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-   -   New, trying to get into game-but i am failing (http://forum.shrapnelgames.com/showthread.php?t=16568)

tkobo October 28th, 2003 12:59 AM

New, trying to get into game-but i am failing
 
Can someone do an after action report on a game of thiers and post it.

Make it explicit and with explanations on what you did,why you did it, and how.

This games looks like it might be kinda fun,but i seem to be lost in it.

Also is there a tutorial that i dont see ?
Im trying the demo by the way.Not the full game.

Gandalf Parker October 28th, 2003 03:39 AM

Re: New, trying to get into game-but i am failing
 
Quote:

Originally posted by tkobo:
Can someone do an after action report on a game of thiers and post it.
<font size="2" face="sans-serif, arial, verdana">A whole game? That would be a huge post. And then there would be a a hundred Posts analyzing it all. http://forum.shrapnelgames.com/images/icons/icon7.gif

There have been a couple on Dom 1 which would be helpful. We could dig those up. Until then I can do a couple turns which some might find helful.

Quote:

Make it explicit and with explanations on what you did,why you did it, and how.
<font size="2" face="sans-serif, arial, verdana">OK but these are just quick moves. Nothing that will stand up under heavy analyzing....

CREATE GOD because I cant play without one

ULM because they are fairly easy to play

TITAN because he doesnt die easily if I make mistake

named him Urkle because I thought Urkle of Ulm would be funny

then I clicked on CASTLE and chose the Fortfied City becasue it has a high admin which Ulm can use. The 80 creation points is alittle high for others though

then I clicked on DOMINION and turned ORDER up 3 notches (left clicked 3 items on ORDER). I turned PRODUCTION up 3, COLD down 1 (right click) just to get some points back and hopefully it wont bother Ulm too much. GROWTH up 1. LUCK up 1. Magic down 3 to get some points back and Ulm doesnt count on magic much. I added 1 to DOMINION power to help push those scale settings ahead of my army easier.

I EXIT that and go to MAGIC. I have him 1 magic point in FIRE and 1 in NATURE just so someone had them. His mages get fire and earth magic. Exit that area.

hit READY then choose CREATE GAME. I clicked on pythium, man, ULM, ctis, marignon, and pangaea. They all should have gone to "easy AI" except Ulm saying HUMAN. Fairly easy opponent choices. Then hit OK.

I chose "the Desert Eye" because it was biggest.

I named the game Ulm because I planned to have a game for each race and might want to remember which is which.

Now choose "PLAY EXISTING GAME", ULM, then Play Game.

Select ULM (turn nbr 1)

read the Messages and then EXIT

now you are looking at a game in progress. Click around. Check things out......

When you are ready, get back to your home province by hitting the "home" key on you keyboard.

In the box at the upper left I click on taxes and change it to 200 %. Thats going to make them mad but I need some money.

The top army unit on the left side of the screen I click on the "defend" and change it to patrol. That should take care of some of the anger.

The next unit down is a spy. Right-click it and you will see the brown robe emblem meaning he can sneak into provinces that you dont own. Left click him so he is lit up and move him to a neighboring province.

Urkle I click on the "defend" and change it to "research"

On the right side I click on MERCENARIES. If any are available then I try to make an offer to hire them.

Then I click on RECRUIT UNITS. I select another Spy, and as many crossbows as I can get since the units I already have are melee with no fire support. (unless the mercs you hired are shooters) then EXIT that.

Now I click on the End Turn at upper right of the screen.Then click on HOST, then on ULM (turn nbr 2)

OK, This time the neighboring provinces have given up some info. You can right-click on them and use the "Province Info" button to get a guess at whats there to meet you. Pick an easy target, hit "a" to select everyone, then left-click on the target province to make the movement arrow appear saying you did good. http://forum.shrapnelgames.com/images/icons/icon7.gif

Probably you should buy more units. A Smith, and more crossbows since you will need to rebuild a patrolling unit later and crossbows are cheap.

Hit End Turn, then choose HOST, then Ulm (turn nbr 3). This time the Messages mention a combat which you get to watch.

mr.white October 28th, 2003 05:41 AM

Re: New, trying to get into game-but i am failing
 
I know the feeling!

It's been a while since I played Dominions 1, so I went in pretty fresh.

Anyway, try C'tis with an earth mother. Make her a spear before using her in combat. increases survivability a lot without stalling you. Remember to order her(at the "t" menu where you assign troops to commanders) to attack nearest or she'll spend the fight throwing rocks at the opponent.

As for mundane troops - Build mostly Elite warriors with some swamp guards to put in front to absorb damage(mostly from arrows. you have to set up a formation to get this to work right.)
When you find some neutral archers you should build some of them too. Order them to fire at enemy archers - the bane of your fragile swarms.

Magic - Your sauromancers are pretty good from day one casting terror, and if you go for Enchantment level 3 and raise dead they'll be a force to be reckoned with in battle. Evocation is useless for C'tis, Alteration and Blood magic nearly so. The others can be nice in some circumstances. Consider high magic scale if you want to use casters to their full potential. Neutral mages might change some of this slightly, but your national magic is the only one you can really rely on - you've got gems for it from the very start, you can easily search sites for it, and you can access it anywhere you want. When picking pretender magic, remember that his time is precious(unless he is a total wimp. In which case I wash my hands of it all http://forum.shrapnelgames.com/images/icons/icon7.gif ) You really don't want him to run around site searching. If you take something your nation does not have then whatever you have planned should not depend on more gems than you can easily get through alchemy.

Oh, and don't forget to hire mercenaries. They're worth the cost when you're up against tough opposition. Remember to put them in front http://forum.shrapnelgames.com/images/icons/icon7.gif

Disclaimer for style of play, having written this in light of the demo for the most part etc.

Oh, and have fun http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 28, 2003, 04:38: Message edited by: mr.white ]

Saber Cherry October 28th, 2003 07:36 AM

Re: New, trying to get into game-but i am failing
 
Quote:

Originally posted by Gandalf Parker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by tkobo:
Can someone do an after action report on a game of thiers and post it.

<font size="2" face="sans-serif, arial, verdana">A whole game? That would be a huge post. And then there would be a a hundred Posts analyzing it all. http://forum.shrapnelgames.com/images/icons/icon7.gif

There have been a couple on Dom 1 which would be helpful. We could dig those up. Until then I can do a couple turns which some might find helful.

Quote:

Make it explicit and with explanations on what you did,why you did it, and how.
<font size="2" face="sans-serif, arial, verdana">OK but these are just quick moves. Nothing that will stand up under heavy analyzing....

CREATE GOD because I cant play without one

ULM because they are fairly easy to play

TITAN because he doesnt die easily if I make mistake

named him Urkle because I thought Urkle of Ulm would be funny

then I clicked on CASTLE and chose the Fortfied City becasue it has a high admin which Ulm can use. The 80 creation points is alittle high for others though

then I clicked on DOMINION and turned ORDER up 3 notches (left clicked 3 items on ORDER). I turned PRODUCTION up 3, COLD down 1 (right click) just to get some points back and hopefully it wont bother Ulm too much. GROWTH up 1. LUCK up 1. Magic down 3 to get some points back and Ulm doesnt count on magic much. I added 1 to DOMINION power to help push those scale settings ahead of my army easier.

I EXIT that and go to MAGIC. I have him 1 magic point in FIRE and 1 in NATURE just so someone had them. His mages get fire and earth magic. Exit that area.

hit READY then choose CREATE GAME. I clicked on pythium, man, ULM, ctis, marignon, and pangaea. They all should have gone to "easy AI" except Ulm saying HUMAN. Fairly easy opponent choices. Then hit OK.

I chose "the Desert Eye" because it was biggest.

I named the game Ulm because I planned to have a game for each race and might want to remember which is which.

Now choose "PLAY EXISTING GAME", ULM, then Play Game.

Select ULM (turn nbr 1)

read the Messages and then EXIT

now you are looking at a game in progress. Click around. Check things out......

When you are ready, get back to your home province by hitting the "home" key on you keyboard.

In the box at the upper left I click on taxes and change it to 200 %. Thats going to make them mad but I need some money.

The top army unit on the left side of the screen I click on the "defend" and change it to patrol. That should take care of some of the anger.

The next unit down is a spy. Right-click it and you will see the brown robe emblem meaning he can sneak into provinces that you dont own. Left click him so he is lit up and move him to a neighboring province.

Urkle I click on the "defend" and change it to "research"

On the right side I click on MERCENARIES. If any are available then I try to make an offer to hire them.

Then I click on RECRUIT UNITS. I select another Spy, and as many crossbows as I can get since the units I already have are melee with no fire support. (unless the mercs you hired are shooters) then EXIT that.

Now I click on the End Turn at upper right of the screen.Then click on HOST, then on ULM (turn nbr 2)

OK, This time the neighboring provinces have given up some info. You can right-click on them and use the "Province Info" button to get a guess at whats there to meet you. Pick an easy target, hit "a" to select everyone, then left-click on the target province to make the movement arrow appear saying you did good. http://forum.shrapnelgames.com/images/icons/icon7.gif

Probably you should buy more units. A Smith, and more crossbows since you will need to rebuild a patrolling unit later and crossbows are cheap.

Hit End Turn, then choose HOST, then Ulm (turn nbr 3). This time the Messages mention a combat which you get to watch.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Boy, it would have saved me a lot of work if I had noticed you wrote this before typing it all out myself http://forum.shrapnelgames.com/images/icons/icon7.gif

Gandalf Parker October 28th, 2003 03:16 PM

Re: New, trying to get into game-but i am failing
 
Quote:

Originally posted by tkobo:
Thanks, that helps some.
Can someone explain dominion (those scale things)to me ?
<font size="2" face="sans-serif, arial, verdana">I think it was a little easier to understand the way it was done in Dom 1.

The "power" felt in the world by the strength of your new god and his followers is the dominion. If you were a god of death then thw power of your dominion spreading before you might push the scales in that area toward death, chaos, bad luck. If you were a god of nature maybe it would push the scales in a province toward growth and magic. An Abyssia god might take high heat and use his dominion to push a rise in temperature so that enemy troops would fight at a minus. Caelum might push cold.

Also, since dominion afects the stats of your god and prophet, you can use it to kill a god trapped in his castle by bringing in lots of priests to push his dominion completely out. This can make some really powerful gods very weak before you finally charge in.

Is that the kindof explanation you wanted or did you want the formulas and effects? (like what does growth +3 do vs growth -3)

Quote:

Also,how do i raise those huge armies of undead my foes always seem to have ?
<font size="2" face="sans-serif, arial, verdana">If you mean Ermor then the only way is to be Ermor. Thats his advantage. A mage with death can summon undead every turn at a lab but it wont ever match the automatic generation of undead troops that Ermor gets. While learning the game Ermor is one of the AI's I would leave out.

Quote:

Oh and some explanation on tax settings and their effects, as well as how to counter them would be nice also http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Im not the best bet for that. One of the formula folks can help. All I would say is that taxing makes a province mad and can make people leave (lower the population) unless you patrol heavily. By the way, once the unrest gets to 100 you cant recruit units there so thats a magic number to avoid. Especially in your home province.

[ October 28, 2003, 16:36: Message edited by: Gandalf Parker ]

st.patrik October 28th, 2003 05:20 PM

Re: New, trying to get into game-but i am failing
 
Quote:

Originally posted by tkobo:
Also,how do i raise those huge armies of undead my foes always seem to have ?
<font size="2" face="sans-serif, arial, verdana">You don't. You get some elite units on 'guard commander' and then about 10 priests. The elites protect the priests while the priests banish the undead.

tkobo October 28th, 2003 10:12 PM

Re: New, trying to get into game-but i am failing
 
Okay, how about giving me an example of an army you would field and the orders the units are under in it ?

Also is there anyway to actaully control the units during the battle ?It all seems to happen automactically during a kinda "turn resolution" process.

licker October 28th, 2003 10:17 PM

Re: New, trying to get into game-but i am failing
 
Quote:

Originally posted by tkobo:
Okay, how about giving me an example of an army you would field and the orders the units are under in it ?

Also is there anyway to actaully control the units during the battle ?It all seems to happen automactically during a kinda "turn resolution" process.

<font size="2" face="sans-serif, arial, verdana">There is no control of units once TC has started. You can script them for certain actions though, and that is what you'll need to do to maximize their efficiency.

Without knowing what exactly you are using as a nation I'd recomend that you take your archers and locate them behind some infantry. Give the archers the fire at closest, or fire at enemy archers, give the infantry the hold and attack command. Depending on how well you figure your commanders will survive you can stick them waaaay in teh back so they won't get attacked, or stick them with the infantry and let them deal some death to the enemy.

If you have mages then you can use their specific spells by scripting it. I won't go into that as I don't have enough experience with Dom2 (or 1 for that matter) to really give good advice.

Daynarr October 28th, 2003 10:57 PM

Re: New, trying to get into game-but i am failing
 
Quote:

Originally posted by tkobo:
Okay, how about giving me an example of an army you would field and the orders the units are under in it ?
<font size="2" face="sans-serif, arial, verdana">Ok here are some general advices.

1) Place heavy infantry to the center right of the field (closest to enemy) and give them attack closest order. They are your front line and they have to engage and hold enemy units.

2) Place cavalry at either top or bottom (or both) right side of battlefield (they will be at the flanks of your heavy infantry) and order them to attack rearmost units. They will try to outflank the enemy and strike at their archers or commanders.

3) Place archers behind those front troops and order the to fire NONE. That will allow hem to choose their target for themselves. This is important if your opponent is fielding units with high protection. If you order them to fire at closest enemy, that enemy can be heavy cavalry and their arrows will be completely ineffective against them. They will often choose targets they can damage and sometimes they even target commanders.

This is just basic design and there are, as you will surely discover, more effective ways for dealing with various opponents. A big fun in the game is discovering new tactics and seeing their effects on battlefield.

Hope this helps.

tkobo October 28th, 2003 11:25 PM

Re: New, trying to get into game-but i am failing
 
Arrgghhhh, im getting slaughtered by armies 1/2 my size !

Thats when im lucky enough to not be outnumbered.

How do i place units in specific formation locations on the field,this must be my problem.

The AI is on easy also,so there must be something i am doing horribly wrong.

Gandalf Parker October 28th, 2003 11:31 PM

Re: New, trying to get into game-but i am failing
 
Also, be sure to notice if you have units that put out auras of heat, cold, or poison. Put them off to the sides.

Flyers can be positioned way to the rear since they will reach their targets in one round anyway. If you have a flyer leader have it fire/cast a round or two then attack rear, have the other flyers guard commander. That way the melee troops around the enemy commander will already have run forward and selected targets before you fly in.

Dont leave your leaders standing together unless you leave a bunch of cheap troops back there with "guard commander" orders.

If a leader dies his troops will rout so melee leaders should be sure to stay out of combat with order of "stay behind troops". Or you can have them fire/cast a couple of rounds, then attack. That Last is one I like for merc commanders.

Some units like elephants can rout easily. Set them off to the side so that if they charge back in rout they wont trample your troops.

There are many units which are weak, cheap, maybe rout easily, but are fast (lots of AP). These can be used to create crowds off to the sides with orders to attack rear. Them rushing enemy archers and mages can save you alot of grief even if they just keep them busy long enough for the real troops to get there. They can also take out routing enemy which will increase your chance of picking up magic items from the battle.

Mixing weapon types can keep you from losing a large squad to the wrong enemy. Instead of clicking on one type of troop a bunch of times I like to click across grabbing one of each of many type. I mix units such as sword, spear, axe, hammer, mace. But it can be bad to mix different morals since low ones routing can take your heavy troops with them.

Crossbows should be set JUST behind your forward squad with orders to shoot at closest enemy. They do great damage to armored troops.

Gandalf Parker October 28th, 2003 11:37 PM

Re: New, trying to get into game-but i am failing
 
Quote:

Originally posted by tkobo:
How do i place units in specific formation locations on the field,this must be my problem.

<font size="2" face="sans-serif, arial, verdana">Click on Army Setup. The green box for each unit has a white square showing where they start on the field. Click on that then move the white square. The "enemy" is to right for placement purposes.

To spread out a large batch select a bunch and click on that commander again. This will create two units. You can create up to 5 for each commander which will let you place them in a line. This has other advantages also since a volley of arrows causing one group to route wont cause you to lose your whole front line. If you give them their instructions, then spit them up they will all have the same orders.

Chris Byler October 28th, 2003 11:53 PM

Re: New, trying to get into game-but i am failing
 
Quote:

Originally posted by Daynarr:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by tkobo:
Okay, how about giving me an example of an army you would field and the orders the units are under in it ?

<font size="2" face="sans-serif, arial, verdana">Ok here are some general advices.

1) Place heavy infantry to the center right of the field (closest to enemy) and give them attack closest order. They are your front line and they have to engage and hold enemy units.

2) Place cavalry at either top or bottom (or both) right side of battlefield (they will be at the flanks of your heavy infantry) and order them to attack rearmost units. They will try to outflank the enemy and strike at their archers or commanders.

3) Place archers behind those front troops and order the to fire NONE. That will allow hem to choose their target for themselves. This is important if your opponent is fielding units with high protection. If you order them to fire at closest enemy, that enemy can be heavy cavalry and their arrows will be completely ineffective against them. They will often choose targets they can damage and sometimes they even target commanders.

This is just basic design and there are, as you will surely discover, more effective ways for dealing with various opponents. A big fun in the game is discovering new tactics and seeing their effects on battlefield.

Hope this helps.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Just a few additions:

1. The most important point: there is no best army composition or script. It depends A LOT on what you are facing.

2. Sometimes it's better to have heavy infantry hold and attack, and/or start further back. Their role is often to stop the enemy advance and pin them in place so the archers can shoot them.

3. Going along with this point - archers work best with heavy infantry. Light infantry will take too much friendly fire casualties, and cavalry will engage the enemy too far away where it's harder for the archers to fire effectively.

4. Fire NONE is usually a pointless order for archers: it's what they will almost always do anyway (if given no orders). Also it can be dangerous to allow them to choose their own target: sometimes they will choose to shoot at enemies that are in melee with your troops, which can cause as much damage to you as to the enemy.

IMO, if you're going to use archers, you should either use an archer-heavy infantry setup so your archers can shoot the enemy as they close in, use an all-archer army and try to rout them before they reach you (risky but can win without casualties if you have enough archers), or set your archers on "fire archers" and hope they don't do too much friendly fire damage because they are firing at the rear. (Annoyingly, "fire rear" is not allowed, even though it would reduce friendly fire more often than any other target choice.)

5. In my opinion, one special ability deserves special notice: trample. Trampling units can run through any units smaller than they are, pushing those units aside and damaging them. Size 3 tramplers (minotaurs, fey boars, shambler thralls) can trample infantry, size 4 tramplers (chariots, war lobsters) can trample cavalry, and size 6 tramplers (elephants, mammoths, Great Mother and Dagon) can trample almost anything. In order to counter trample effectively, you should try hard to get some units that are big enough to resist being trampled. Against minotaurs, cavalry are fine, but against chariots or elephants you may have to rely on summons or constructs to stop the tramplers. Most trampling units have poor combat abilities aside from trample, and are expensive, so if you can make them pick on someone their own size (literally), they aren't much of a threat. (Trampling Gods are an exception - even if you counter the trampling, they're still Gods and usually pretty dangerous.)

tkobo October 29th, 2003 12:08 AM

Re: New, trying to get into game-but i am failing
 
Hmm, okay.Now im winning some battles on even odds.
You guys are helping me alot so far,thank you very much.

Still getting slaughtered if outnumbered though, and im usaully outnumbered http://forum.shrapnelgames.com/images/icons/icon9.gif

Are there any tricks to increase my resource production so that i can field more troops ?

Also, what are the green drops in the battle view ? Poison ?
And if so,are they affecting the units they appear over ?

Is there some way to know what the other effects are in the battle view ?
Like the flash of white light that appears on units ?

tkobo October 29th, 2003 02:16 AM

Re: New, trying to get into game-but i am failing
 
Thanks, that helps some.
Can someone explain dominion (those scale things)to me ?
Also,how do i raise those huge armies of undead my foes always seem to have ?
Oh and some explanation on tax settings and their effects, as well as how to counter them would be nice also http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 28, 2003, 12:20: Message edited by: tkobo ]

Psitticine October 29th, 2003 05:21 AM

Re: New, trying to get into game-but i am failing
 
Quote:

Originally posted by tkobo:
Are there any tricks to increase my resource production so that i can field more troops ?
<font size="2" face="sans-serif, arial, verdana">A province can only use half of its full resource level without a fort, so the first thing I'd say is to make sure you have a fort in any province you wish to use as a production center. I usually only do so in special provinces, such as those that'll make an excellent "hardened point" for a border or that feature special troops I'd like to recruit in large numbers.

The main way to increase the resources available to forts is to make sure you've conquered all the provinces around your forts. Fortresses bring in a percentage (equal to their admin value) of the resources in friendly surrounding provinces, which is taken first from the unusable portion of those provinces' resources.

There's also a spell (one unfortunately not available in the demo) that can boost your resources. It's called Riches From Beneath, is a level 6 Enchantment spell, requires power 5+ Earth magic, and has a base cost of 70 Earth gems. It's a global ritual spell that boosts your resource level in each of your provinces based upon the strength of your Dominion in that provicnes.

Quote:

Originally posted by tkobo:
Also, what are the green drops in the battle view ? Poison ?
And if so,are they affecting the units they appear over ?

<font size="2" face="sans-serif, arial, verdana">Yep, poison, and they appear over the units as they take poison damage.

Quote:

Originally posted by tkobo:
Is there some way to know what the other effects are in the battle view ?
Like the flash of white light that appears on units ?

<font size="2" face="sans-serif, arial, verdana">There's no list, but most will tell you what they are if you keep an eye on the upper lefthand corner of the screen. That's where the announcements of who is casting what appear. The corrosponding graphics plays as the announcement of the spell casting appears.

As for the specific white light flahes you mentioned, do you mean the columns of light coming down from above? Like divine spotlights? That's the Banishment spell. I can't think offhand of another spell that uses a white flash, but there are probably several. My brain's a bit tuckered out right now. http://forum.shrapnelgames.com/images/icons/icon7.gif

After the spell-casting, you can right click on a unit (try hitting space to freeze the action if things are moving too fast to grab the unit) to see a statistics page for it. Lingering spell effects, poisoning, and so forth are shown on this page. (On a side note, you can also right-click on the stats shown on this page to see a breakdown of what is affecting them. Those breakdowns are available outside of combat as well, and are a handy way of finding the hard numbers on how your units are being affected by blessings, a friendly dominion, and so forth.)

st.patrik October 29th, 2003 05:54 AM

Re: New, trying to get into game-but i am failing
 
Quote:

Originally posted by tkobo:
Are there any tricks to increase my resource production so that i can field more troops ?

Also, what are the green drops in the battle view ? Poison ?
And if so,are they affecting the units they appear over ?

Is there some way to know what the other effects are in the battle view ?
Like the flash of white light that appears on units ?

<font size="2" face="sans-serif, arial, verdana">One at a time:
1st Q.: resource production can be increased three ways that I can think of: 1. random events that boost resource production; 2. conquering the adjacent provinces to a high administration castle (the castle will 'suck' whatever percentage of resources from all adjacent friendly provinces - click on your castle to find out what this number is); 3. taking 'productivity' scales when you design your pretender.

Additionally of course you could just build more castles...

2nd Q.:Yes green drops are poison, yes they are affecting the units you see them on

3rd Q.: What spell is cast (spells are responsible for all the flashs I know about in the battle scenes) is listed at the top left hand corner. You can go look up a spell if you don't know what it does.

-

In addition, I can't help but add my 2 cents worth when it comes to tactical combat:
The main question you have to answer is whether you will defeat your particular enemy most likely by missile troops or by infantry. Clear examples would be on the one hand tribal cavalry, and on the other barbarians. With the former you'll want to start right up at the line and charge straight in, because they won't do you much damage in melee. With the former you'll want to stay well back and pour missile fire into them, since they have little armour and will be hurt quite badly by it.

The same principle goes for nations too, to an extent. some nations (Abysia comes to mind) don't have missile troops, so that will change your strategy when facing them. Other nations have very strong missile troops, which you'll want to be exposed to for as little time as possible.

So generally I go with the 'hold-and-attack infantry while firing with missile troops' OR the 'plow right in' approach.

tkobo October 30th, 2003 01:27 AM

Re: New, trying to get into game-but i am failing
 
Okay, i have now been able to expand without any real problem pretty freely in the 40 turn demo.

Archers ,formations and castles made all the diffence.

thanks all.
Now i have some thinking do to.

A few Last questions.
The game does not have a time limit right ?
IE no turn limit preset in the victory conditions right ?

How is the balance ? In the demo those udead guys seem to powerful.
Is this better balanced in the full game ?

Nerfix October 30th, 2003 07:26 AM

Re: New, trying to get into game-but i am failing
 
No time limits i am aware of.

Yes, it is better balanced. For example, you get a spell called Solar Briliance that kills all undead units in the batlefield.

[ October 30, 2003, 05:27: Message edited by: Nerfix ]


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