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-   -   Have you ever been Experienced? (http://forum.shrapnelgames.com/showthread.php?t=1653)

Astromut January 29th, 2001 08:00 PM

Have you ever been Experienced?
 
I have a Fleet that gets into combat.

It wins.

It gains no experience.

BUG?

How do you earn fleet experience?
What effect does it have?

"You put your peanut butter in MY chocolate."......"NO, YOU put your Chocolate in my peanut butter!"

raynor January 29th, 2001 08:08 PM

Re: Have you ever been Experienced?
 
To tell the truth, I never pay any attention to the experience level of my ships *or* my fleet. It never seems to make much difference one way or the other.

Is it possible that the fleet *did* gain some experience but just not enough to show anything? Maybe the fleet has to win a whole lot more battles before you see noticeable improvement?

DirkHowitzer January 29th, 2001 08:10 PM

Re: Have you ever been Experienced?
 
Have You Been Experienced...lol, sounds like the Jimmy Hendrix album...;-)

------------------

"He's dead, Jim."-- Lt. Commander Leonard "Bones" McCoy |Chief Medical Officer / USS Enterprise (NCC-1701)

Hota January 29th, 2001 09:26 PM

Re: Have you ever been Experienced?
 
In my current game both my fleets and my ships have gained experience from combat.

Hota

DirectorTsaarx January 29th, 2001 09:29 PM

Re: Have you ever been Experienced?
 
AFAIK, experience is supposed to grant to-hit bonuses and to-not-be-hit bonuses. However, ISTR that only ship experience really counts for this; fleet experience doesn't seem to be applied to anything. And ship experience is only gained by destroying things with direct-fire weapons. If you destroy a ship/planet/base with missiles, you get no experience for the kill. OTOH, using PD cannon DOES coutnt for experience: each fighter, each missile, and each satellite killed counts for experience. So put a couple PD Cannon on each ship, put them in battle against fighters/missiles/satellites, and watch the experience grow!

As for fleet experience: I'm not certain about this, but I think fleet experience is the average experience gained by the ships in the fleet since the time the fleet was created. In other words, if you have three ships with 20% experience each and merge them into a fleet, the fleet experience starts at 0%. If one ship increases to 30%, the fleet experience would be 3% (10 point increase, divided by three ships). But I could be WAY off on this...

Lion of High Park January 29th, 2001 09:31 PM

Re: Have you ever been Experienced?
 
Yup. I have had ships gain experience from combat with time as well. The other trick, of course, is to build ship and fleet training facilities (military science level 2) in whatever system you use as your main staging area.

Blue Lord January 29th, 2001 09:58 PM

Re: Have you ever been Experienced?
 
I pay really close attention to my fleet experiance on a game I'm currently running. Why? Because after a while the little novice tag changes to Elite http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

No, seriously, experience makes any direct fire weapon improve hit chances. But you don't need to destroy a ship with direct fire weapons to get experiance. All you got to do is to get fired at by direct fire weapons so you're shields take some damage. I mainly use large amounts of Seeking Parasites and I've got two ships that both of them fighted themself up to Elite status (22%).

Tomgs January 29th, 2001 10:35 PM

Re: Have you ever been Experienced?
 
Ship experience increases to hit and defence values. I have yet to see any benifit from fleet experience. I wrote to Malfador about this but so far I have not had a reply.

raynor January 29th, 2001 10:43 PM

Re: Have you ever been Experienced?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
OTOH, using PD cannon DOES count for experience: each fighter, each missile, and each satellite killed counts for experience. So put a couple PD Cannon on each ship, put them in battle against fighters/missiles/satellites, and watch the experience grow!
<HR></BLOCKQUOTE>

Hey! Great tip. I'll have to go back and see what my experience is like after battling the Earth Alliance. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


KiloOhm January 29th, 2001 10:54 PM

Re: Have you ever been Experienced?
 
I believe there is a problem with ships getting experience from missle kills. If your using missles, that's probly why you get 0 expierence.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Astromut:
I have a Fleet that gets into combat.

It wins.

It gains no experience.

BUG?

How do you earn fleet experience?
What effect does it have?

"You put your peanut butter in MY chocolate."......"NO, YOU put your Chocolate in my peanut butter!"
<HR></BLOCKQUOTE>


DirectorTsaarx January 29th, 2001 11:01 PM

Re: Have you ever been Experienced?
 
Blue Lord:

You get experience for BEING hit? That's kinda weird... are you sure you didn't gain experience by destroying your opponents' seekers?

Elwood Bluze January 30th, 2001 12:21 AM

Re: Have you ever been Experienced?
 
Not only Experienced, I've been to Electric Ladyland.....haha.

I've got an elite fleet floating around, just chewing up my enemies.... it does help to have experience.

------------------
Elwood Bluze

Blue Lord January 30th, 2001 08:29 PM

Re: Have you ever been Experienced?
 
They get the experiance from the brave action of blazing trough the enemy line under heavy fire. You should have seen the experience bosst my 4 ship fleet got after succesfully blowing up 12 Cue Cappans. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


Noble713 January 31st, 2001 05:06 AM

Re: Have you ever been Experienced?
 
I think the fleet bonus affects every ship in the fleet. Isn't this in Malfador's FAQ?

In a previous game, I had a Legendary fleet (+50%), and most of the ships were at least Veteran (around +20%). This fleet was nearly invincible. It took me forever to realize why I was winning so easily, and it was b/c my ships were almost NEVER hit by direct-fire weapons. By contrast, my ships would rarely miss. Both myself and my opponents were using ECM/Combat Sensor III, so that couldn't have been the reason.

Really experienced ships/fleets are killer, but less effect with seeker-armed ships, as they don't get offensive bonus (not that they really need it).

Puke January 31st, 2001 05:11 AM

Re: Have you ever been Experienced?
 
on gaining experience (i need to try this, but maybe someone else knows):

you cant psychicly train MC controlled ships. however, you can put both a bridge / crew AND an MC on a ship. do these ships get trained by psychic facilities?

Thats silly you say! who the heck would build a ship that way, you ask! you play a PBEM game with more than 3 humans with high starting tech, and then come back and tell me your not more than a little worried about psychic crew conVersion and/or MC viral distruction.

Tomgs January 31st, 2001 09:49 AM

Re: Have you ever been Experienced?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Noble713:
I think the fleet bonus affects every ship in the fleet. Isn't this in Malfador's FAQ?<HR></BLOCKQUOTE>

I wish this were true I have experimented with it. The fleet experience does nothing that I can see. The "ship" experience however does help a lot. Makes me wonder why I should spend that time and resources to research and build fleet facilities. Try taking your legendary fleet and save the game before a battle, look at the to hit chances with your ships at a certain distance, go back to the saved game and assign the ships to a brand new fleet with no experience (or just hold shift and select the ships to attack with no fleet) there will be no change in the attack percentages. I also made the computer opponent in this battle human controlled in my experiment so I could see if the defence went up with fleet exp. there was no change to that either.

I E-mailed Malfador about this a while ago (over a month now) and got no response.

alasyr January 31st, 2001 11:06 AM

Re: Have you ever been Experienced?
 
I'm just guessing, I didn't try to see if it's true or not, possibly not, but here it goes.Maybe the fleet bonus is divided among the ships (divided by the numbers of ships in fleet).So the bigger the fleet, smaller the gain for fleet bonuses.

jowe01 March 24th, 2001 06:56 PM

Re: Have you ever been Experienced?
 
It is an older post but has anything happend by now ? Does fleet experience actually do anything in 1.30 ? If not, what are fleet training facilities for ?

And another point which got never clear to me: does SHIP experience affect ship defence and is it a 1 to 1 relationship (3% experience means that 3% are deducted from the ennemy's to-hit chance) ?

Felan March 24th, 2001 07:55 PM

Re: Have you ever been Experienced?
 
I was having problems with my lower tech ships attacking a planet with many missle based weapon platforms. So I created a single ship design that was filled with only PD weapons. It was a couple of battles later that I noticed that the PD ship had a Legendary rating. So naturally I retrofitted it to a different class of ship and changed one of the other ships to be the PD ship.

It's important when designing ships to never get rid of the bridge and crew compartments or you'll lose whatever xp's the ship has.

Any Master Computer is a really really slow learner in comparison to live crew. I'm curious how that one persons suggestion for combining crew and Master Computer would affect the rate of xp gain and if you do use both what effect upgrading\adding a Master Computer has on the accumulated xp of the ship.

Also does anyone know if multiple Master Computers has any effect, say to increase the speed of xp gain by the ship?

Suicide Junkie March 24th, 2001 10:44 PM

Re: Have you ever been Experienced?
 
I am under the impression that each ship will get either its own experience rating OR the fleet's rating, whichever is higher.

Will March 25th, 2001 07:13 AM

Re: Have you ever been Experienced?
 
In my experience, SJ is right. You either get the ship bonus or the fleet bonus, whichever is higher.

Experience for ships, I'm not exactly sure how it's calculated. I do know that you CAN get experience from seeker damage done, I know that I would get 1% experience when destroying an enemy dreadnaught, destroying about 20 large fighters, or about 40 seekers... This is all based on memory, so don't quote me on that.

Fleet experience, I believe, is gained when you use your fleets as fleets... IE. If you have two ships work together to destroy a target. So, when ships cooperate, the fleet experience goes up.

Marty Ward March 25th, 2001 06:22 PM

Re: Have you ever been Experienced?
 
I build a lot of AAA ships and find that they reach legendary status very quickly, especially against races that are heavy fighter Users. Do you think this is right? My feeling is that fighter and sat kills should not count toward experiance, as the potential number of targets is so great.

Suicide Junkie March 25th, 2001 06:35 PM

Re: Have you ever been Experienced?
 
Legends can be made by either defeating a single great enemy, or a small army of light units.

My LC should be just as famous for defeating the alien Dreadnaught as for fighting his way home through a thousand fighters.

(Note that legends get blown outta proportion: it was only a battlecruiser, and a hundred fighters http://www.shrapnelgames.com/ubb/images/icons/icon7.gif)

DirectorTsaarx March 26th, 2001 04:46 PM

Re: Have you ever been Experienced?
 
I think Fleet Experience is an average of the individual ship's experience.

I haven't noticed that the fleet experience has ever been applied, even when it was higher than a ship's experience, but I may not have done enough testing on that.

BTW - the MM website states that the ship and fleet experience SHOULD be additive; I'll report the possible bug...

Suicide Junkie March 26th, 2001 06:51 PM

Re: Have you ever been Experienced?
 
Fleet is definitely not an average of ship experience. Although it may be the sum of the experiences of the fleet divided by the number of ships at the time the experience was gained.

Take an experienced fleet, add a base to the fleet, then remove all the ships. The base now gets the 50% legendary fleet bonus, and even though it's just an orbital factory, enemies have a -50% chance to hit it http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Try giving your enemy a stack of unarmed fighters, then attacking with PD ships to gain experience http://www.shrapnelgames.com/ubb/images/icons/icon7.gif with a legendary ship & fleet, you can retrofit to nearly invulnerable beamer ships.

mottlee March 26th, 2001 08:00 PM

Re: Have you ever been Experienced?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Marty Ward:
I build a lot of AAA ships and find that they reach legendary status very quickly, especially against races that are heavy fighter Users. Do you think this is right? My feeling is that fighter and sat kills should not count toward experiance, as the potential number of targets is so great.<HR></BLOCKQUOTE>
I have been using "AAA" ships a lot I have not looked at there level (till now) to see though I do try to put at least 1 per fleet works out great too http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif


Beck March 28th, 2001 05:06 AM

Re: Have you ever been Experienced?
 
Experience should be based on either ship class or preferably construction cost of the item destroyed. A fighter or missile should not garner the same value as a baseship as is the case now. Anytime everyone and anyone as a large number of anything it is an indication of a problem. To be developing strategies built around how easy it is to get a legendary fleet is enough of an indication that this needs fixed for me.

Suicide Junkie March 28th, 2001 05:17 AM

Re: Have you ever been Experienced?
 
I think the number of hits you score (and maybe absorb) is involved, so a baseship woud be worth plenty of experience.

if that's true, then using Bigass WMGs (one shot-one kill), would get you less XP than using Meson bLasters (pepper them with pebbles).

Baron Munchausen March 28th, 2001 05:27 AM

Re: Have you ever been Experienced?
 
Also, if someone hasn't mentioned it already, you should only gain experience for destroying ARMED ships. Another very easy way to build up huge experience levels is to sit your ships on a warp point into a system where the AI wants to colonize and pick off the colony ships as they stream in. Rarely is the AI focused enough to send more than a few warships at a time to clear out the path to the desired planets.

Ideally, there should be a player settable "tonnage to gain 1 experience" setting in the settings.txt file. Of course, you should never gain more than 1 percent per ship in any case, but being able to specify 20000 tons destroyed to gain a point of experience would be nice. "Legendary" ships would become much more valuable.

[This message has been edited by Baron Munchausen (edited 28 March 2001).]

Suicide Junkie March 28th, 2001 07:42 PM

Re: Have you ever been Experienced?
 
Umm. 20,000 tons per XP?

A frigate weighs 200,000 tons.
And colony ships weigh lots. 300kT?

How would this work?

AJC March 29th, 2001 02:36 AM

Re: Have you ever been Experienced?
 
the way I understand fleet experience is that it is only applied to the ships while the ships are in the fleet and Your firing ship's chance to hit is modified by the targets ship experience , the target ship's fleet experience and any ECM bonuses the target ship may have.



[This message has been edited by AJC (edited 29 March 2001).]


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