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-   -   Gift of Reason (http://forum.shrapnelgames.com/showthread.php?t=16459)

Yojinbo September 30th, 2003 05:59 PM

Gift of Reason
 
Wise beta-testers tell me, will we still have Gift of Reason in Dom II?

I play a lot Pangea (or nature-heavy man) because no one else in my group wants to and I've learned to love this spell. One game I had a mage who would cast the domination spell a lot - I would end comabt with various enemy creatures on my side. I loved to cast Gift of reason on them and give them a crown of command and send them back against thier fromer master as a general - just to add panache.

Or Gift of reason a cave drake and then school him in magic for a non-pretender tank mage.

Nerfix September 30th, 2003 06:03 PM

Re: Gift of Reason
 
Why would have they removed GoR from Dominions II?

Daynarr September 30th, 2003 06:07 PM

Re: Gift of Reason
 
Yes, Gift Of Reason is still here and kicks ***. I like to use it to in specific situations; one time I gave it to Tarrasque (great dragon) so he can lead troops and use breath weapon while they protect him. Its really interesting spell and I like having it in game.

Nerfix September 30th, 2003 06:10 PM

Re: Gift of Reason
 
Tarrasque=Great Dragon?
*long, deep, silence*
\/\/0074571< !

[ September 30, 2003, 17:10: Message edited by: Nerfix ]

Endoperez September 30th, 2003 06:29 PM

Re: Gift of Reason
 
Hey, wait...

In Dom1 dragons were pretenders. How could you have a Tarrasque, except as a pretender, and if you did, why did you need to cast Gift of Reason to it?
*shudder*...
Oh, wait... Wish? Uh-oh. I wouldn't like to be opposing a nation who can make things like THAT!

Speak about spell-combos!

Yojinbo September 30th, 2003 06:30 PM

Re: Gift of Reason
 
Thanks! Love that spell. I recall dominating Bogus one time (I think it was Bagus) and makeing him my general.

Daynarr September 30th, 2003 06:32 PM

Re: Gift of Reason
 
Tarrasque is level 9 summoning. I think it requires level 7 in nature too and uses poisonous dragon breath.

Nerfix, I've checked before posting this time. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 30, 2003, 17:33: Message edited by: Daynarr ]

Yojinbo September 30th, 2003 06:36 PM

Re: Gift of Reason
 
Wish! That's what I did to annoy my fiend. I wished for Troll Raider, Gift of Lifed him, and nammed him Bogus.

Endoperez September 30th, 2003 06:39 PM

Re: Gift of Reason
 
Ah, those infamous Visitors! They are in DOM2, aren't they? Atleast they were in both CoE and Dom1...
By the way, I haven't seen them in a long time... Have always went for positive luck scales. Were they that powerful?

Daynarr September 30th, 2003 06:52 PM

Re: Gift of Reason
 
Ok, checked it and it requires level 5 in nature and 25 nature gems to summon. Description says that spell "Awakens ancient sleeping dragon".

johan osterman September 30th, 2003 06:59 PM

Re: Gift of Reason
 
The visitors are still present, and they have branched out they now appear in at least one additional random event.

Nerfix September 30th, 2003 07:05 PM

Re: Gift of Reason
 
Do you love your work with Dominions II that much?
I mean, some of the developpers won't even bother to make the game stable, and you... all those nifty small and not so small additions...

johan osterman September 30th, 2003 07:18 PM

Re: Gift of Reason
 
Not that I do any significant amount of actual work on dominions, I mainly sit around and complain, but it is the small additions that are the easiest and most fun to make.

Nerfix September 30th, 2003 07:34 PM

Re: Gift of Reason
 
But your "complaining" has impact on the game, rigth?

johan osterman September 30th, 2003 07:38 PM

Re: Gift of Reason
 
I certianly hope so.

Yojinbo September 30th, 2003 07:52 PM

Re: Gift of Reason
 
I was thinking about some random events that make changes to a province (don't think is possible in Dom I).

Like a rift in the ground that a deamon springs from. After that, the new site rift generates 1 Fire gem per turn...

Or a Treelord to wonders from the forest and plants an enchanted grove, then joins you if your pretender has at least one nature magic pick.

Nerfix September 30th, 2003 07:56 PM

Re: Gift of Reason
 
@JO: I hope that Illwinter would use a tiny bit of all the things i have suggested them... Did you know that i made a windows icon for Dominions II, but Illwinter ended up using the same icon as the mac/linux/etc. Dominions II.

@Yojinbo:I kinda like those ideas.

johan osterman September 30th, 2003 08:05 PM

Re: Gift of Reason
 
Nerfix: Illwinters problem is not lack of ideas, there are plenty of unused ideas floating around here in the illwinter home office. So unless your or anyone elses ideas are very useful, or both good and easy to implement they are not very likely to get implemented.

And yes, I know about your icon.

Nerfix September 30th, 2003 08:24 PM

Re: Gift of Reason
 
I remember suggesting that magic sites that also double as forts should be discovered found.
You most be realy skillfull to not notice a 500 feet tall crystal in midle of a forest...
Any words on this?

[ September 30, 2003, 19:25: Message edited by: Nerfix ]

Pocus September 30th, 2003 08:24 PM

Re: Gift of Reason
 
while we are at it, I sent you a mail on your request about scripting extensions, and got no confirmation reading. Do you have it?

johan osterman September 30th, 2003 08:25 PM

Re: Gift of Reason
 
Quote:

Originally posted by Yojinbo:
I was thinking about some random events that make changes to a province (don't think is possible in Dom I).

Like a rift in the ground that a deamon springs from. After that, the new site rift generates 1 Fire gem per turn...

Or a Treelord to wonders from the forest and plants an enchanted grove, then joins you if your pretender has at least one nature magic pick.

<font size="2" face="sans-serif, arial, verdana">There are events that generate sites in dom 2. Noticably a visit from Caspar of the cave or Oleg the alchemist.

johan osterman September 30th, 2003 08:26 PM

Re: Gift of Reason
 
Quote:

Originally posted by Pocus:
while we are at it, I sent you a mail on your request about scripting extensions, and got no confirmation reading. Do you have it?
<font size="2" face="sans-serif, arial, verdana">yes

Nerfix September 30th, 2003 08:29 PM

Re: Gift of Reason
 
Quote:

Originally posted by johan osterman:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Yojinbo:
I was thinking about some random events that make changes to a province (don't think is possible in Dom I).

Like a rift in the ground that a deamon springs from. After that, the new site rift generates 1 Fire gem per turn...

Or a Treelord to wonders from the forest and plants an enchanted grove, then joins you if your pretender has at least one nature magic pick.

<font size="2" face="sans-serif, arial, verdana">There are events that generate sites in dom 2. Noticably a visit from Caspar of the cave or Oleg the alchemist.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ooooh, good...
Wait, why am i gigling manicaly and why on earth are my hands shaking?
Must be an overdose of good news!

johan osterman September 30th, 2003 08:35 PM

Re: Gift of Reason
 
Quote:

Originally posted by Nerfix:
I remember suggesting that magic sites that also double as forts should be discovered found.
You most be realy skillfull to not notice a 500 feet tall crystal in midle of a forest...
Any words on this?

<font size="2" face="sans-serif, arial, verdana">Perhaps it is located on top of an olympian mountain shrouded in clouds, or hidden from view by magical mists or mighty illusions Perhaps it is in the middle of a forest of ancient oaks whose mighty trunks dwarf all man made structures, or maybe it is not hidden from view but only accesible by a treacherous mountain road blocked by magic gates whose keys are magic riddles that only a trained mage might solve. Take your pick or make up your own reason.

Nerfix September 30th, 2003 08:36 PM

Re: Gift of Reason
 
The common folk is realy "skilled"?
http://forum.shrapnelgames.com/images/icons/tongue.gif
Ok, ok i get your point...

johan osterman September 30th, 2003 11:25 PM

Re: Gift of Reason
 
Quote:

Originally posted by Nerfix:
The common folk is realy "skilled"?
http://forum.shrapnelgames.com/images/icons/tongue.gif
Ok, ok i get your point...

<font size="2" face="sans-serif, arial, verdana">I resent being called common, if anything I am of the exclusive and pampered leisure class of Illwinter, with privileges based not on merit but on blood.

Nerfix October 1st, 2003 05:04 AM

Re: Gift of Reason
 
Erm... I did not talk about you, but the people in the province with Crystall Fortress...
Still, http://forum.shrapnelgames.com/images/icons/icon10.gif ...

Pocus October 1st, 2003 12:09 PM

Re: Gift of Reason
 
Quote:

Originally posted by johan osterman:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Pocus:
while we are at it, I sent you a mail on your request about scripting extensions, and got no confirmation reading. Do you have it?

<font size="2" face="sans-serif, arial, verdana">yes</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">ok, so I guess those 3 letters show that the mail was of poor interest.

johan osterman October 2nd, 2003 12:35 PM

Re: Gift of Reason
 
Not really, just that most of the ideas have been presented before either by you or others on usenet or by mail. Sure they are good ideas. Does that mean they will get implemented, who knows.

Kristoffer O October 2nd, 2003 06:00 PM

Re: Gift of Reason
 
There were actually some new imput that was added to my list.

The reason you didn't get an answer was because you sent it to my brother who sent it to me. *edit: and I forgot to reply *

Dont send anthing to him if you want it in the game http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 02, 2003, 17:22: Message edited by: Kristoffer O ]


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