![]() |
What are your most wanted features in Doms II
What are your most wanted features in Doms II
|
Re: What are your most wanted features in Doms II
Most wanted? The modding tools. http://forum.shrapnelgames.com/images/icons/icon10.gif
Wait...that is the most demanded thing... http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: What are your most wanted features in Doms II
Well, i picked less micro and better UI, because they will help me...er...us...errrm...Illwinter to get more sacri...*ahem* customers.
Yes, more customers for Illwinter. |
Re: What are your most wanted features in Doms II
Quote:
Also a better combat AI. Where is that from the list? |
Re: What are your most wanted features in Doms II
...because we alredy have better combat AI...?
|
Re: What are your most wanted features in Doms II
Hm, that would be cool. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: What are your most wanted features in Doms II
Just read the "Wish list-Targetable spells" thread, and you'll learn...
|
Re: What are your most wanted features in Doms II
yup I suppose I forgot about the AI entry. Perhaps I should make a poll about what to ask in a poll http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: What are your most wanted features in Doms II
Modding tool of course. That is not on the list at all. http://forum.shrapnelgames.com/image...s/rolleyes.gif *slaps Pocus*
|
Re: What are your most wanted features in Doms II
In Dom I MP I found myself many times making a copy of a game's folder off-game to be able to check/review a memorable battle (or a turn with important info) later on.
It would be good to be able to do this inside the game (ie, without all the folder swaping + old password remembering). |
Re: What are your most wanted features in Doms II
Reduced friendly fire casualties wasn't on the list. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: What are your most wanted features in Doms II
Hi Pocus, we totally agree ... (we've been 2 to vote) http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: What are your most wanted features in Doms II
10 votes, and already there is a big trend http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: What are your most wanted features in Doms II
Quote:
|
Re: What are your most wanted features in Doms II
Hi fellow warriors ,im new to dom 2.I enjoy games like HOMM & ROTK, Ive downloaded Dom 1 Its a great game. What features i want in Dom 2 are;
#1 Castle upgrades expansion and add-ons http://forum.shrapnelgames.com/images/icons/shock.gif . Like HOMM. #2 Option to controll Only my god in battle with unites http://forum.shrapnelgames.com/images/icons/shock.gif .Feel. In Dom 1 i feel giving orders to comds is like, Well (rolling the dice cross your fingers) JITTERS. I had a enemy come at me with 150 unites of (souless long dead) skeltons etc. attacking my castle of 50 unites including god.( Reminds me of LOTR the 2 towers battle. Which i lost the defending castle by a mere 40 enemy unites. |
Re: What are your most wanted features in Doms II
bump 23 replies
|
Re: What are your most wanted features in Doms II
POCUS; MY MOST WANTED features from playing Dom1 to go in Dom2 are;
(A) A DUEL > one on one between commanders??.side screen view show. loser is captured or killed in Duel, as well as any item loser has.Winner commander gets extra star medal. (b) Diplomsy screen > a way to talk negotiate.peace for # of turns. with money. (c) Diplomsy screen > AI anger attitude. (D) Theme specific Heroes. (E) A Stratigie order > in battle of No unite Retreat. Tell me whatda you think of these ideas? http://forum.shrapnelgames.com/images/icons/shock.gif ?. |
Re: What are your most wanted features in Doms II
Quote:
B - there is a way to communicate in game with human players, and trade items, gems, money C - yeah, there's been a lot of talk about this one… D - we will have this, according to a recent post by Johan E - I don't really understand what you're saying here… |
Re: What are your most wanted features in Doms II
E) A Stratigie order > in battle of No unite Retreat( NO routed). a choice in battle order menu to Select. Example . i would have in the begining 20 unites in battle, enemy hits my troops with spell twice, no losses, and then my troops will run away. While the enemy would have 5 illithids unites left and they are still attacking my forces on the run??.Wouldnt common since say to troops if i have more numbers ,shouldnt troops get a boost in morale, to keep fighting???.
Note; the 2 enemy spells are a black ring & a green tear drop.i forgot the names. [ October 04, 2003, 00:11: Message edited by: HEMAN ] |
Re: What are your most wanted features in Doms II
Sorry to do this, but its driving me nuts...
Its not 'unites' its units... As to your suggestion (or complaint, can't quite tell...) E. Its the entire point of moral that you can't force units not to retreat. If you really want that go for mindless troops, or get some priets that can restore moral during the battle. |
Re: What are your most wanted features in Doms II
I'm pretty sure numbers do play a part in morale. It's just that there is some uncertainty involved, and other factors, which makes perfect sense.
What I'd like to see though is an option to retreat sooner if losing. PvK |
Re: What are your most wanted features in Doms II
Sorry to do this, but it's not moral, it's morale... http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: What are your most wanted features in Doms II
Quote:
ouch http://forum.shrapnelgames.com/images/icons/icon10.gif Heman : I'm honored that you ask me my opinion, but I'm just a lambda player amongst many others. It is perhaps to Daynarr or the devs to answer if they find your features of interests. |
Re: What are your most wanted features in Doms II
Quote:
1) the game is not a remake of civilization, or HoMM. Adding building would mostly be detrimental to the focus of the game, by bogging him down. The buildings in doms already represents military installations, priestly powers, magical structures. This is the Grand Scheme. Why would adding a barrack, war academy, etc. be better than having a castle? 2) cant be done in multiplay. In solo it could have been done, but you are asking to introduce direct control in the tac engine, which is only driven by scripts or AI decisions. Thats imply putting some hundred hours of coding just for control of the god in battle, a bit too much dont you think so? http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: What are your most wanted features in Doms II
Quote:
Am I loosing when a single mage teleport against an enemy, cast rain of stones to kill 10 enemy mystics, and then return immediatly because a ritual of returning trigger because he is wounded in the process? http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: What are your most wanted features in Doms II
"Loosing" is the gerund form of "to loose", as in "to let loose".
As for "losing", it could be defined in various ways. Ideally I'd like a list of setting for each group or leader, and for an entire army, which determines the way they decide when to retreat. As you say, this could vary from "when outnumbered by X degree", "when outmatched by X degree", "when wounded", "when seriously wounded". However that's a lot more control than is really needed, or than I would expect to get in Doms II. What I think is missing and would be relatively easy to implement, though, would be one or two tactics not seen in Doms I, such as: "Skirmish" (for light infantry and light cavalry and fliers, for instance - meaning to attack when and where the group has an advantage in range, numbers, or position which allows it to remain mostly out of reach of being greatly hurt in a counter-attack) "Retreat if endangered" (simply retreat as if you had morale 9 or so - the complex mechanics are already there, but not the option to voluntarily avoid fighting until nearly dead - perhaps the best compromise in Doms I is "fight then flee", but that'll have you flee even if you're winning easily) PvK |
Re: What are your most wanted features in Doms II
Quote:
ouch http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It's cool, and I'm not a native speaker either, I was just saying something along the lines of "Let he who is without sin cast the first stone". http://forum.shrapnelgames.com/images/icons/icon12.gif Back on topic: I know it can't be done in DomII, but I don't see why would the introduction of a tactical engine for battles be considered as heresy? I see a lot of requests for better control over the battles, even from people who are not advocating it diredtly, and all this could be done with full tactical control over the battles. Two reasons against it are given: 1) It would hamper the multiplayer - well, not if you still have the option to autoresolve battles. I play only SP, and I really miss additional control. It's slightly depressing to see that everything is already over once the turn starts, and there's nothing you can do about it. I hate relinguishing control of my hard-earned army to the AI's competence. 2) The AI would lose big time - and yet, on the other hand, people are praising the AI, and saying that it's good enough to do battles on its own. If it's so good as you say, then it should have not problems against the player either. It needs no further scripting, the only thing that needs to be scripted is the tactical control for the player. But if it's not so good to do that, that's yet another reason why I don't want to relinguish the control over my units to it. In other words, I know it's not going to be there for the Doms II, but it would be a shame to discard the idea altogether for the future. Maybe in an addon, a future edition of the game, or an offshoot game based on the general Dominions engine this would be worth considering? [ October 04, 2003, 16:49: Message edited by: HJ ] |
Re: What are your most wanted features in Doms II
Always gotta be a wise guy ehh?
"Sorry to do this, but it's not moral, it's morale... " Which is why I said I hated to correct grammer in the first place, knowing full well that I'm as succeptable to making an error as the next guy. But... its one thing to make a typo on one word. Its another to misspell the same word over and over in multiple Posts (and other words besides). Now I'm not critisizing anyone, just hoping that the correction to the most annoying error (in my eyes anyway) would be taken as constructive by the initial poster so that he can improve his english. I should know... I'm enjoying an all French PBEM at the moment, and my french is certainly not up to par, just ask Pocus http://forum.shrapnelgames.com/images/icons/icon12.gif Oh well its all in the spirit of trying to improve oneself, oh and others... http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: What are your most wanted features in Doms II
Sorry, couldn't resist it... http://forum.shrapnelgames.com/images/icons/icon12.gif
You did notice the smilies, right? http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: What are your most wanted features in Doms II
Quote:
|
Re: What are your most wanted features in Doms II
Quote:
I know the difference between 'lose' and 'loose', thanks for the lesson http://forum.shrapnelgames.com/images/icons/icon7.gif , I made a typo. back to the point, I just wanted you to expand your idea, so that everybody can realize that you would have to strengthen much the scriptable orders of dominions to account for the many situations where you seem to lose, but are not losing. IMO it is too much pain for a small benefit. You idea of artificially fixing your max morale is interesting on the other hand. I suppose (humbly again) it would not ask too much from IW. The problem is you would rout like a standard rout, that is everybody run at full speed, with slower units hacked from behind. Not an orderly retreat I would say! So fighting retreat would have to be implemented. Why not, can be fun to see http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: What are your most wanted features in Doms II
Quote:
|
All times are GMT -4. The time now is 06:01 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.