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-   -   Problem with Battlestar Galactica mod (http://forum.shrapnelgames.com/showthread.php?t=16004)

Iansidious December 5th, 2003 05:39 PM

Problem with Battlestar Galactica mod
 
After the introduction I was ordered to go to a starbase to make contact for my mission.I get over there and when I shuttleover and error occurs.Something wrong with a file not found,unrecongnized error. I downloaded the landscape add on to see if that would help but still the same.Any help would be appreciated.

Drake113 December 5th, 2003 07:21 PM

Re: Problem with Battlestar Galactica mod
 
Hmmm... That shouldn't happen. Are you using V 1.08 of Starfury? If not, do upgrade because it won't find the images it needs. Otherwise, could you run the game in windowed mode and post the error message it gives you when it crashes?

Iansidious December 5th, 2003 08:09 PM

Re: Problem with Battlestar Galactica mod
 
Yes I have Version 1.08.Just tried it again with no change.Problem reads...

TDirectX.CreateNewSurface C:\Program Files\Shrapnel Game\Malfador Machinations\Starfury\Images\Landscapes\Landscape_ Starbase_Colonial.bmp[0x0x0]
File not found
Unrecognized Error This is repeated twice

Drake113 December 5th, 2003 09:57 PM

Re: Problem with Battlestar Galactica mod
 
YARG!!! I guess that one somehow didn't make it in-- it was a relatively new addition. Anyway, you can download it from here.

Just put it into your landscapes directory under images and you should be good to go. Thanks for letting me know!

Edit- The zip file for the campaign has been modified to include this image as well.

[ December 05, 2003, 20:05: Message edited by: Drake113 ]

Iansidious December 5th, 2003 10:51 PM

Re: Problem with Battlestar Galactica mod
 
THANK YOU! Now I can start on this mod,which looks good by the way.

[ December 05, 2003, 20:54: Message edited by: Iansidious ]

it depends December 6th, 2003 12:54 AM

Re: Problem with Battlestar Galactica mod
 
Ah,i knew i was supposed to rmember to post something....

Landscape_Starbase_Colonial.bmp[0x0x0]
is in the pics folder, its called Starbase_Landscape_Colonial.bmp[0x0x0]though (or something close to that). renamed it and it ran. Getting out of range errors, but i stopped playing for a bit and haven't fiddled enough to know if it was random.

Iansidious December 6th, 2003 02:16 AM

Re: Problem with Battlestar Galactica mod
 
Drake the game is just fine now.I'am loving this mod http://forum.shrapnelgames.com/images/icons/icon10.gif

Drake113 December 6th, 2003 03:01 AM

Re: Problem with Battlestar Galactica mod
 
Yeah, Landscape_Starbase_Colonial.bmp and Landscape_Colonial_Starbase.bmp are two different files. They're the same resolution, though, so they should be interchangable, so long as you have one of each.
I still haven't figured out the range error bug; it seems kinda arbitrary, though. I've had it happen a few minutes after leaving a warp point, but I restart from that warp point and go on the exact same heading and speed I have no problems. If anyone can help me narrow down a culprit, I'd really appreciate it.
Anyway, glad you guys are enjoying it. Hopefully, I can cut out a chunk of time this weekend to work on it some more. There's at least two more missions I want to add to it, and then I've also got to get cracking on the next campaign...

Phoenix-D December 6th, 2003 05:10 AM

Re: Problem with Battlestar Galactica mod
 
"I've had it happen a few minutes after leaving a warp point, but I restart from that warp point and go on the exact same heading and speed I have no problems."

Probably something the enemy ships are doing, then.

Moonsword December 30th, 2003 03:48 PM

Re: Problem with Battlestar Galactica mod
 
I've had the range check error too, but without any enemy ships nearby. I was recovering fighters at the time, if that helps. Bit of advice: add the Landscapes mod into your mod. That way, people don't have to track the bloody thing down.

Gruffel January 5th, 2004 11:15 PM

Re: Problem with Battlestar Galactica mod
 
I did play the Battlestar Galactica mod for some time and pretty much enjoyed it, especially the nice Battlestar model and the cool music and landscapes.
Alas...I played it on the hardest setting.
And its just really impossible.
The fighters don't do crap when you are up against a Basestar and 2 Attackstar supports with their fighter wings, the point defence systems are constantly distracted by idiotic exploding fighters snd the so called Battlestar does not even have the firepower on its own to scratch the armour of the Basestar, the shields just regenerate too fast.

1) Maybe it gets better when they fix the point defence - fighter problem with the next fix.

2) Does a Battlestar really have only so few weapon pods?

3) Why did you add shield regeneration abilities to the shield generators themselves? That kills the purpose of the shield ability and the shield regenerators, furthermore it makes the shield of a BaseStar invulnerable.

4) If nothing helps I'll have to play it on an easier setting I guess...*sigh*

All in all I learned to hate fighters in this game. They are crap! This is not specific for the Galactica mod but for the whole game!
They fly crappy maneuvers, always ram each other or ram your OWN ship (if they at least rammed an enemy ship, that would be ok), do too little damage and ALWAYS distract your own damn point defence systems.
While fighters in the GEIV Gold were by far too powerfull, they just swarmed everything, in Starfury Fighters are just, well, crap.

Hrm, enough complaining for now http://forum.shrapnelgames.com/images/icons/icon12.gif

Is there an update for the Galactica mod planned?

cu Gruffel

[ January 05, 2004, 21:18: Message edited by: Gruffel ]

Drake113 January 6th, 2004 09:52 AM

Re: Problem with Battlestar Galactica mod
 
Quote:

Originally posted by Gruffel:
I did play the Battlestar Galactica mod for some time and pretty much enjoyed it, especially the nice Battlestar model and the cool music and landscapes.

<font size="2" face="sans-serif, arial, verdana">Thanks!! Whoo hoo!! Great to have positive feedback!!!


...Oh, wait, it seems like there's more here...


Drat...

Quote:


Alas...I played it on the hardest setting.
And its just really impossible.
The fighters don't do crap when you are up against a Basestar and 2 Attackstar supports with their fighter wings, the point defence systems are constantly distracted by idiotic exploding fighters snd the so called Battlestar does not even have the firepower on its own to scratch the armour of the Basestar, the shields just regenerate too fast.

<font size="2" face="sans-serif, arial, verdana">Sorry... I never playtested it on the hardest level. http://forum.shrapnelgames.com/image...s/rolleyes.gif Heck, I never even thought about playing it at the hardest level. If anything, I was concerned that it was too easy on the regular level. However, if you do watch the actual series, the Basestar is generally considered to outmatch a Battlestar in a one-to-one fight. In Living Legend, for example, it's impossible for the crew of the Galactica to believe that the Pegasus survived fighting 2 of them, and in the final episode, the Galactica has to send Apollo and Starbuck to sabotage the one Basestar that stands in their way so they can get by it without getting totally clobbered. Yes, I did the research, and yes, I *am* that pathetic. Hey, but I do it for you guys.

Quote:


1) Maybe it gets better when they fix the point defence - fighter problem with the next fix.

<font size="2" face="sans-serif, arial, verdana">Undoubtedly. The one thing I learned while making the mod was that fighters really, really suck, and you, as a captain, really need to keep on top of what they're doing and how they're doing it if they are going to survive.

Quote:


2) Does a Battlestar really have only so few weapon pods?

<font size="2" face="sans-serif, arial, verdana">Yes, they do, according to the fanboy lit I was able to scrape up. Mind you, when I started the mod, I hadn't even seen a Battlestar Galactica episode in over a decade (originally, I wanted to do an Andromeda mod, but the only model I was able to find was too darn complex), but since then (because I'm fanatical in my efforts to make a good mod for you fine folks) I picked up the boxed set DVD collection, which, I'm very happy to say, holds up a lot better than I thought it would, and the PS2 game, which is actually pretty dang nice, albeit insanely hard.
Anyway, the Battlestars were pretty limited on weaponry-- their primary weapon was the Vipers. They had heavy laser cannons in the front (seen rarely) and some missiles (seen only once, and those were launched by the Pegasus) and a bunch of laser turrets that pretty much acted only in point defense mode (hence the 4 PD Cannons on the ship) but nothing else. Think of a modern aircraft carrier- it has a bunch of Phalanx CIWS systems to fight off missiles, but no actual direct fire weapons-- its survival depends on being able to stop a threat before it becomes a threat. By itself, though, the carrier is not so great against, say, shelling a coastal town or performing anti-submarine work. That usually falls to other, more speciallized ships, and the fact that the BSG is the *one* millitary ship escorting 220+ civillian ships to safety makes the odds of their succeeding just that much more hopeless.
However,If you're really interested on how stuff works in BSG, I'd recommend checking out this place: http://www.tecr.com/galactica/, where I did a lot of my research.

Quote:


3) Why did you add shield regeneration abilities to the shield generators themselves? That kills the purpose of the shield ability and the shield regenerators, furthermore it makes the shield of a BaseStar invulnerable.

<font size="2" face="sans-serif, arial, verdana">I totally blame that on taking the advice of that nogoodnik and all around trouble-maker, Suicide Junkie. Please feel free to pelt him with rocks and garbage. http://forum.shrapnelgames.com/images/icons/icon12.gif Personally, I happen to really like that modification-- regenerating shields are a staple of SciFi, but I can see where playing it on the hardest mode might screw you big time.

Quote:


4) If nothing helps I'll have to play it on an easier setting I guess...*sigh*

<font size="2" face="sans-serif, arial, verdana">Hey, if you do, make sure you check the news. I put a lot of good stuff in there that probably will go unnoticed by most folks... and it sets the stage for future stuff. Plus, ther's Athena in a flight suit.
Mmm.... Athena in a flight suit....

Quote:


All in all I learned to hate fighters in this game. They are crap! This is not specific for the Galactica mod but for the whole game!
They fly crappy maneuvers, always ram each other or ram your OWN ship (if they at least rammed an enemy ship, that would be ok), do too little damage and ALWAYS distract your own damn point defence systems.
While fighters in the GEIV Gold were by far too powerfull, they just swarmed everything, in Starfury Fighters are just, well, crap.

<font size="2" face="sans-serif, arial, verdana">Yeah, I kinda figured that out too. Nature of the beast. I'm pretty confident that Aaron will fix this eventually, though. Personally, I think it would be a good idea to make fighters incorporal/invulnerable to non-weapon objects in order to reflect their ability to dodge stuff at close proximity.

Quote:


Hrm, enough complaining for now http://forum.shrapnelgames.com/images/icons/icon12.gif

Is there an update for the Galactica mod planned?

cu Gruffel

<font size="2" face="sans-serif, arial, verdana">Yes, there is one planned. The one I have on my hard drive now uses actual sound clips from the show-- primitive, but way better for establishing the atmosphere than the stock SF sounds. Eventually, I'll get around to sampling sounds from the DVD and all will be good. I would *love* to flesh out the space around the colonies more-- I wrote a lot of it going on what info I could glean from the net and remember from my childhood, but it would be nice to put in some of the other places they eventually visit in the series. I want to make a lost planet of Kobol ( a starless system should be pretty easy to make- just some black skyboxes... hmm... I wonder if I can make a totally black nebula that covers an entire system?), a lost colony of Earth (unfindable unless you have a couple of things aboard), and a bunch of other stuff in between. There's a lot of other stuff-- For example, I'd love to put a Cylon Minefield between you and Carillon (as per the original series) but I don't think SF will let me place mines by hand. I had planned a second part of the series to be a "behind enemy lines" kinda thing, where your battlestar is forced to work with some very, very old BSG allies and strike at key Cylon operations.
The third part, well, the third part would totally rock. I've got some very cool ideas which I'm very exicted to get to, but I've got to get through the second part, and frankly, well, I work for a living. Also, more importantly, my muse has wondered off to look at other shiny objects.


On the bright side, though, one of those shiny objects happens to be a Star Trek mod for SF, so I guess it's all good in the end, right?

Gruffel January 6th, 2004 09:54 PM

Re: Problem with Battlestar Galactica mod
 
WOOT! A Startrek mod would ROCK! http://forum.shrapnelgames.com/images/icons/icon12.gif

As for the Galactica mod...

1) Could you somehow edit the engines so that they glow a bit or so? The back part of the ship just looks so...dull http://forum.shrapnelgames.com/images/icons/icon12.gif

BUG: The music file for the system BEFORE the Hades system (forgot its name) is somehow compromised, the music is crappy, jumps and squirks, the file must be damaged

2) I hope they do something about the fighters so this mod finally kicks *** http://forum.shrapnelgames.com/images/icons/icon12.gif

3) The shields regenerating by themselves to this extend I do not like, but well, I will play on the average setting now *sigh*

4) I can't wait to get my hands on more of your mods http://forum.shrapnelgames.com/images/icons/icon12.gif

cu Gruffel

P.S.: Are there BGS, Bab5, Startrek, Starwars mods for GEIV Gold?

P.P.S.: Are there any other mods finished yet for Starfury?

[ January 06, 2004, 19:56: Message edited by: Gruffel ]

Gruffel January 7th, 2004 01:33 AM

Re: Problem with Battlestar Galactica mod
 
Hrm...I just accepted a mission to clear a system of a Cylon Battlegroup...that "group" consisted of 4!! Basestars and 4!! Attackstars!
And I had less than 70 clicks time for it *lol*
That was on average setting btw...yikes, what the hell was that? Just impossible http://forum.shrapnelgames.com/images/icons/icon12.gif

Those fighters piss me off, argh, they love to ram they noses into my nice Battlestar, my own fighters do more damage than the damn Cylons.

Btw...did you notice, that when you advance in ranks, the game does in NO way become easier?
One would assume it becomes easier since you get experience points to distribute...but no, instead the enemies get far better shield and are so much harder to kill. That might be a good thing to make the game more challenging....but also means, the less side tasks you do, the less experience points you get, the easier the main tasks are in the end...strange, huh?

Gruffel January 7th, 2004 05:59 PM

Re: Problem with Battlestar Galactica mod
 
Btw...I do read the Galactic News http://forum.shrapnelgames.com/images/icons/icon12.gif

They rock *hehe*
Its far better than in the original game http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron January 9th, 2004 04:09 AM

Re: Problem with Battlestar Galactica mod
 
Quote:

While fighters in the GEIV Gold were by far too powerful
<font size="2" face="sans-serif, arial, verdana">Erm... that is not true. Stick 2 PDC Vs on each warship, and watch the fighters die in droves. Now, they can be useful against the AI because the AI is dumb and does not react at all, never changing its ship designs based on the in-game situation, but not against a semi-decent human opponent.

Quote:

P.S.: Are there BGS, Bab5, Startrek, Starwars mods for GEIV Gold?
<font size="2" face="sans-serif, arial, verdana">All but BSG, yes. There is no BSG mod for SEIV that I am aware of.

[ January 09, 2004, 02:14: Message edited by: Imperator Fyron ]

Gruffel January 9th, 2004 07:16 AM

Re: Problem with Battlestar Galactica mod
 
Um, I built one carrier, put it full with fighter bays and cargo holds, put a LOT of fighters in...flew 2 or 3 times through the wormhole and had like 150 fighters or so attacking an enemy civilisation, they died and I lost 30 fighters or so which I already had rebuilt by that time in my homesystem...capital ships cost too much upkeep to compete with swarms of fighters...Ohe yeah, the research was far too fast too...

Gruffel January 9th, 2004 07:16 AM

Re: Problem with Battlestar Galactica mod
 
Um, I'm drifting away from the topic, I'd like to see more Galactica for Starfury... http://forum.shrapnelgames.com/images/icons/icon12.gif

Rollo January 10th, 2004 01:29 PM

Re: Problem with Battlestar Galactica mod
 
[quote]Originally posted by Imperator Fyron:
Quote:

...There is no BSG mod for SEIV that I am aware of.
<font size="2" face="sans-serif, arial, verdana">The Colonials and the Cylon are part of the TDM-Modpack.


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