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Does Dominions II have maps from Dom I?
The title should say it all, but i am intrested if the maps "Cimmeria" and "The Old World" are in Dominions II?
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Re: Does Dominions II have maps from Dom I?
No, but you should be able to convert them without to much trouble. They would be uglier than the new ones though.
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Re: Does Dominions II have maps from Dom I?
Hmmmm, too bad, they are two of my favorite maps.
I think i'll leave the converting for someone who can do it. |
Re: Does Dominions II have maps from Dom I?
I especially thought the 'Old World' map was pretty cool - I guess if we were to give the new nations starting places close to the cultures they were inspired by it would have to get a lot bigger though http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Does Dominions II have maps from Dom I?
We need, literaly, a World Map.
[ October 05, 2003, 17:54: Message edited by: Nerfix ] |
Re: Does Dominions II have maps from Dom I?
if you are able to use Paint* in windows, then you are able to make a dominions map Nerfix. It just a question of time.
* : not totally true, Paint cant save targas http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Does Dominions II have maps from Dom I?
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I could have made a Dom I map, but Dom II... http://forum.shrapnelgames.com/images/icons/shock.gif And i refuse to make ugly maps! http://forum.shrapnelgames.com/images/icons/icon10.gif And if the Europe map was big, think about world map! http://forum.shrapnelgames.com/images/icons/shock.gif If i will ever make a game, it will propably have vector graphics... http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Does Dominions II have maps from Dom I?
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A world map migt be unbalanced, unless you move some nations to other parts of the world (caelum -> himalaya or north america, marignon/vanheim -> north america as colonizers). Perhaps with multiple starting locations it would work out fine. [ October 05, 2003, 19:42: Message edited by: Kristoffer O ] |
Re: Does Dominions II have maps from Dom I?
An Europe-Asia map would be fine otherwise, but where are we supposed to place Mictlan?
Having a whole world map migth definedly be unbalancing(with the "realistic" starting places), Mictlan would be happily summoning Belphegor&Co while The rest of the nations are killing each other in Europe... Placing R'lyeh in the Bermuda Triangle area migth help however... http://forum.shrapnelgames.com/images/icons/icon12.gif Abysia could be placed in Atacama or some big North American desert, Australia, or perhaps Desert of Gobe. Caelum could either start in Siberia or Himalaya. Machaka in South Africa. If you want to make evil political references, Ermor in North America... [ October 05, 2003, 20:01: Message edited by: Nerfix ] |
Re: Does Dominions II have maps from Dom I?
Miticlan would probably go in North America (western part) since they are Aztec kind of nation.
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Re: Does Dominions II have maps from Dom I?
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The Aztec civilization was roughly where Mexico is located now - not the western part of North America. |
Re: Does Dominions II have maps from Dom I?
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The Aztec civilization was roughly where Mexico is located now - not the western part of North America.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Sounds like an American response. North America the continent? That's Canada, USA, and Mexico. [ October 07, 2003, 14:02: Message edited by: Gandalf Parker ] |
Re: Does Dominions II have maps from Dom I?
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The Aztec civilization was roughly where Mexico is located now - not the western part of North America.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Sounds like an American response. North America the continent? That's Canada, USA, and Mexico.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Actually, St. Patrik is Irish. http://forum.shrapnelgames.com/images/icons/icon10.gif The Aztecs were in fact centered in Mexico, which I'd say would be most properly defined as the south-western portion of the continent, especially when one uses the modern convention of considering Central America as a seperate geographic entity. |
Re: Does Dominions II have maps from Dom I?
WHO the hell cares about Aztecs or North America????? Isn't this the Dominions message board? http://forum.shrapnelgames.com/images/icons/icon8.gif
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Re: Does Dominions II have maps from Dom I?
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The more I'm thinking about map making, the more I concur, and not only for an old world map. Designing maps with multiple start locations present at least 2 big advantages : - you can do big maps but with fast interaction, whereas on the other hand big maps with single location tend to direct the player toward piling on power to have a boring end game. - you can make wars without the problem of excluding a comrade too soon from a game, because he has lands elsewhere (thats somehow an issue, if people like to play with each other and must wait 6 months before doing so again). We, at Last, ended our Elric pbem game. The map was rich and large, and I know that we procrastinated too much, stockpiling on weapons of victory http://forum.shrapnelgames.com/images/icons/icon7.gif . Thus it led to a boring end game (250 magicians total for a given nation, with others having from 200 to 100!!!). The conclusion is perhaps not as it seems first to only play on medium sized map, but to make maps which enable fast interaction, and thats possible on large maps with the aforementioned setting. Also players should, IMO, not ask for settings above 40% site frequency. Even with this setting, you tend to swim in gems if you are successful in expanding. Anything above that is simply monstrous speaking of magical power. With maps heavily scripted, as the scripts often have added sites, I think it is even better to goes down to 30%. just some ramble on map making and playing http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Does Dominions II have maps from Dom I?
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Re: Does Dominions II have maps from Dom I?
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Re: Does Dominions II have maps from Dom I?
I wouldn't mind trying to make scripts for world map, but I would need a good, really large .tga world map (at least 3000 pixels size, preferably more). I've searched the web for world maps, and couldn't find anything larger then 800x600. When you increase resolution on those maps, they just don't look right. http://forum.shrapnelgames.com/images/icons/icon9.gif
Probably making 2 or 3 scripts for it would be right - 1 for random, 1 for specific starting locations and one could be some story based. Regarding Aztec, pardon my ignorance because it's been long time since I've been learning about them and simply forgot their exact location. http://forum.shrapnelgames.com/images/icons/blush.gif |
Re: Does Dominions II have maps from Dom I?
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A new slider can be put in, "Gem richness", from 0-100%, that regulates the quantity of gems generated by sites. At 100%, the game is like it is now; at 50%, each site has only a 50% chance of generating gems each turn. So the gem flow would on average be reduced by 50%, and would also not be as predictable. -Cherry |
Re: Does Dominions II have maps from Dom I?
On this topic, is the ratio of gem-producing to other magic sites the same in Dom II as in Dom I? If the balance were shifted a little toward having more other (other than gem-producing, that is) sites than gem-producing sites, then it might scratch the itch to have lots of fun sites without having people swimming in gems
Daynarr: it's all good - I was just being nit-picky. no offense meant. Gandalf P.: Psitticine's right - I'm Irish, and I learned about the Aztecs in school in Ireland many years ago… http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Does Dominions II have maps from Dom I?
This is a little hard to estimate, it is more or less the same but since many of the sites are tied to terrains now the balance might have shifted somewhat from dom 1. There is also more sites in the poorer terrains such as mountain and wastes compared to farmlands.
Also there is a somewhat indirect solution of setting the research cost to high or very high. Then the gems will not have quite the same game impact since the spells and items you can make with them will be more of the low end features. [ October 07, 2003, 19:17: Message edited by: johan osterman ] |
Re: Does Dominions II have maps from Dom I?
Sweet, a research cost slider! I've been wanting that, too, but it was subconscious until you mentioned it:)
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Re: Does Dominions II have maps from Dom I?
MULTIPLE START LOCATIONS
Multiple start locations as suggested by "ADVISOR" would, to my mind, be most appropriate in a scenario setting: eg an empire has shattered and thge remnants are scattered all around the plcae.....would this not require knowledge of the whole map and provinces from outset...after all, this is territory that has been recrossed again and again. However, in more open play, the idea of a single start location makes sense in terms of the ebb and flow of empires.....eg rome started....in Rome! and spread out after that...same for any other nation etc etc |
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