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-   -   The Misadventures of the Missed Adventurers (http://forum.shrapnelgames.com/showthread.php?t=15096)

narf poit chez BOOM June 3rd, 2003 01:12 AM

The Misadventures of the Missed Adventurers
 
:::A dusty road winds it's way through a dark and dangerous stretch of woods. down this road staggers the figure of a fighter. as this figure draws closer, it can be seen that his condition is bad. his armor, leather with studs, bears rips and tears while his sheath is tattered and worn. the sword handle itself is in like condition, and the bow strung accross his back looks as if it would have trouble launching a single arrow. his boots show toes through an opening on the front, and their heels are long gone. the figure itself is hunched over and limping, with an equally ragged pack over his back. The features cannot be made out, as the setting sun is obscured by the surounding trees.
:::Ahead, the haggard individual makes out a clearing and his steps quicken, drawn by the promise of rest. Breaking off the branches that dangle by the road, he approaches and enters the clearing. habitualy finding a spot in the middle of the clearing, where he can watch for danger from all sides, he drops the wood on the ground and drops himself there, whatever energy had kept him upright seemingly spent.
:::Sparks flash of off flint and steel, and soon a glow is spreading over the fuel and the character can be seen to be putting a flask back into his pack. taking, out of the same pack, something that may be a skinned hare, he picks one of the longer and sharper stick out of the edges of the fire, and skewers the meat. taking, also, two forked sticks out of the fire and beating the flames out on the ground, he sets up his scant meal over the fire.

ooc:[woah, i didn't know i could write that good. it sure sounded good when i was writing it, anyway. maybe other people, pehaps lost in the woods, perhaps on the road, will be drawn by the glow of the fire? i saved that one on my computer. ok, i look through it on the forum and it needs paragraphs and everything seems to end to abrubtly. but i didn't know i could first-draft, flow of thought that good. ok, some paragraphs. lets see now...my space disapeared, so i used : doesn't look to bad. as this is the first DO roleplay, all characters should be low-level]

[ June 21, 2003, 01:13: Message edited by: narf poit chez BOOM ]

David E. Gervais June 3rd, 2003 12:12 PM

Re: The Misadventures of the Missed Adventurers
 
Sitting in my humble camp by the waters edge, I watch as the sun sets behind the trees on the far side of the river. As darkness begins to engulf the forest and the moon peeks over the horizon sending white sparkles dancing across the river, I notice a flock of birds spring into the sky startled by something. I scan the surroundings and see a gentle glow eminating from within the forest. I find it strange that someone would make a campfire in the middle of the woods when there is a river so close by. I decide to go take a look at who might be there, before I go I give my stew a stir and check my makeshift oven to see how the fresh bread is comming along. Satisfied that I have enough time to make the short trek I head off into the woods walking towards the soft glow.

As I approach the edge of the clearing I notice a hunched man sitting beside the fire and I must say he sure looks the worse for wear. In a gentle voice I hail the stranger and ask if he is in need of assistance. The man barely has the energy to acknowledge my presence, I tell him that my camp is just a short way from here and that I have a stew and fresh bread cooking and ask if he would like to join me. "It's not good to camp in such an open space, you leave yourself vunerable to attack, come, join me friend. My camp has much better shelter and I would welcome the company."

I wait for the weary adventurer to make his decision,..

narf poit chez BOOM June 3rd, 2003 09:24 PM

Re: The Misadventures of the Missed Adventurers
 
[ooc: reply to follow once narf's brain starts working. just woke up. in the meantime, i probably should have said these woods are very dangerous, why my post was all gloomy and this is close to my first roleplay. weeee!]

the mention of food energises narpichez (nar-pitch-ez) and he heaves himself to his feet. "well, i was hoping to see trouble before it saw me. don't know why i didn't hear that river, though" he says. (ooc: cause he was dead tired and it wasn't right in front of him) "i could use a bite. lets put this out and go. have enough room to cook a rabbit to?" "yes.", answers the stranger. after retrieving his rabbit, they put out the fire by simply scooping dirt over it. as they head through the woods to the riverside, narf says "name's narpitchez. to long. call me narp. what's yours? and what brings you to these woods? decide it couldn't be that dangerous, to?" he cracks a grin.

weeee! what do you think?

[ June 21, 2003, 01:14: Message edited by: narf poit chez BOOM ]

Akachaki June 3rd, 2003 11:51 PM

Re: The Misadventures of the Missed Adventurers
 
This is a great idea , we should creat a real topic only for roleplay, with a name like The Tavern or something like that..

narf poit chez BOOM June 4th, 2003 12:05 AM

Re: The Misadventures of the Missed Adventurers
 
this is a roleplay topic. please read it before posting.

David E. Gervais June 4th, 2003 12:44 AM

Re: The Misadventures of the Missed Adventurers
 
"Just call me 'D', and I didn't come to these woods, they came to me." Narp glances at me and looks a bit puzzled by my words. "I guess you didn't notice that these woods are filled with a strange magic." they enter D's camp and Narp is quick to notice the wonderful smell of the stew and fresh bread "mmm, the stew and bread smells great, have a seat, I'll bring you some." Narp is too weary to argue and for some strange reason he feels he can trust this stranger. "A few days ago this was a quiet meadow, then the forest began to move in and late yesterday afternoon the river you see before you bubbled out of the ground." I hand Narp a full plate of stew and half of the loaf of fresh bread. "I believe that the 'Makers' are playing with the land and have some devious plan in the works. I don't know what our role will be, but I do not believe we are here by chance." Narp and 'D are startled to feel the earth shaking and are amazed to see a mountain begin rising out of the ground on the oposite side of the river. "It must be the 'Makers' who else can shape the land at will and cause this kind of chaos? What do you think Narp?"...

[ June 03, 2003, 23:46: Message edited by: David E. Gervais ]

narf poit chez BOOM June 4th, 2003 01:06 AM

Re: The Misadventures of the Missed Adventurers
 
ooc:[the reason? to tired to care. if your a bandit, at least i get a meal out of it.]
"i think we better hope no mountain rises out of the ground here. thanks for the food." narp sets up his rabbit over the fire. "i guess i came in with the woods, because i've been walking in them for 5 days it seems. or maybe time was distorted and it was only 30 minutes."

ooc:[
map as off now:

ttttttttttttt=tttt\tttttttttttMMMMM
ttttttttttttt=tttt/tttttttttttMMMMM
ttttttttttttt=tttt\tttttttttttMMMMM
ttttttttttttt=tttt/ttttttttttMMMMMM
ttttttttttttt=tttt|ttttttttttMMMMMM
tttttttttttttOtttN|ttttttttttMMMMMM
ttttttttttttt=tttt\tttttttttttMMMMM
tttttttttttt=tttttt\ttttttttttMMMMM
tttttttttttt=tttttt/ttttttttttMMMMM
ttttttttttt=tttttt/ttttttttttttMMMM
ttttttttttt=tttttt|ttttttttttttMMMM
tttttttttt=ttttttt|tttttttttttttMMM

O - old camp
N - new camp
/|\ river
= road
how's that look?]

[ June 04, 2003, 09:17: Message edited by: narf poit chez BOOM ]

David E. Gervais June 4th, 2003 12:28 PM

Re: The Misadventures of the Missed Adventurers
 
..after having a good meal and some idle chit chat the two adventurers welcome a good nights sleep. 'D is the first to wake and when he opens his eyes all he sees is a very thick fog. In fact he has trouble seeing his hands at the end of his outstretched arms. The forest (if it is still there) is deathly silent. He has never seen a fog this thick, it is very disorienting. He tries to stand and looses his balance and topples over. 'D gets on his knees and slowly stands up,.. As he rises the fog seems to get thinner, and once he is standing fully upright he is greeted by a very eerie sight. the thick fog stops at about 4 feet off the ground and everything above it is clear. Havig something to focus his eyes on helps to clear the feeling of disorientation. It is very strange to look down and see the bottom half of your body disapear into the dense fog. 'D calls to Narp,.. "Narp, wake up, the land has been engulfed in 'DwarvenFog',..

narf poit chez BOOM June 4th, 2003 10:07 PM

Re: The Misadventures of the Missed Adventurers
 
narp wakes up, much restored after a night's sleep. {dwarvenfog?} he thinks. then he opens his eyes. "looks more like soupfog". narp stands up, takes a look around and says "well, at least we're not short on problems. this forest looks pretty stable, but it's dangerous to. i lost my shield to some wolves a few days or maybe, well, i lost it sometime. that was about the third wolf pack. i think i got attacked by eight or nine wolf packs. however, we've been here all night and nothings happened. if we leave this forest, i think we could end up anywhere. what do you think?"
some rumbling sounds are heard from the north. a plain extends itself from pehaps a days walk away, then grows a few hills. none of that is visible, though. and rumbling sounds from far of are kind of common.

[ June 04, 2003, 21:08: Message edited by: narf poit chez BOOM ]

David E. Gervais June 5th, 2003 12:54 PM

Re: The Misadventures of the Missed Adventurers
 
"Dwarvenfog is a nasty side effect that only happens when there are massive changes occuring within the ground. It's very dangerous. You don't seem to be bothered by it, it must be your first experience with Dwarvenfog. Well let me tell you friend, when the very land beneath your feet can change at any second and you can't see what you're walking on, it can be deadly. For instance, do you hear the water splashing up against the shoreline? Neither do I, but it was when we went to bed. So I ask you, is the river still there? Has it been replaced? Is it safe to cross? Is it perhaps now a lava river? Maybe it's been replaced with a chasm, and if we try to walk in that direction we will fall to our deaths. Ever hear of Quicksand?, and that's not all the danger, you mentionned wolves, well they are not tall enough to see over the fog so they will most certainly be fearfull if not pannicked and will surely attack any sound they hear. They are not the only dangerous creatures that cannot see due to the fog. No my friend, Dwarvenfog is nothing to take lightly, but you do not seem worried, so I'll let you take the lead..."

'D' kneels down in the fog and feels around to find his gear. Narp was looking the other way and when he turned to look at 'D' found himself all alone. Then he heard noises down and to the left of him, before he could react 'D' stood up with his gear in hand. Narp almost jumped out of his skin. "Here Narp, you'll need this." 'D' hands Narp a decent pair of leather boots that he pulled out of his backpack. "I noticed Last night that your boots were too worn to be of much use."

Narp notices that 'D is wearing a dark blue robe and now has a staff in his right hand, hmmm I guess 'D is a wizard, I must have been too tired to notice Last night.

ooc: I wonder if anyone will join in this little adventure?

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

Jack Simth June 5th, 2003 02:14 PM

Re: The Misadventures of the Missed Adventurers
 
A yawn is heard in the fog, and then the voice of a young man can be heard
"Good morning Master Yargoth."
"Master Yargoth?
"Is this fog your doing, Master Yargoth?"
"Ah well, I need to practice my spells anyway - now's as good a time as any."
"Brouillard Aller"
The fog recedes away from the source of the voice, stopping about a dozen paces away, revealing a young man in Apprentice's robes sitting up on a cot.
"This doesn't seem to be my master's tower. Where am I?"
"Où suis-je?"
The young man listens briefly to apparently nothing, then says
"Another plane? That's not good. I haven't gotten to my Master's books on planar travel yet."
Apparently noticing D and Narp for the first time, they young man says
"I don't suppose either of you know where I can find a good book on planar travel, do you?"

narf poit chez BOOM June 5th, 2003 10:31 PM

Re: The Misadventures of the Missed Adventurers
 
"no. this region is still forming and truthfully, we don't know where anything is except the forest and a mountain that i'm pretty sure is moving, although fortunatly, not towards us. do either of you know any levitation and or detection spells? because, whoever you are (pointing at the newcomer with his thumb, magic-Users can get nervious if you point at them with a finger, despite the fact that you could probably cast with a thumb to.) we've got a choice of sitting here, in danger of wolves or worse or getting killed by an emerging terrain feature, or moving and be in the same danger. personally, i think movings worse, but with a detection spell, it might be better." he adds "i was pretty sure this dwarvenfog was bad, but i didn't know it was that bad."

[ June 05, 2003, 21:35: Message edited by: narf poit chez BOOM ]

Jack Simth June 5th, 2003 11:36 PM

Re: The Misadventures of the Missed Adventurers
 
"Levitation is simple enough, although we don't need to worry about the land beneath our feet changing. Life energy, especially the dense variety found in sentient beings, has a stabalizing effect on an area; while the ground three or four feet in front of you can change (but at that range it won't change much, distance is a significant factor), the ground under our feet will remain as solid as it is now until you leave; you could get by without magic by the simple expediant of tapping a branch on the ground in front of you as you walk. However, normal physics still apply; if the land a mile away shifts in such a way that a river is blocked, the water will continue to flow and may flood the area. I would suggest moving to higher ground."

"The fog clearing spell I cast will follow me and persist until it is dispelled or the fog clears. However, if it is dwarvenfog, it is just a symptom, not the cause. Dwarvenfog is perfectly normal fog; it is just attracted to the changes, and so it is a useful indicator of a changing area. While I haven't been aroud very long to observe, the normal pattern is for the fog to form about a day after a region first forms and fade a day or two after the area stabalizes due to a sufficient quantity of imported life energy by way of plants and animals."

"Of further note is that the wolves, trees, and any grass also has life-energy, although not as dense, and so a wooded area inhabited by wolves will be more stable than an empty forest, while an empty forest will be more stable than a grassy area, and a grassy area will be more stable than bare rock. I'll leave it up to you two to decide which situation is preferable; I can deal with any of them."

"Unfortunately, these changes are random, and don't give off much of anything in the way of warning signs, other than a bit of a rumble for large changes. However, the stabalizing effect of life-energy is cumulative, although not persistent, so with the three of us traveling together the entire area cleared of the fog by my spell will remain stable, giving us ample warning of any changes we need to deal with."

"As to the wolves, my Master hasn't let me into the books with the offensive spells yet, something about me needing to invest in a good gag first. I think he means the spells are more complicated, and I would be asking too many questions at this point, but I can't be entierly certain of that, as I didn't inquire. Anyway, guild rules (of Master Yargoth's school, at any rate) prohibit offensive spells until one reaches journyman status. I'm only three centuries into my apprenticeship; I have at least another four until I'm eligable to take the journyman tests, and most apprentices don't succeed at them until after nearly seven millenia of training. However, Master Yargoth assures me that I am more advanced already than many journymen he has set travelling, and wouldn't have any difficulty with the tests even now. I plan to take them as soon as possible, as then I will be permitted to read the books on shaping terrain, time bending, orgainic conjourations, destructive spells, and several others."

"However, I do have a few spells that might help. I have a few healing spells, some curative spells, conjourings of simple objects (knives, swords, shields and the like, although they only Last an hour or so, and I can't conjour anything that would normally have once been alive - you will have to either deal with a steel grip or make your own if you want me to give you a sword), I can increase a person's strength and speed (but it only Lasts as long as an adreniline rush does; after combat, you will have one doozy of a hangover). I also have a barrier spell that will stop just about anything, but it isn't selective. We can hide behind it to outwait a threat, but we can't attack the threat from within."

"Likewise, I have several spells that are often handy when roaming about, but aren't necessarily useful in a fight; levitation, wheather control (but only for about a dozen pace radius - that's how I got rid of the fog), some illusion, a little teleporting, and food creation (it is nutritious and won't cause any nasty side effects down the road, although it is utterly bland; after several meals, you would kill from some fresh vegtebles or a rabbit), some information spells, a few others."

"I am also good at untangling enchantments. My Master routinely tests me by throwing up barriers to motion and then throwing nasty spells at me. I can teleport out through a teleport scramble in a no-magic zone while bleeding and unconcious now. For that matter, I've done it a time or two. The best anyone can tell, I naturally enhance the mana around me, so that I always have a supply handy. While many people believe my Master is out to kill me, I know better. He just wants to be certain I have all my spells down pat, despite his claims to the contrary."

"I also have several spells that are useful for long-term residence of an area, but we shouldn't be needing those."

"Master Yargoth emphasises knowing a spell completely before moving onto the next, so I can cast any of these instantly in a pinch, even more than one at a time. The words are only mnemonic devices, and can be done without very easily for castings."

"Given a bit of time, I can also enchant any spell I know into inanimate objects, or make a permanent item, but that takes a short while."

"Energy use isn't a problem; I still have an active connection to one of my Master's Harnessed Uncertainty Jewels, and I have a few small ones on me if that fails." Briefly points out a few rings with clear mounted gems on his right hand. "These ones are tagged for teleport, so even if I lose them, I can have them back in an instant, despite teleport blocks or planal barriers. Unfortunately, I can't use tags to go back home, as they only work for bringing something to me, not sending things away. If my smaller Harnessed Uncertainty Jewels are destroyed, I can make more, given time."

"Also, my magic will be free from side effects, as most side effects are the result of energy rushing in to fill the void left by what was expended in making the spell. Harnesed Uncertainty Jewels produce their own in virtually limitless supply (although the rate is limited based on the quality and size of the gem)."

"The name I go by (not my true name, of course) is Jack. What should I call you two?"

[ June 05, 2003, 22:48: Message edited by: Jack Simth ]

narf poit chez BOOM June 6th, 2003 01:14 AM

Re: The Misadventures of the Missed Adventurers
 
"call me narp. he's G. and based on what you told me, we should be looking for a big tree. it'll be stable and we can climb it in case of floods or to many wolves."
"and before i forget, thanks for the boots, G." wiggle his toes in them.
narf picks up his pack, stomps out the fire and says "i'm packed, lets go." grins.

[of course, i will help pack:)]

Jack Simth June 6th, 2003 02:01 AM

Re: The Misadventures of the Missed Adventurers
 
"Nice to meet you both, but are you sure he is called 'G'? He looks much more like a 'D'. Ah well, no matter. Nice to meet you, Narp and G. As for packing, I don't seem to have brought anything I wasn't wearing, except for my cot. Although, thinking about it, I will need my boots. Fortunately, I got a lot of practice in with that tag spell..."
"bottes viennent ici"
A pair of boots appear in Jack's hands, and he quickly puts them on, then rolls up his cot (funny - it doesn't seem to have been tied to anything)
"Well, I'm ready to go. G - do you need a hand packing up?"

[ June 06, 2003, 01:10: Message edited by: Jack Simth ]

David E. Gervais June 6th, 2003 03:39 AM

Re: The Misadventures of the Missed Adventurers
 
ooc: I'm all ready and have a good post to make tomorrow morning, but I just wanted to clear up my character's name it's 'D as in (Dee) not G

no reply needed to this one, jus setting things straight.

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

Jack Simth June 6th, 2003 03:54 AM

Re: The Misadventures of the Missed Adventurers
 
ooc: Yes, I know; that's why I mentioned it - but your character was introduced to mine as 'G' so my character can't call yours 'D' and still be in character until he is corrected by someone. Do you understand the dilemma?

[ June 06, 2003, 02:57: Message edited by: Jack Simth ]

narf poit chez BOOM June 6th, 2003 06:39 AM

Re: The Misadventures of the Missed Adventurers
 
ooc:[for some reason i keep thinking your middle initial's g. for some reason, i also thought you where going by your middle initial. for some reason, i posted half-asleep.]
"woops, my memory's not so good in the morning. he's a D."

Jack Simth June 6th, 2003 09:24 PM

Re: The Misadventures of the Missed Adventurers
 
"Sorry about the name confusion, D. Well, at least the cave is uphill from here. The riverbed dried up; it didn't dissapear, which means there is a good chance it was blocked upstream."
Taking the point, Jack heads towards the cave. True to his word, the clearing in the fog stays centered on Jack.
As the group approaches the cave enterance, a heavy wooden door covering can be seen, with a large silver knocker in the shape of a lion's head in the center.

"That's odd. Normally forming regions only produce natural formations. This door was fashioned."
"Détectez la magie"
As Jack's spell takes effect, very fine glowing red tendrils can be seen covering the door and especially the knocker, as well as blue tendrils on D's staff (and any other magic items D has exposed (other colors if D didn't make them, none if they have enchantment-hiding enchantments)), and green tendrils on Jack's rings and Jack's cot. After a brief moment, the glowing tendrils fade.
"Well, someone has definitely been by this area. Should we knock, or figure out what that enchantment does first?"

Katchoo June 6th, 2003 11:01 PM

Re: The Misadventures of the Missed Adventurers
 
As the trio of humans approach the cave entrance, a lone wolf watches on from behind some tall grass.

Despite the changing of the world around, the scent of man remains. The wolf, with it's soft grey coat and odd ocean blue eyes, had watched the group come together at the patch of land near the water.

At first the wolf was going to sneak in and snatch a piece of meat from Narp's pack, but the arrival of the other 2 humans had forced a change of thought. The wolf was fully aware of the opinon of man towards animals and did not want to provoke a confrontation. Stealth was an animals greatest ally and key to endurance out among the trees.

So now the wolf lay still, watching these 3 and listening to their words. Quite often the wolf would wonder how the human world would react if they realized many of the animals out among the trees could comprehend their language. Fear would be the likely response, and the reason almost all of the animals capable of comprehending the complex human language kept this ability to themselves.

Silent. The wolf would remain silent. And watch. And understand.

David E. Gervais June 7th, 2003 01:38 AM

Re: The Misadventures of the Missed Adventurers
 
"Jack, narp got it wrong, my name is simply 'D (pronounced like the letter [Dee]). I'm not much for..."

As the three were exchanging introductions, the forest began to move. The pathway behind them slowly closed and the trees began herding them towards the river bank (if the river is still there that is)

"Heads up boys, it looks like someone wants us to move. Jack take the point, that way we will at least know if we have something to walk on."

As they approached the river bank, they notice that sure enough, there was no longer any water to splash up against the shore. All that was left was a rocky riverbed. With little choice the trio make their way accross the dry river.

"Look, a pathway is opening up leading to the mountain, and if I'm not mistaken 'that', (I point to the base of the mountain) is a cave entrance."

The small globe at the end of my staff begins to glow softly.

...

narf poit chez BOOM June 7th, 2003 04:15 AM

Re: The Misadventures of the Missed Adventurers
 
"personally, i don't like blundering into things, espiacally ones i don't understand. and unless we get some reason to hurry, i would perfer to understand at least wether or not we're facing a trap."
narp subconsiously scans the clearing in a motion even he doesn't really notice.

ooc:[after all the nasty wolf packs he's run into, even a curious wolf raises a few hairs on the back of his neck. but unless mr. k'wolf does something unstealthy, he's not going to get noticed. it's only hungry or angry wolves he's very good at noticing. anyone got any ideas for a name for this roleplay? no hurry.]

[ June 07, 2003, 03:17: Message edited by: narf poit chez BOOM ]

Jack Simth June 7th, 2003 05:49 AM

Re: The Misadventures of the Missed Adventurers
 
"Analysez le charme sur la porte"
Red glowing tendrils show up on the door, but these are exceptionally fine, and appear to be in a very small cursive script. Jack looks at the tendrils closely.
"I recognize most of these runes. It appears there are actually several distinct enchanments here. This one"
Jack indicates a particular loop of light red, almost pink, runes that encompass the door
"seems designed to prevent rot; I can't find any connections to the other enchantments. This one,"
Jack points out a small cluster of dark red runes
"Releases a lot of energy in a short time; I'm not familiar with its exact form. It may be a weapon of some kind. It seems to be triggered by"
Jack traces a finger along a glowing strand of runes, and continues when he reaches what looks like a spiderweb covering the door in a slightly lighter shade of red than most
"A break in this web of runes. Best not to try knocking the door down. This one"
Jack points at a cluster of runes surronding the knocker
"makes a noise when the knocker is knocked. I can't be sure exactly what noise, however. It could be an alarm, it could be a doorbell. It could even be a noise designed to trigger sound-sensitive runes deeper in the cave. My Master often does things like that. It was fun getting into his tower to get his apprenticeship sigil."

"D, do you have any thoughts on these?"
Note: The runes are still glowing in various shades of red.

[ June 07, 2003, 04:57: Message edited by: Jack Simth ]

narf poit chez BOOM June 7th, 2003 06:51 AM

Re: The Misadventures of the Missed Adventurers
 
ooc:[jack seems to be a very niave 400 year old]

Jack Simth June 7th, 2003 07:15 AM

Re: The Misadventures of the Missed Adventurers
 
Quote:

Originally posted by narf poit chez BOOM:
ooc:[jack seems to be a very niave 400 year old]
<font size="2" face="Verdana, Helvetica, sans-serif">ooc:[Part of the character concept - he's a savant with magic, and savants tend to come with odd quirks; he can turn a blind eye to his master wanting to kill him, as his master hasn't figured out how to make it happen yet - I already have many things worked out, including the results of the next time something tries to kill him, how apprenticeships work where he comes from, the style of the Journyman entry exam, and what happens when he sleeps (although I have had him hint at some of it). Also, I don't think I mentioned his age - just that he has been apprenticed for three hundred years so far, and doesn't even blink at another 400 to 6700 years on his apprenticeship. I'm curious where you picked 400 up from.]

[ June 07, 2003, 09:39: Message edited by: Jack Simth ]

David E. Gervais June 7th, 2003 12:22 PM

Re: The Misadventures of the Missed Adventurers
 
"Jack, take a closer look at the spiderweb rune, that's not a break, it's a dead end. The web is designed like a maze, I have heard of wizardlocks like that before. I believe all that is required is for one of us to trace the proper route through the maze."

http://forum.shrapnelgames.com/newup...1054981253.gif

Give it a try,..

Jack Simth June 7th, 2003 12:58 PM

Re: The Misadventures of the Missed Adventurers
 
"I see..."
"Labyrinthe Illusoire"
An illusionary duplicate quickly forms, and Jack traces a line on it
"...perhaps this?"
http://forum.shrapnelgames.com/newup...1054983171.gif

ooc:[I don't have the utils to make the colors come out quite right]

[ June 07, 2003, 12:01: Message edited by: Jack Simth ]

narf poit chez BOOM June 7th, 2003 10:18 PM

Re: The Misadventures of the Missed Adventurers
 
ooc[:you stated that he's only 300 years into his apprenticeship, which would probably make him no more than 400 years old.]
the door, without any fanfar or prelude, disapears. jack and D. don't notice any transportation or transmutation spell. beyond, are a set of clean, well-lighted stairs. they even have some simple handrails fashoned out of the walls. because the stairs appear to double back, their end can't be seen. narp looks down the stairs and says "anything down there we should know about?"

ooc:[if not, just head down. with this being my first serious rp, i think i'll hang back for now.]

[ June 21, 2003, 01:51: Message edited by: narf poit chez BOOM ]

Jack Simth June 7th, 2003 11:42 PM

Re: The Misadventures of the Missed Adventurers
 
ooc:[Ahh, but remember, his master is unwilling - which means that at the start of his apprenticeship, Jack already had enough knoweledge of magic to: Get into his master's tower, steal something from him, and survive the repercussions of that, as well as survive training that includes attempts on his life. Besides, in most cultures where apprenticeships were the norm (historically, anyway) apprenticeships often started in the 7-12 range and Lasted seven years; multiplying that out so that an apprenticeship normally Lasts 7,000 years, that would put him starting his apprenticeship in the 7,000 - 12,000 range; using the minimum requirement for journyman eligability (700 year aprenticiship) as the standard, that would put him at 700 - 1200 + his 300 years in training = 1000 to 1500 years old. Mind you, I haven't actually properly settled on an age for him quite yet; 400 makes sense, I guess.]

"Let's find out."
Jack picks a rock up off the ground, and waves a hand over it - green tendrils wrap themselves around the rock, and then fade out.
"I just put a simple life simulation spell on this stone. It is normally used for testing enchantments that detect life, but it should also trigger any magical traps on its way down."
That said, Jack tosses the stone down the stairway.
Klink,
SNAP!
Klink,
CRACKLE!
Klink,
POP!
Klink,
Klink,
Thud.

"I counted three, let's try again."
Jack picks up another rock, and does the same thing with it.
Klink,
Klink,
Klink,
Klink,
Klink,
Klink,
Klink,
Klink,
Thud.

"It seems they were one-shot traps. Mind you, those rocks wouldn't have set off anything that was entierly mundane, but hey, life isn't without some risk. D, as you have the light, I might suggest that you take the lead."

ooc:[Hey, my first serious RP as well.]

[ June 07, 2003, 22:45: Message edited by: Jack Simth ]

narf poit chez BOOM June 8th, 2003 12:51 AM

Re: The Misadventures of the Missed Adventurers
 
narp picks up a stick and raps it hard against the first step and the cieling and walls. "first steps safe." another step down, another *rap*-*rap*-*rap*-*rap*. "second steps fine." *click* *clunk-nk-nk-nk-nk-nk-nk-nk-nk* *rap*-*rap*-*rap*-*rap*. ooc:[darts] "that one was one-shot to. third steps fine."
they continue down the stairs, setting off a swinging wooden board and the landing, which is a trap door. narp goes back up, grabs a rock and drops it in. not a sound is heard.

[ June 08, 2003, 00:04: Message edited by: narf poit chez BOOM ]

Jack Simth June 9th, 2003 02:22 AM

Re: The Misadventures of the Missed Adventurers
 
ooc:[well, it's been over 24 hours since the Last post, so I guess I'll step in, rather than waiting for David]

"Hmm, I didn't think I'd have need of construction techniques here, but it seems I do."
Jack touches his fingertips together, draws them apart, and five thin green lines can be seen stretching from between his fingers.
"Normally this technique is used for building fairy palaces and cloud castles, but it will work here for a bridge."
With a flick of his wrists, Jack flings the five glowing green strands across the gap, where the stick to an outcropping. He then taps the green strands on the near side, and again, they stick. He then flicks his wrists and the strands stretch to the other side again. Continuing in this vein, Jack has several hundred lengths of thin glowing thread covering the trap door. He then proceeds to wave his hands across the the strands, bracing the side. After a time, the pit cannot be seen for the glowing threads. At that point, Jack taps his fingers together again, and the strands seal to themselves, drop away from his fingers, and contract so that the energy mat is quite tight. After a few seconds, the lines fade to invisibility. Jack then taps the apparently empty air between the edges, and a hollow thunk can be heard. Apparently satisfied, Jack calls up a breeze which moves some dust over the pit, which settles on the invisible bridge. Jack then calmly walks across.
"Come along, it's quite solid."

[ June 09, 2003, 01:24: Message edited by: Jack Simth ]

David E. Gervais June 9th, 2003 02:47 PM

Re: The Misadventures of the Missed Adventurers
 
(ooc: RL and other interests have crept into my time schedule, so I'll do more lurking than posting here for a while.)

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM June 9th, 2003 06:55 PM

Re: The Misadventures of the Missed Adventurers
 
ooc:[this is bad. i'm having an allergy attack. i'll try to cudgel something together. brain stuffed.]
as narp, jack and d. cross the threads, narp pays attention to his balance, jack pays attentions to his spell, and d. studies the construction and mutters obscure notes to himself. at the far end, they find a long cave, lighted magically, with a clay golem at the far side, covered in runes, blocking any view of what might be ahead. at the sight of the companions, the golem charges. D. attempts a dispell spell, but the golem ignore's it completly. as completly as it ignores narp arrow, which skips off it to the side. narp's bow looks even more worn. narp draws his sword and trys to keep it busy.

ooc:[the golem's supposed to be a puzzle. magic and sword together. i can't think of a creative way to kill it, though.]

Jack Simth June 9th, 2003 08:27 PM

Re: The Misadventures of the Missed Adventurers
 
ooc:[Magic AND sword, hmm? I think we can arrange that.]
"Hey Narp - the golem seems to have a limited quantity of energy - every time you hit it one set of runes strengthens and another weakens, but it doesn't Last long. It seems to be re-routing its power from magic protection to physical protection as needed. The same thing happened in reverse when D tried his dispel. Narp, if you will keep pounding away on it; D, if you will wait just a moment to try your dispel again. Oh, and you might want to shade your eyes for this."
Jack squints
"Soleil Chaud"
At Jack's words, the room brightens up like noon at the Sahara, and just as hot - it seems Jack is trying to bake the golem away. The golem shifts some of its energy to compensate.
ooc:[David, as you won't be talking for a while, you won't mind if I have your character do something, I hope]
Taking that as his que, D hits the golem with a dispel again. Distracted by Jack's spell, the golem's routing runes crumple, and it loses its ability to shift energy to compensate; now it is stuck with all of its energy in magic-defense mode.
"Okay Narp - your sword should work now."
ooc:[Sufficient?]

[ June 09, 2003, 20:26: Message edited by: Jack Simth ]

narf poit chez BOOM June 9th, 2003 09:35 PM

Re: The Misadventures of the Missed Adventurers
 
ooc:[yep. ugh. post later. feel horrible now]

Jack Simth June 9th, 2003 09:49 PM

Re: The Misadventures of the Missed Adventurers
 
ooc:[Hope you get to feeling better.]

narf poit chez BOOM June 9th, 2003 09:51 PM

Re: The Misadventures of the Missed Adventurers
 
ooc:[as long as i don't think much it's bearable. lets see...]
narp swings at the golems neck, decapacitating it. the golem still holds together, though. thinking fast, narp aims at the spot where the anti-magic runes glow the strongest, and puts a big ragged line through them. magic flares out in a big light before it's re-routed, but it's to late. the golem doesn't have enough magic to defend against the physical wounds and the magical heat. quickly collapsing and drying out, the golem turns into a pile of dirt on the floor, revealing the end of the cooridor.
at the end of the cooridor is a mage, behind him is a stone wall. he looks like a mage, he has a robe like a mage, and it looks like a mages robe.
"i have a proposition for you." he says. "in an underground labrynth, gaurded by traps and monsters needing both a fighter and a mage or two, are some spheres of stability. these spheres will stabilize the area in five miles around you. even with my great power, i can only manage a mile's radius. my proposition is this: i will give you certain items to ease your journey as well as provide you with a dimensional door there and back. in return, one of the spheres is mine. now, the dangers in this labrynth are greater and more than what you have faced now, but, i am in a hurry and you are the only adventureres for fifty miles. what say you?" outside the cavern, the lurking wolf has heard every word, due to magic done by the mage. originally, the wolf was startled and ready to run, but his innate curriousity kept him there. now, the wolf hear's, for his ears alone: "and what about you? a sphere of stability would be of use to a wolf, and i would even fashion something for you to carry it with."
back to our intrepid hero's:
narp says "why shouldn't we attack you? you tried to kill us."
"your attacks would be futile. besides, you where in no danger. well?"
"then my second question is, why didn't you get them yourself?"
"a dimensional door cannot be opened from within the labrynth. even your skill at teleportation would be futile, jack. now, please, confer."
the mage dissapear's, although nobody has any illusions of privacy.
narp says "i don't trust him. but i do want one of those sphere's. and, if we get the spheres, he has to get us out. but, he could kill us. but, there's danger in every adventure."

ooc:[it sounded like a wizard with a quest cave, but i didn't want to do a normal wizard with a quest. i've tried to leave an uncertain impression over wether this ones good or evil, although i suppose we'll find out later http://forum.shrapnelgames.com/images/icons/icon7.gif .]

[ June 10, 2003, 20:00: Message edited by: narf poit chez BOOM ]

narf poit chez BOOM June 10th, 2003 09:53 PM

Re: The Misadventures of the Missed Adventurers
 
ooc:[yep. update.]

Jack Simth June 11th, 2003 04:34 AM

Re: The Misadventures of the Missed Adventurers
 
The battle done, Jack cancels his sun spell, and the temperature goes back to normal.

"He does seems to be wrong about one thing, at least. His reason for staying is that nobody can open a door from inside the labrynth - that wouldn't be a problem, given a powerful mage. You could just hold one open. It's likely that he can't get in that way, either. Then again, that could be why he mentioned the traps, and I just misheard. If it were just a matter of opening a portal, sending someone through, having that person grab a sphere, and come back, he wouldn't need adventurers; he'd need a brick-carrier. It's likely he would open a door to the entry of the maze, and keep it open while we went in to move the spheres around. Oddly, once they started moving his direction, they would actually stabalize the portal, too, so that he wouldn't need to. This is about the only way he could get his hands on them in a timely fashion, as you can't teleport the spheres themselves or open a dimensional door near them."

"About the spheres of stability: ultimately, they won't be necessary. The instability of the forming region imports life of various sorts; we have already seen it bring in wolves, trees, grass, and us; the imported life has a cumulative stabalizing effect. In a few days, perhaps weeks, things will be totally stable anyway, and the spheres would be unnecessary for what he seems to want them for. Interesting though - he didn't say why he wanted one - he simply listed a few facts about his own abilities and the spheres' abilities, leaving us to draw the conclusion that he wants them to stabalize his domain."

"If the spheres work the way I suspect they do, he may want them for the bound-up energy. Remember those rocks I tossed down the stairwell? In theory, both of them will have a stabalizing effect similar to that of the spheres, only on a much smaller, more local scale - about an inch or so, just enough that the rocks themselves won't be absorbed by the next change. I didn't need to put much energy in there. Someone who knew how could extract that energy, but there isn't much, so it would be rather pointless. With enough energy to stabalize five miles . . . you could turn a human into a dragon, a very BIG dragon, permanently. He does appear to be getting along in his years, and dragons never die of old age - they just keep slowly growing in size and in power until something kills them. Some other things you could do: keep a rather large castle floating above the clouds for a millenia; produce a healing spring that will Last nearly forever; end the world; feed a zillion people for a century; feed a hundred people for a zillion years; nearly anything, really. Mind you, this doesn't necessarily say anything about his motives; there isn't any way to tell what he wants with one of these spheres."

"As for not teleporting and no dimensional doors - that's almost certainly an effect of the spheres. As far as that goes, he's right - I couldn't teleport within a thousand yards of such a thing. I've got other ways of traveling that wouldn't be affected by it; however, they are much slower and I would have difficulty bringing much with me."

"Personally, I don't have any use for a stabalizing sphere, either way. I can infuse things with energy to prevent their dissolusion in an unstable region, or (given time - and I have lots of it) into a building to protect everything inside. I'd much prefer a good reference on planar travel, as I will need one of those to get back to my master's tower, so I can read more of his books."

"If these spheres aren't what he says they are, I should be able to tell once we get close. I'm game, especially if he'll give me a good book on planar travel."

ooc:[Even if he gets the book, it will take Jack a while to read it, and he likes traveling around like this. Besides, he has a decade or so of vacation built up.]

[ June 11, 2003, 03:55: Message edited by: Jack Simth ]

narf poit chez BOOM June 11th, 2003 04:43 AM

Re: The Misadventures of the Missed Adventurers
 
ooc:[does jack have to talk so much? http://forum.shrapnelgames.com/images/icons/icon12.gif i'll come up with something brilliant for mr. mage to say. and D., since he should probably say something.]
"your partially right" the mages voice comes out in midair. "the labrynth cannot be teleported into except at the entrance, not just because of the spheres influence, but because the labrynth was deliberatly constructed that way. teleportational travel is cut off so well that the research to get to the entrence took me a noticable portion of my years. the research to move a sphere of stability took a substantual portion of them."
ooc:[gotta have paragraph's] "the protections inside the maze only have the difficulty of the additional time it took to learn how to transport more than one person. in truth, that might have been suffient against most who could try the attempt. as for what i could do with one? have you considered the difficulty of drawing magic out of an imposed partial change nullifying artifact? nothing so crude or nearly futile, i assure you. i will tell you no more. i guard my secrets. if you do not wish a sphere of stability, i will offer a spellbook of spell mastery, instead. through it, you could learn all the spells of a paticular realm, up to master level. of course, you must wait from six months to fifty years for it to update itself, but what matters years to those who measure in centuries?"
D. says "what do you call yourself?"
"sometimes, an idiot."
ooc:[yeah, all that and the only thing i could think of for D to say is 'what do you call yourself?' i've got to try harder]
D. "what use would you suggest for a sphere of stability?"
"perhaps you could consider using it's influence to nulify changes you disaprove of, to speak of only one advantage. not the easiest thing for one of your learning to do, but it has possibilities. enchantments can be detected, but how do you detect stability? you three must learn subtle. your dispatch of my golem was not subtle. effective, but noisy."
ooc:[so i moved something he said, and gave a question to D.]

[ June 11, 2003, 04:15: Message edited by: narf poit chez BOOM ]

Jack Simth June 11th, 2003 04:46 AM

Re: The Misadventures of the Missed Adventurers
 
"A book of Mastery? It is worth much trouble to obtain such a tome. And yes, I would prefer such a tome over the sphere, as the sphere would hamper my own movement, which I consider very valuable."

"As for the golem, subtlity wasn't needed; we were herded here, so you already knew we were coming. The stealth of a subtle attack would have been quite pointless. However, the speed of a noisy solution was useful. Wisdom lies in knowing which tool is most appropriet to the situation."

Jack stops speaking, and thinks:
.elbissopmi krow 'srotitepmoc sih ekam dluoc ti ,niaga neht ;tluciffid erom krow sih ekam dluow tI ?ytilibatS fo erehpS a htiw tnaw egam noitamina na dluow tahW .ytlaiceps sih eb ot mees soed noitamina tub - srood lanoisnemid dna gnitropelet eht htiw tahw ,dezilaiceps yllatot t'nsi egam eht ylsuoivbO ?egam noitamina na eb siht dluoC .deilppa eb ot ti rof tiaw neve t'ndid ti ;noitulos a dah ew ees dluoc ti sa noos sa delf rood eht dna ,ecneserp ruo ot dednopser melog eht ,efil gnissap fo sulumits eht ot dednopser spart eht :tca yllamron tonnac taht sgniht ot ytivitca gnitnarg tuoba erew ereh deretnuocne ew slleps eht tsoM ?cigam tsuj naht rehtruf sezilaiceps egam siht taht eb ti dluoC .ylkciuq stcurtsnoc tnemtnahcne egral fo yteregetni eht gniyfiyrev rof euqinhcet ralimis a esu I .tsiser taht secalp rof gnihctaw dna retfa yletaidemmi gniwollof evaw retnuoc a htiw egnahc ronim yltnatropminu fo evaw niht a tuo gnidnes fo rettam elpmis a s'tI ?tluciffid eb ytilibats gnitceted dluow yhW

ooc:[For those of you having migranes, that is perfectly sensible. Jack's strange (if you haven't noticed) and doesn't think in a manner compatible with mind reading (so the mage can't read Jack's mind). For those of you who don't want to take the time to puzzle it out, a translation can be found here. But that's cheating!]

Quote:

Originally posted by narf poit chez BOOM:
ooc:[does jack have to talk so much? http://forum.shrapnelgames.com/images/icons/icon12.gif ]
<font size="2" face="Verdana, Helvetica, sans-serif">ooc:[YES! Of course he does! He has a lot to say! http://forum.shrapnelgames.com/images/icons/icon12.gif ]
ooc:[Seriously though, how many specialists don't have a lot to say when they are talking about some fine point of their specialty? Jack's specialty just happens to be magic and energy.]
ooc:[Also, even if Jack does get a good book on planar travel, he may very well need a different reference to be able to find the right plane to go to.]

[ June 11, 2003, 06:28: Message edited by: Jack Simth ]

David E. Gervais June 11th, 2003 12:25 PM

Re: The Misadventures of the Missed Adventurers
 
(ooc: I'm still lurking people, think of me as having cast a 'veil of invisability' on my character. If need be, I'll wisper any comments to your characters.)

Jack, ma I lufrewop ro keew woh tuoba yrassecen si naht erom laever ot ton ,revewoh esoohc I .stra lacigam eht ni desrev llew ma oot I ,yrassecen si noitalsnart on

Jack, Narp,.. I was just thinking,.. if this 'Labyrnth' has 'Orbs of Stability' (which is a very powerful aftifact) there is a good chance that there will be much more 'treasure' to be found. Sure there will be dangers, but we are adventurers so danger is our profession. And just think of the tales we well be able to tell if we succeed. I say we fetch this wizard his orb and find out what other treasures we can liberate from the labyrnth.

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

Jack Simth June 11th, 2003 03:12 PM

Re: The Misadventures of the Missed Adventurers
 
ooc:[David: .ekatpu eht no tsaf sa yliressecen si draob eht no enoyreve ton tub ,sey]

[ June 11, 2003, 20:10: Message edited by: Jack Simth ]

Jack Simth June 11th, 2003 09:10 PM

Re: The Misadventures of the Missed Adventurers
 
Having obtained Narp's, D's, and Jack's permission, the mage hands each a set of gloves and says"These gloves will allow you to move the spheres of stability once you reach them."
The mage then tosses Narp a small ring, and says
"Simply speak 'Cliff' at this ring when you are at the entryway, and I shall open a portal to bring you back."
With that, the mage gestures, and a portal appears on the ground in front of the party, and everyone steps through. (The mage can make another portal to transport Katchoo's character if the wolf wants to join.)

The party finds itself in a stone room, with an open archway on one side. Faint purple runes can be seen on the cieling, walls, and the arch. Jack looks at the doorway and says

"That's odd - the air isn't moving right in there."
Jack reaches into his robes, pulls out a small wooden disk, and tosses it through the doorway.

It stops in midair.


"Hmm. It seems we have a very stable situation in there. What makes this room different?"
Jack then proceeds to examine the walls, cieling, and doorframe.

ooc:[First task: figure out how to traverse the maze without suffering the same fate as that wooden disk. I have some ideas on how my character can make it happen, but I will give the rest of you some time to think of things.]

[ June 11, 2003, 20:12: Message edited by: Jack Simth ]

narf poit chez BOOM June 11th, 2003 11:28 PM

Re: The Misadventures of the Missed Adventurers
 
narp steps close to the archway, but not in it and examines the disk intently. after several minutes, he pulls a stick out of his pack and pokes it hard alongside the disk. it stops. then he slowly pushes on it, and it slowly moves. pushes harder, and it stops. pushes lighter again, and it moves again. "hey guys" he says "come look at this. i'm not sure how you'd use this, but it isn't impenatrable."

ooc:[i got the idea from an actual substance that acts much the same way. side not on narp: he almost became a scholar, which is why he thinks first. i got an idea for the mage and the end of this quest that will turn him into someone we'll have to fight much later on, but it's a bit cliched. if anyone has any non-cliched ideas, i'll happily give it up. now that i revised it, i think it will go very well with what's been going on. should i post the idea?]

in a secret labratory, the mage smiles to himself and says "i wonder if he knows just how uncreative your average wizard is. fireballs and lightning bolts, that's all most of them think about." he chuckles to himself. then he turns his attention to a three dimensional picture in the middle of his room. it's patchy and fuzzy and will probably get worse, but since he's got a spell to record it all as well as a well-trained memory, he's confident.

[ June 12, 2003, 00:02: Message edited by: narf poit chez BOOM ]

Jack Simth June 12th, 2003 01:13 AM

Re: The Misadventures of the Missed Adventurers
 
"Yes, yes we can. These runes on the wall produce a destabilization field that locally counters the stabalization effect of the spheres. The only thing I was having a little difficulty figuring out was how to get it the two feet into the stabilization field so they would activate."

Jack pulls another wooden disk out of his robes. He then sets it in the air in front of him [variation on a levitation spell - not in the field] and points his hand at it. Thin green glowing strands of energy jump from each of his fingers, collide in mid-air, and then proceed towards the wooden disk. Where they have hit the disk, glowing runes can be seen. On close examination, the lines forming the runes seem to be made up of runes themselves. The disk starts rotating and, after several minutes, becomes completely covered in glowing green runes. At that point, the glowing strands from Jack's hand stop, and the runes settle into the wood of the disk. Jack then repeats the process with two more little wooden disks from his robes. He then tosses them into the arch again, borrows Narp's stick, and gently shoves then deep into the maze. After a moment, all four disks (the three Jack enchanted plus the experimental one) fall to the ground. Jack then pushes the stick into the area, and, satisfied by a total lack of resistance, walks in and calmly picks up one of the enchanted disks and the unenchanted one, putting both into different pockets of his robes.

"You will have to come in here to get them - if they leave the stabalized area we'll have to use the stick again to get them back up and running."

"It's odd though - those runes weren't covered by anything; anyone walking by could read them. It seems like whoever built this place is more worried about something getting out than someone getting in."

ooc:[How about the place was built to contain a threat that the mage dosen't know about - after all, why would someone leave several ludicrously powerful artifacts sitting around in a maze, unless it serves some function to do so? There has to be some reason. If they individually slow things enough to stick a coin in the air, perhaps several of them focus enough to stop things completely, perpeptually preventing disaster by containing something. That way, we can report back to him empty-handed, or fight off the contained threat, or discover that the mage doesn't really care about the spheres at all - he just wants the threat released, believing it will do his bidding / be grateful and grant him something. All three would work, and they aren't too cliched; which would you prefer? How long do you think the mage will be able to watch us? After all, if scrying worked well, the mage would have provided us a map so we would stand a better chance of success.]

ooc:[As to the substance you mention - are you referring to Silly Putty?]

ooc:[As to the thread's name - perhaps "The Misadventures of the Missed Adventurers?"]

narf poit chez BOOM June 12th, 2003 02:36 AM

Re: The Misadventures of the Missed Adventurers
 
ooc:[well, i was thinking the maze could contain an artifact powered by a sphere of change, which would be usefull given his alteration skills, would explain stabilization effects in a dungeon, there containing it, and would explain why he's so intent on spheres of stability - distraction. how about an unstable sphere of change? the labrynth is keeping it stable, but the mage doesn't know that? ok, the second rooms gotta be a bit harder than the front...silly putty? couldn't remember what it was called.]

stepping through the doorway, the three are confronted by an odd sight: in a room that is ten feet wide and eighty feet long, agaist the right hand wall are three animated heads that look like dragon heads ten feet long - lizardlike and fanged. they appear to be made of sandstone. in the far left corner away from them is a door. to get to the door, the heads must be disabled. narp takes a few measered steps toward the first head. it waits until he is within it's reach and then dives toword him. narp is ready and jumps back while swinging cutting some teeth off. the teeth levitate back into place and seal themselves. D. comments "i think the animative force is behind the right wall, at least the walls heavily shielded. if the animative force is not attached to the heads, attacking them will do nothing to it. not to mention that the heads are magically shielded against dispel. the shielding comes from the base, so cutting parts off and casting dispel on them will probably work."
narp lunges forward and slices off an eye, then jumps back just ahead of the fangs. D. casts dispel on the eye, and it remains on the floor. the head turns so as to keep it's good eye on narp and moves back a bit. narp steps foword, the head moves back. another step, and the head dives for him and narp dodges to the side, hitting the wall. swinging his sword hard, narp cuts the front of it's mouth off, then drops to the floor as the head slams into the spot where he was. narp rolls toward toword the base of the head and starts hacking. the head doubles back with suprising swiftness, catching him in the back and slamming him against it's own base. thinking fast, narp wedges his sword between the base and the wall. the head jerks back, pulling his sword through. D. casts dispell while the whole thing falls down and smashes on the floor. beyond where the head was, narp finds a very servicable trianglular shield about two feet high and a foot and a half wide at the top next to a skeleton. "i could use this" he says, picking it up.

ooc:[the heads are sort of snake heads with teeth. i'm not sure i was clear. they cut easy because animated stone is softer than normal. or so most books seem to have it:). each of them must be destroyed in a different manner, so there should be something to do for a bit. i imagine the mage will be able to watch us just long enough for it to be an interesting part of the plot. http://forum.shrapnelgames.com/images/icons/icon12.gif ]

[ June 21, 2003, 02:29: Message edited by: narf poit chez BOOM ]

Jack Simth June 12th, 2003 08:27 AM

Re: The Misadventures of the Missed Adventurers
 
"A common tactic for producing smart defenses is to take an impression of a real creature's essence to imprint in the spell. The advantage is a more intelligent golem produced very quickly that can learn. The disadvantage is that they keep to the habits of the source creature. If this is the case here.... Hmm, that next head looks like a male...."
"Belle Lézarde Faux"
At Jack's words, an (illusionary) scintillating dragoness enters the room from behind the party, and walks up to the next head along the line. Noticing that the head is thoroughly distracted, Narp cuts it off with his sword, and D dispells it.

Noticing its fallen companion, the final head successfully disbelieves the illusionary dragoness, and it fades away.


"That obviously won't work again. What to do with the third?"

Quick cutscene to the mage in his lair. The image is now much fuzzier. Watching the scene, the mage mutters to himself
"Interesting solution."

Back to the party...
"Hey - that next skeleton has a book...."
Jack quickly retrieves it with a levitation spell, and glances at the cover; the title reads Zeitliche Justagen.
"A book on time bending! This should be a good read."

Jack then quietly checks the book for curses. Finding none, he hides it in a pocket of his robes.

ooc:[Sounds like a decent plot.]

ooc:[It might not be Silly Putty - that is a brand name for an odd substance that will act like rubber if you act quickly on it, but can be readily molded. I also remember seeing a form that came in a pan which was much more liquid (it was also white in color). It's difficult for me to say which.]

ooc:[Sorry about giving your character actions, but he is the only one with a cutting weapon; D has only cast two different spells in this thread - dispel and a light spell on his staff - and my character has said he has no offensive spells yet - that pretty much leaves your sword.]

[ June 12, 2003, 07:52: Message edited by: Jack Simth ]

narf poit chez BOOM June 12th, 2003 09:12 AM

Re: The Misadventures of the Missed Adventurers
 
ooc:[feel free to have narp swing his sword as many times as nessesary. he's good at that. http://forum.shrapnelgames.com/images/icons/icon7.gif idea for three: invulnerable to physical or magical damage, but not both at the same time. i just got to get creative and come up with words. having trouble thinking up stuff. we need more people to take on some of this plot stuff. ]

[ June 13, 2003, 05:34: Message edited by: narf poit chez BOOM ]

Jack Simth June 13th, 2003 07:56 AM

Re: The Misadventures of the Missed Adventurers
 
ooc:[We don't really have any way to deal magical damage (I could bake a clay golem with a hot sun, but I can't really do anything to stone without flooding the cavern), so that won't work well. Besides, we did that with the golem. However, we may be able to use one of the fallen heads to sneak a dispell past the defenses into the source behind the wall to cut off its supply of power, causing it to become normal stone. Like so:]

Jack notices that he can now get to the fallen first head without being in the range of the surviving third, and walks over to examine it more closely. After a few minutes, he says
"I think I know how we can unravel the enchantment now. It seems the defenses watch for spells coming from outside. We just need to put a delayed dispel into one of the heads, and repair it. After that, it will rejoin, the dispel will go off, and it will skip the defenses."
"Retarde Le Charme"
Jack puts his hands together and then draws them apart; as they separate, half of a small glowing green sphere can be seen between them.
"D, dispel this for me."
D casts dispel at the half-orb, but just before the dispel takes effect, the orb completes itself, encompassing the dispel-spell. Jack then places the glowing sphere into the mouth of the first fallen head, and closes it. He then taps his fingers together, and again, glowing green lines can be seen flowing between them. He quickly writes several runes on the severed head, then backs away.

The fallen head then rises and re-attaches itself to the wall. Jack smiles and incants

"Dégagement"
At that, the heads slow down, the glow leaves their eyes, and they are still.

"We should be able to proceed now."

[ June 13, 2003, 07:21: Message edited by: Jack Simth ]


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