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Big words...?
"The strongest AI we have EVER seen!"
Please tell me this is more than just marketing speech? I also hard that Johan's(i believe) computer 233mhz. Does Dominions II realy on low end computers? |
Re: Big words...?
AI is defenitely the stronges I have ever seen in any TBS game. I still play on easy level and just recently switched to normal.
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Re: Big words...?
Does this also aply to the AI controlling your troops?
Funny thing about the AI of Dominions series... From ankward to Einstein... |
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I'll say this: I felt good about finally beating the Easy AI. I haven't been brave enough to switch up to Normal yet. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Big words...?
Sounds good, sounds very good...
I can't wait to get this game! Oh yeah, any idea about hardware requirements? I have 333mhz wormcan, so this is something i would like to know... [ September 18, 2003, 18:30: Message edited by: Nerfix ] |
Re: Big words...?
I haven't personally tested it on anything slower than a 933 P3, but I have the graphics turned up fairly high on that machine and it runs with no hitch. In fact, the turns process so quickly, I don't always have time to read the helpful tips!
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Re: Big words...?
The AI is so great it wrote our product pages for us! It is handling coding the game as we speak!
Now THAT is marketing talk http://forum.shrapnelgames.com/images/icons/icon12.gif . |
Re: Big words...?
I think I saw AI surf the net for some porn sites.
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Re: Big words...?
The AI is called Skynet?
http://forum.shrapnelgames.com/images/icons/tongue.gif |
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I think it is very considerate of him to place the credit for shrapnel games product pages where it is due, I can say, without exaggerating, that without the dom2 AI shrapnelgames wouldnt be the company it is today. In fact upcoming improvements in the dom2 AI will soon make Richard and most of the other shrapnel staff all but redundant. The slight delay in the release of dom2 might very well have been a futile attempt by unknown shrapnel personel to stay the inevitable in a vain attempt to redefine positions that the dom2 AI threatens to turn into mere ornamentations. |
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He is already pretender for godhood. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Is "He" planning to destroy humans?
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"He" did started raising undead so I wonder... http://forum.shrapnelgames.com/images/icons/icon10.gif
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Hmmm...
Better serve than die! I want to be "His" priest! |
Re: Big words...?
you can die then serve, if you want too http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Big words...?
Hmmmm...
I what will i be when i grow up, a Cultist or a Soulles? I'll take the cultist. |
Re: Big words...?
Soon the AI will get a god-complex!
http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Big words...?
Illwinter people,
Your AI-souless-bots maybe code the game, but they're unable to update your site.. Last update is MAY 2003 !!!! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif More seriously, has the game AI specific advantages when put on higher level (more gold, unirs, pumped-up units, "flawed" dice, less unrest, "automatic" knowledge of other nations'army, detection of hidden troops, whatever) or is it just *smarter* ? |
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The homepage is updated.
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Re: Big words...?
I was never able to know if the AI would get bonuses while playing, or just at start. Impossible AI in doms I started very big, but it was difficult to knows if they had a bonus in gold, resources, or research after the initial setup, or if their power stemmed from the snowballing effect of initial bonuses.
do you know how it works? |
Re: Big words...?
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[ September 20, 2003, 17:11: Message edited by: johan osterman ] |
Re: Big words...?
*removed double post*
[ September 20, 2003, 17:10: Message edited by: johan osterman ] |
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