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-   -   DomII Library (http://forum.shrapnelgames.com/showthread.php?t=16607)

October 30th, 2003 12:39 PM

DomII Library
 
I've laid the first stone of my new domII library. Some general info and a first complete (I hope) units DB for Pythium, plus a list of the new magic sites, most important changes on pretenders (+ new gods) etc, etc...

If you plan to do something similar for the other nations, please, let us join our forces !

http://www.freewebs.com/sunray_dom2/

Nerfix October 30th, 2003 12:48 PM

Re: DomII Library
 
If you don't mind i will copy the helpfull hints and random events part to Dom X.

And yes, i plan on doing guides for every single one of the nations.

[ October 30, 2003, 10:59: Message edited by: Nerfix ]

October 30th, 2003 01:22 PM

Re: DomII Library
 
No problem Nerfix, copy all what you need. I hope that other players will help to make to best database possible...

PDF October 30th, 2003 01:50 PM

Re: DomII Library
 
Quote:

Originally posted by Sunray_be:
I've laid the first stone of my new domII library. Some general info and a first complete (I hope) units DB for Pythium, plus a list of the new magic sites, most important changes on pretenders (+ new gods) etc, etc...

If you plan to do something similar for the other nations, please, let us join our forces !

http://www.freewebs.com/sunray_dom2/

<font size="2" face="sans-serif, arial, verdana">Hi Philippe http://forum.shrapnelgames.com/images/icons/icon12.gif
I can do some unit tables, I'll start with Arco, and will send you the file.
Let me a week or so...

apoger October 31st, 2003 09:53 AM

Re: DomII Library
 
I have put togther a map with all the units packed into one province.

I sent the file to Sunray. I'm sure he'll post it to the site so everyone can enjoy it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Sammual November 1st, 2003 12:45 AM

Re: DomII Library
 
Thanks for hosting all this usefull info.

Sammual

November 1st, 2003 03:12 PM

Re: DomII Library
 
Quote:

Originally posted by apoger:
I have put togther a map with all the units packed into one province.

I sent the file to Sunray. I'm sure he'll post it to the site so everyone can enjoy it. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Great stuff, thanks. It's now available on the site (I also added several pretenders, and removed the "summon devils" ability of the Moloch). I am currently working on a full spell list (most summonings are much more expensive, I'd say incredibly expensive sometimes, with some exceptions). Death magic seems to be largely improved. Need more time to test...
Cheers

Alneyan November 1st, 2003 07:49 PM

Re: DomII Library
 
If you are interested, I can make a units' database for one of the Nations. (Say, Abysia?) If Open Office is compatible with Excel that is. (I believe it is the case for most functions)

LordArioch November 1st, 2003 07:58 PM

Re: DomII Library
 
I could probably do a unit database on some other nation. Machaka would be most likely.

Jasper November 1st, 2003 09:00 PM

Re: DomII Library
 
One thing to watch out for is that the stats you get when actually designing a Pretender can be different from what you see before starting.

For example the Moloch says it has Fire 2 and paths costing 50, but once you start you see it has Fire 3 and paths costing 70.

LordArioch November 2nd, 2003 11:14 PM

Re: DomII Library
 
I put together a Machaka unit database. I'll email it to you, Sunray.

Kristoffer O November 3rd, 2003 12:49 AM

Re: DomII Library
 
Quote:

Originally posted by Jasper:
One thing to watch out for is that the stats you get when actually designing a Pretender can be different from what you see before starting.

For example the Moloch says it has Fire 2 and paths costing 50, but once you start you see it has Fire 3 and paths costing 70.

<font size="2" face="sans-serif, arial, verdana">Thats a bug. Shame on you not to tell us http://forum.shrapnelgames.com/images/icons/icon10.gif

josh_f November 3rd, 2003 01:10 AM

Re: DomII Library
 
I'll put together the unit list for C'tis.

Chris Byler November 3rd, 2003 02:21 AM

Re: DomII Library
 
Quote:

Originally posted by Kristoffer O:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Jasper:
One thing to watch out for is that the stats you get when actually designing a Pretender can be different from what you see before starting.

For example the Moloch says it has Fire 2 and paths costing 50, but once you start you see it has Fire 3 and paths costing 70.

<font size="2" face="sans-serif, arial, verdana">Thats a bug. Shame on you not to tell us http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Which one is it supposed to have?

Starting at Fire 3 will save you a lot more points than a 20 point difference in path cost, if you want any significant level of Fire (6+) and aren't buying a lot of new paths (like no more than 2 - and who buys more than 2 new paths for something with a high new path cost?).

Keir Maxwell November 3rd, 2003 02:27 AM

Re: DomII Library
 
Quote:

Originally posted by Sunray_be:
I've laid the first stone of my new domII library.
<font size="2" face="sans-serif, arial, verdana">Way to go Sunray and all those participating!

Jasper November 3rd, 2003 10:11 AM

Re: DomII Library
 
Quote:

Originally posted by Kristoffer O:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Jasper:
One thing to watch out for is that the stats you get when actually designing a Pretender can be different from what you see before starting.

For example the Moloch says it has Fire 2 and paths costing 50, but once you start you see it has Fire 3 and paths costing 70.

<font size="2" face="sans-serif, arial, verdana">Thats a bug. Shame on you not to tell us http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I thought I was? ;-) I figured posting it to this thread would kill 2 birds with one stone.

November 3rd, 2003 05:05 PM

Re: DomII Library
 
Thank you all for your Messages. Machaka is now available, thanks to LordArioch. Alex made a new scenario and Pocus found the tactical details of all forts. I made the file for Jotun (Iron Woods). And, yes, any contribution is welcome (I count on PDF for Arco, Alneyan for Abysia and Josh_F for Ctis) http://forum.shrapnelgames.com/images/icons/icon6.gif . TIA guys.

November 13th, 2003 12:20 PM

Re: DomII Library
 
Humer suggested -then made- several changes to the pretender file. Alneyan sent a new DB for Abysia (only Ulm is missing now). And I made some corrections to my Jotun DB...
http://www.freewebs.com/sunray_dom2

apoger November 13th, 2003 04:09 PM

Re: DomII Library
 
Also I made some corrections to the Unit View scenario, which has been updated on Sunray's site.

If anyone finds any other errors, please let me know. I'll fix them ASAP.

November 18th, 2003 01:26 PM

Re: DomII Library
 
Some more stuff. I changed the Jotun list, using abbreviations for all the special abilities. Added a new Ulm DB, using abbreviations too. Added a FAQ list, well, something technical. Improved the magic sites list, using mostly the dom1 list (but I added some of the new sites as well). If you find any mistake, please let me know ...
http://www.freewebs.com/sunray_dom2

[ November 18, 2003, 11:27: Message edited by: Sunray_be ]

Gandalf Parker November 18th, 2003 03:15 PM

Re: DomII Library
 
Quote:

Originally posted by Sunray_be:
Some more stuff. I changed the Jotun list, using abbreviations for all the special abilities. Added a new Ulm DB, using abbreviations too. Added a FAQ list, well, something technical. Improved the magic sites list, using mostly the dom1 list (but I added some of the new sites as well). If you find any mistake, please let me know ...
http://www.freewebs.com/sunray_dom2

<font size="2" face="sans-serif, arial, verdana">You have a 'strings' file from the game? (all the text) or would you like me to send it to you? It lets you snip out all of the unit names, site names, descriptions, etc

November 18th, 2003 03:58 PM

Re: DomII Library
 
>You have a 'strings' file from the game? (all the text) or would you like me to send it
>to you? It lets you snip out all of the unit names, site names, descriptions, etc

I've opened the main exe file with notepad, to find/copy the name of all magic sites. If you've something more practical, yes, I'm very interested. philippe_sacre@hotmail
What is a strings file exactly ?
TIA.

Gandalf Parker November 18th, 2003 04:50 PM

Re: DomII Library
 
Strings is a command on linux. It will create an output file of everything it THINKS is a word. You do get long lines of DEFG and such but if it didnt treat that as a word then you wouldnt get names and such either.

Anyway the result is a big text file without all the binary stuff to work around. You still have to cut-n-paste the stuff you want into another file but its often alittle more workable than looking at the raw exe. Takes it from 2449895 (exe) to 771844 (strings.txt)

Chazar March 5th, 2004 05:45 PM

Re: DomII Library
 
Umh, I guess someone else has noticed already, but

http://www.freewebs.com/sunray_dom2

is frozen due to exceeded bandwith. Any news on this problem?


(I mean the content of the files is there in Google's Cache (search for dom2spell.xls and click html-Version), but html is not what I was looking for. I'd really like to filter all spells according to my mages path's without trying the game or scanning through the manual...)

March 9th, 2004 01:19 PM

Re: DomII Library
 
Quote:

Originally posted by Chazar:
Umh, I guess someone else has noticed already, but

http://www.freewebs.com/sunray_dom2

is frozen due to exceeded bandwith. Any news on this problem?

<font size="2" face="sans-serif, arial, verdana">Ooops sorry, Freewebs did not warned me. This problem 'll be solved in 48H
Cheers


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