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Another Poll: Nations in Doms I
Vote for the nation you had the most fun playing with (*NOT* the one you think is best).
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Re: Another Poll: Nations in Doms I
I voted for vanheim but i think i gotta support arcosphale too. Healing priestesses and tramplers and really sturdy hoplites make a fun time.
But then again eremor gets points for being different. Why do all the nations have to be so fun?! http://forum.shrapnelgames.com/images/icons/icon7.gif (Oh...yeah...because Dominions is so fun itself) |
Re: Another Poll: Nations in Doms I
All the nations are nice. I voted for Caelum, my personal favorite.
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Re: Another Poll: Nations in Doms I
is Nagot Gick Fel my Arcoscephalian (now Ermorian) enemy?
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Re: Another Poll: Nations in Doms I
I like the familiar name Något gick fel together with that tomato picture. Very suitable http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Another Poll: Nations in Doms I
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And when I was given command of the undead, nobody told me I had an ongoing war with the theocrats - is it the case? Or merely a consequence of rule 49-1, "Sacred Wars and Jihads"? |
Re: Another Poll: Nations in Doms I
I also voted for Vanheim. I have an irrational attraction to the norse theme... http://forum.shrapnelgames.com/images/icons/icon12.gif .
Rollo |
Re: Another Poll: Nations in Doms I
Ahah, are you pretending you were not already planning (foolishly and hopelessly I must say) the demise of the Theocracy where you were still ruling the principalty you boldly name 'Kingdom of Arcoscephale' ? http://forum.shrapnelgames.com/images/icons/icon12.gif
Also, yes Ermor shall be considered as an enemy, according to the jihad you called upon us. If you atone your sins (that is if you accept to remains dead and still has it suits to a well educated corpse), then perhaps we can just burn you to cinder, and not throw a bit of holy water upon you before incantating the vade retro rituals. Torquemada "Marignon and his 12 prot pikemen forever" the Wyrm. |
Re: Another Poll: Nations in Doms I
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What does "Något gick fel" exactly mean BTW? My bet goes to something like "We're in trouble now", "Everything's gone crazy", "Today is Ultimate Kapput Day" or "The Big One just hit (or ate) me"... |
Re: Another Poll: Nations in Doms I
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What does "Något gick fel" exactly mean BTW? My bet goes to something like "We're in trouble now", "Everything's gone crazy", "Today is Ultimate Kapput Day" or "The Big One just hit (or ate) me"...</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Its swedish, literally: something went wrong. |
Re: Another Poll: Nations in Doms I
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If you ask nicely, the sweet Mr. Gervais might let you get this: http://forum.shrapnelgames.com/newup...1063045544.gif |
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Re: Another Poll: Nations in Doms I
poll bumping. 21 replies.
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Re: Another Poll: Nations in Doms I
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I am pleased to know that you are back as Ermor and at war with us furthermore (according to art. 49.1) http://forum.shrapnelgames.com/images/icons/icon10.gif Korrigan Aka Yarni Zaï "I'll be back" the Dagon |
Re: Another Poll: Nations in Doms I
Operation Rolling Thunder has begun.
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Re: Another Poll: Nations in Doms I
Ummmm...
Last time i checked this wasn't "PBEM-whatsoever: Diplomacy thread"... |
Re: Another Poll: Nations in Doms I
Vanheim's the most popular so far...but i wish i had voted for Arcoscephale instead of vanheim since nobody else did and its all alone.
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Re: Another Poll: Nations in Doms I
The real fun is to play Vanheim with a Wyrm pretender called either "Midgård Serpent" or "Jormungard"(sp?)...
And we will have a Mindgård theme for Vanheim in Dominions II! YAY! Or if we could have a giant wolf pretender for Vanheim... Yeah, i have this wierd thing with Pretender's names and mythology/religion. I have alredy played with: Zarathrusa the Great Warlock(Abysia) Marduke the Blue Dragon(Caelum) Midgård Serpent the Wyrm(Vanheim) Odin the Titan(Vanheim again) Ukko Ylijumala the Titan(Vanheim, you can't know the mythology this comes from!) [ September 22, 2003, 17:25: Message edited by: Nerfix ] |
Re: Another Poll: Nations in Doms I
hm if I remember correctly, I played a lot with Ulm. They had those heavy infantry units or something like that I guess. Damn it was so long time ago, that I forgot. http://forum.shrapnelgames.com/images/icons/shock.gif
[ September 22, 2003, 17:39: Message edited by: Mortifer ] |
Re: Another Poll: Nations in Doms I
Bump, 25 replies.
You will find the poll on first page. |
Re: Another Poll: Nations in Doms I
Abysia got my vote. Strong troops (but expensive), excellent magic Users (expensive too but sacred), best assassins of the game. And deserts are difficult to invade. Really funny even if the finances must be closely monitored at the beginning.
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Re: Another Poll: Nations in Doms I
Abysia too for me. http://forum.shrapnelgames.com/images/icons/icon7.gif I like them, because they are more and more dangerous as time passes, mostly because of blood magic. And also because they have the reputation of being a very difficult nation to start with, so I like to take a gauntlet in the face when I can (I'm masochistic at time).
in doms II, blood will be harder to come with, but the anathemant apprentice, or whatever he is called shall compensate. |
Re: Another Poll: Nations in Doms I
Warlock Apperentice, actualy...
And in Dom II, you can make, literaly, a hell on earth Abysia... |
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Re: Another Poll: Nations in Doms I
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Re: Another Poll: Nations in Doms I
I like astral magic too. Starting with the elegant star fires, ending with mass domination. The way this magic has to either kill or control your enemies is almost aesthetic http://forum.shrapnelgames.com/images/icons/icon7.gif
Truper : Arcoscephale is rather brutal when it fields an army. Why dont you try to mix elephants and hypaspysts? Satisfaction guaranteed. The hoplites are very tough, and dont cost much. They are produced slowly, but as they have a very high quality/cost ratio, this allow you to gain power relatively to most nations, as time passes. Psitticine, you never talked about the themes of Pythium and Arcoscephale. Would you care to throw some words about them? I suppose there is at least one evil theme for each? |
Re: Another Poll: Nations in Doms I
Arco doesn't have any special theme at the moment, but your question gave me some very cool ideas. Expect a new arco theme in the first patch.
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Re: Another Poll: Nations in Doms I
and the great loosers are ... Pythium and Arcoscephale (no vote). Is it because they are astral nations, and players dont like much astral (time for another poll gentlemen).
Aside that, a well equilibrated distribution. Thats recomforting http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Another Poll: Nations in Doms I
Will the patch feature "evil" Arco theme?
Pythium has the Serpent Acolytes(or something like that) theme. I think you(Pocus) actualy replied something about the theme at some thread... [ September 28, 2003, 08:00: Message edited by: Nerfix ] |
Re: Another Poll: Nations in Doms I
Yep, Pythium has the Serpent Cult. Extra bonus snaky stuff. http://forum.shrapnelgames.com/images/icons/icon6.gif
I haven't played with that dominion theme yet so I can't give you too much in the way of specifics, except that the description explains the concept pretty well. To paraphrase: Pythium couldn't hold back the darkness after Ermor fell, so they recruited aid from the Sauromancers. Even after the lizardmen left, their strange ways have continued to greatly influence Pythium's development and thus was born the Serpent Cult. |
Re: Another Poll: Nations in Doms I
Half Lizardmen/Half Humans....?
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Re: Another Poll: Nations in Doms I
Kristopher, have you read the proposal for scripting extensions that you asked me to send?
http://forum.shrapnelgames.com/images/icons/icon7.gif |
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