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Whare are you from?
Trying to get a poll from which geographic locations the Dominions fans are from.
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Re: Whare are you from?
I wonder why it is that most Dominions players are from Europe? I know that Illwinter is a Swedish company, but in today's 'global village' culture does that make a difference? Or is it something about the game itself that appeals to the European mindset (if there is such a thing)?
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Re: Whare are you from?
Illwinter has more Dominion in Europe...
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If you ask me, this is all about advertising. Where did I heard about Doms I.? I read about it in some Online gaming mag. I think local [European] gaming mags are always reporting even the smallest games, if they are really good. Propably the gaming mags in the US never mentioned Dominions... Doms II. will be lot more popular, because of Shrapnel. http://forum.shrapnelgames.com/images/icons/icon7.gif [ October 06, 2003, 15:47: Message edited by: Mortifer ] |
Re: Whare are you from?
I did read about Dominions I from a Finnish gaming magazine.
It was actualy a strategy guide i read, but even it was enough to make me intrested... [ October 06, 2003, 16:23: Message edited by: Nerfix ] |
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Most of our Dom I sales are american (50-75%). Finland second and Sweden third.
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I think you or JO said that. Either here or in Dom X Boards. |
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Yes, but there is about 250 million more living in the US.
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But we are still on the second place! http://forum.shrapnelgames.com/images/icons/icon10.gif |
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[ October 06, 2003, 20:10: Message edited by: Mortifer ] |
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It does, yeah. So, Kristoffer, Johan, how many copies of Dom-PPP did you sell? Because it's hands down the best strategy game I've played to date, and difficult to imagine that any serious TBS gamer wouldn't like it. http://forum.shrapnelgames.com/images/icons/icon7.gif
Edi |
Re: Whare are you from?
Fewer than one thousand, but I believe that there are many players that played with the demo only. It was a rather generous demo.
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[ October 07, 2003, 17:24: Message edited by: Gandalf Parker ] |
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I think IW should market DOM-II.
I have seen no evidence that they are trying to. I'm sure that a few banner's in some aow/civ/homm fan sites can really help. I've tried to help IW by recommending the game to all my friends. I even started a discussion about it in AOW fan site (which really caught some players). I am sure a lot of DOM players have done the same. This apparently wasn't enough. I hope DOM-II will do much better. But I don't think it would be possible without wider exposure. here's to the success of DOM-II and IW http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Whare are you from?
We're actually quite bad at marketing, but now Shrapnel takes care of this. http://forum.shrapnelgames.com/images/icons/icon7.gif
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You deserve it seriously. Graphics is not Illwinter's strong side, but the rest is really awesome. The totally different spells are all useful even that we have hundreds of them! etc. I am trying to get some of my friends to order Doms II, hopefully they will! http://forum.shrapnelgames.com/images/icons/icon6.gif |
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You keep noise about your game until someone gets intrested. Ok, it's not that simple, but still... You realy should update those pixelated batle pics, BTW... And will the Dom II demo have more restrictions? Don't say it has The Unholy 30-Day Limit! |
Re: Whare are you from?
I actually wouldn't mind a 30 day limit in the Dom II demo, because within that 30 days I should receive my pre-ordered copy of the full game http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Whare are you from?
The "beta-demo" we tried earlier in the development had a turn limit rather than a Shareware-style time limit. Dunno if that'll change for the gold code demo, but it was enough to really get a feel for the game and sample quite a lot of the content, but not enough to replace the full Version.
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And that having a demo be long enough to hook them, but then force them to pay twice as much, before they maybe decide that they dont like it, is a tactic that will gain you more paying customers than you lost? |
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And that having a demo be long enough to hook them, but then force them to pay twice as much, before they maybe decide that they dont like it, is a tactic that will gain you more paying customers than you lost?</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">My goodness, you're a grumbly young lad, aren't you? That was an oddly angry note. I should start off by pointing out I'm just a humble Editing Parrot, not an employee of Illwinter or Shrapnel. I don't want to misrepresent myself. I also shouldn't be mistaken for anybody with even the vaguest connection with the economic side of the game's development. I also have no idea how many people played the demo, bought the game (well, except that I think Kristoffer mentioned it in another thread today), or have any idea how many people stuck with the demo instead of buying the full game. My post was intended to provide some info on the direction the demo is apparently taking, especially because somebody had expressed a hope that a thirty-day limit was not a part of it. As far as "hooking" people, I think the demo is long enough to show people what the game has to offer and let them make an informed decision for themselves. When it comes to not replacing the full game, well, should it really be expected to? People deserve something for the money they pay and Illwinter deserves something for the work they've put in on the game. (And just in case anybody is wondering, none of that money is going to me; I'm asking for nothing more than a great finished product for all the editing, beta-testing, and my trying to help out in this forum.) I didn't say a word about the demo being limited in any way aside from a turn limit. I firmly believe people will be satisfied with the amount of game play the demo offers, and since it will be public sooner or later, those are words I am obviously willing to stand by when everybody has had a chance to judge it for themselves. |
Re: Whare are you from?
[quote]Originally posted by Psitticine:
My goodness, you're a grumbly young lad, aren't you? [quote] Heehee. Thank you for that. Not sure if you noticed the where I seem to be the oldest person here. http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
But the demo allowing full play was a point that made it easy to get people to try Dom 1 in the newsGroups. I think the Dom 1 demo was adequatly limited that it got people to buy the full Version if they liked the game. There werent alot of demo MP games running. Quote:
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But the demo allowing full play was a point that made it easy to get people to try Dom 1 in the newsGroups. I think the Dom 1 demo was adequatly limited that it got people to buy the full Version if they liked the game. There werent alot of demo MP games running. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I can see your point about full play, and I’m definitely not trying to argue against that in any respect. My perspective is that I think the new method will allow more and freer exploration of the game than a 30-day limit. The turn-limit isn’t a one-time affair (and I think this is something I haven't expressed very well.) You can turn right around and start game after game, trying out different options to your heart's content, without any restriction save for not being able to play any given game forever. There’s quite enough time for players to get up into the more powerful spells and such, and when it comes to content, there weren’t any differences between the full Version and the beta-demo. It is also generous enough to allow you to at least reach the endgame on a smaller map, and quite possibly even win if you are good. It really affects play on larger maps more than anything else, and while that’s not to say large map play isn’t important, I think it is also important to note that those are more often used for MP play, and PBEM games are more likely to be truncated by the time-limit than the turn-limit. One thing that’s coloring my view is that I’ve had 30-day shareware expire on me before I’ve had a chance to really take it through all its paces, so I think I’d feel more limited in terms of exploration and trial ability with the time-limit than the turn-limit, but that’s obviously a personal thing and nothing I can really support with hard facts or statistics; its just the way things feel to me. Quote:
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I'm fairly new to Dominions, having been invited to join the beta-test and do the text editing based on my previous experience with Shrapnel. Still, I really appreciate a literate and intelligent game that really challenges me and am extraordinarily pleased to be a part of this project. Quote:
(Another post-read-through tack-on: something to keep in mind is that I don't have any info on the beta beyond what has been posted here and the trial of the beta-demo earlier. For all I know, it could actually turn out that they've already decided to go back to the time-limit. Maybe somebody from Illwinter or Shrapnel can confirm the plans for us.) |
Re: Whare are you from?
There will be a turn limit on the demo. Shrapnel wanted a more limited demo than it was in dom 1, with a mechanism like the turn limit. Whether or not this is a good decision I have no idea, but all things concerned I trust shrapnels business sense over ours anytime.
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I thought you totally went the right direction before. If it had been full featured and allowing full games but not multiplayer games, then many would have stayed with the demo. If it had been limited play either by days or by turns, many would not have been hooked (it took a while to get past the interface). If it had been shareware, many would never have sent in the money. By allowing everything, but not allowing the full exploration of ALL of the strategys in the game, I think you had hit on the perfect arrangment. People felt you were nice for allowing full games. But I think most people who could afford to buy the game probably did it. Thats the impression I had in the newsGroups anyway. Maybe its because they were in the newsGroups and we could keep telling them to get past the interface problems. The reason for "play awhile, now pay for it" demos is the concept of "just enough to hook them". Sure its standard. In fact it makes total sense for a lot of games. Any game where you play it and then you are done, this would be the only way to go. Games with no replayability, or games that people get tired of and delete, you would have to go that route. Oh well, as Im famous for saying (way too often) everything has its pros and cons. You are with Shrapnel now so your pricing is more standard, your demo will be more standard, hopefully there will be some standard marketing, maybe some boxes in stores? I better back off now. Wont do me any good to stay on your good side and anger the publisher. |
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Less than 20 will be ridiculous, 30 would allow for some discovery of the game, 40 or more would even allow to finish small maps ... Did you decide about this ? |
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I can't remember the exact limit in the demo-beta, but it was somewhere between 40 and 60 turns. It was definitely enough to get into the endgame on a small map, and winning would certainly be possible.
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Re: Whare are you from?
A 50-turn, unlimited demo seems fine with me. It would give a better feel for the game than the current limited demo, in my opinion (where a lot of things seem uncounterable, and a lot of nations seem unbalanced, because the counters are off-limits unts or spells).
I think it is a good decision, as long as the turn limit is high enough to see the late game on a very small map. While giving a better feel for the game, it would less possible to use the demo as a total replacement for the retail game, since people would not really want to start serious MP games that they could not finish. In SP, while every map would be playable, only the small or very small ones would be worthwhile to consider starting a game on. -Cherry P.S. Although personally, if it were me, I would also make three of the nations off-limits in the demo - probably 2 of the old nations, and one of the new nations. [ October 08, 2003, 16:50: Message edited by: Saber Cherry ] |
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Research is still limited to lvl 4 in the demo. But all nations have access to all thier troops.
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Re: Whare are you from?
Gandalf,
Something I will probably become famous for saying a bit too often is that, whether I or anybody else agrees or not with them or not, I'm always glad to see people stepping forward to voice their opinions in a constructive, intelligent manner. It doesn't do anybody good for people to keep silent when they see something they feel is a problem. Just my 2¢, of course. I obviously can't speak for Richard or Tim, but I'd be quite surprised (stunned, actually) if they'd want anybody to cease speaking up just because they don't share the same viewpoint. Maybe this post is a bit unnecessary, but I wanted to say all that publicly as a general statement to everyone on how I feel this board can be at its best. I hope everybody will follow your example and speak out in an adult manner on the things that concern them. So far, I think we've been doing very well on that, actually! http://forum.shrapnelgames.com/images/icons/icon6.gif Psitticine the Community Spirit Parrot |
Re: Whare are you from?
No! Suggesting that a new race be set off limits in the demo is a bad idea...because I want to try them until I get my copy. http://forum.shrapnelgames.com/images/icons/icon12.gif
But I think the restraints as mentioned sound pretty good...on a small map by 50 turns you pretty much know how its going to turn out anyway. And I do think the old demo might have been a bit too generous. |
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Not all of the races are included in the demo, the ones excluded are ones that might be somewhat problematic to beginners, like Ermor.
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Re: Whare are you from?
I'm sorry to hear Ermor won't be in the demo. I can see how they're rough to play against, but beginners might have a good time playing as them. The undead and Death magic are also a big part of the game's flavor.
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Re: Whare are you from?
Actually that's not a bad idea to exclude eremor and the aquatics. That way new players won't get frustrated trying to start games against ermor or aquatic nations...because it is hard to deal with those until you understand the basics of the game.
[ October 08, 2003, 18:21: Message edited by: LordArioch ] |
Re: Whare are you from?
Well you guys have seen the new Version, and I havent. One of the good things about the old demo was that the extra niceness of it helped us to convince people to keep at it when they complained about the interface.
Everything is scales, like it is in the game. If the new interface is good then the demo doesnt have to be such a gift, it can just do the minimum demo job. If the game has good balance on the first delivery (I know we arent giving you as much time as Dom 1 had) then the game can cost the regular market price. If it gets marketed then this can be the forum for its discussion. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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I also think that this proposed demo might even be a little too generous - one of the biggest draws for me to buy the full Version is the fact that you can't use your nation's coolest units in the demo. Also it seems like a 60 turn limit would be hardly a big problem - it's really possible to finish out a small map in 60 turns. Have you (devs) closed the loophole that allowed you to research beyond lvl 4 in the Dom I demo? |
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The first couple times I played the demo, Ermor got included by accident (or by a glitch?) and it really ruined the experience for me. There I was, doing great, holding my weight against 'normal' nations, and this invincible army of darkness cleans up all the other AIs, then me. You can't counter Ermor with normal tactics, and you can't even bottleneck them, since they take over all the oceans and invade wherever they want. So I think removing Ermor from the demo is a very good idea.
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I definedly hope my mom will (pre)order the game for me... And what nations did you exactly remove from the demo? [ October 08, 2003, 20:07: Message edited by: Nerfix ] |
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