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Honor Mod?
So, I am definetely going to be buying this game (unfortunately a little lo on cash right now) and I was thinking of some mods I might want to make.
So, I just started reading the Honor Harrington series (in the middle of Short Victorious War now) and was thinking, the books could probably be Modded into Starfury. So, I was wondering if this is possible: Make shields that generate movement as well, then make side shield slots to represent the impellars generating the sidewall. |
Re: Honor Mod?
That would be pretty easy to do...
Using my Slot Modder, delete the shield slots, move the engine slots to wherever you like and give them a port or starboard facing. In components, grab the engine components, and add another ability, shield generation. Presto Change-o. You'll also change the models, and weapons, and etc, but I don't know what you want to be doing with that. |
Re: Honor Mod?
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Re: Honor Mod?
What you want to do is buy the War of Honor (I think that's the book) hardcover. The rest of the series comes with it on CD.
Or check Baen's web site. They have a free library with the first two books. |
Re: Honor Mod?
http://www.baen.com/library/
David Weber, start with On Baslisk Station, then slowly fall in love with military Sci-Fi. Sheilds would be doable, as they are invulnerable top and bottom (works in a 2d universe), and vunerable on the sides. The sidewalls would get pretty heavy, as there would be no front or back. Hmm, bet Cruisers "cross the T" easier than Battleships. You'd also have to make huge fighters/small frigates to do the LAC's, and I can;t wait to see what you do with the SD(P)'s. |
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Re: Honor Mod?
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Are the shields a % absorption, or a hitpoints-type dealy? If the latter, it will be simple. For the former, a crystalline armor effect would work nicely. The only issue would be in assuring a fixed percentage absorption... Of course, if you were to have a set number of impellers, say 5 on each side, then giving each one a CA value of 0.1 would work out. Damage to the impellers would then cause bigger leaks in the shield effect than the default 50% You might have an issue with larger ships having more engines and thus more than 50% absorption on the sides, but that may be fine... The CA adds differently from SE4, so it is a "X shield points generated per point of damage" Thus, the % leaked is proportional to 1/#CA A total CA ability of 1.0 gives 50% absorption, so doubling the number of impeller would get you 2.0 CA, and 67% absorption. Alternatively, you could use custom slots, so that each hull size needs impellers that are specific to it. A cruiser could require 2x the number of impellers *** a destroyer, but each "Cruiser-sized" impeller would have half the CA ability of a Destroyer-sized one. Thus, each ship would still have 50% absorption even though they have different numbers of impellers. The cruiser's sidewalls would be more resilient, since each point of damage taken would cause a smaller fraction of the impellers to be destroyed. |
Re: Honor Mod?
The biggest problem is that there's no way to roll on your side to present your impeller wedge for protection.
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Re: Honor Mod?
Its sort of weird. What the sidewalls are supposed to do is weaken incoming fire, but ussually not stop it. Except they have two generators, effectively: the engines have to be functional for the sidewall to work, but without the specific sidewall generators, there is no sidewall.
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Re: Honor Mod?
I think the crystalline armour being mod'd into the impeller driven sidewalls would make sense. The degradation would be slow at first, then rally oick up as on or more impellers went down. I don;t have the books handy, but I am pretty sure that the sidewalls went down altogether, not in sections? So if one impeller blew, that whole sidewall would be weakened all over, not just in the specific area that the hit landed.
Rolling to present the top or bottom wedge was more effective for Groups of ships. Rolling on your side might block a few of the beams from a BPL, but some would still curve round and get to impact the sidewalls. I think I could manage to not have that ability, although.... if you took one of the sheild rechargers, and turned it into a time limited invulnerablity, that disabled your weapons while activated? Might be a large sized headache though, especialy if you wanted to try to animate it. |
Re: Honor Mod?
My memory's a bit hazy, but as I recall losing impeller nodes didn't weaken the sidewalls, it just slowed the ship's acceleration down. Eventually you'd reach a point where the impeller wedge would fail entirely and the sidewalls with it, plus the ship would be limited to convential thrusters at that point (i.e. effectively dead in space). The sidewalls were created by a seperate set of generators and if individual generators are damaged than the sidewall would fail in sections.
Rolling is completely effective against ship-mounted lasers and grasers, but missiles are generally smart enough to try to fly above or below the ship to strike the ship's vulnerable sidewalls instead. [ October 17, 2003, 23:46: Message edited by: Mehrunes ] |
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