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Why such a high price?
This is awesome news. I loved the first one and love and have supported Shrapnel in the past with my purchases of RuneSword 2, Dungeon Odessy, and Space Empires 4, and Gold.
I'm also going to get this one when it comes out. I have to admit I was a little shocked when I saw the price tag on this product. In the past Shrapnel games have been around $35. This is almost $10 more. I sure hope for this price it comes with a large printed manual. I guess the cost of doing business is going up... |
Re: Why such a high price?
Big price?
You should see the numerical estimations of how much stuff there is in this game... |
Re: Why such a high price?
Actually in France we pay routinely 60$ and more for games, when we buy them from a shop. So no big deal with these 45$ http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Why such a high price?
Same here in Finland. $45 is a cheap price to me.
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Re: Why such a high price?
Cripes, I've been editing those spell and item lists, plus the manual, and my editing partner is going over the units now. Believe me, this game has CONTENT! (rubbing tired fingers)
I guess there's no way I won't come off biased since I've been helping beta-test it and all, but I swear I'm being honest when I say this is the best game I've played in years. It leaves any other fantasy TBS game since Master of Magic in the dust, and I've been an avid player of HOMM, AOW, and the others. I haven't taken a peek to see what the costs are, but I can't believe it isn't worth it. Even after playing it for weeks now, I'd turn around and pay normal game prices (they run $50-60 US or higher around here) for it in a flash. The only other thing I want from it is a giant parrot avatar (Psitticine = parrot) for my Pretender God. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Why such a high price?
Don't forget that you will need to spend some money on therapy to get off this game once you start playing it. Believe me, I know what I’m talking about. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Why such a high price?
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Re: Why such a high price?
Originally posted by Kristoffer O:
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You guys are scaring me... First, R'lyehian Tentacle Boogeymen and Tentacle Boogeymen/Human crossbreeds http://forum.shrapnelgames.com/image...s/rolleyes.gif ... Then the spider-riding Zulu Machaka... And now Parrots? *shiver* [ September 19, 2003, 16:15: Message edited by: Nerfix ] |
Re: Why such a high price?
Actually most of our games are 39.95. Runesword and SE:IV were both that. And for 5 dollars more I think it is worth it, this is an incredible game.
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Re: Why such a high price?
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http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">WOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!! (leaping up and down) |
Re: Why such a high price?
WOW this game will cost 50 bucks !?!?!??!?
This cant be true! I mean Dom II. looks like a good game, but it shouldnt cost more than 25$ if you ask me. You cannot compare this to Half Life II. in quality. [It was a bad example cuz HL2 will be an FPS, but you know what do I mean, right?] |
Re: Why such a high price?
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The video games economy is working backwards : HL 2 will sell millions copies, Dom2 will sell in few thousands (my guess, and I'm optimistic IMHO). So HL2 should be *much* cheaper than Dom2, as industrial furniture is to craftmanship... http://forum.shrapnelgames.com/images/icons/tongue.gif |
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I think you are very wrong PDF. There are different quality categories for the games. If you want to sell a game with a '96 gfx quality, it shouldnt cost more than 25$. The gameplay might be good, but the gfx is at least as important now in strategy games, just like the gameplay. Good or bad...that is a fact.
[ September 21, 2003, 14:22: Message edited by: Mortifer ] |
Re: Why such a high price?
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Re: Why such a high price?
Well I hope that Dom II. will sold out completly, but I doubt is seriously...50$ Category is for top rated games usually....
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Re: Why such a high price?
I payed about 50€ of the original dominions. And i can now say that i haven't enjoyed any full price game as much as the dominions. This in mind i will gladly pay another 50€ of the ascension wars.
Matti |
Re: Why such a high price?
However Shrapnel should consider that we still have to pay about $11 for shipping and 16% taxes. That makes the game very expensive.
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I'm willing to pay the 45-50$ and the shipping costs for this game happily, while i won't propably even touch HL2. |
Re: Why such a high price?
I agree Nerfix....I have spent mucho money on games....many of them were marketed as THE best game ever (Empire Earth comes to mind...)
I bought games that cost 30-40 dollars that are not even in my collection anymore.... Graphics? I don't care about graphics....the way i look at it, the better the graphics, the less time they have to actually put into gameplay. I bought Age of Wonders: Shadow Magic....for i think 30 bucks...within 3 days, I had it uninstalled, and trying to pawn it off on someone for 20 bucks....Dominions offers so much more....so much more....even for the 20 dollar price difference... I would pay that in a heartbeat...and I will come this thursday |
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Yeah... I stopped playing AOW 2 when i found Dominions. IMHO, Dominions I is one of the best games ever.
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Re: Why such a high price?
WOW! You guys are kidding! http://forum.shrapnelgames.com/images/icons/shock.gif AoW 2. is awesome, I play it for a long time now. Multiplayer is incredible fun as well!
The gfx is fantastic too! I never thought that a real fantasy strategy gamer dont like this game! IMHO this is the best turn based fantasy strategy ever.. |
Re: Why such a high price?
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For me old'MoM is still *the* best fantasy strategy game ever. I've discovered Dominions only recently, it also *has* that special touch, but it somewhat overwhelming and not that friendly http://forum.shrapnelgames.com/images/icons/shock.gif ! I have great expectations for Dom2, even if 3D model can"t be compared to Doom3 http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Why such a high price?
I dont think that anything is missing from AoW 2..frankly.especially Shadow Magic is an incredible addon...its an awesome game overall..to me at least.
Well we are different, and seeing things differently of course.. Also there is a quite big Online AoW2 community as well, dont forget about that! http://forum.shrapnelgames.com/images/icons/icon12.gif [ September 21, 2003, 21:48: Message edited by: Mortifer ] |
Re: Why such a high price?
I was the same way...Shadow Magic just missed something....I realized what it was after I started playing Dominions....
Shadow Magic just really misses the "epic" feeling....it just seemed that the battles really didn't mean much....but so far, I have had many "Major" battles in Dominions....like, when my army barely made it to break the seige on my capital....and WON!!! Also, when I took the Marignon capital, and killed their Pretender during the fight.... Add to that the number of soldiers involved....Shadow Magic just didn't have that....and with Dominions, I played 9 hours straight Last week...and had to force myself to stop...so I could get some rest before I had to go to work.... no, Shadow Magic to me just doesn't have "it"... |
Re: Why such a high price?
Yeah. AoW2/SM lacks "it". Dominions I is very, very addictive game. Also, for me, AoW 2 had a huge, burning red BETA tag stamped on it. It was so unstable i could barely play it! AoW 2 "web community" was also, IMO, quite narrow minded and flamed anyone who pointed out that the game had flaws in it, or spoke anything about other games than AoW 2 or AoW.
And Mortifer, play the demo first, whinge after playing demo. Then you might have actual issues to whine about. If you don't want to pay the $45, then don't. I, and i believe others are also willing to happily pay that $45 for Dominions II. Heck, IMHO, Dominions I demo had more content than the full Version of AoW 2. [ September 22, 2003, 05:39: Message edited by: Nerfix ] |
Re: Why such a high price?
I didnt have stability issues with shadow magic...but it very quickly got to the point where it was just a tedious matter of killing more generic units with my generic units *again*. And attacking towns is just annoying since you either spend far too long to get fragile seige engines to break down the walls or do it with troops. I just dont like the way that 2 turns worth of production can die in a single hit as your troops manage to roll 1 damage.
"Oh look...more *insert any unit in game* for my druids to kill...yay" repeat twice per turn every turn. It just didnt feel fun to me. Now good old MoM had "it". Even if you could take 11 life books and start by summoning the most powerful unit in the game. The most epic spell in age of wonders is.... Earth Mastery *and the like* whoo...i have domain...wow... Compared to casting time stop or armageddon in MoM or some global in dominions like Illwinter...it just feels so minor. |
Re: Why such a high price?
Yeah... Dominions starts to feel... apocalyptic when you have Illwinter and Wrath of God active...
And AoW 2 didn't realy miss anything but creativity... Elves, Orcs, Dwares, BLARGH! Dominions I and II offer so much more than that game can ever offer. [ September 22, 2003, 05:49: Message edited by: Nerfix ] |
Re: Why such a high price?
Shadow Magic may lack an "epic" feel, but it has quite a bit going for it. A decent user interface, a minimum of micromanagement, and easily decipherable game mechanics readily come to mind. I've played the Dominions demo for quite some time now (I didn't buy the full Version because my friends weren't interested in playing hotseat) and I myself still don't know exactly the effect of, for instance, a weapon reach of 3 compared to a similiar weapon of reach 2. Does it give you an attack bonus? A defense penalty? Just the ability to stay beyond the range of Abysian/summoned heat/cold auras? It's frustrating because there are dozens of small game mechanics that are not explained (or even hinted at) in any manual, fansite or in-game help bar. AGRh.
The upshot is that, of course, with so many mechanics the game itself is quite complex and strategically deep. There is more stuff in Dom I (sheer volume of units and spells)than any other tbs that I have ever played; it may not look pretty, or be useful, or you may not even know what it does, but it's still there and you may use it if you want to. That's what makes it an outstanding, though imperfect, game IMO. |
Re: Why such a high price?
Actually the manual tells you what weapon reach does...
I've found that between the few fansites and the manual not only what things do is covered but even a fair degree of the hidden mechanics...like the average unit number needed to supress rebels at a given tax rate, or the odds of hitting a unit based on attack and defense difference. Shadow magic is for people who want pretty, easy games. Dominions is for people who want diversity and the possiblity to come up with strategy after strategy. |
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the weapon reach effect is explained in the manual, but I understand your point : many mechanisms are not, lest you would have a compendium of 2500 pages http://forum.shrapnelgames.com/images/icons/icon7.gif
weapon reach : if your is greater than your foe, then he has a moral check to do in order to attack. If he fails, he cant attack, if he passes, he takes one hit and can attack. if you have any question, the csipgs newsgroup could have responded to you. Now that his forum is active, most of you questions you can ask will be answered too I guess. |
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AoW is a totally different game lads. Dominions is not more complex than AoW. Dom does have huge amount of units, spells etc, but 'more' is not means 'better'.
The 2 games are on different overall quality...Frankly I love both games, but Dom II. should cost less than AoW for example. |
Re: Why such a high price?
more in the case of dominions lead to more complexity. I suppose you'll revise your opinion after having played one pbem of doms, before doing so, I dont think you should draw a so adamant conclusion about the game.
No offense meant, dont feel attacked on anything http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Why such a high price?
There is TCP/IP as well.
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Re: Why such a high price?
yup with TCP/IP, you can trash your friends in a single afternoon (more often than not, you will eat the mud they feed you with http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif )
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Re: Why such a high price?
Dominions I is a great game.
But requires a lot of micromanagement and the end game is very tedious. so much so that I usually stop my single player games at some point when I am sure to win. I have noticed the same thing happened in most of my PBEM games. I really hope this was solved in DOM-II. I have been following the DOM-II progress for almost a year now. needless to say I am very excited about it. I will probably preorder the game http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif A word about AOW. I agree it doesn't have an epic feel to it. But it has it's merits. it has very nice interface (gpx+music), It's very easy to learn and play and it has a large community with tournaments and a (tough) ladder. Still L liked MOM the best. I still hope to someday see a MOM-II. I do not understand how come it never had a sequel. |
Re: Why such a high price?
Woohoo TCP/IP! Thats cool! http://forum.shrapnelgames.com/images/icons/icon7.gif
Anyways regardless of the price, I decided to buy the game. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Why such a high price?
Even with TCP/Ip, don't expect "anything" to happen before turn 20...
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Re: Why such a high price?
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* Taking a set number of victory points. VP:s can be edited in the mapfile or randomized. Home provinces can be given VP:s. For example you might give each home province one VP and add two provinces worth three VP:s and set the victorycondition to 12 VP:s. Flight, stealth, farsummons, teleports and fortresses play a greater role in these games. * Spreading your dominion. Each province is worth 10+domstrength points. * Research. * Provinces. Conditions are set when the game is created. The VP victory is highly recommended. Especially in MP games. |
Re: Why such a high price?
good idea for MP games....
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If you set victory condition to 8 out of 17 home provinces there is no need for 11 dom Oracles.
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Re: Why such a high price?
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The manual (I think is where I saw it) does mention that reach is used to attack from further away, and also gives a defensive attack as an enemy closes in from outside your reach. Personally, I much prefer Dom I to AOW2. AOW2 was fun for a bit, but it only took half a game for me to figure out all the systems and realize they were almost all rather generic and simple and that they didn't appeal much at all to my tastes. The AI didn't seem to be very interesting or challenging. I didn't like the combat mechanics. Or the stacking limits. Or the economics. Or the research. I got bored with those kinds of simplified systems back in Master of Magic. I'm sure there are players who will enjoy AOW2 and not appreciate Dominions, but that's the way all games are - everyone likes and dislikes different things about each game. To me though, Doms is worth the $35 for Dom I and $45 for Dom II even within a few months of each other. To me, AOW2 is worth maybe $5-10, and then only really to help a novice get into the genre. PvK |
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Re: Why such a high price?
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There's probably some tweeking that will need to happen with the VCs anyway. However, in a MP game it should be easy enough to agree to some limits or house rules, and in an SP game... well what do you care how anyone else wants to abuse the system? http://forum.shrapnelgames.com/images/icons/icon12.gif Some cheese needs to be taken care of, but sometimes its better/easier just to let the players sort things out for themselves. [ September 22, 2003, 19:33: Message edited by: licker ] |
Re: Why such a high price?
Ok guys stop bashing AoW please...if we would bring this topic to the AoW Boards, the players there would bash Dominions badly...This is all about what you like, what you dont like. Period.
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Re: Why such a high price?
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I do think that Dom and Aow are geared differently though, some people won't like one or the other, but most people will find things about both that they do like. |
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Uhm I asked lot of AoW players, and they didnt even heard about Dom......as for your opinions..I respect all, but I do not agree. http://forum.shrapnelgames.com/images/icons/icon7.gif
I never bored by AoW single or multiplayer just like other thousands of AoW fans... Once again, we are subjective, I like this, you dont. Nothing special.. |
Re: Why such a high price?
I think AoW is a perfectly acceptable game, but it seems to me like a prettier, less complex Version of Master of Magic. The AI is better in AoW as is the balance, but not by enough to be more fun because it lost the epic magic feel. MoM had better building choices, more flavorful units, etc. Keep in mind AoW has 45 different units that are really different pictures on one of 3 basic units that are for the most part identical. A human swordsman = an orc swordsmen and a orc cavalry = a human cavalry. I dont fully know why, the whole game just feels bland and repetive so I can only do a few turns before i get bored.
The thread that turned into one on dominions at the AoW forums is here: http://aow.heavengames.com/cgi-bin/f...=29,3513,30,60 And if dominions got bashed on the AoW forums it would be by people that dont know what it is as you said...here we have people who played AoW pointing out why they didn't like it. There's a difference. Also note that if thousands of AoW fans learned of dominions 2 (through a demo! http://forum.shrapnelgames.com/images/icons/icon7.gif ) I bet there'd be a lot less AoW fans and a lot more dominions fans. Or at least a few...10 maybe http://forum.shrapnelgames.com/image...s/confused.gif [ September 22, 2003, 21:12: Message edited by: LordArioch ] |
Re: Why such a high price?
Hopefully! http://forum.shrapnelgames.com/images/icons/icon7.gif
I mean Dominions II. will be really unique on the market, and I hope that it will be very successful. I think we can mod it, and thats an awesome starting point as well! I cant wait to start working on my mod. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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