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-   -   The 572th hardest choice in my life (http://forum.shrapnelgames.com/showthread.php?t=16419)

Pocus September 23rd, 2003 10:10 AM

The 572th hardest choice in my life
 
upon receiving the Beloved Child (aka doms II), what will you do :

1 - browse frantically all the 17 races to have a look at all new units and themes

2- Refrain yourself, pick a race, and play against the computer, waiting impatiently that he surprises you with new creatures and tactics?

Mortifer September 23rd, 2003 10:55 AM

Re: The 572th hardest choice in my life
 
I have no idea, propably I will check the manual first. http://forum.shrapnelgames.com/images/icons/icon12.gif

Pocus September 23rd, 2003 11:54 AM

Re: The 572th hardest choice in my life
 
wow, you read the manual before booting a game?

I'm amazed. Such Iron Will http://forum.shrapnelgames.com/images/icons/tongue.gif

Nerfix September 23rd, 2003 02:12 PM

Re: The 572th hardest choice in my life
 
I will first play Mictlan using Moloch Pretender called Dark Prince... Then i will play Vanheim with Midgård theme and a Wyrm Pretender called either "Midgård Serpent" or "Iormungard"...

No, actualy i'll test all the old nations in a single game, all the new nations in a single game, all nations game, Caelum vs AI and then i will start to play. I will have to put some matter for our webpage, y'know?

I will also play Helheim Vanheim with Lord of Dead called "Emperor of The Hanged Ones".

[ September 23, 2003, 13:14: Message edited by: Nerfix ]

Daynarr September 23rd, 2003 02:31 PM

Re: The 572th hardest choice in my life
 
Just wondering, but noone seems to mention Jotunheim, race of giants. Were they not in Dom I?

Pocus September 23rd, 2003 02:40 PM

Re: The 572th hardest choice in my life
 
yes there are in. Those cutes goblins running under the smelly pants of the giants are so fun http://forum.shrapnelgames.com/images/icons/icon7.gif

Mortifer September 23rd, 2003 02:53 PM

Re: The 572th hardest choice in my life
 
Quote:

Originally posted by Pocus:
wow, you read the manual before booting a game?

I'm amazed. Such Iron Will http://forum.shrapnelgames.com/images/icons/tongue.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Yup, Im always checking out the manuals. http://forum.shrapnelgames.com/images/icons/icon7.gif
Its funny, cuz Im going to buy the game, and when I get home I open the box in the car lol, I cant wait, and begin to read the manual firstly, always. http://forum.shrapnelgames.com/images/icons/icon10.gif

Truper September 23rd, 2003 03:00 PM

Re: The 572th hardest choice in my life
 
Browse frantially. Most definately.

Daynarr September 23rd, 2003 04:33 PM

Re: The 572th hardest choice in my life
 
Quote:

Originally posted by Pocus:
yes there are in. Those cutes goblins running under the smelly pants of the giants are so fun http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Then maybe you will like to know they have 2 new themes: one with human troops and one with even bigger giants. These "even bigger giants" make normal giants look like dwarves - "Oops, I stepped on Jarl, sorry." http://forum.shrapnelgames.com/images/icons/icon12.gif
One of leaders of these "even bigger giants" (called Niefel Giants btw.) is Niefel jarl and costs 500 gold! He is probably the most powerful unit buyable since his a powerful priest, powerful mage and has about 150 hp not counting his equipment and combat skill. Niefel troops have about 2 times more HP then "normal" giants and are SACRED. http://forum.shrapnelgames.com/images/icons/icon7.gif

Nasty race, trust me.

Pocus September 23rd, 2003 04:40 PM

Re: The 572th hardest choice in my life
 
Damn, I'm impressed. This open a whole new window of playing style, where a player could perhaps rely mostly on leaders as his main strike force, with whinny troops (anything affordable really, like foul spawns) just so that the giants dont get mobbed by the enemy.

In practice, you can play with only super combattants. A vine shield would discourage mobbing for example. The possibilities are again 'exponentiated' with this original theme.

congrats to the dev team. Here again they surprise us nicely.

More specifically Daynarr, it reminds me of the description of the Illwinter spell, the one where it is said that the old big big giants, Ritumsar (I think, I'm not well versed in northern mythos) return, bringing with them frost and blizzards.

Can it be that there is something more about this in Doms II ? But I'm perhaps dreaming awake http://forum.shrapnelgames.com/images/icons/icon7.gif

Kristoffer O September 23rd, 2003 04:45 PM

Re: The 572th hardest choice in my life
 
They are also surrounded by an aura of frost greater than that of other units.

150 HP, hmm, it was probably your prophet, but you are right, they are almost godlike in power.

Kristoffer O September 23rd, 2003 04:55 PM

Re: The 572th hardest choice in my life
 
Quote:

Originally posted by Pocus:
Damn, I'm impressed. This open a whole new window of playing style, where a player could perhaps rely mostly on leaders as his main strike force, with whinny troops (anything affordable really, like foul spawns) just so that the giants dont get mobbed by the enemy.

In practice, you can play with only super combattants. A vine shield would discourage mobbing for example. The possibilities are again 'exponentiated' with this original theme.

congrats to the dev team. Here again they surprise us nicely.

More specifically Daynarr, it reminds me of the description of the Illwinter spell, the one where it is said that the old big big giants, Ritumsar (I think, I'm not well versed in northern mythos) return, bringing with them frost and blizzards.

Can it be that there is something more about this in Doms II ? But I'm perhaps dreaming awake http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Relying solely on commanders and numerous small ones will not be easy. Niefel Giants are deadly cold so they will need the dead to march by their side (they are well versed in the black arts) lest their followers freeze to death. Apart from the dead there are no small ones in Niefelheim.

Quite right on the Rimtursar legacy. Niefelheim was the land of cold and darkness. Home of the Rimtursar.

There might be more. As I said I have plans for an extraordinary map. http://forum.shrapnelgames.com/images/icons/icon12.gif

Nerfix September 23rd, 2003 05:14 PM

Re: The 572th hardest choice in my life
 
I am afraid, i am very afraid!
http://forum.shrapnelgames.com/images/icons/shock.gif

Pocus September 23rd, 2003 06:29 PM

Re: The 572th hardest choice in my life
 
ok, so this will be a map with a northern mythology theme. Thats fine, as it is not a mythology we are well versed, we southrons http://forum.shrapnelgames.com/images/icons/icon7.gif

It surely asks for more scripting options, you do have something in mind about what you would need the most (I emailed you about what I think would be needed).

st.patrik September 23rd, 2003 07:15 PM

Re: The 572th hardest choice in my life
 
My response to your question, Pocus, is that I will choose a nation I liked in Dom I and play around with it's various themes enough to sate my curiousity and decide on one, and then play a full game with that themed nation to experience the differences in gameplay and interface. Then rinse, repeat with a different nation.


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