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Okay, this bites
I'm on my second run of Starfury, and the Terrans are driving me up the wall.
Why are they so damned touchy? They go hostile if I breath on them, it seems. For a large chunk of the first game I played, they were hostile - I had assumed I'd killed one of their freighters by accident or something. Last night, I experimented. I'm on the mission where you have to kill the Eukrates starbase. I'm using a custom 'Miranda Class' trek ship (everyone else has them, including pirates(1). Different subclasses too, so it doesn't get boring). I haven't managed to connect - ever - to ekcory.net so I made my own configs and portraits. Anyway. In Pleides, everyone's got the blues. Neuts, Terrans and Abbidonians. Got to the next system, they're blue... but moments later, the Terrans are affronted by what seems to be the color of my ship and go all red on me. Reloaded the autosave, tried to bolt to the warp gate, got intercepted by a bunch of pirates. So I took them out... pissed off the Terrans though. Repeated, this time got attacked by Amonkrie - Terran freighter rumbles past, gets accidentally hit by my damned PD cannon and pisses off the entire Terran species. Tried one Last time, managed to get to the next system but, after a minute or so, the Terrans noticed me again and went mental again. Alt-F4. It's been fun, but X2: The Threat should be arriving in the mail soon. (1) Now its actually quite challenging(2). http://forum.shrapnelgames.com/images/icons/icon7.gif (2) Especially the 'Save the Dagger' mission, if you change the dagger to a Terran Miranda Class with 800 hull and 1000 max speed. Major space battle - they can't zip away because of all the asteroids, so it's a mass gang war. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Okay, this bites
Weird. Ussually they do go hostile if you hit one of them, but calm down after a while with no combat.
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Re: Okay, this bites
Perhaps you picked up illegal cargo?
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Re: Okay, this bites
What exactly are the parameters for hostility? I've known about the mine problem for ages - this is no longer an issue for me though with my current game as I've Banned the use of mines throughout known space. Besides, it makes battles more interesting as those ships that were kitted with minelayers don't just drift along presenting their rear ends to your entire weapons array. And it doesn't clog up your cargo hold with crud. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Okay, this bites
Hostility as of 1.08:
Hitting any ship/base/fighter/mine/etc of that race with any weapon or your ship. (the mine problem is that you are a Terran ship- so anything you do to hurt yourself is seen as hurting a terran ship..so they shoot you. heh) Carrying illegal cargo. As far as I know, that's it. Normally, after a while with none of these a race will go non-hostile. |
Re: Okay, this bites
No illegals. I've reduced the likelihood of their appearing to 1 percent and I dump them when I find them. The red text is annoying. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Okay, this bites
Hmmmm. Never seen friendly Fazrah/Amikron/Xiati. Ever, even from unmodded gameplay. Can you verify this?
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Re: Okay, this bites
No kidding about the hostility.
What I did on several occasions which annoyed me was crash into a satellite by a starbase. I'd come cruising in at top speed and not see it until I was on top of it. And of course then the starbase starts firing... Dominictus |
Re: Okay, this bites
Damn, need sleep. Posted in wrong thread. http://forum.shrapnelgames.com/images/icons/tongue.gif
[ December 01, 2003, 16:00: Message edited by: Stone-D ] |
Re: Okay, this bites
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Re: Okay, this bites
So this can never change? Even if I do tonnes of merc missions for them? Awwww.
[ December 01, 2003, 17:19: Message edited by: Stone-D ] |
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Re: Okay, this bites
You said everyone is using the Miranda class? Perhaps they think you're firing on their allies because the allies and enemies use the same ship... http://forum.shrapnelgames.com/image...s/confused.gif
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Re: Okay, this bites
I've got the Miranda class for sale, two variants. The terrans have two variants (A and B, Trader and attack cruiser) and the pirates have one. They're all defined seperately but the Terran B and the Pirate miranda share a component configuration layout.
They all share the same spaceobject entry. |
Re: Okay, this bites
How exactly do you add the ship into the game anyway. I d/l the mod and copied the files to the directories.
I've also added the Components line thing... but How do I put where it sells... |
Re: Okay, this bites
The for-sale lines are in the PurchaseShipsPlayer file
[ December 04, 2003, 03:28: Message edited by: Phoenix-D ] |
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