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Announcing: Freespace mod, a branch of the People\'s Mod
I absolutely love this game and it really disappoints me that nobody seems capable of actually making a mod that doesn't die. So here I am. I have a decent amount of experience in mod making, and I have narrowed it down to one of two things:
1) A Star Trek mod 2) A Freespace 2 based mod. I own 3dsmax 6 and I will be using this to make new ships. There will be a full complement of new ships, new components, new missions. Do note that I am a stubbourn SOB that never gives up on anything (I'm also ex-military). Let me know what you think. I have researched both mods, and they both seem about equally feasible. The only problem I can forsee is as someone mentioned in the thread on the previous attempt at a Star Trek mod, the ships are freakin huge! Freespace does not have this issue. Anyway, let me know what you like most, and I have already begun work. As soon as a theme is decided upon, I will create a website and real work will begin. [ May 31, 2004, 19:05: Message edited by: Gandalf_greypilgrim ] |
Re: Announcing: Freespace mod, a branch of the People\'s Mod
Awesome! I keep hoping for a new mod, but as you mentioned, most seem to die early...
The only other mod I know of for Starfury is SJ's Pirates & Nomads Mod. So it'd be great if there was another around. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Announcing: Freespace mod, a branch of the People\'s Mod
Also The Peoples mod is still going strong. You can check how it's progressing at.
http://projectxstudios.com and to see some of the models of the game at: http://koti.mbnet.fi/dyards Shameless advertising. Sorry! |
Re: Announcing: Freespace mod, a branch of the People\'s Mod
Well, I knew about the people's mod, but I haven't seen much activity in it. Anyone have any preference to themes?
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Re: Announcing: Freespace mod, a branch of the People\'s Mod
As much as I would love to see a Star Trek Mod (and I would vote for that) I have to say I think a Freespace Mod would be more fitting for Starfury.
Not to mention you would probably get a nasty letter from Paramount saying you are infringing on some Star Trek Copyright unless you pay them some god awful chunk of cash (as has happened in some other mods I have heard of for other games). |
Re: Announcing: Freespace mod, a branch of the People\'s Mod
Nothing has been done about the Star Trek mods for SE4. I doubt anything will happen with a SF Star Trek Mod. Malfador and Shrapnel are under the Paramount radar.
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Re: Announcing: Freespace mod, a branch of the People\'s Mod
Well, I also tend to agree that a freespace mod is more fitting, the star trek ships are just too large. I'm leaning more towards a freespace mod, although if I get enough support then I may consider doing both.
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Re: Announcing: Freespace mod, a branch of the People\'s Mod
What do you mean by too large?
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Re: Announcing: Freespace mod, a branch of the People\'s Mod
The way the movement engine is would make it silly to make a ST mod
For one, a Borg Cube looks completely stupid when turning about (trust me, Ive imported plenty on ST models into SF) |
Re: Announcing: Freespace mod, a branch of the People\'s Mod
Quote:
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Re: Announcing: Freespace mod, a branch of the People\'s Mod
I can see the movement issue, but you can scale the ship models down if you need to.
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Re: Announcing: Freespace mod, a branch of the People\'s Mod
True, well, I'll start with the freespace mod and I'll look into the possibility of a star trek mod later down the road.
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Re: Announcing: Freespace mod, a branch of the People\'s Mod
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$40.00 for that is not bad at all..*8P |
Re: Announcing: Freespace mod, a branch of the People\'s Mod
Heres a crazy suggestion
If you really want, you can become apart of PXS in developing the peoples mod, I could do with someone who would want to do some coding Seeing as I have less and less time these days, it might give the mod the kick it needs to get some sort of release out |
Re: Announcing: Freespace mod, a branch of the People\'s Mod
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$40.00 for that is not bad at all..*8P </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Wish I lived in the states http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Announcing: Freespace mod, a branch of the People\'s Mod
Deadzone, I can do some of the coding. Atleast the Quadrant Map and some of the star systems plus the usual data files of my models.
I'm still not home so I can't do anything right now. I will be home at june 2. I will also get some new models from my friend at june and I will add them to the mod A.S.A.P. I will study the summer so my time is limited too. Btw. 120GB HDD with 120$? That is pretty cheap. You can get one here with 109€ from Verkkokauppa.com |
Re: Announcing: Freespace mod, a branch of the People\'s Mod
I'm buying a 80 gig w.d. for $104 cdn next week, and a lg 52x32x52x16 burner w dvd-rom for $88. As soon as I get those work will begin, I will begin working on a freespace mod as part of the people's mod.
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Re: Announcing: Freespace mod, a branch of the People\'s Mod
See, my time is limited as well at the moment, so all the help is welcomed (it isnt called "the peoples mod" cos it sounded pretty http://forum.shrapnelgames.com/images/icons/tongue.gif )
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Re: Announcing: Freespace mod, a branch of the People\'s Mod
Gandalf_greypilgrim
If you register to the PXS site I will give you the permissions to d/l the latest dev Version of the mod so you can tinker wit it |
Re: Announcing: Freespace mod, a branch of the People\'s Mod
Well, let me give you a site that will help you out with the computer stuff peeps.
They don't sell themselves but have links to people that will ship ANYWHERE. Tech Bargins [ May 29, 2004, 16:21: Message edited by: Simeron ] |
Re: Announcing: Freespace mod, a branch of the People\'s Mod
Announcing the Space Empires: Starfury: Freespace mod
This mod will be a near entire rewrite of the entire game, set in the Freespace 2 world, featuring: -New campaigns -New ships -New user interface -New components Just to name a few. Development will take place at Project X Studios, located at www.projectxstudios.com. Snapshots will be hosted as they are ready, with the first one being uploaded only when the new interface is ready, and some new ships are available. I will be posting frequent updates, as well as screenshots when they are available. Any feature requests can be made either here or at projectxstudios, and a list of all changes to the game will be made as I go. Until enough has been changed that the mod seems fully featured, releases will be Versioned only by the date the archive was created, after that stage Version 1.0 will be released. Feel free to contact me by any available means if you have any questions/comments/suggestions. |
Re: Announcing: Freespace mod, a branch of the People\'s Mod
I just wanted to ask http://forum.shrapnelgames.com/image...s/rolleyes.gif ,How is the mod going ? http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Announcing: Freespace mod, a branch of the People\'s Mod
The official word on this
Gandalf is working on TPM, we are gonna get that out of the way before continuing this project |
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