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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
And also : will it be possible to use mods alongside the "vanilla" game without having to install the game multiple times ? (something like in SE4 with the mod-switcher) http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Yup thats a good idea. http://forum.shrapnelgames.com/images/icons/icon7.gif I dont want to say again but...in civ3 ptw you can add different mods without changing the core game. http://forum.shrapnelgames.com/images/icons/icon7.gif Its very cool!
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Making mods for Dominions II. [Basic editing/modding discussion.]
What can we edit in DoM2?
-Can we add new units? -Can we add new gfx for anything? [Units, map etc.] -Can we modify the units, spells etc.? [ October 02, 2003, 13:33: Message edited by: Mortifer ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I want to make a LotR mod. Is that possible? I mean can I edit the races/sides? I want to add Mordor, Gondor etc, also can I add custom units to them?
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
In doms I, you can add new units, but you cant incorporate them in current races. They are not producable either.
dunno if something more has been made on this topic. I dont thinkt it is high on the priority list. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
wow that would be awesome! A LotR scenario!
We can setup alliances in the editor, so that scenario would rock! http://forum.shrapnelgames.com/images/icons/icon6.gif I hope that we can do all this modding! I mean if the editor wont contain these stuff, maybe we still can modify text/data? files to add nits and rename kingdoms etc..??? Any info from the devs about this? [ September 23, 2003, 15:36: Message edited by: Mortifer ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Not very useful ... http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
you can only use them in scenario setup. You can create a balrog, but you cant assign it to a race.
in doms I all datas are in the binary. They are not encrypted, but I dont think you have legally the right to modify the executable. I dont know if in doms II some of the datas are in external files. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Plz, give us the right and the possibility to mod it, like we can mod Space Empires 4!
If all stuff will be binary, can you release an additional unit/race etc editor? |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Well, er perhaps someone from Illwinter can give us some infos? http://forum.shrapnelgames.com/image...s/confused.gif
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
We won't oppose anyone's efforts to mod the game in any way. Mod's lead to more sales not less http://forum.shrapnelgames.com/images/icons/icon7.gif .
Plus I would love a LOTR scenario http://forum.shrapnelgames.com/images/icons/icon12.gif . |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Indeed! Better editor OR even the ability to completly modding a game = HAPPIER FANS! http://forum.shrapnelgames.com/images/icons/icon12.gif
Richard the question is: we CAN mod it? If all the datas etc are in binary files, I propably cannot mod it, since I am not a hex editor master. Lets hope that the data files will be like .txt files or something like that. PS. Input from the devs would be appreciated. [Still no answer from them about this modding/editing ability http://forum.shrapnelgames.com/image...s/rolleyes.gif ] [ September 23, 2003, 21:44: Message edited by: Mortifer ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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An alternate solution would be to made an application like the SE IV launcher, which is launched before the binary, alter it as the modder wanted, then run the game. On quiting it, the app restore the backup of the game. Still it smells bad, it smells of copyright violation. But it is up to you to decide, and up to Illwinter I suppose (I dont think they abandoned all rights on their binary). |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Okay let's get to our official policy on this. We don't have any issue with any modifications to the game. In fact we promote that. If you need to hack the exe that's fine, just don't make cracks and float them around the Internet.
And of course we don't officially support mods or support mods that include copyrighted material. However some of my favorite SE:4 mods are Star Trek related. So any form of modding is fine with us. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Personally I surely cannot modify the exe, so I will just wait for a patch/addon editor. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Damn, I thought that we can mod the game easily. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Um, I guess that they will release a patch or something, so we can make mods. I mean lot of fans would be pleased to make/use mods, Im sure about that, so Illwinter will prolly listen to their fans. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
*Sorry for double post*
[ September 24, 2003, 15:58: Message edited by: Mortifer ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Hey there,
I am looking forward to buy this game, but I won't order it, until the modding will be possible. I do not really like the current races/sides, I want to make my own world with my own races/units etc. The game is excellent anyways, but I am waiting for a proper editor/modding ability, and when that will be available, I will order the game. Regards, M.S. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
seriously... you dont even know the game and his 1000 units, and you are already claiming that it is not to your taste?
[ September 25, 2003, 14:39: Message edited by: Pocus ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Well, the game doesn't have Orcs(hhrrrghhblarg) or Elves(BLARGH!)...
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Doesn't seem troll behaviour to me. I can see the capability to mod the game as reason enough to not buy it.
Of course, if Johan says Illwinter will add it later in a patch, that's good enough to me. Those guys do deliver. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
If you like a game and want to play the game, you buy that game.
If you want to make your own stuff, you get things like The War Engine or RPGMaker2003, or then learn to code. I've never cared much for modding stuff. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Hey there,
I bought Dominions I. I love the game. I know that Dominions II. will be even better, but the truth is that I never liked the races. That is why I will wait until a modding tool/editor will be released. I really want to make my own mod, and play with that. If I must wait months, I will wait months. If there won't be a modding tool available, I won't buy the game. [Or editable database files etc.] There will be lot of improvements in Dominions II., but it is not enough for me. I thought that Dominions II. will be moddable after the release, Illwinter should make it like that, if you ask me. Yes not everyone can be bothered by modding, but lot of players are love to mod. There are lot of games with awesome mods, and those mods are lot better than the normal game setups. The War engine and the RPG Maker are totally different than Dominions, I have no idea, that why did you mentioned those. Regards, M.S. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Why, what is Dom II lacking? Orcs, Elves, Mini-Barneys, what?
Why did i TWE and RPGMaker? "Too Total ConVersion Mods", as i and my friends call them... |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Sorry for misunderstanding you, Johan. I hope you guys will be able to do it.
Personally I would never create a mod, but I do like 'em. And it really helps to attract more people to the game, which is a very good thing. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I realy see no need for Dom II mods. I mean, you can play Demon worshipping Marignon and Vanheim has a theme with a commander that's name can be translated as "Lord/King of The Hanged Ones" ...
Hello, it's DEMON WORSHIPPING MARIGNON and "LORD OF THE HANGED ONES".... Oh yeah, there's Last of the Tuatha for Man... |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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I bet that Doms II. will be very good without a modding tool, but as I said it is not enough. All of hte major games are supplied with a proper editor/modding tool. I can't be bothered that much as I said. If the tool will be released I will order the game asap. Until than I play with Dom I. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Well, I think that it would be a great addition to be able to mod...we shall see that they will add this feature in a patch or not.
Hopefully they will. http://forum.shrapnelgames.com/images/icons/icon6.gif [ September 25, 2003, 17:59: Message edited by: Mortifer ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
It must be Aaron Hall's evil influences that has made the Shrapnel forum inhabitants mod crazy. http://forum.shrapnelgames.com/images/icons/icon10.gif
I'm almost starting to believe that modding is a good thing myself. /Illwinter's mod enemy #1 |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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If you want to bug him a bit more you can propose features that needs moddability. Just don't over do it. He might get http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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It comes down to everyone thinking they know better than the devs how to balance the games... well there are some people that have too much time on their hands and make excellent additions to games as well http://forum.shrapnelgames.com/images/icons/icon12.gif But really, if Dom2 is as solidly balanced as Dom1 seems to be, most of the modding will be of the addition variety, and probably people who want more control (scripting) for maps and senerios. I'm looking forward to seeing if anyone will be able to make a campaign of several linked maps with carried over pretenders, heros, ... but that's the SP in me talking, and while I realize that Dom1 and probably Dom2 were developed with MP in mind, I am hopeful that the community, if not the devs, will create alot of SP content (scripted senerios, cool maps, ...) cuz even though I will play some PBEM, its the SP gameplay that's always the hook for me http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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You mod-crazed guys, go make your own games if you are not happy with the games as they are! I don't want to see a SINGLE, BUGGY, STUPID MOD WITH IDIOTIC NATIONS LIKE ELVES OR ORCS FOR DOMINIONS II. IT RUINS A PERFECTLY GOOD GAME BY JUST EXISTING! |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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You mod-crazed guys, go make your own games if you are not happy with the games as they are! I don't want to see a SINGLE, BUGGY, STUPID MOD WITH IDIOTIC NATIONS LIKE ELVES OR ORCS FOR DOMINIONS II. IT RUINS A PERFECTLY GOOD GAME BY JUST EXISTING!</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">LOL!! Here's hoping they rename Caelum "The great nation of Flying Elves with pointed ears who live forever" Oh and they can change all the sprites for every unit to the orc grunt from WarCraft 1 http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Don't joke about serious issues.
Crap mods kill games. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I'd say what Aaron has pretty strong dominion here. http://forum.shrapnelgames.com/images/icons/icon10.gif
And it seems that Nerfix wants to start anti-LOTR cult too. It may be a good idea to add this theme to Marignon Empire because they will PURGE the world of all heretics and LOTR fans by fire. http://forum.shrapnelgames.com/images/icons/icon10.gif [ September 25, 2003, 19:45: Message edited by: Daynarr ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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IF you dont like the mods, dont play with them. You have no valid points. If someone is buying the game to 1. play 2. make his own little world with it, there is NOTHING wrong in it. I tell you that what makes a game to be one of the best: IF EVERYONE WHO OWNS THE GAME IS PLEASED AND HAPPY WITH EACH AND EVERY PART OF IT. http://forum.shrapnelgames.com/images/icons/icon12.gif [ September 25, 2003, 20:01: Message edited by: Mortifer ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
The illwinter is a democratic season.
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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http://forum.shrapnelgames.com/images/icons/tongue.gif "I will HURT anybody who says WORD ELF ANYMORE with BANEFIRE!" "E..." *swoosh* "ARARARARARARARARARAAAAAGGGHHH!" *Muhahahahaaa..." Oh wait... It would take too much time from my Dragon and Illwinter worshipping. Damn, blood slaves are so hard to come by nowadays! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif [ September 25, 2003, 20:12: Message edited by: Nerfix ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
A little off topic maybe... but what is there exactly to hate about LOTR? Fine if you hate Tolkein and his books that's one thing. Whether or not you like the movies is another, but please realize that they are bringing the world of fantasy to a broader audience, and that to me is a good thing. Obviously there are obsesors about it (no worse than Star Wars though), but to get more people interested in elves, and orcs, and evil wizards, seems to me that would leed to more games with fantasy themes, more books, more movies... And most importantly more customers to pay the developers of these games, books, movies...
Ok 90% of them will suck, but 90% of them already suck, so would you rather have 10 good games or 100 good games? Its all a matter of scale... Anyway, what is the complaint about elves and orcs? They are everywhere, they are in Dom 1 and probably in Dom2, even if they arn't directly called as such. Have you read Robert Jordan? Ok his books suck bad now, but he has orcs, he just calls them Trollocks (gee that's imaginative no?) He may not have elves per se, but he's got about every fantasy themed empire running around somewhere, even if he doesn't come right out and call them by a common name. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I hate elves because they are forest-running treehugging uber-"human" militarist hippies. They are just so throughly disgusting.
Orcs because when there is Elves, there is Orcs to figth them. From my experience, there is no Orcs in Dom I. Goblins, yes, but no orcs. And i can take Vanir, afterall, they have a bit diffrent kind of roots in mythology. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
It looks like some people are taking this topic TOO seriously. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Dominions is literaly a matter of faith to me.
It is taking a 50% of all my blood slaves, i wish they aren't wasted... http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
There is nothing wrong with orcs. Some orcs have epic qualities, some are fun and some are plain stupid, which is also fun.
Everyone likes a good AD&D orc http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
If you think a bit, you should know that the best would be to give us the chance to mod. Than everyone will be happy.
Maybe not Nerfix..but he is just a customer nothing more, nothing less. http://forum.shrapnelgames.com/images/icons/icon10.gif Oh and LotR is awesome, and AD&D as well. http://forum.shrapnelgames.com/images/icons/tongue.gif [ September 25, 2003, 20:24: Message edited by: Mortifer ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Oh no, i am much more than a customer. I am a faithfull Cultist, and even more faithfull Lurker.
Seems that you are getting only 3 blood sacrifices this month. Oh well, almost whole Finland and Sweden is under your Dominion... |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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