_monsterclasses.txt, this file has the defenition of evry monster you can summon, I had to add the effect life regeneration to all of them based on how much life they have at their minimum lvl. If I would want to do it for normal monsters, I would need to edit the other monster file wich contains evry monster in the game. This would be at the same time very long and complex because I would need to make some monsters heal faster than other because some have more health.

I hope this answer your question.

Justin

PvK June 11th, 2003 02:25 AM

Re: pets healing
 
Yeah, sounds impractical. It seems to me that healing would be a property of all living characters, but I guess not?

PvK

Akachaki June 11th, 2003 03:19 AM

Re: pets healing
 
Yes Evrything should heal themself slowly, but monsters are usuly already dead when we go away from where we met them http://forum.shrapnelgames.com/images/icons/icon7.gif

Akachaki June 17th, 2003 03:52 AM

Re: pets healing
 
This is simply a signature test.

David E. Gervais June 17th, 2003 11:56 AM

Re: pets healing
 
I like your sig, very well done. http://forum.shrapnelgames.com/images/icons/icon10.gif

Cheers!

Akachaki June 17th, 2003 09:02 PM

Re: pets healing
 
Thank you. it's suprizing what we can do with the paint coming with windows. i did'nt make the little spam creature. And i dont know if i should keep it , it's taking a lot of space even if it's only 2kb

narf poit chez BOOM June 18th, 2003 09:39 AM

Re: pets healing
 
yeah, i think i've seen mister spam before.


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