![]() |
About the most minor tweak you could imagine
It has always bugged me that spells like 'Rain' and 'Storm' don't require any water gems to cast! I mean - what happens when it rains/when there's a storm is that water comes out of the sky. Shouldn't it be 2 Air 1 Water for Rain, and 3 Air 2 Water for Storm, or something like that?
BTW I know this is a very very minor issue - I just had to get it off my chest. |
Re: About the most minor tweak you could imagine
And another thing… (this is fast becoming 'Patrik's extremely minor comments thread')
I think unicorns should have a horn attack. I mean, if *I* was a unicorn, I'd gore people with my horn. I'd be ok if this was instead of the hoof attack - maybe for a greater damage than the hoof attack. |
Re: About the most minor tweak you could imagine
I'd have to check on the solo unicorns, but I know most of the unicorn riders (those who aren't using spears and other long weapon instead) have an Alicorn attack. The Alicorn, for those who are curious, is the unicorn's horn.
It's a pretty decent attack too. Skewers 'em right well, it does, it does. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: About the most minor tweak you could imagine
Do we have a Flagellant commander?
If not, we should have. |
Re: About the most minor tweak you could imagine
Quote:
and by the way, thanks for the reply http://forum.shrapnelgames.com/images/icons/icon7.gif [ October 16, 2003, 14:02: Message edited by: st.patrik ] |
Re: About the most minor tweak you could imagine
Quote:
|
Re: About the most minor tweak you could imagine
Quote:
but seriously, the things I mentioned are things I'm honestly curious about, even if they're very small issues - I mean, a unicorn isn't just a fast horse, and rain isn't made up of very dense droplets of air. Does anyone else have little niggling details that never sat right with them about things in Dom I? If so, post hardly important details here! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: About the most minor tweak you could imagine
Quote:
Quote:
Awe and Fear should be mutually exclusive, judging from their descriptions: "This being is truly magnificent and noone would dare to strike at this beauty..." and "The creature is so horrific to behold..." just seem a really really weird mix... http://forum.shrapnelgames.com/images/icons/icon7.gif You sometimes see strange "free castle" events under the sea (local lord building a dry-ground fortress to protect his lands against revolting peasants). Ermor censors sometimes popup in underwater castles... and drown instantly. |
Re: About the most minor tweak you could imagine
Quote:
Quote:
[ October 16, 2003, 16:02: Message edited by: johan osterman ] |
Re: About the most minor tweak you could imagine
I believe flagellants do come with afflictions. At least souless does. They might even be headless.
Alicorn is used as well as broadsword. The unicorn uses his horn instead of a hoof. Alicorns are more powerful than hoofs. Knights have never used lances at the same time as their swords. The first round of combat the lance is used instead of the sword. |
Re: About the most minor tweak you could imagine
Quote:
However, the point still applies to 'Storm' and BTW, what is the difference in effect between 'Rain' and 'Storm'? It seems from the description that 'Storm' is more powerful, but I've never used 'Rain'. |
Re: About the most minor tweak you could imagine
Quote:
re. Awe/Fear: I always thought of Awe and Fear as two ends of the spectrum, the zero point being your average guy who has neither. In this case Awe would spring from not wanting to cut down such a magnificent creature, whereas Fear would be the opposite - wanting to, but being afraid to. To me it would even make sense to have them check different stats - something like Fear checking morale and Awe checking magic resistance (lest you be charmed by the great magnificence and beauty of the awesome creature). This way Awe wouldn't just be Fear under another name. [what would be funny would be to have a fear-inducing creature facing off against an awe-inducing creature, and have them fail their respective checks and both run away http://forum.shrapnelgames.com/images/icons/icon7.gif ] [ October 16, 2003, 16:09: Message edited by: st.patrik ] |
Re: About the most minor tweak you could imagine
What is the first round knights use their lances in? The first attack in a battle? All the attacks in the first round (if quickened somehow)? Does the distance the knight moved affect the damage given by lance?
Is there a way to make a new unit having an attack like this? If yes, is there any kind of a requirement for a weapon this would be done with? That is, does this kind of attack only apply the lance, or can you define that a normal spear would be used in the first round? |
Re: About the most minor tweak you could imagine
Quote:
Although getting a combat mage with Strength is annoying, too:) Sometimes I've had mages with a strength of 30, but I still wasn't tempted to risk them in melee http://forum.shrapnelgames.com/images/icons/icon7.gif I kind of think that commanders should be tagged - priest-type, mage-type, melee-type, stealth-type, and archer-type. Then, each type could have a set of valid heroisms... a mage would never gain strength or combat skill, and a standard melee commander would never gain "Power Cast" (a hero skill I just made up, that gives a damage multiplier to raw damage spells) or "The Gift" (another skill I made up, that reduces spell fatigue by a variable percent, starting at 25%). And no... this is NOT the most minor tweak you can imagine. I hate when half my heros get useless abilities. BTW, stealth heroes could also gain "Chameleon" (decreases chances of being spotted) or "Squirreltongue" (able to scout all adjacent provinces, by talking to squirrels). -Cherry P.S. You know, a unicorn horn should be considered magical and armor-piercing, from what I've read about unicorns. And if you disagree, I suggest you read The Last Unicorn again http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 16, 2003, 16:22: Message edited by: Saber Cherry ] |
Re: About the most minor tweak you could imagine
Quote:
|
Re: About the most minor tweak you could imagine
Rare Knights have incredible vision. They often go by the name Hawkeye.
Mages are generally stronger than ordinary humans. We have nerfed the mages to make the game less realistic. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: About the most minor tweak you could imagine
Quote:
Last of the Mohikans eh? http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: About the most minor tweak you could imagine
Quote:
This is a good thing. [ October 16, 2003, 16:49: Message edited by: johan osterman ] |
Re: About the most minor tweak you could imagine
Quote:
-Cherry |
Re: About the most minor tweak you could imagine
Quote:
-Cherry</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Saber may I ask, that why are you trying to be funny all the time? This is not www.iamfunny.com http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: About the most minor tweak you could imagine
Don't get me started on the unicorns again...
Quote:
|
Re: About the most minor tweak you could imagine
Quote:
Or even www.give-yourself-5-stars-with-your-old-ID.com. -Cherry |
Re: About the most minor tweak you could imagine
Quote:
|
Re: About the most minor tweak you could imagine
Quote:
and by the way, thanks for the reply http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">As far as I can remember, most of the Unicorn riders have the Alicorn attack. There are just a few, who are using super-long weaponry and thus (I'd assume) are trying to stay farther away from the enemy than would permit a stab from their mount's horn. It may even have been changed, actually, to have them Alicorn-equipped by now; what I'm remembering is from an earlier beta and I haven't encountered the random national heroes I'm thinking about again since then. |
All times are GMT -4. The time now is 04:32 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.