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Re: dominions copy protection
I like the method where one of the old easily cracked scheme is used so that even some old menu driven tool can crack it. Then a new code is deeply inserted to look for the crack. If the crack is found then the game becomes horribly irritating (bad luck shall strike you every ther turn) or it turns the game into a demo Version
By the way I did like the method used in Dom 1 also. If a game found the same CD key being used then the host just "forgot" to process every other turn for that player. No matter what they use I think they should leave that in or something equally as irriating. Yes, I discovered the copy protection. Because I had 5 legal copies of the game but hadnt come up with a method of remembering what CD was loaded to what machine. Everytime I had a machine blowup I had to find all the CDs and go thru them one at a time loading them then setup a multiplayer game with them. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: dominions copy protection
I would prefer a method that finds out if the game has been cracked, and then fries the CPU of the computer where the warez Dom II is being run.
Of course that would be illegal and possibly impossible to do, but hey, bying a new CPU and possibly a couple of new parts has to suck. Because that would be kinda impossible to do, i answered "CD key has to be entered when downloading a patch". |
Re: dominions copy protection
The copy protection works much the same way it did in dom 1.
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You really ought to protect more your game IMHO. |
Re: dominions copy protection
Perhaps, but it is to late to implement anything else now anyway.
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Re: dominions copy protection
Is it possible that although I have a cd-key after buying the game, the same cd-key will be used by hackers?
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Re: dominions copy protection
The sad fact is, that CD-Key or not, all games are cracked, and all games have generated CD-Keys.
The Galciv idea, that you can download a patch with a valid cdkey is not working at all. The Galciv updates can be found on the internet...Sad but true. If you know where to look of course. [Hint: I think even a google search can guide you very well, if I am correct.] Now you may ask, that how the heck did they get those 'Online only' patches. Well who knows? How the heck can someone leak the Half Life 2 source code? There are no answers. Only questions. http://forum.shrapnelgames.com/images/icons/icon9.gif If you ask me, all protections are a joke, It is totally pointless, as Richard had mentioned before. The CD-Keys are useful @ Online play. Just think: Battle.net However another sad fact: There are countless valid cdkeys on the internet for Warcraft III. & Frozen Throne. Yes you heard it right, valid Battle.net Cd-Keys... You can find anything....I know that it is sad, but you cannot stop piracy, ever. http://forum.shrapnelgames.com/images/icons/icon9.gif [ October 13, 2003, 15:00: Message edited by: DominionsFAN ] |
Re: dominions copy protection
I say Illwinter makes the CPU frying copy protection system, accompanied with "I will smite thee with the powers of angry god, heathen!" message when Dom II detects it has been cracked.
Then they can sell their copy protection system on and make some $$$! I know, it's illegal and possibly impossible to do. |
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Major patches are made by Gal Civ to allow Users to archives them and reuse them as they wish, with the big drawback that they are pirated. Quote:
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I do hope that you are joking because frying one's CPU, even if it were possible, is not only illegal but simply not right as well. Imagine that if Cop stops a speeder, takes a bat and smashes his car. Basically you would be much worse then him. But of course, you are joking. http://forum.shrapnelgames.com/images/icons/icon12.gif Right? http://forum.shrapnelgames.com/image...s/confused.gif [ October 13, 2003, 15:26: Message edited by: Daynarr ] |
Re: dominions copy protection
So long as software piracy is not dealt with seriously the various protections are no sweat to the expirienced hacker.
They, however, make life more difficult for the honest buyer http://forum.shrapnelgames.com/images/icons/icon9.gif |
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In doms I, you could have in a matter of hours have at least encrypted your serial! |
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Someone with a valid cdkey is downloading the updates, and hes putting it up to the net. He cannot be found or reported of course. Quote:
As I said protections are useless, and the cd-key to download method as well. Someone will get those updates and put it up to the net. 100%. Cd-Keys are only helpful in multiplayer, and only on the net. on LAN you can ALWAYS play with warez cd-keys as well. |
Re: dominions copy protection
Copy protection is just that. Its not piracy protection and its not meant to be. Casual copying by good buddies is a much more important target. Piracy is a fun side issue to do damage to whenever possible.
The argument that "it doesnt work and shouldnt be bothered with" is used for security, laws, religion, government, schools, etc etc. If they thought they were trying to stop it then yes they would probably give up. But if they consider their job to make it as hard as possible, for as many as possible, for as long as possible... well then they are doing just fine. |
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I bought gal civ, have you? I know for sure that the major patches are distributed without much protections, but the incremental patches are only downloadable thru stardock utility, which downloads the components and then upgrade your game on the fly. I would be very surprised to see incremental patches on P2P servers or on warez sites, as it would asks for an hacked copy of the utility. Can be, but this would be a major hassle, as the utility is itself patched nearly all weeks (and work only with a secure connection toward stardock). What you see is certainly the big patches. If stardock only permitted DL thru his securized connection, I think this would slow down greatly the hacking of the game. I maintain that the download of patches only available thru secure connections made between the user and a certified server, with a list of Banned keys, is a scheme which impede greatly pirates. Thats IMO anyway, you can disagree http://forum.shrapnelgames.com/images/icons/icon7.gif And I think that most honest Users are not that bothered by a scheme like this, because they know that the time they loose when they DL a patch with their key is a very small loss, compared to all the hassle incured by pirates to get a given Version of the game (and as soon as a patch his DL with the same cdkey too many time, ban it, to the despair of all pirates). (IMO again) [ October 13, 2003, 17:02: Message edited by: Pocus ] |
Re: dominions copy protection
Pocus, I dont know about these things but.....if you say: major patches. Well arent the major patches what those warez ppl need? I guess major patch means v1.1, v1.2 etc. Am I right?
What is a incremental patch anyways? |
Re: dominions copy protection
I've lost a few CD keys, and it was really a pain. Now I always write them on the game CD... but in general, if a game requires key, I think it should be marked on the original CD (not the jewel case or box).
Any "activation" ala Windows would prevent me from buying any software (except Windows... sigh). If I were to release a game, I would probably allow patches to be downloaded for free, but require a key to be entered for the patch to be installed. That way, keys could be revoked in the future (if some were found to be massively duped), but there would be no Online BS to mess with (patches could be mirrored, etc). This would require big keys, with so many possiblities that if somebody cracked the keygen, any random new valid key generated would have a statistically zero chance of matching an existing customer's key - in other words, a duplicated key means that somebody gave his key to someone else. And if a flawed, crackable keygen was used, the only people to suffer would be the people that chose the keygen. There are no perfect systems, but if you can make it take more than $39 worth of work to run the game illegally - without ever harming legit customers - the level of piracy will be insignificant. And BTW, I think requiring a CD in the drive to play constitutes "harm" http://forum.shrapnelgames.com/images/icons/icon7.gif -Cherry |
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I understand that they release these big patches to not piss off customers, but this is what permit pirates to get updates, which are then disseminated on the internet. |
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I understand that they release these big patches to not piss off customers, but this is what permit pirates to get updates, which are then disseminated on the internet.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">No one cares about 'little patches'. All major patches are on the net for Galciv.. If you ask me there is no perfect protection against crackers, and propably never will be. Sadly we must live with this. Always. [ October 13, 2003, 19:46: Message edited by: DominionsFAN ] |
Re: dominions copy protection
The harder you make a game to play illegally, the harder people will work to break through your anti-piracy setup.
It's probably best not to try, because all trying does is waste trouble and usually make things more annoying for people who bought the game, while just providing more challenging practice to the software pirates. They're pretty through too...I know people that know about that sort of thing...and I'm pretty sure there was even a warez Version of Dominions I. Although it's really sad if anybody got that... Traitors to Illwinter! Destroy them all! |
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Re: dominions copy protection
Yeah...foolish me. I read down to your post after posting that...that does make a certain amount of sense too. But depending on how causual they are it really doesnt take much to stop casual copiers.
Cd-check requirements are especially annoying...they dont really stop anybody with a cd burner and they require actually keeping the cd accesible. |
Re: dominions copy protection
Hmm. It's too bad though to not be able to, say, play a LAN game with several computers using one CD-key.
The network host thing is a good solution for network games. Doesn't work for single-player. However, you can check whether more than one user is using the host network at the same time, and then deactivate that key. Ah well. PvK |
dominions copy protection
The Shrapnel official policy is to not have a too strong copy protection scheme in their games, to not bother honests customers. What would you prefer to see?
[ October 13, 2003, 12:30: Message edited by: Pocus ] |
Re: dominions copy protection
The option 'need to enter a cd key upon DL a patch' imply that the patch upgrade your Doms Version on the fly, and is not a stand alone patch.
Otherwise, it would be too easy to get a copy of the patch, then distribute it on the internet... (this is the Galciv scheme) [ October 13, 2003, 12:31: Message edited by: Pocus ] |
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/Morkul |
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