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MASTER LIST poll
So there have been a lot of suggestions for changes to be made in Dom II. These (so far) have been collected in this thread. Since there's no way IW can do all of these (at least not within this year) this poll is a chance for you to communicate what you think is most important for IW to spend their (scarce) time on.
Note: It will be important for completing this poll that you have read over the 'MASTER LIST' thread and have understood the suggestions. Please ask about anything you don't understand, so that you can make informed answers in the following poll. |
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One additional thing: please continue to suggest things on the 'MASTER LIST' thread if they come up - it is still helpful to have all requests in the same place, if nothing else so that the devs have only one place to look rather than searching the entire forum. Thanks.
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Nice poll. I suspect that section 2 will get a lot of 100%'s, though=)
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Yup, nice poll.
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The Poll is screwed.
Question 2 of 5: Which of these tweaks would you like to see implemented? [no limit] Choose up to 21 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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Sammual - I voted for 20 of the 21 |
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The reason why I made Q. 2 answer as many as you want is because most of these are (I suspect) very easy things to change. That being so, the major factors determining if they get changed will be a. how big a priority it is to do tweaks (over other things) - this is what Q. 1 is all about - and b. which of these things people want tweaked - which is what Q. 2 is about.
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I think bug fixes should have been a separate Category.
Obviously some bugs are also balance problems (the Crystal Heart bug, Abysian 2-H weapons with shields), but most balance problems aren't bugs. Also, the poll doesn't include the recent suggestions on new ways of handling light troops. (Yes, I want it to be bigger!) |
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Also, about the light troops stuff - I really wasn't following that discussion. I wish someone had posted some of those on the MASTER LIST thread before I made the poll. BTW even now it might be good to post them there, just to have all suggestions in the same place. If there were a flood of new suggestions it might be appropriate to make a second poll, combining the results of the first with the new stuff. |
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I think it's a great idea to make all 21 choices available for voting. This way you can get the actual preference across the population, without artificially restricting the votes. If you don't vote for something, that means that you really don't care, and not that it's just a bit less important than the choice answer. Hence, it provides a very clear picture of priorities.
[ November 01, 2003, 18:12: Message edited by: HJ ] |
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Some pretty interesting results:
Most popular tweak: "soldiers on 'guard commander' fire missile weapons if enemies are within range" Most popular small feature to add: "battle results when storming a castle" Check out the poll, make your voice be heard http://forum.shrapnelgames.com/images/icons/icon7.gif |
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My most desired feature isn't on the list: make the tactical AI much better at avoiding accidentally shooting own units.
Nice poll, though. PvK |
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Just think.......200 heavy infantry on the frontline.....you are giving an order for the archers to fire on sight..the enemy is closing in...the archers still have the order to fire on sight..they cannot shoot at the enemy only, if the armies are so close to eachother..there will be friendly casualties for sure... You know I tell you what......the best would be, if we could change the orders while the battle is going....but than the battles would be in 'real time'...IE. not replay http://forum.shrapnelgames.com/images/icons/icon7.gif [ November 01, 2003, 22:43: Message edited by: -Storm- ] |
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I'm not forgetting realism. Real archers would only fire at enemy formations, and not right into the battle line. Without a clear enemy target, they wouldn't just pepper the whole melee with arrows!
PvK |
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Which, annoyingly, archers can't do in Dom II. Is "fire rear" really that difficult? It would be especially useful for Light Cav if they used the same "move straight forward first" logic as "attack rear". Maybe IW just doesn't want fire rear because it would be too much like fire mages or fire commanders. But it's easy to counter fire rear (and attack rear, for that matter) by having a tough, well-armored rear guard, or strong troops on your flanks. (I never thought fire mages or fire commanders was all that powerful anyway - commanders usually have armor, and mages can usually cast personal protective spells of some kind.) |
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They should just fire so that their scatter won't include friendly troops, or almost no friendly troops compared to the number of enemy troops.
PvK |
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*bump*
because this is still getting votes, and voting doesn't bump it. |
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another bump... seen a few new people around...
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just voted. Happy to see that bodyguards ought to recall how they should use a javelin http://forum.shrapnelgames.com/images/icons/icon7.gif
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