.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: Starfury (http://forum.shrapnelgames.com/forumdisplay.php?f=53)
-   -   Best Starships... (http://forum.shrapnelgames.com/showthread.php?t=16175)

SamZaWild May 15th, 2004 05:43 PM

Best Starships...
 
Alright,i didn't find a topic about this.It must have come up in some time.Anyway,what is/are the best ship(s) and fighter(s) in the game? And why?
Plus what are the best ships in their classes like destroyers,cruisers,etc...If anyone wants to add anything feel free.
And thank you, http://forum.shrapnelgames.com/images/icons/icon10.gif

Simeron May 15th, 2004 05:56 PM

Re: Best Starships...
 
Sorta depends on who you ask but alot seem to like the X Battleship.

Exan May 15th, 2004 06:41 PM

Re: Best Starships...
 
I like the Terran Cruiser. It's fast, turns well and you can add rather good armor and shields to it. I like heavy forward weaponry and manauverable ships. Also Abbidon Cruiser 2 isn't so bad. The Xiati battleship looks also interesting but firing from side isn't exactly my way of figting.

From my creations I like Monarch the most.
http://koti.mbnet.fi/dyards/ds3monarch/ds3monarch.html

[ May 15, 2004, 17:48: Message edited by: Exan ]

DeadZone May 16th, 2004 11:30 PM

Re: Best Starships...
 
Yeah, the monarch is a fun ship to play with

And I definatly like the primary weapon Ive given to it http://forum.shrapnelgames.com/images/icons/icon12.gif

Oh wait, did I just let something slip there http://forum.shrapnelgames.com/images/icons/shock.gif

Azselendor May 17th, 2004 02:47 AM

Re: Best Starships...
 
I tend to enjoy the Xaiti Battleship III. Using a swaggering style flying, I can keep an almost continous braage of fire against an enemy. Not to mention, I can easily keep my *** covered - a serious weak point on terran ships.

Renegade 13 May 17th, 2004 04:34 AM

Re: Best Starships...
 
My favorite is definitely the Xiati Battleship III. Without trouble, I can destroy nearly any other ship (or base for that matter) that happens to come along. The only time I have trouble is when I come up against another Xiati Battleship!! http://forum.shrapnelgames.com/images/icons/tongue.gif

bearclaw May 19th, 2004 04:01 AM

Re: Best Starships...
 
Xiati Battleship III for me too. I've outfitted her with the best Emmissive armor I can get and forgo shields almost completely. Throughout the game, I build up my armor repair skill and have fun! Tachyon Cannons all the way around with Quantum Torpedos. Nothing beats flying straight into a group of enemy ships and with one hand on the weapon slots and the other on the target selecter, I let 'er fly and watch beautiful yellow beams of death bLast from everywhere cutting things appart as I bLast right on through. Add some enemy fighers so my PDC's have something to do and my PC's vid card has a hard time keeping up.

Wow. What a rush.

SamZaWild May 19th, 2004 09:25 PM

Re: Best Starships...
 
Hmmm...i guess no one likes a carrier.So what's the best and favourite destroyer,cruiser,battelship and carrier.Ohh dont forget fighters... http://forum.shrapnelgames.com/images/icons/icon10.gif
Thx guys...

[ May 19, 2004, 20:43: Message edited by: SamZaWild ]

Sefter Aruna May 20th, 2004 06:31 PM

Re: Best Starships...
 
For me the Abbidon battleship III, I like how it can fire both front and back. Also I like how strong my shields are, I don't worry about moving around astroids I just go through them http://forum.shrapnelgames.com/images/icons/icon10.gif .

Iansidious May 20th, 2004 10:42 PM

Re: Best Starships...
 
Ditto with Mr.Sefter! Abbidon all the way. Tachyon cannons around me. But... for heavier weapons I have to go with the plasma torpedo's. Mianly because the quantum and the plasma torpedo are sooooo close in damage they out do each other some way. If you use the plasma torpedo(40kt) vs.the quantum torpedo(50kt) you will save space. Lets say 20kt, that allows more other componets you could put on!

Iansidious May 22nd, 2004 01:03 AM

Re: Best Starships...
 
I forgot one thing that all of you would agree on. Null space beats all torpedo's hands down http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif .

bearclaw May 22nd, 2004 05:11 AM

Re: Best Starships...
 
Quote:

Originally posted by Iansidious:
I forgot one thing that all of you would agree on. Null space beats all torpedo's hands down http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif .
<font size="2" face="sans-serif, arial, verdana">No arguments here. Love those things.

Longinus May 22nd, 2004 05:16 AM

Re: Best Starships...
 
Xiati Battleship III all the way... it has near 100% coverage.

I load it up with 2X Tachyon cannons, an ionic disperser, 4X toxic injectors, emissive armor.

Hell it's great slowing the enemy with the disperser and rough it up a bit with the tachyon cannons, then give it a final blow of 4X toxic injectors. http://forum.shrapnelgames.com/images/icons/icon7.gif

Simeron May 25th, 2004 07:50 PM

Re: Best Starships...
 
Well, I suppose I'm wierd but I like the Abby Carrier simply because of the 500-600 extra tons and the fact that I rarely need more then the weapons it has on it to kill any ship in the game.

Simply put, I eat other ships in one volly of pychic flailers and Toxic injectors. I have Null cannons or Plasma on the front (Null) or side (Plasma) to fire first at longer range so the PDC shoot at that missle and the Tox missle gets through every time. Normally it takes 2 missle for a cruiser and below, 3 for a battleship or 2 missles and a twin burst of flailer.

I have yet to see any ship survive a full salvo from my carrier and I don't even use fighters. They seem like a waist of credits to me. Rather use the extra tonnage for defensive gear and repair bots.

Would be neat to be able to play against other players and test my config out. I'm currently level 32 gear and nothing can touch me. Even the null cannons do jack to me (minor damage that is fixed in 2-4 ticks).

I have to really say that I am convinced crew killing is the way to end an enemy ship's existance faster then any other. I never expect the plasma torps to hit, I only use them to pull the PDC fire for the Toxic Injectors. Then, flail away to end the battleship or larger, nothing below that survives the missles.

Base stations are boring as hell and I don't really count them. You simply pop a plasma out the tube, then the Null Cannons, watch all the PDCs fire at the plasma letting the NCs go into the ship and after 10-20 NCs, the station is blowing up...yawn.

Now, I want to clarify, I have only played the game on the hardest level without any mods and one thing I know from SEIV Gold is the MODS change things TREMENDOUSLY.

Which is why I am here today...hunting for mods..lol.

But I figured seeing how nobody has said they like the carriers, I would chime in.

Phoenix-D May 25th, 2004 09:47 PM

Re: Best Starships...
 
Hmm. You know it occurs to me bases in Starfury don't get the main advantage they do in SE4- mounts.

It'd be a lot harder to kill a base if the sucker was firing on you from more than your normal range with harder hitting weapons..

Baron Munchausen May 26th, 2004 01:07 AM

Re: Best Starships...
 
I think we could give them some other advantages, though. Increase the tonnage a bit and add more slots for armor and shields, for example. They are stationary, after all. What practical limits are there on the amount of 'stuff' you can pile in one location in space?

Phoenix-D May 26th, 2004 01:10 AM

Re: Best Starships...
 
Quote:

Originally posted by Baron Munchausen:
I think we could give them some other advantages, though. Increase the tonnage a bit and add more slots for armor and shields, for example. They are stationary, after all. What practical limits are there on the amount of 'stuff' you can pile in one location in space?
<font size="2" face="sans-serif, arial, verdana">Increasing armor and shields without increasing range or dealing with the level 1 weapons issue just means it takes the player longer to batter them down from complete safety.

Nothing in space is really stationary, you do need to station keep some. More importantly for a defense station as the size goes up the ratio of surface area to volume goes down. To a point this is a good thing but eventually you've got lots of volume that can't be used for putting things on the outside of the station- like armor or guns.

Baron Munchausen May 26th, 2004 01:18 AM

Re: Best Starships...
 
Possibly we should make some 'dedicated' weapons just for bases and setup specialized designs (you can see how to do it by the example of carriers in the default files). Shouldn't be too difficult. Just bulky, like the SE IV style of adding components with seperate entries. Hopefully there will be mounts in SE V at least. http://forum.shrapnelgames.com/images/icons/icon7.gif

Simeron May 26th, 2004 08:50 AM

Re: Best Starships...
 
Well, if my cloudy at 3am memory serves in the ancient Star Fleet Battles game there were special "base only" phaser 4s that were just ugly evil hit them from across the map hard weapons.

HUGE weapons (like 300kt) with HUGE range (like say 300) that did nasty damage (1.5 times normal weapon).

Now THAT would be a nasty base station.

The biggest yawn about the station was that I could park my ship out of its range and then kill at my liesure OR I could charge in and stop at point blank range and the weapons on the station quickly got wiped out.

Also, has anyone figured out how to get Sithrak Ships?

SamZaWild May 31st, 2004 11:55 AM

Re: Best Starships...
 
Hmmm...What about fighters, i hear they are useless.What are their best kinds and what is the best cruiser ?

[ May 31, 2004, 10:56: Message edited by: SamZaWild ]

bearclaw June 1st, 2004 07:32 AM

Re: Best Starships...
 
I found that fighters work well in large numbers. When I have used carriers I usually launch 10-15 at a time and have enough in storage to launch at least 1 if not 2 more full compliments. I expect them to be targets and need to be replaced. Lots of fun when you're involved in a massive battle against 5+ ships for instance. Switching the targeting for your fighters and ship to maximize damage potential.

And it looks really impressive when you've 15 fighters flying in formation around your ship.

Gateway103 June 1st, 2004 08:42 AM

Re: Best Starships...
 
Fighters are indeed fun, but I always feel so sad when I see them destroyed not due to enemy fires, but due to collision among themselves http://forum.shrapnelgames.com/images/icons/icon9.gif

-Gateway103

Baron Munchausen June 1st, 2004 05:03 PM

Re: Best Starships...
 
Their high cost aggravates the problem of their loss rate to both enemy fire and 'fratricide'. I wonder if they shouldn't be reduced considerably in price.

I think their biggest advantage though is that you can attack at long range withour risking your main ship. If only Starfury could be tweaked to make this a useful/essential feature. Maybe if starbases really had huge weapons that could take out capital ships with a single hit you could be forced to use massed fighters. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 01, 2004, 16:05: Message edited by: Baron Munchausen ]

DeadZone June 1st, 2004 11:28 PM

Re: Best Starships...
 
Well, perhaps a game mod can sort out that and make fighters more useful, will have to remember to look into this

SamZaWild June 4th, 2004 06:04 PM

Re: Best Starships...
 
How come they hit each other and bump into meteors !?!?! Or even hit other starships, it's a good thing but still costy.I guess you're right about how good it feels to launch a fleet of fighters,i haven't tried it yet.Are all the fighters same, because i saw different kinds of them each belonging to a different race.And DeadZone,please DO look into it.

EDIT:corrected spelling mistakes.

[ June 05, 2004, 17:36: Message edited by: SamZaWild ]

Phoenix-D June 4th, 2004 06:26 PM

Re: Best Starships...
 
They're faster than the other ships, which means the collision detection code has less time to work. Combine that with said code not being the best, and..SPLAT.

You can see the same thing with the other ships if you turn on time compression.

SamZaWild June 5th, 2004 06:46 PM

Re: Best Starships...
 
I checked the giude book and found descriptions about them.It all depends on the weapon.Ammm,who are the Sithrak (not sure if that is the spelling) and what is a Null Cannon.I'm just a begginer trying to know advanced secrets. http://forum.shrapnelgames.com/images/icons/icon10.gif

Phoenix-D June 5th, 2004 07:17 PM

Re: Best Starships...
 
The Sithrak you'll run into later. The Null Space Cannon is a nasty little torpedo that skips all shields and armor.

CheckMate June 8th, 2004 04:41 AM

Re: Best Starships...
 
I like Abby Carrier for tonage
Use 2 psychic Flailers and 2 toxic in front and 2 subspace rupture beams and 2 null cannons sides. Smokes everything http://forum.shrapnelgames.com/images/icons/icon7.gif ))


All times are GMT -4. The time now is 01:17 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.